Error when 'extra' properties appear in object literals #3755

Description

What's the Change?

Old Behavior

Prior to 1.6, TypeScript didn't do a good job detecting problems in object literals, especially when the property you tried to specify was optional:

interfaceTextOptions{alignment?: string;color?: string;padding?: number;}functiondrawText(opts: TextOptions){ ... }// None of these were errors beforedrawText({align: 'center'});// OopsdrawText({colour: 'grey'});// OopsdrawText({pading: 32});// Oops

New Behavior

As of 1.6, properties in object literals that do not have a corresponding property in the type they're being assigned to are flagged as errors:

drawText({align: 'center'});// Error, no property 'align' in 'TextOptions'

But I meant to do that

There are a few cases where you may have intended to have extra properties in your object. Depending on what you're doing, there are several appropriate fixes

Type-checking only some properties

Sometimes you want to make sure a few things are present and of the correct type, but intend to have extra properties for whatever reason. Type assertions (<T>v or v as T) do not check for extra properties, so you can use them in place of a type annotation:

interfaceOptions{x?: string;y?: number;}// Error, no property 'z' in 'Options'letq1: Options={x: 'foo',y: 32,z: 100};// OKletq2=<Options>{x: 'foo',y: 32,z: 100};// Still an error (good):letq3=<Options>{x: 100,y: 32,z: 100};

These properties and maybe more

Some APIs take an object and dynamically iterate over its keys, but have 'special' keys that need to be of a certain type. Adding a string indexer to the type will disable extra property checking

Before

interfaceModel{name: string;}functioncreateModel(x: Model){ ... }// ErrorcreateModel({name: 'hello',length: 100});

After

interfaceModel{name: string;[others: string]: any;}functioncreateModel(x: Model){ ... }// OKcreateModel({name: 'hello',length: 100});

This is a dog or a cat or a horse, not sure yet

interfaceAnimal{move;}interfaceDogextendsAnimal{woof;}interfaceCatextendsAnimal{meow;}interfaceHorseextendsAnimal{neigh;}letx: Animal;if(...){
x ={move: 'doggy paddle',woof: 'bark'};}elseif(...){
x ={move: 'catwalk',meow: 'mrar'};}else{
x ={move: 'gallop',neigh: 'wilbur'};}

Two good solutions come to mind here

Specify a closed set for x

// Removes all errorsletx: Dog|Cat|Horse;

or Type assert each thing

// For each initializationx=<Dog>{move: 'doggy paddle',woof: 'bark'};

This type is sometimes open and sometimes not

A clean solution to the "data model" problem using intersection types:

interfaceDataModelOptions{name?: string;id?: number;}interfaceUserProperties{[key: string]: any;}functioncreateDataModel(model: DataModelOptions&UserProperties){/* ... */}// findDataModel can only look up by name or idfunctionfindDataModel(model: DataModelOptions){/* ... */}// OKcreateDataModel({name: 'my model',favoriteAnimal: 'cat'});// Error, 'ID' is not correct (should be 'id')findDataModel({ID: 32});

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      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
       blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
      }
      } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
      })();
      (function(){
      try {
      var __m = "github.com";
      var __re = new RegExp('^' + "github\\.com" + '
      
      Skip to content

      Error when 'extra' properties appear in object literals #3755

      Description

      What's the Change?

      Old Behavior

      Prior to 1.6, TypeScript didn't do a good job detecting problems in object literals, especially when the property you tried to specify was optional:

      interfaceTextOptions{alignment?: string;color?: string;padding?: number;}functiondrawText(opts: TextOptions){ ... }// None of these were errors beforedrawText({align: 'center'});// OopsdrawText({colour: 'grey'});// OopsdrawText({pading: 32});// Oops

      New Behavior

      As of 1.6, properties in object literals that do not have a corresponding property in the type they're being assigned to are flagged as errors:

      drawText({align: 'center'});// Error, no property 'align' in 'TextOptions'

      But I meant to do that

      There are a few cases where you may have intended to have extra properties in your object. Depending on what you're doing, there are several appropriate fixes

      Type-checking only some properties

      Sometimes you want to make sure a few things are present and of the correct type, but intend to have extra properties for whatever reason. Type assertions (<T>v or v as T) do not check for extra properties, so you can use them in place of a type annotation:

      interfaceOptions{x?: string;y?: number;}// Error, no property 'z' in 'Options'letq1: Options={x: 'foo',y: 32,z: 100};// OKletq2=<Options>{x: 'foo',y: 32,z: 100};// Still an error (good):letq3=<Options>{x: 100,y: 32,z: 100};

      These properties and maybe more

      Some APIs take an object and dynamically iterate over its keys, but have 'special' keys that need to be of a certain type. Adding a string indexer to the type will disable extra property checking

      Before

      interfaceModel{name: string;}functioncreateModel(x: Model){ ... }// ErrorcreateModel({name: 'hello',length: 100});

      After

      interfaceModel{name: string;[others: string]: any;}functioncreateModel(x: Model){ ... }// OKcreateModel({name: 'hello',length: 100});

      This is a dog or a cat or a horse, not sure yet

      interfaceAnimal{move;}interfaceDogextendsAnimal{woof;}interfaceCatextendsAnimal{meow;}interfaceHorseextendsAnimal{neigh;}letx: Animal;if(...){
      x ={move: 'doggy paddle',woof: 'bark'};}elseif(...){
      x ={move: 'catwalk',meow: 'mrar'};}else{
      x ={move: 'gallop',neigh: 'wilbur'};}

      Two good solutions come to mind here

      Specify a closed set for x

      // Removes all errorsletx: Dog|Cat|Horse;

      or Type assert each thing

      // For each initializationx=<Dog>{move: 'doggy paddle',woof: 'bark'};

      This type is sometimes open and sometimes not

      A clean solution to the "data model" problem using intersection types:

      interfaceDataModelOptions{name?: string;id?: number;}interfaceUserProperties{[key: string]: any;}functioncreateDataModel(model: DataModelOptions&UserProperties){/* ... */}// findDataModel can only look up by name or idfunctionfindDataModel(model: DataModelOptions){/* ... */}// OKcreateDataModel({name: 'my model',favoriteAnimal: 'cat'});// Error, 'ID' is not correct (should be 'id')findDataModel({ID: 32});

      Activity

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        Breaking ChangeWould introduce errors in existing codeFixedA PR has been merged for this issueIn DiscussionNot yet reached consensusSuggestionAn idea for TypeScript

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          None yet

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          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
          Skip to content

          Error when 'extra' properties appear in object literals #3755

          Description

          What's the Change?

          Old Behavior

          Prior to 1.6, TypeScript didn't do a good job detecting problems in object literals, especially when the property you tried to specify was optional:

          interfaceTextOptions{alignment?: string;color?: string;padding?: number;}functiondrawText(opts: TextOptions){ ... }// None of these were errors beforedrawText({align: 'center'});// OopsdrawText({colour: 'grey'});// OopsdrawText({pading: 32});// Oops

          New Behavior

          As of 1.6, properties in object literals that do not have a corresponding property in the type they're being assigned to are flagged as errors:

          drawText({align: 'center'});// Error, no property 'align' in 'TextOptions'

          But I meant to do that

          There are a few cases where you may have intended to have extra properties in your object. Depending on what you're doing, there are several appropriate fixes

          Type-checking only some properties

          Sometimes you want to make sure a few things are present and of the correct type, but intend to have extra properties for whatever reason. Type assertions (<T>v or v as T) do not check for extra properties, so you can use them in place of a type annotation:

          interfaceOptions{x?: string;y?: number;}// Error, no property 'z' in 'Options'letq1: Options={x: 'foo',y: 32,z: 100};// OKletq2=<Options>{x: 'foo',y: 32,z: 100};// Still an error (good):letq3=<Options>{x: 100,y: 32,z: 100};

          These properties and maybe more

          Some APIs take an object and dynamically iterate over its keys, but have 'special' keys that need to be of a certain type. Adding a string indexer to the type will disable extra property checking

          Before

          interfaceModel{name: string;}functioncreateModel(x: Model){ ... }// ErrorcreateModel({name: 'hello',length: 100});

          After

          interfaceModel{name: string;[others: string]: any;}functioncreateModel(x: Model){ ... }// OKcreateModel({name: 'hello',length: 100});

          This is a dog or a cat or a horse, not sure yet

          interfaceAnimal{move;}interfaceDogextendsAnimal{woof;}interfaceCatextendsAnimal{meow;}interfaceHorseextendsAnimal{neigh;}letx: Animal;if(...){
          x ={move: 'doggy paddle',woof: 'bark'};}elseif(...){
          x ={move: 'catwalk',meow: 'mrar'};}else{
          x ={move: 'gallop',neigh: 'wilbur'};}

          Two good solutions come to mind here

          Specify a closed set for x

          // Removes all errorsletx: Dog|Cat|Horse;

          or Type assert each thing

          // For each initializationx=<Dog>{move: 'doggy paddle',woof: 'bark'};

          This type is sometimes open and sometimes not

          A clean solution to the "data model" problem using intersection types:

          interfaceDataModelOptions{name?: string;id?: number;}interfaceUserProperties{[key: string]: any;}functioncreateDataModel(model: DataModelOptions&UserProperties){/* ... */}// findDataModel can only look up by name or idfunctionfindDataModel(model: DataModelOptions){/* ... */}// OKcreateDataModel({name: 'my model',favoriteAnimal: 'cat'});// Error, 'ID' is not correct (should be 'id')findDataModel({ID: 32});

          Activity

          Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

          Metadata

          Metadata

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          No one assigned

            Labels

            Breaking ChangeWould introduce errors in existing codeFixedA PR has been merged for this issueIn DiscussionNot yet reached consensusSuggestionAn idea for TypeScript

            Type

            No type

            Projects

            No projects

              Milestone

              No milestone

              Relationships

              None yet

              Development

              No branches or pull requests

              Issue actions

              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
              Skip to content

              Error when 'extra' properties appear in object literals #3755

              Description

              What's the Change?

              Old Behavior

              Prior to 1.6, TypeScript didn't do a good job detecting problems in object literals, especially when the property you tried to specify was optional:

              interfaceTextOptions{alignment?: string;color?: string;padding?: number;}functiondrawText(opts: TextOptions){ ... }// None of these were errors beforedrawText({align: 'center'});// OopsdrawText({colour: 'grey'});// OopsdrawText({pading: 32});// Oops

              New Behavior

              As of 1.6, properties in object literals that do not have a corresponding property in the type they're being assigned to are flagged as errors:

              drawText({align: 'center'});// Error, no property 'align' in 'TextOptions'

              But I meant to do that

              There are a few cases where you may have intended to have extra properties in your object. Depending on what you're doing, there are several appropriate fixes

              Type-checking only some properties

              Sometimes you want to make sure a few things are present and of the correct type, but intend to have extra properties for whatever reason. Type assertions (<T>v or v as T) do not check for extra properties, so you can use them in place of a type annotation:

              interfaceOptions{x?: string;y?: number;}// Error, no property 'z' in 'Options'letq1: Options={x: 'foo',y: 32,z: 100};// OKletq2=<Options>{x: 'foo',y: 32,z: 100};// Still an error (good):letq3=<Options>{x: 100,y: 32,z: 100};

              These properties and maybe more

              Some APIs take an object and dynamically iterate over its keys, but have 'special' keys that need to be of a certain type. Adding a string indexer to the type will disable extra property checking

              Before

              interfaceModel{name: string;}functioncreateModel(x: Model){ ... }// ErrorcreateModel({name: 'hello',length: 100});

              After

              interfaceModel{name: string;[others: string]: any;}functioncreateModel(x: Model){ ... }// OKcreateModel({name: 'hello',length: 100});

              This is a dog or a cat or a horse, not sure yet

              interfaceAnimal{move;}interfaceDogextendsAnimal{woof;}interfaceCatextendsAnimal{meow;}interfaceHorseextendsAnimal{neigh;}letx: Animal;if(...){
              x ={move: 'doggy paddle',woof: 'bark'};}elseif(...){
              x ={move: 'catwalk',meow: 'mrar'};}else{
              x ={move: 'gallop',neigh: 'wilbur'};}

              Two good solutions come to mind here

              Specify a closed set for x

              // Removes all errorsletx: Dog|Cat|Horse;

              or Type assert each thing

              // For each initializationx=<Dog>{move: 'doggy paddle',woof: 'bark'};

              This type is sometimes open and sometimes not

              A clean solution to the "data model" problem using intersection types:

              interfaceDataModelOptions{name?: string;id?: number;}interfaceUserProperties{[key: string]: any;}functioncreateDataModel(model: DataModelOptions&UserProperties){/* ... */}// findDataModel can only look up by name or idfunctionfindDataModel(model: DataModelOptions){/* ... */}// OKcreateDataModel({name: 'my model',favoriteAnimal: 'cat'});// Error, 'ID' is not correct (should be 'id')findDataModel({ID: 32});

              Activity

              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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                Labels

                Breaking ChangeWould introduce errors in existing codeFixedA PR has been merged for this issueIn DiscussionNot yet reached consensusSuggestionAn idea for TypeScript

                Type

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                Projects

                No projects

                  Milestone

                  No milestone

                  Relationships

                  None yet

                  Development

                  No branches or pull requests

                  Issue actions

                  , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
                  Skip to content

                  Error when 'extra' properties appear in object literals #3755

                  Description

                  What's the Change?

                  Old Behavior

                  Prior to 1.6, TypeScript didn't do a good job detecting problems in object literals, especially when the property you tried to specify was optional:

                  interfaceTextOptions{alignment?: string;color?: string;padding?: number;}functiondrawText(opts: TextOptions){ ... }// None of these were errors beforedrawText({align: 'center'});// OopsdrawText({colour: 'grey'});// OopsdrawText({pading: 32});// Oops

                  New Behavior

                  As of 1.6, properties in object literals that do not have a corresponding property in the type they're being assigned to are flagged as errors:

                  drawText({align: 'center'});// Error, no property 'align' in 'TextOptions'

                  But I meant to do that

                  There are a few cases where you may have intended to have extra properties in your object. Depending on what you're doing, there are several appropriate fixes

                  Type-checking only some properties

                  Sometimes you want to make sure a few things are present and of the correct type, but intend to have extra properties for whatever reason. Type assertions (<T>v or v as T) do not check for extra properties, so you can use them in place of a type annotation:

                  interfaceOptions{x?: string;y?: number;}// Error, no property 'z' in 'Options'letq1: Options={x: 'foo',y: 32,z: 100};// OKletq2=<Options>{x: 'foo',y: 32,z: 100};// Still an error (good):letq3=<Options>{x: 100,y: 32,z: 100};

                  These properties and maybe more

                  Some APIs take an object and dynamically iterate over its keys, but have 'special' keys that need to be of a certain type. Adding a string indexer to the type will disable extra property checking

                  Before

                  interfaceModel{name: string;}functioncreateModel(x: Model){ ... }// ErrorcreateModel({name: 'hello',length: 100});

                  After

                  interfaceModel{name: string;[others: string]: any;}functioncreateModel(x: Model){ ... }// OKcreateModel({name: 'hello',length: 100});

                  This is a dog or a cat or a horse, not sure yet

                  interfaceAnimal{move;}interfaceDogextendsAnimal{woof;}interfaceCatextendsAnimal{meow;}interfaceHorseextendsAnimal{neigh;}letx: Animal;if(...){
                  x ={move: 'doggy paddle',woof: 'bark'};}elseif(...){
                  x ={move: 'catwalk',meow: 'mrar'};}else{
                  x ={move: 'gallop',neigh: 'wilbur'};}

                  Two good solutions come to mind here

                  Specify a closed set for x

                  // Removes all errorsletx: Dog|Cat|Horse;

                  or Type assert each thing

                  // For each initializationx=<Dog>{move: 'doggy paddle',woof: 'bark'};

                  This type is sometimes open and sometimes not

                  A clean solution to the "data model" problem using intersection types:

                  interfaceDataModelOptions{name?: string;id?: number;}interfaceUserProperties{[key: string]: any;}functioncreateDataModel(model: DataModelOptions&UserProperties){/* ... */}// findDataModel can only look up by name or idfunctionfindDataModel(model: DataModelOptions){/* ... */}// OKcreateDataModel({name: 'my model',favoriteAnimal: 'cat'});// Error, 'ID' is not correct (should be 'id')findDataModel({ID: 32});

                  Activity

                  Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

                  Metadata

                  Metadata

                  Assignees

                  No one assigned

                    Labels

                    Breaking ChangeWould introduce errors in existing codeFixedA PR has been merged for this issueIn DiscussionNot yet reached consensusSuggestionAn idea for TypeScript

                    Type

                    No type

                    Projects

                    No projects

                      Milestone

                      No milestone

                      Relationships

                      None yet

                      Development

                      No branches or pull requests

                      Issue actions

                      , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                      Skip to content

                      Error when 'extra' properties appear in object literals #3755

                      Description

                      What's the Change?

                      Old Behavior

                      Prior to 1.6, TypeScript didn't do a good job detecting problems in object literals, especially when the property you tried to specify was optional:

                      interfaceTextOptions{alignment?: string;color?: string;padding?: number;}functiondrawText(opts: TextOptions){ ... }// None of these were errors beforedrawText({align: 'center'});// OopsdrawText({colour: 'grey'});// OopsdrawText({pading: 32});// Oops

                      New Behavior

                      As of 1.6, properties in object literals that do not have a corresponding property in the type they're being assigned to are flagged as errors:

                      drawText({align: 'center'});// Error, no property 'align' in 'TextOptions'

                      But I meant to do that

                      There are a few cases where you may have intended to have extra properties in your object. Depending on what you're doing, there are several appropriate fixes

                      Type-checking only some properties

                      Sometimes you want to make sure a few things are present and of the correct type, but intend to have extra properties for whatever reason. Type assertions (<T>v or v as T) do not check for extra properties, so you can use them in place of a type annotation:

                      interfaceOptions{x?: string;y?: number;}// Error, no property 'z' in 'Options'letq1: Options={x: 'foo',y: 32,z: 100};// OKletq2=<Options>{x: 'foo',y: 32,z: 100};// Still an error (good):letq3=<Options>{x: 100,y: 32,z: 100};

                      These properties and maybe more

                      Some APIs take an object and dynamically iterate over its keys, but have 'special' keys that need to be of a certain type. Adding a string indexer to the type will disable extra property checking

                      Before

                      interfaceModel{name: string;}functioncreateModel(x: Model){ ... }// ErrorcreateModel({name: 'hello',length: 100});

                      After

                      interfaceModel{name: string;[others: string]: any;}functioncreateModel(x: Model){ ... }// OKcreateModel({name: 'hello',length: 100});

                      This is a dog or a cat or a horse, not sure yet

                      interfaceAnimal{move;}interfaceDogextendsAnimal{woof;}interfaceCatextendsAnimal{meow;}interfaceHorseextendsAnimal{neigh;}letx: Animal;if(...){
                      x ={move: 'doggy paddle',woof: 'bark'};}elseif(...){
                      x ={move: 'catwalk',meow: 'mrar'};}else{
                      x ={move: 'gallop',neigh: 'wilbur'};}

                      Two good solutions come to mind here

                      Specify a closed set for x

                      // Removes all errorsletx: Dog|Cat|Horse;

                      or Type assert each thing

                      // For each initializationx=<Dog>{move: 'doggy paddle',woof: 'bark'};

                      This type is sometimes open and sometimes not

                      A clean solution to the "data model" problem using intersection types:

                      interfaceDataModelOptions{name?: string;id?: number;}interfaceUserProperties{[key: string]: any;}functioncreateDataModel(model: DataModelOptions&UserProperties){/* ... */}// findDataModel can only look up by name or idfunctionfindDataModel(model: DataModelOptions){/* ... */}// OKcreateDataModel({name: 'my model',favoriteAnimal: 'cat'});// Error, 'ID' is not correct (should be 'id')findDataModel({ID: 32});

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                          , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
                          Skip to content

                          Error when 'extra' properties appear in object literals #3755

                          Description

                          What's the Change?

                          Old Behavior

                          Prior to 1.6, TypeScript didn't do a good job detecting problems in object literals, especially when the property you tried to specify was optional:

                          interfaceTextOptions{alignment?: string;color?: string;padding?: number;}functiondrawText(opts: TextOptions){ ... }// None of these were errors beforedrawText({align: 'center'});// OopsdrawText({colour: 'grey'});// OopsdrawText({pading: 32});// Oops

                          New Behavior

                          As of 1.6, properties in object literals that do not have a corresponding property in the type they're being assigned to are flagged as errors:

                          drawText({align: 'center'});// Error, no property 'align' in 'TextOptions'

                          But I meant to do that

                          There are a few cases where you may have intended to have extra properties in your object. Depending on what you're doing, there are several appropriate fixes

                          Type-checking only some properties

                          Sometimes you want to make sure a few things are present and of the correct type, but intend to have extra properties for whatever reason. Type assertions (<T>v or v as T) do not check for extra properties, so you can use them in place of a type annotation:

                          interfaceOptions{x?: string;y?: number;}// Error, no property 'z' in 'Options'letq1: Options={x: 'foo',y: 32,z: 100};// OKletq2=<Options>{x: 'foo',y: 32,z: 100};// Still an error (good):letq3=<Options>{x: 100,y: 32,z: 100};

                          These properties and maybe more

                          Some APIs take an object and dynamically iterate over its keys, but have 'special' keys that need to be of a certain type. Adding a string indexer to the type will disable extra property checking

                          Before

                          interfaceModel{name: string;}functioncreateModel(x: Model){ ... }// ErrorcreateModel({name: 'hello',length: 100});

                          After

                          interfaceModel{name: string;[others: string]: any;}functioncreateModel(x: Model){ ... }// OKcreateModel({name: 'hello',length: 100});

                          This is a dog or a cat or a horse, not sure yet

                          interfaceAnimal{move;}interfaceDogextendsAnimal{woof;}interfaceCatextendsAnimal{meow;}interfaceHorseextendsAnimal{neigh;}letx: Animal;if(...){
                          x ={move: 'doggy paddle',woof: 'bark'};}elseif(...){
                          x ={move: 'catwalk',meow: 'mrar'};}else{
                          x ={move: 'gallop',neigh: 'wilbur'};}

                          Two good solutions come to mind here

                          Specify a closed set for x

                          // Removes all errorsletx: Dog|Cat|Horse;

                          or Type assert each thing

                          // For each initializationx=<Dog>{move: 'doggy paddle',woof: 'bark'};

                          This type is sometimes open and sometimes not

                          A clean solution to the "data model" problem using intersection types:

                          interfaceDataModelOptions{name?: string;id?: number;}interfaceUserProperties{[key: string]: any;}functioncreateDataModel(model: DataModelOptions&UserProperties){/* ... */}// findDataModel can only look up by name or idfunctionfindDataModel(model: DataModelOptions){/* ... */}// OKcreateDataModel({name: 'my model',favoriteAnimal: 'cat'});// Error, 'ID' is not correct (should be 'id')findDataModel({ID: 32});

                          Activity

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                            Breaking ChangeWould introduce errors in existing codeFixedA PR has been merged for this issueIn DiscussionNot yet reached consensusSuggestionAn idea for TypeScript

                            Type

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                            No projects

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                              No milestone

                              Relationships

                              None yet

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                              No branches or pull requests

                              Issue actions

                              , 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
                              Skip to content

                              Error when 'extra' properties appear in object literals #3755

                              Description

                              What's the Change?

                              Old Behavior

                              Prior to 1.6, TypeScript didn't do a good job detecting problems in object literals, especially when the property you tried to specify was optional:

                              interfaceTextOptions{alignment?: string;color?: string;padding?: number;}functiondrawText(opts: TextOptions){ ... }// None of these were errors beforedrawText({align: 'center'});// OopsdrawText({colour: 'grey'});// OopsdrawText({pading: 32});// Oops

                              New Behavior

                              As of 1.6, properties in object literals that do not have a corresponding property in the type they're being assigned to are flagged as errors:

                              drawText({align: 'center'});// Error, no property 'align' in 'TextOptions'

                              But I meant to do that

                              There are a few cases where you may have intended to have extra properties in your object. Depending on what you're doing, there are several appropriate fixes

                              Type-checking only some properties

                              Sometimes you want to make sure a few things are present and of the correct type, but intend to have extra properties for whatever reason. Type assertions (<T>v or v as T) do not check for extra properties, so you can use them in place of a type annotation:

                              interfaceOptions{x?: string;y?: number;}// Error, no property 'z' in 'Options'letq1: Options={x: 'foo',y: 32,z: 100};// OKletq2=<Options>{x: 'foo',y: 32,z: 100};// Still an error (good):letq3=<Options>{x: 100,y: 32,z: 100};

                              These properties and maybe more

                              Some APIs take an object and dynamically iterate over its keys, but have 'special' keys that need to be of a certain type. Adding a string indexer to the type will disable extra property checking

                              Before

                              interfaceModel{name: string;}functioncreateModel(x: Model){ ... }// ErrorcreateModel({name: 'hello',length: 100});

                              After

                              interfaceModel{name: string;[others: string]: any;}functioncreateModel(x: Model){ ... }// OKcreateModel({name: 'hello',length: 100});

                              This is a dog or a cat or a horse, not sure yet

                              interfaceAnimal{move;}interfaceDogextendsAnimal{woof;}interfaceCatextendsAnimal{meow;}interfaceHorseextendsAnimal{neigh;}letx: Animal;if(...){
                              x ={move: 'doggy paddle',woof: 'bark'};}elseif(...){
                              x ={move: 'catwalk',meow: 'mrar'};}else{
                              x ={move: 'gallop',neigh: 'wilbur'};}

                              Two good solutions come to mind here

                              Specify a closed set for x

                              // Removes all errorsletx: Dog|Cat|Horse;

                              or Type assert each thing

                              // For each initializationx=<Dog>{move: 'doggy paddle',woof: 'bark'};

                              This type is sometimes open and sometimes not

                              A clean solution to the "data model" problem using intersection types:

                              interfaceDataModelOptions{name?: string;id?: number;}interfaceUserProperties{[key: string]: any;}functioncreateDataModel(model: DataModelOptions&UserProperties){/* ... */}// findDataModel can only look up by name or idfunctionfindDataModel(model: DataModelOptions){/* ... */}// OKcreateDataModel({name: 'my model',favoriteAnimal: 'cat'});// Error, 'ID' is not correct (should be 'id')findDataModel({ID: 32});

                              Activity

                              Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

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                                Labels

                                Breaking ChangeWould introduce errors in existing codeFixedA PR has been merged for this issueIn DiscussionNot yet reached consensusSuggestionAn idea for TypeScript

                                Type

                                No type

                                Projects

                                No projects

                                  Milestone

                                  No milestone

                                  Relationships

                                  None yet

                                  Development

                                  No branches or pull requests

                                  Issue actions