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Spatial Rendering for Apple Vision Pro

Important: This repository uses git submodules. Use --recursive when cloning. e.g.:

$ git clone --recursive --depth 1 git@github.com:metal-by-example/spatial-rendering.git

Talk

A recording of the talk for which this sample was created is available on YouTube.

See also the slides that accompanied this talk:

Title Slide

Overview

Modern RealityKit is a powerful framework for building spatial experiences, but sometimes you need to use lower level facilities like ARKit, Metal, and Compositor Services.

This sample is a medium-scale example of how to use various features from ARKit and Metal to perform spatial rendering in a passthrough style. It allows the user to scan their environment for flat surfaces and place a wooden block tower, then interact with it with their hands.

Usage

It is recommended to run this app on Vision Pro hardware rather than the simulator. Although it will run on the simulator, it has no interactive features in this context because of its reliance on hand tracking.

To build and run the app, you will need to ensure that the dependency on the Jolt physics engine is fulfilled (ideally by cloning recursively, or by a subsequent git submodule init & git submodule update)—just downloading the code from GitHub is not sufficient.

You will also need to set your team identifier in the project in order for code-signing to work.

About

A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services

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58 stars

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

Spatial Rendering for Apple Vision Pro

Important: This repository uses git submodules. Use --recursive when cloning. e.g.:

$ git clone --recursive --depth 1 git@github.com:metal-by-example/spatial-rendering.git

Talk

A recording of the talk for which this sample was created is available on YouTube.

See also the slides that accompanied this talk:

Title Slide

Overview

Modern RealityKit is a powerful framework for building spatial experiences, but sometimes you need to use lower level facilities like ARKit, Metal, and Compositor Services.

This sample is a medium-scale example of how to use various features from ARKit and Metal to perform spatial rendering in a passthrough style. It allows the user to scan their environment for flat surfaces and place a wooden block tower, then interact with it with their hands.

Usage

It is recommended to run this app on Vision Pro hardware rather than the simulator. Although it will run on the simulator, it has no interactive features in this context because of its reliance on hand tracking.

To build and run the app, you will need to ensure that the dependency on the Jolt physics engine is fulfilled (ideally by cloning recursively, or by a subsequent git submodule init & git submodule update)—just downloading the code from GitHub is not sufficient.

You will also need to set your team identifier in the project in order for code-signing to work.

About

A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services

Topics

Resources

Stars

58 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Spatial Rendering for Apple Vision Pro

Important: This repository uses git submodules. Use --recursive when cloning. e.g.:

$ git clone --recursive --depth 1 git@github.com:metal-by-example/spatial-rendering.git

Talk

A recording of the talk for which this sample was created is available on YouTube.

See also the slides that accompanied this talk:

Title Slide

Overview

Modern RealityKit is a powerful framework for building spatial experiences, but sometimes you need to use lower level facilities like ARKit, Metal, and Compositor Services.

This sample is a medium-scale example of how to use various features from ARKit and Metal to perform spatial rendering in a passthrough style. It allows the user to scan their environment for flat surfaces and place a wooden block tower, then interact with it with their hands.

Usage

It is recommended to run this app on Vision Pro hardware rather than the simulator. Although it will run on the simulator, it has no interactive features in this context because of its reliance on hand tracking.

To build and run the app, you will need to ensure that the dependency on the Jolt physics engine is fulfilled (ideally by cloning recursively, or by a subsequent git submodule init & git submodule update)—just downloading the code from GitHub is not sufficient.

You will also need to set your team identifier in the project in order for code-signing to work.

About

A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services

Topics

Resources

Stars

58 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Spatial Rendering for Apple Vision Pro

Important: This repository uses git submodules. Use --recursive when cloning. e.g.:

$ git clone --recursive --depth 1 git@github.com:metal-by-example/spatial-rendering.git

Talk

A recording of the talk for which this sample was created is available on YouTube.

See also the slides that accompanied this talk:

Title Slide

Overview

Modern RealityKit is a powerful framework for building spatial experiences, but sometimes you need to use lower level facilities like ARKit, Metal, and Compositor Services.

This sample is a medium-scale example of how to use various features from ARKit and Metal to perform spatial rendering in a passthrough style. It allows the user to scan their environment for flat surfaces and place a wooden block tower, then interact with it with their hands.

Usage

It is recommended to run this app on Vision Pro hardware rather than the simulator. Although it will run on the simulator, it has no interactive features in this context because of its reliance on hand tracking.

To build and run the app, you will need to ensure that the dependency on the Jolt physics engine is fulfilled (ideally by cloning recursively, or by a subsequent git submodule init & git submodule update)—just downloading the code from GitHub is not sufficient.

You will also need to set your team identifier in the project in order for code-signing to work.

About

A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services

Topics

Resources

Stars

58 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

Spatial Rendering for Apple Vision Pro

Important: This repository uses git submodules. Use --recursive when cloning. e.g.:

$ git clone --recursive --depth 1 git@github.com:metal-by-example/spatial-rendering.git

Talk

A recording of the talk for which this sample was created is available on YouTube.

See also the slides that accompanied this talk:

Title Slide

Overview

Modern RealityKit is a powerful framework for building spatial experiences, but sometimes you need to use lower level facilities like ARKit, Metal, and Compositor Services.

This sample is a medium-scale example of how to use various features from ARKit and Metal to perform spatial rendering in a passthrough style. It allows the user to scan their environment for flat surfaces and place a wooden block tower, then interact with it with their hands.

Usage

It is recommended to run this app on Vision Pro hardware rather than the simulator. Although it will run on the simulator, it has no interactive features in this context because of its reliance on hand tracking.

To build and run the app, you will need to ensure that the dependency on the Jolt physics engine is fulfilled (ideally by cloning recursively, or by a subsequent git submodule init & git submodule update)—just downloading the code from GitHub is not sufficient.

You will also need to set your team identifier in the project in order for code-signing to work.

About

A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services

Topics

Resources

Stars

58 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Spatial Rendering for Apple Vision Pro

Important: This repository uses git submodules. Use --recursive when cloning. e.g.:

$ git clone --recursive --depth 1 git@github.com:metal-by-example/spatial-rendering.git

Talk

A recording of the talk for which this sample was created is available on YouTube.

See also the slides that accompanied this talk:

Title Slide

Overview

Modern RealityKit is a powerful framework for building spatial experiences, but sometimes you need to use lower level facilities like ARKit, Metal, and Compositor Services.

This sample is a medium-scale example of how to use various features from ARKit and Metal to perform spatial rendering in a passthrough style. It allows the user to scan their environment for flat surfaces and place a wooden block tower, then interact with it with their hands.

Usage

It is recommended to run this app on Vision Pro hardware rather than the simulator. Although it will run on the simulator, it has no interactive features in this context because of its reliance on hand tracking.

To build and run the app, you will need to ensure that the dependency on the Jolt physics engine is fulfilled (ideally by cloning recursively, or by a subsequent git submodule init & git submodule update)—just downloading the code from GitHub is not sufficient.

You will also need to set your team identifier in the project in order for code-signing to work.

About

A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services

Topics

Resources

Stars

58 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Spatial Rendering for Apple Vision Pro

Important: This repository uses git submodules. Use --recursive when cloning. e.g.:

$ git clone --recursive --depth 1 git@github.com:metal-by-example/spatial-rendering.git

Talk

A recording of the talk for which this sample was created is available on YouTube.

See also the slides that accompanied this talk:

Title Slide

Overview

Modern RealityKit is a powerful framework for building spatial experiences, but sometimes you need to use lower level facilities like ARKit, Metal, and Compositor Services.

This sample is a medium-scale example of how to use various features from ARKit and Metal to perform spatial rendering in a passthrough style. It allows the user to scan their environment for flat surfaces and place a wooden block tower, then interact with it with their hands.

Usage

It is recommended to run this app on Vision Pro hardware rather than the simulator. Although it will run on the simulator, it has no interactive features in this context because of its reliance on hand tracking.

To build and run the app, you will need to ensure that the dependency on the Jolt physics engine is fulfilled (ideally by cloning recursively, or by a subsequent git submodule init & git submodule update)—just downloading the code from GitHub is not sufficient.

You will also need to set your team identifier in the project in order for code-signing to work.

About

A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services

Topics

Resources

Stars

58 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Spatial Rendering for Apple Vision Pro

Important: This repository uses git submodules. Use --recursive when cloning. e.g.:

$ git clone --recursive --depth 1 git@github.com:metal-by-example/spatial-rendering.git

Talk

A recording of the talk for which this sample was created is available on YouTube.

See also the slides that accompanied this talk:

Title Slide

Overview

Modern RealityKit is a powerful framework for building spatial experiences, but sometimes you need to use lower level facilities like ARKit, Metal, and Compositor Services.

This sample is a medium-scale example of how to use various features from ARKit and Metal to perform spatial rendering in a passthrough style. It allows the user to scan their environment for flat surfaces and place a wooden block tower, then interact with it with their hands.

Usage

It is recommended to run this app on Vision Pro hardware rather than the simulator. Although it will run on the simulator, it has no interactive features in this context because of its reliance on hand tracking.

To build and run the app, you will need to ensure that the dependency on the Jolt physics engine is fulfilled (ideally by cloning recursively, or by a subsequent git submodule init & git submodule update)—just downloading the code from GitHub is not sufficient.

You will also need to set your team identifier in the project in order for code-signing to work.

About

A demonstration of spatial rendering for Apple Vision Pro using Metal and Compositor Services

Topics

Resources

Stars

58 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages