- Systems programming in Rust and C++, on Windows and Linux. GPU frame capture, hardware video encoding, real-time audio pipelines, and the bounded in-memory ring buffers that let a recorder hold the last minute without touching the disk.
- Native interfaces, no web stack. Direct2D and DirectWrite on Windows, Qt Quick and QML, GTK4 on Linux, Ratatui in the terminal — picked so an idle application costs tens of megabytes instead of hundreds.
- Platform APIs where the edges are sharp. Windows Graphics Capture, D3D11, Media Foundation and WASAPI; Wayland and Hyprland, PipeWire, systemd user services, and Arch packaging on the other side.
- Local-first by construction, not by policy. No accounts, no telemetry, no upload path — the Linux recorder ships with network access denied in its unit file rather than merely unused.
- Measured instead of asserted. Memory and bitrate budgets are explicit and enforced, footprints are compared against real alternatives with the raw numbers published, and releases are validated end to end in a disposable Windows 11 VM.
- Boring release discipline. Locked workspaces,
clippy -D warningsas a gate, native CI that builds and exercises the installer, and SHA-256 build evidence attached to every release.
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