Skip to content

Repository files navigation

ruby-lol

Gem VersionCoverage StatusBuild StatusDependency StatusInline docs

ruby-lol is a wrapper to the Riot Games API.

Installation

Add this line to your application's Gemfile:

gem'ruby-lol'

And then execute:

$ bundle

Or install it yourself as:

$ gem install ruby-lol

Usage

[ Outdated, anyone who wants to contribute to this please do it :) ]

require'lol'client=Lol::Client.new"my_api_key",region: "euw"# => <Lol::Client:0x000000020c0b28 @api_key="my_api_key", @region="euw", @cached=false># You can cache requests using Redis now# ttl defaults to 900client=Lol::Client.new"my_api_key",region: "euw",redis: "redis://localhost:6379",ttl: 900# You can specify your rate limits so that the library will throttle requests to avoid errorsclient=Lol::Client.new"new_api_key",region: "euw",rate_limit_requests: 1,rate_limit_seconds: 10# Available Requestsclient.champion# => Lol::ChampionRequestclient.game# => Lol::GameRequestclient.league# => Lol::LeagueRequestclient.stats# => Lol::StatsRequestclient.summoner# => Lol::SummonerRequestclient.team# => Lol::TeamRequest# Available methods for each request typeclient.champion.get# => Lol::Championclient.game.recent(summoner_id)# => Lol::Gameclient.league.get(summoner_id)# => Lol::Leagueclient.stats.summary(summoner_id)# => Lol::SummaryStatsclient.stats.ranked(summoner_id)# => Lol::RankedStatsclient.summoner.masteries(summoner_id)# => [Lol::Masterypage]client.summoner.runes(summoner_id)# => [Lol::Runepage]client.summoner.by_name(name)# => Lol::Summonerclient.summoner.get(summoner_id)# => Lol::Summonerclient.summoner.name(summoner_ids)# => [Hash]client.team.get(summoner_id)# => Array

Making Static Requests

The Riot API has a section carved out for static-data. These requests don't count against your rate limit. The mechanism for using them is similar to the standard requests above.

Each static endpoint has two possible requests: get and get(id). get returns an array of OpenStructs representing the data from Riot's API, and get(id) returns an OpenStruct with a single record. Here are some examples:

client.static# => Lol::StaticRequest
**NOTE**: StaticRequestis not meanttobeuseddirectly,butcan be!
client.static.champion# => Lol::StaticRequest (for endpoint /static-data/champion)client.static.champion.get# => [OpenStruct] (with keys from http://developer.riotgames.com/api/methods#!/378/1349)client.static.champion.get(id)# => OpenStruct (with keys from http://developer.riotgames.com/api/methods#!/378/1349)

You can also pass query parameters as listed in the Riot API documentation. For example:

# returns all attributesclient.static.champion.get(champData: 'all')# returns only lore informationclient.static.champion.get(champData: 'lore')

NOTE: The realm endpoint is not implemented. Let us know if you need it, but it seemed somewhat unnecessary.

Contributing

  1. Fork it
  2. Create your feature branch (git checkout -b my-new-feature)
  3. Commit your changes (git commit -am 'Add some feature')
  4. Push to the branch (git push origin my-new-feature)
  5. Create new Pull Request

Changelog

  • 0.9.14 Fixed a caching bug
  • 0.9.13 Updated to latest API versions
  • 0.9.12 Fixed a caching bug
  • 0.9.11 Added caching support via REDIS
  • 0.9.7 Updated LeagueRequest to API v2.3
  • 0.9.6 Updated SummonerRequest and GameRequest to API v1.3
  • 0.9.5 Fixed documentation
  • 0.9.4 Completed support for updated API

Bitdeli Badge

About

Ruby wrapper to Riot Games API

Resources

Stars

81 stars

Watchers

27 watching

Forks

Releases

Packages

Used by

Contributors

Languages