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LoopWorkspace

The Loop app can be built using GitHub workflows in the cloud from a browser on any computer or using a Mac with Xcode.

  • Non-developers may prefer the GitHub workflow method, which does not require a mac.
  • Developers or Loopers who want full build control may prefer the local Mac/Xcode method.

GitHub Build Instructions

The GitHub Build Instructions are at this link and further expanded in LoopDocs: Browser Build.

Mac/Xcode Build Instructions

The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in LoopDocs: Mac/Xcode Build.

Clone

This repository uses git submodules to pull in the various workspace dependencies.

To clone this repo:

git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace

Replace <branch> with the initial LoopWorkspace repository branch you wish to checkout.

Open

Change to the cloned directory and open the workspace in Xcode:

cd LoopWorkspace
xed .

Input your development team

You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/.

Select the LoopConfigOverride file in Xcode's project navigator, uncomment the LOOP_DEVELOPMENT_TEAM, and replace the existing team id with your own id.

Build

Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

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Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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LoopWorkspace

The Loop app can be built using GitHub workflows in the cloud from a browser on any computer or using a Mac with Xcode.

  • Non-developers may prefer the GitHub workflow method, which does not require a mac.
  • Developers or Loopers who want full build control may prefer the local Mac/Xcode method.

GitHub Build Instructions

The GitHub Build Instructions are at this link and further expanded in LoopDocs: Browser Build.

Mac/Xcode Build Instructions

The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in LoopDocs: Mac/Xcode Build.

Clone

This repository uses git submodules to pull in the various workspace dependencies.

To clone this repo:

git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace

Replace <branch> with the initial LoopWorkspace repository branch you wish to checkout.

Open

Change to the cloned directory and open the workspace in Xcode:

cd LoopWorkspace
xed .

Input your development team

You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/.

Select the LoopConfigOverride file in Xcode's project navigator, uncomment the LOOP_DEVELOPMENT_TEAM, and replace the existing team id with your own id.

Build

Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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LoopWorkspace

The Loop app can be built using GitHub workflows in the cloud from a browser on any computer or using a Mac with Xcode.

  • Non-developers may prefer the GitHub workflow method, which does not require a mac.
  • Developers or Loopers who want full build control may prefer the local Mac/Xcode method.

GitHub Build Instructions

The GitHub Build Instructions are at this link and further expanded in LoopDocs: Browser Build.

Mac/Xcode Build Instructions

The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in LoopDocs: Mac/Xcode Build.

Clone

This repository uses git submodules to pull in the various workspace dependencies.

To clone this repo:

git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace

Replace <branch> with the initial LoopWorkspace repository branch you wish to checkout.

Open

Change to the cloned directory and open the workspace in Xcode:

cd LoopWorkspace
xed .

Input your development team

You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/.

Select the LoopConfigOverride file in Xcode's project navigator, uncomment the LOOP_DEVELOPMENT_TEAM, and replace the existing team id with your own id.

Build

Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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NameName
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LoopWorkspace

The Loop app can be built using GitHub workflows in the cloud from a browser on any computer or using a Mac with Xcode.

  • Non-developers may prefer the GitHub workflow method, which does not require a mac.
  • Developers or Loopers who want full build control may prefer the local Mac/Xcode method.

GitHub Build Instructions

The GitHub Build Instructions are at this link and further expanded in LoopDocs: Browser Build.

Mac/Xcode Build Instructions

The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in LoopDocs: Mac/Xcode Build.

Clone

This repository uses git submodules to pull in the various workspace dependencies.

To clone this repo:

git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace

Replace <branch> with the initial LoopWorkspace repository branch you wish to checkout.

Open

Change to the cloned directory and open the workspace in Xcode:

cd LoopWorkspace
xed .

Input your development team

You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/.

Select the LoopConfigOverride file in Xcode's project navigator, uncomment the LOOP_DEVELOPMENT_TEAM, and replace the existing team id with your own id.

Build

Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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LoopWorkspace

The Loop app can be built using GitHub workflows in the cloud from a browser on any computer or using a Mac with Xcode.

  • Non-developers may prefer the GitHub workflow method, which does not require a mac.
  • Developers or Loopers who want full build control may prefer the local Mac/Xcode method.

GitHub Build Instructions

The GitHub Build Instructions are at this link and further expanded in LoopDocs: Browser Build.

Mac/Xcode Build Instructions

The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in LoopDocs: Mac/Xcode Build.

Clone

This repository uses git submodules to pull in the various workspace dependencies.

To clone this repo:

git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace

Replace <branch> with the initial LoopWorkspace repository branch you wish to checkout.

Open

Change to the cloned directory and open the workspace in Xcode:

cd LoopWorkspace
xed .

Input your development team

You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/.

Select the LoopConfigOverride file in Xcode's project navigator, uncomment the LOOP_DEVELOPMENT_TEAM, and replace the existing team id with your own id.

Build

Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

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456 Commits

Folders and files

NameName
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LoopWorkspace

The Loop app can be built using GitHub workflows in the cloud from a browser on any computer or using a Mac with Xcode.

  • Non-developers may prefer the GitHub workflow method, which does not require a mac.
  • Developers or Loopers who want full build control may prefer the local Mac/Xcode method.

GitHub Build Instructions

The GitHub Build Instructions are at this link and further expanded in LoopDocs: Browser Build.

Mac/Xcode Build Instructions

The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in LoopDocs: Mac/Xcode Build.

Clone

This repository uses git submodules to pull in the various workspace dependencies.

To clone this repo:

git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace

Replace <branch> with the initial LoopWorkspace repository branch you wish to checkout.

Open

Change to the cloned directory and open the workspace in Xcode:

cd LoopWorkspace
xed .

Input your development team

You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/.

Select the LoopConfigOverride file in Xcode's project navigator, uncomment the LOOP_DEVELOPMENT_TEAM, and replace the existing team id with your own id.

Build

Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Latest commit

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LoopWorkspace

The Loop app can be built using GitHub workflows in the cloud from a browser on any computer or using a Mac with Xcode.

  • Non-developers may prefer the GitHub workflow method, which does not require a mac.
  • Developers or Loopers who want full build control may prefer the local Mac/Xcode method.

GitHub Build Instructions

The GitHub Build Instructions are at this link and further expanded in LoopDocs: Browser Build.

Mac/Xcode Build Instructions

The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in LoopDocs: Mac/Xcode Build.

Clone

This repository uses git submodules to pull in the various workspace dependencies.

To clone this repo:

git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace

Replace <branch> with the initial LoopWorkspace repository branch you wish to checkout.

Open

Change to the cloned directory and open the workspace in Xcode:

cd LoopWorkspace
xed .

Input your development team

You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/.

Select the LoopConfigOverride file in Xcode's project navigator, uncomment the LOOP_DEVELOPMENT_TEAM, and replace the existing team id with your own id.

Build

Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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Folders and files

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LoopWorkspace

The Loop app can be built using GitHub workflows in the cloud from a browser on any computer or using a Mac with Xcode.

  • Non-developers may prefer the GitHub workflow method, which does not require a mac.
  • Developers or Loopers who want full build control may prefer the local Mac/Xcode method.

GitHub Build Instructions

The GitHub Build Instructions are at this link and further expanded in LoopDocs: Browser Build.

Mac/Xcode Build Instructions

The rest of this README contains information needed for Mac/Xcode build. Additonal instructions are found in LoopDocs: Mac/Xcode Build.

Clone

This repository uses git submodules to pull in the various workspace dependencies.

To clone this repo:

git clone --branch=<branch> --recurse-submodules https://github.com/LoopKit/LoopWorkspace

Replace <branch> with the initial LoopWorkspace repository branch you wish to checkout.

Open

Change to the cloned directory and open the workspace in Xcode:

cd LoopWorkspace
xed .

Input your development team

You should be able to build to a simulator without changing anything. But if you wish to build to a real device, you'll need a developer account, and you'll need to tell Xcode about your team id, which you can find at https://developer.apple.com/.

Select the LoopConfigOverride file in Xcode's project navigator, uncomment the LOOP_DEVELOPMENT_TEAM, and replace the existing team id with your own id.

Build

Select the "LoopWorkspace" scheme (not the "Loop" scheme) and Build, Run, or Test.

About

No description, website, or topics provided.

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages