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This IntyBASIC program is a simple bitmap editor, meant for designing Intellivision background cards.

Bitmap Editor running on jzIntv

You can run this program on a real Intellivision by using a flash cartridge such as LTO Flash!, or you can run it on a modern computer using an emulator such as jzIntv.

The bitmap editor lets you design two cards at once. Use the disc to move (on jzIntv, the arrow keys), and press any side button (such as Shift on jzIntv) to invert the pixel the cursor is on. You can hold down the side button while moving to draw lines.

To clear the screen, press CLEAR on the Intellivision keypad (or press '-' on jzIntv).

To save your bitmap, press 1. The bitmap is saved in the format of an IntyBASIC snippet, which can be incorporated into an IntyBASIC program.

Saving bitmaps with LTO Flash!

To save your bitmap on LTO Flash!, you need to have a USB cable connected between the LTO Flash! cartridge and a host computer. On the host computer, run a serial terminal program, set to 8-N-1, with a baud rate of 2000000. (Yes, that's two million baud.) This baud rate is a bit unusual, so not all programs support it. I recommend Decisive Tactics Serial on Mac OS X.

Or you can just use the program show-serial which is in this repository, which works on Mac OS X and Linux. show-serial takes one command-line argument, the name of the serial device. To find the name of the serial device, try ls /dev/cu.* on Mac OS X, or ls /dev/ttyUSB* on Linux.

If the LTO Flash! is on the title screen or menu, the serial terminal will periodically print "LOCUTUS". This is normal and harmless.

The bitmap editor will display a USB icon in the upper-right corner when the LTO Flash! is connected to a host computer.

Saving bitmaps with jzIntv

On the jzIntv emulator, pressing 1 will append the current bitmap to the file bitmap.bas. This only works if you specify the --file-io argument when running jzIntv. For example,

jzintv -z3 --file-io . editor.rom

will place bitmap.bas in the current directory.

The bitmap editor will display two letters (an abbreviation of the emulator name) in the upper right corner when running on a supported emulator. (Currently only jzIntv supports saving to a file.)

Building

A Makefile is provided. Do make to build both editor.rom and show-serial, or do make editor.rom to just build the ROM.

To build the ROM, the Makefile assumes intybasic and as1600 are in your PATH. It also requires that the variable INTY_LIB_PATH points to the directory where intybasic_prologue.asm and intybasic_epilogue.asm can be found. You can set this as an environment variable, or as a variable on the make command line, such as make editor.rom INTY_LIB_PATH=/some/directory/somewhere.

You can also type make run to build the ROM and run it in the jzIntv emulator. This assumes you have jzintv on your PATH, and the environment variable JZINTV_ROM_PATH points to a directory where exec.bin and grom.bin can be found. (The freely avaiable miniexec.bin and minigrom.bin work fine, if you rename them to exec.bin and grom.bin.)

License

The bitmap editor is licensed under the GNU General Public License, version 3, or (at your option) any later version.

The .mac files in this repository come from the jzIntv distribution.

About

A simple bitmap editor that runs on the Intellivision, written in IntyBASIC.

Topics

Resources

Stars

1 star

Watchers

1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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This IntyBASIC program is a simple bitmap editor, meant for designing Intellivision background cards.

Bitmap Editor running on jzIntv

You can run this program on a real Intellivision by using a flash cartridge such as LTO Flash!, or you can run it on a modern computer using an emulator such as jzIntv.

The bitmap editor lets you design two cards at once. Use the disc to move (on jzIntv, the arrow keys), and press any side button (such as Shift on jzIntv) to invert the pixel the cursor is on. You can hold down the side button while moving to draw lines.

To clear the screen, press CLEAR on the Intellivision keypad (or press '-' on jzIntv).

To save your bitmap, press 1. The bitmap is saved in the format of an IntyBASIC snippet, which can be incorporated into an IntyBASIC program.

Saving bitmaps with LTO Flash!

To save your bitmap on LTO Flash!, you need to have a USB cable connected between the LTO Flash! cartridge and a host computer. On the host computer, run a serial terminal program, set to 8-N-1, with a baud rate of 2000000. (Yes, that's two million baud.) This baud rate is a bit unusual, so not all programs support it. I recommend Decisive Tactics Serial on Mac OS X.

Or you can just use the program show-serial which is in this repository, which works on Mac OS X and Linux. show-serial takes one command-line argument, the name of the serial device. To find the name of the serial device, try ls /dev/cu.* on Mac OS X, or ls /dev/ttyUSB* on Linux.

If the LTO Flash! is on the title screen or menu, the serial terminal will periodically print "LOCUTUS". This is normal and harmless.

The bitmap editor will display a USB icon in the upper-right corner when the LTO Flash! is connected to a host computer.

Saving bitmaps with jzIntv

On the jzIntv emulator, pressing 1 will append the current bitmap to the file bitmap.bas. This only works if you specify the --file-io argument when running jzIntv. For example,

jzintv -z3 --file-io . editor.rom

will place bitmap.bas in the current directory.

The bitmap editor will display two letters (an abbreviation of the emulator name) in the upper right corner when running on a supported emulator. (Currently only jzIntv supports saving to a file.)

Building

A Makefile is provided. Do make to build both editor.rom and show-serial, or do make editor.rom to just build the ROM.

To build the ROM, the Makefile assumes intybasic and as1600 are in your PATH. It also requires that the variable INTY_LIB_PATH points to the directory where intybasic_prologue.asm and intybasic_epilogue.asm can be found. You can set this as an environment variable, or as a variable on the make command line, such as make editor.rom INTY_LIB_PATH=/some/directory/somewhere.

You can also type make run to build the ROM and run it in the jzIntv emulator. This assumes you have jzintv on your PATH, and the environment variable JZINTV_ROM_PATH points to a directory where exec.bin and grom.bin can be found. (The freely avaiable miniexec.bin and minigrom.bin work fine, if you rename them to exec.bin and grom.bin.)

License

The bitmap editor is licensed under the GNU General Public License, version 3, or (at your option) any later version.

The .mac files in this repository come from the jzIntv distribution.

About

A simple bitmap editor that runs on the Intellivision, written in IntyBASIC.

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This IntyBASIC program is a simple bitmap editor, meant for designing Intellivision background cards.

Bitmap Editor running on jzIntv

You can run this program on a real Intellivision by using a flash cartridge such as LTO Flash!, or you can run it on a modern computer using an emulator such as jzIntv.

The bitmap editor lets you design two cards at once. Use the disc to move (on jzIntv, the arrow keys), and press any side button (such as Shift on jzIntv) to invert the pixel the cursor is on. You can hold down the side button while moving to draw lines.

To clear the screen, press CLEAR on the Intellivision keypad (or press '-' on jzIntv).

To save your bitmap, press 1. The bitmap is saved in the format of an IntyBASIC snippet, which can be incorporated into an IntyBASIC program.

Saving bitmaps with LTO Flash!

To save your bitmap on LTO Flash!, you need to have a USB cable connected between the LTO Flash! cartridge and a host computer. On the host computer, run a serial terminal program, set to 8-N-1, with a baud rate of 2000000. (Yes, that's two million baud.) This baud rate is a bit unusual, so not all programs support it. I recommend Decisive Tactics Serial on Mac OS X.

Or you can just use the program show-serial which is in this repository, which works on Mac OS X and Linux. show-serial takes one command-line argument, the name of the serial device. To find the name of the serial device, try ls /dev/cu.* on Mac OS X, or ls /dev/ttyUSB* on Linux.

If the LTO Flash! is on the title screen or menu, the serial terminal will periodically print "LOCUTUS". This is normal and harmless.

The bitmap editor will display a USB icon in the upper-right corner when the LTO Flash! is connected to a host computer.

Saving bitmaps with jzIntv

On the jzIntv emulator, pressing 1 will append the current bitmap to the file bitmap.bas. This only works if you specify the --file-io argument when running jzIntv. For example,

jzintv -z3 --file-io . editor.rom

will place bitmap.bas in the current directory.

The bitmap editor will display two letters (an abbreviation of the emulator name) in the upper right corner when running on a supported emulator. (Currently only jzIntv supports saving to a file.)

Building

A Makefile is provided. Do make to build both editor.rom and show-serial, or do make editor.rom to just build the ROM.

To build the ROM, the Makefile assumes intybasic and as1600 are in your PATH. It also requires that the variable INTY_LIB_PATH points to the directory where intybasic_prologue.asm and intybasic_epilogue.asm can be found. You can set this as an environment variable, or as a variable on the make command line, such as make editor.rom INTY_LIB_PATH=/some/directory/somewhere.

You can also type make run to build the ROM and run it in the jzIntv emulator. This assumes you have jzintv on your PATH, and the environment variable JZINTV_ROM_PATH points to a directory where exec.bin and grom.bin can be found. (The freely avaiable miniexec.bin and minigrom.bin work fine, if you rename them to exec.bin and grom.bin.)

License

The bitmap editor is licensed under the GNU General Public License, version 3, or (at your option) any later version.

The .mac files in this repository come from the jzIntv distribution.

About

A simple bitmap editor that runs on the Intellivision, written in IntyBASIC.

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This IntyBASIC program is a simple bitmap editor, meant for designing Intellivision background cards.

Bitmap Editor running on jzIntv

You can run this program on a real Intellivision by using a flash cartridge such as LTO Flash!, or you can run it on a modern computer using an emulator such as jzIntv.

The bitmap editor lets you design two cards at once. Use the disc to move (on jzIntv, the arrow keys), and press any side button (such as Shift on jzIntv) to invert the pixel the cursor is on. You can hold down the side button while moving to draw lines.

To clear the screen, press CLEAR on the Intellivision keypad (or press '-' on jzIntv).

To save your bitmap, press 1. The bitmap is saved in the format of an IntyBASIC snippet, which can be incorporated into an IntyBASIC program.

Saving bitmaps with LTO Flash!

To save your bitmap on LTO Flash!, you need to have a USB cable connected between the LTO Flash! cartridge and a host computer. On the host computer, run a serial terminal program, set to 8-N-1, with a baud rate of 2000000. (Yes, that's two million baud.) This baud rate is a bit unusual, so not all programs support it. I recommend Decisive Tactics Serial on Mac OS X.

Or you can just use the program show-serial which is in this repository, which works on Mac OS X and Linux. show-serial takes one command-line argument, the name of the serial device. To find the name of the serial device, try ls /dev/cu.* on Mac OS X, or ls /dev/ttyUSB* on Linux.

If the LTO Flash! is on the title screen or menu, the serial terminal will periodically print "LOCUTUS". This is normal and harmless.

The bitmap editor will display a USB icon in the upper-right corner when the LTO Flash! is connected to a host computer.

Saving bitmaps with jzIntv

On the jzIntv emulator, pressing 1 will append the current bitmap to the file bitmap.bas. This only works if you specify the --file-io argument when running jzIntv. For example,

jzintv -z3 --file-io . editor.rom

will place bitmap.bas in the current directory.

The bitmap editor will display two letters (an abbreviation of the emulator name) in the upper right corner when running on a supported emulator. (Currently only jzIntv supports saving to a file.)

Building

A Makefile is provided. Do make to build both editor.rom and show-serial, or do make editor.rom to just build the ROM.

To build the ROM, the Makefile assumes intybasic and as1600 are in your PATH. It also requires that the variable INTY_LIB_PATH points to the directory where intybasic_prologue.asm and intybasic_epilogue.asm can be found. You can set this as an environment variable, or as a variable on the make command line, such as make editor.rom INTY_LIB_PATH=/some/directory/somewhere.

You can also type make run to build the ROM and run it in the jzIntv emulator. This assumes you have jzintv on your PATH, and the environment variable JZINTV_ROM_PATH points to a directory where exec.bin and grom.bin can be found. (The freely avaiable miniexec.bin and minigrom.bin work fine, if you rename them to exec.bin and grom.bin.)

License

The bitmap editor is licensed under the GNU General Public License, version 3, or (at your option) any later version.

The .mac files in this repository come from the jzIntv distribution.

About

A simple bitmap editor that runs on the Intellivision, written in IntyBASIC.

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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This IntyBASIC program is a simple bitmap editor, meant for designing Intellivision background cards.

Bitmap Editor running on jzIntv

You can run this program on a real Intellivision by using a flash cartridge such as LTO Flash!, or you can run it on a modern computer using an emulator such as jzIntv.

The bitmap editor lets you design two cards at once. Use the disc to move (on jzIntv, the arrow keys), and press any side button (such as Shift on jzIntv) to invert the pixel the cursor is on. You can hold down the side button while moving to draw lines.

To clear the screen, press CLEAR on the Intellivision keypad (or press '-' on jzIntv).

To save your bitmap, press 1. The bitmap is saved in the format of an IntyBASIC snippet, which can be incorporated into an IntyBASIC program.

Saving bitmaps with LTO Flash!

To save your bitmap on LTO Flash!, you need to have a USB cable connected between the LTO Flash! cartridge and a host computer. On the host computer, run a serial terminal program, set to 8-N-1, with a baud rate of 2000000. (Yes, that's two million baud.) This baud rate is a bit unusual, so not all programs support it. I recommend Decisive Tactics Serial on Mac OS X.

Or you can just use the program show-serial which is in this repository, which works on Mac OS X and Linux. show-serial takes one command-line argument, the name of the serial device. To find the name of the serial device, try ls /dev/cu.* on Mac OS X, or ls /dev/ttyUSB* on Linux.

If the LTO Flash! is on the title screen or menu, the serial terminal will periodically print "LOCUTUS". This is normal and harmless.

The bitmap editor will display a USB icon in the upper-right corner when the LTO Flash! is connected to a host computer.

Saving bitmaps with jzIntv

On the jzIntv emulator, pressing 1 will append the current bitmap to the file bitmap.bas. This only works if you specify the --file-io argument when running jzIntv. For example,

jzintv -z3 --file-io . editor.rom

will place bitmap.bas in the current directory.

The bitmap editor will display two letters (an abbreviation of the emulator name) in the upper right corner when running on a supported emulator. (Currently only jzIntv supports saving to a file.)

Building

A Makefile is provided. Do make to build both editor.rom and show-serial, or do make editor.rom to just build the ROM.

To build the ROM, the Makefile assumes intybasic and as1600 are in your PATH. It also requires that the variable INTY_LIB_PATH points to the directory where intybasic_prologue.asm and intybasic_epilogue.asm can be found. You can set this as an environment variable, or as a variable on the make command line, such as make editor.rom INTY_LIB_PATH=/some/directory/somewhere.

You can also type make run to build the ROM and run it in the jzIntv emulator. This assumes you have jzintv on your PATH, and the environment variable JZINTV_ROM_PATH points to a directory where exec.bin and grom.bin can be found. (The freely avaiable miniexec.bin and minigrom.bin work fine, if you rename them to exec.bin and grom.bin.)

License

The bitmap editor is licensed under the GNU General Public License, version 3, or (at your option) any later version.

The .mac files in this repository come from the jzIntv distribution.

About

A simple bitmap editor that runs on the Intellivision, written in IntyBASIC.

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

This IntyBASIC program is a simple bitmap editor, meant for designing Intellivision background cards.

Bitmap Editor running on jzIntv

You can run this program on a real Intellivision by using a flash cartridge such as LTO Flash!, or you can run it on a modern computer using an emulator such as jzIntv.

The bitmap editor lets you design two cards at once. Use the disc to move (on jzIntv, the arrow keys), and press any side button (such as Shift on jzIntv) to invert the pixel the cursor is on. You can hold down the side button while moving to draw lines.

To clear the screen, press CLEAR on the Intellivision keypad (or press '-' on jzIntv).

To save your bitmap, press 1. The bitmap is saved in the format of an IntyBASIC snippet, which can be incorporated into an IntyBASIC program.

Saving bitmaps with LTO Flash!

To save your bitmap on LTO Flash!, you need to have a USB cable connected between the LTO Flash! cartridge and a host computer. On the host computer, run a serial terminal program, set to 8-N-1, with a baud rate of 2000000. (Yes, that's two million baud.) This baud rate is a bit unusual, so not all programs support it. I recommend Decisive Tactics Serial on Mac OS X.

Or you can just use the program show-serial which is in this repository, which works on Mac OS X and Linux. show-serial takes one command-line argument, the name of the serial device. To find the name of the serial device, try ls /dev/cu.* on Mac OS X, or ls /dev/ttyUSB* on Linux.

If the LTO Flash! is on the title screen or menu, the serial terminal will periodically print "LOCUTUS". This is normal and harmless.

The bitmap editor will display a USB icon in the upper-right corner when the LTO Flash! is connected to a host computer.

Saving bitmaps with jzIntv

On the jzIntv emulator, pressing 1 will append the current bitmap to the file bitmap.bas. This only works if you specify the --file-io argument when running jzIntv. For example,

jzintv -z3 --file-io . editor.rom

will place bitmap.bas in the current directory.

The bitmap editor will display two letters (an abbreviation of the emulator name) in the upper right corner when running on a supported emulator. (Currently only jzIntv supports saving to a file.)

Building

A Makefile is provided. Do make to build both editor.rom and show-serial, or do make editor.rom to just build the ROM.

To build the ROM, the Makefile assumes intybasic and as1600 are in your PATH. It also requires that the variable INTY_LIB_PATH points to the directory where intybasic_prologue.asm and intybasic_epilogue.asm can be found. You can set this as an environment variable, or as a variable on the make command line, such as make editor.rom INTY_LIB_PATH=/some/directory/somewhere.

You can also type make run to build the ROM and run it in the jzIntv emulator. This assumes you have jzintv on your PATH, and the environment variable JZINTV_ROM_PATH points to a directory where exec.bin and grom.bin can be found. (The freely avaiable miniexec.bin and minigrom.bin work fine, if you rename them to exec.bin and grom.bin.)

License

The bitmap editor is licensed under the GNU General Public License, version 3, or (at your option) any later version.

The .mac files in this repository come from the jzIntv distribution.

About

A simple bitmap editor that runs on the Intellivision, written in IntyBASIC.

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This IntyBASIC program is a simple bitmap editor, meant for designing Intellivision background cards.

Bitmap Editor running on jzIntv

You can run this program on a real Intellivision by using a flash cartridge such as LTO Flash!, or you can run it on a modern computer using an emulator such as jzIntv.

The bitmap editor lets you design two cards at once. Use the disc to move (on jzIntv, the arrow keys), and press any side button (such as Shift on jzIntv) to invert the pixel the cursor is on. You can hold down the side button while moving to draw lines.

To clear the screen, press CLEAR on the Intellivision keypad (or press '-' on jzIntv).

To save your bitmap, press 1. The bitmap is saved in the format of an IntyBASIC snippet, which can be incorporated into an IntyBASIC program.

Saving bitmaps with LTO Flash!

To save your bitmap on LTO Flash!, you need to have a USB cable connected between the LTO Flash! cartridge and a host computer. On the host computer, run a serial terminal program, set to 8-N-1, with a baud rate of 2000000. (Yes, that's two million baud.) This baud rate is a bit unusual, so not all programs support it. I recommend Decisive Tactics Serial on Mac OS X.

Or you can just use the program show-serial which is in this repository, which works on Mac OS X and Linux. show-serial takes one command-line argument, the name of the serial device. To find the name of the serial device, try ls /dev/cu.* on Mac OS X, or ls /dev/ttyUSB* on Linux.

If the LTO Flash! is on the title screen or menu, the serial terminal will periodically print "LOCUTUS". This is normal and harmless.

The bitmap editor will display a USB icon in the upper-right corner when the LTO Flash! is connected to a host computer.

Saving bitmaps with jzIntv

On the jzIntv emulator, pressing 1 will append the current bitmap to the file bitmap.bas. This only works if you specify the --file-io argument when running jzIntv. For example,

jzintv -z3 --file-io . editor.rom

will place bitmap.bas in the current directory.

The bitmap editor will display two letters (an abbreviation of the emulator name) in the upper right corner when running on a supported emulator. (Currently only jzIntv supports saving to a file.)

Building

A Makefile is provided. Do make to build both editor.rom and show-serial, or do make editor.rom to just build the ROM.

To build the ROM, the Makefile assumes intybasic and as1600 are in your PATH. It also requires that the variable INTY_LIB_PATH points to the directory where intybasic_prologue.asm and intybasic_epilogue.asm can be found. You can set this as an environment variable, or as a variable on the make command line, such as make editor.rom INTY_LIB_PATH=/some/directory/somewhere.

You can also type make run to build the ROM and run it in the jzIntv emulator. This assumes you have jzintv on your PATH, and the environment variable JZINTV_ROM_PATH points to a directory where exec.bin and grom.bin can be found. (The freely avaiable miniexec.bin and minigrom.bin work fine, if you rename them to exec.bin and grom.bin.)

License

The bitmap editor is licensed under the GNU General Public License, version 3, or (at your option) any later version.

The .mac files in this repository come from the jzIntv distribution.

About

A simple bitmap editor that runs on the Intellivision, written in IntyBASIC.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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This IntyBASIC program is a simple bitmap editor, meant for designing Intellivision background cards.

Bitmap Editor running on jzIntv

You can run this program on a real Intellivision by using a flash cartridge such as LTO Flash!, or you can run it on a modern computer using an emulator such as jzIntv.

The bitmap editor lets you design two cards at once. Use the disc to move (on jzIntv, the arrow keys), and press any side button (such as Shift on jzIntv) to invert the pixel the cursor is on. You can hold down the side button while moving to draw lines.

To clear the screen, press CLEAR on the Intellivision keypad (or press '-' on jzIntv).

To save your bitmap, press 1. The bitmap is saved in the format of an IntyBASIC snippet, which can be incorporated into an IntyBASIC program.

Saving bitmaps with LTO Flash!

To save your bitmap on LTO Flash!, you need to have a USB cable connected between the LTO Flash! cartridge and a host computer. On the host computer, run a serial terminal program, set to 8-N-1, with a baud rate of 2000000. (Yes, that's two million baud.) This baud rate is a bit unusual, so not all programs support it. I recommend Decisive Tactics Serial on Mac OS X.

Or you can just use the program show-serial which is in this repository, which works on Mac OS X and Linux. show-serial takes one command-line argument, the name of the serial device. To find the name of the serial device, try ls /dev/cu.* on Mac OS X, or ls /dev/ttyUSB* on Linux.

If the LTO Flash! is on the title screen or menu, the serial terminal will periodically print "LOCUTUS". This is normal and harmless.

The bitmap editor will display a USB icon in the upper-right corner when the LTO Flash! is connected to a host computer.

Saving bitmaps with jzIntv

On the jzIntv emulator, pressing 1 will append the current bitmap to the file bitmap.bas. This only works if you specify the --file-io argument when running jzIntv. For example,

jzintv -z3 --file-io . editor.rom

will place bitmap.bas in the current directory.

The bitmap editor will display two letters (an abbreviation of the emulator name) in the upper right corner when running on a supported emulator. (Currently only jzIntv supports saving to a file.)

Building

A Makefile is provided. Do make to build both editor.rom and show-serial, or do make editor.rom to just build the ROM.

To build the ROM, the Makefile assumes intybasic and as1600 are in your PATH. It also requires that the variable INTY_LIB_PATH points to the directory where intybasic_prologue.asm and intybasic_epilogue.asm can be found. You can set this as an environment variable, or as a variable on the make command line, such as make editor.rom INTY_LIB_PATH=/some/directory/somewhere.

You can also type make run to build the ROM and run it in the jzIntv emulator. This assumes you have jzintv on your PATH, and the environment variable JZINTV_ROM_PATH points to a directory where exec.bin and grom.bin can be found. (The freely avaiable miniexec.bin and minigrom.bin work fine, if you rename them to exec.bin and grom.bin.)

License

The bitmap editor is licensed under the GNU General Public License, version 3, or (at your option) any later version.

The .mac files in this repository come from the jzIntv distribution.

About

A simple bitmap editor that runs on the Intellivision, written in IntyBASIC.

Topics

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages