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compressedMaps

compressedMaps library contains a set of concurrent and non-concurrent primitive hash maps.

Both types of maps are using variable length encoding to save as much memory as possible. We also store data in the large blocks (at least 4k long) thus minimizing the number of objects we create and reducing the GC load. Testing has shown that having an object per bucket (even if a bucket contains more than one entry) is too expensive in terms of garbage collection.

All maps support fill factors greater than 1 and less than 16 (this is a soft limit) - it allows you to store more than one entry in the bucket thus enabling delta compression for the keys, which are stored in the sorted order.

We do not impose any limits on the map size (so it is long, not int), though the underlying array definitely can not grow beyond the usual Java limit of 2G values, so we start increasing fill factor after the underlying map grows to 2G.

We also allow users to specify the memory block recycling limit - the map will keep the blocks after they are no longer used and then reuse them when a new block should be allocated. This option may reduce your application GC load on the assumption that memory blocks are kept alive long enough to be promoted in the old heap generation.

The entry point for all map users are info.javaperformance.compressedmaps.MapFactory classes, which provides factory methods for all maps implemented in the library.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
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var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
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addCopyButtons();
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var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - mikvor/compressedMaps: Primitive / object compressed maps · GitHub
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compressedMaps

compressedMaps library contains a set of concurrent and non-concurrent primitive hash maps.

Both types of maps are using variable length encoding to save as much memory as possible. We also store data in the large blocks (at least 4k long) thus minimizing the number of objects we create and reducing the GC load. Testing has shown that having an object per bucket (even if a bucket contains more than one entry) is too expensive in terms of garbage collection.

All maps support fill factors greater than 1 and less than 16 (this is a soft limit) - it allows you to store more than one entry in the bucket thus enabling delta compression for the keys, which are stored in the sorted order.

We do not impose any limits on the map size (so it is long, not int), though the underlying array definitely can not grow beyond the usual Java limit of 2G values, so we start increasing fill factor after the underlying map grows to 2G.

We also allow users to specify the memory block recycling limit - the map will keep the blocks after they are no longer used and then reuse them when a new block should be allocated. This option may reduce your application GC load on the assumption that memory blocks are kept alive long enough to be promoted in the old heap generation.

The entry point for all map users are info.javaperformance.compressedmaps.MapFactory classes, which provides factory methods for all maps implemented in the library.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mikvor/compressedMaps: Primitive / object compressed maps · GitHub
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compressedMaps

compressedMaps library contains a set of concurrent and non-concurrent primitive hash maps.

Both types of maps are using variable length encoding to save as much memory as possible. We also store data in the large blocks (at least 4k long) thus minimizing the number of objects we create and reducing the GC load. Testing has shown that having an object per bucket (even if a bucket contains more than one entry) is too expensive in terms of garbage collection.

All maps support fill factors greater than 1 and less than 16 (this is a soft limit) - it allows you to store more than one entry in the bucket thus enabling delta compression for the keys, which are stored in the sorted order.

We do not impose any limits on the map size (so it is long, not int), though the underlying array definitely can not grow beyond the usual Java limit of 2G values, so we start increasing fill factor after the underlying map grows to 2G.

We also allow users to specify the memory block recycling limit - the map will keep the blocks after they are no longer used and then reuse them when a new block should be allocated. This option may reduce your application GC load on the assumption that memory blocks are kept alive long enough to be promoted in the old heap generation.

The entry point for all map users are info.javaperformance.compressedmaps.MapFactory classes, which provides factory methods for all maps implemented in the library.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mikvor/compressedMaps: Primitive / object compressed maps · GitHub
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compressedMaps

compressedMaps library contains a set of concurrent and non-concurrent primitive hash maps.

Both types of maps are using variable length encoding to save as much memory as possible. We also store data in the large blocks (at least 4k long) thus minimizing the number of objects we create and reducing the GC load. Testing has shown that having an object per bucket (even if a bucket contains more than one entry) is too expensive in terms of garbage collection.

All maps support fill factors greater than 1 and less than 16 (this is a soft limit) - it allows you to store more than one entry in the bucket thus enabling delta compression for the keys, which are stored in the sorted order.

We do not impose any limits on the map size (so it is long, not int), though the underlying array definitely can not grow beyond the usual Java limit of 2G values, so we start increasing fill factor after the underlying map grows to 2G.

We also allow users to specify the memory block recycling limit - the map will keep the blocks after they are no longer used and then reuse them when a new block should be allocated. This option may reduce your application GC load on the assumption that memory blocks are kept alive long enough to be promoted in the old heap generation.

The entry point for all map users are info.javaperformance.compressedmaps.MapFactory classes, which provides factory methods for all maps implemented in the library.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - mikvor/compressedMaps: Primitive / object compressed maps · GitHub
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compressedMaps

compressedMaps library contains a set of concurrent and non-concurrent primitive hash maps.

Both types of maps are using variable length encoding to save as much memory as possible. We also store data in the large blocks (at least 4k long) thus minimizing the number of objects we create and reducing the GC load. Testing has shown that having an object per bucket (even if a bucket contains more than one entry) is too expensive in terms of garbage collection.

All maps support fill factors greater than 1 and less than 16 (this is a soft limit) - it allows you to store more than one entry in the bucket thus enabling delta compression for the keys, which are stored in the sorted order.

We do not impose any limits on the map size (so it is long, not int), though the underlying array definitely can not grow beyond the usual Java limit of 2G values, so we start increasing fill factor after the underlying map grows to 2G.

We also allow users to specify the memory block recycling limit - the map will keep the blocks after they are no longer used and then reuse them when a new block should be allocated. This option may reduce your application GC load on the assumption that memory blocks are kept alive long enough to be promoted in the old heap generation.

The entry point for all map users are info.javaperformance.compressedmaps.MapFactory classes, which provides factory methods for all maps implemented in the library.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mikvor/compressedMaps: Primitive / object compressed maps · GitHub
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compressedMaps

compressedMaps library contains a set of concurrent and non-concurrent primitive hash maps.

Both types of maps are using variable length encoding to save as much memory as possible. We also store data in the large blocks (at least 4k long) thus minimizing the number of objects we create and reducing the GC load. Testing has shown that having an object per bucket (even if a bucket contains more than one entry) is too expensive in terms of garbage collection.

All maps support fill factors greater than 1 and less than 16 (this is a soft limit) - it allows you to store more than one entry in the bucket thus enabling delta compression for the keys, which are stored in the sorted order.

We do not impose any limits on the map size (so it is long, not int), though the underlying array definitely can not grow beyond the usual Java limit of 2G values, so we start increasing fill factor after the underlying map grows to 2G.

We also allow users to specify the memory block recycling limit - the map will keep the blocks after they are no longer used and then reuse them when a new block should be allocated. This option may reduce your application GC load on the assumption that memory blocks are kept alive long enough to be promoted in the old heap generation.

The entry point for all map users are info.javaperformance.compressedmaps.MapFactory classes, which provides factory methods for all maps implemented in the library.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mikvor/compressedMaps: Primitive / object compressed maps · GitHub
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compressedMaps

compressedMaps library contains a set of concurrent and non-concurrent primitive hash maps.

Both types of maps are using variable length encoding to save as much memory as possible. We also store data in the large blocks (at least 4k long) thus minimizing the number of objects we create and reducing the GC load. Testing has shown that having an object per bucket (even if a bucket contains more than one entry) is too expensive in terms of garbage collection.

All maps support fill factors greater than 1 and less than 16 (this is a soft limit) - it allows you to store more than one entry in the bucket thus enabling delta compression for the keys, which are stored in the sorted order.

We do not impose any limits on the map size (so it is long, not int), though the underlying array definitely can not grow beyond the usual Java limit of 2G values, so we start increasing fill factor after the underlying map grows to 2G.

We also allow users to specify the memory block recycling limit - the map will keep the blocks after they are no longer used and then reuse them when a new block should be allocated. This option may reduce your application GC load on the assumption that memory blocks are kept alive long enough to be promoted in the old heap generation.

The entry point for all map users are info.javaperformance.compressedmaps.MapFactory classes, which provides factory methods for all maps implemented in the library.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - mikvor/compressedMaps: Primitive / object compressed maps · GitHub
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compressedMaps

compressedMaps library contains a set of concurrent and non-concurrent primitive hash maps.

Both types of maps are using variable length encoding to save as much memory as possible. We also store data in the large blocks (at least 4k long) thus minimizing the number of objects we create and reducing the GC load. Testing has shown that having an object per bucket (even if a bucket contains more than one entry) is too expensive in terms of garbage collection.

All maps support fill factors greater than 1 and less than 16 (this is a soft limit) - it allows you to store more than one entry in the bucket thus enabling delta compression for the keys, which are stored in the sorted order.

We do not impose any limits on the map size (so it is long, not int), though the underlying array definitely can not grow beyond the usual Java limit of 2G values, so we start increasing fill factor after the underlying map grows to 2G.

We also allow users to specify the memory block recycling limit - the map will keep the blocks after they are no longer used and then reuse them when a new block should be allocated. This option may reduce your application GC load on the assumption that memory blocks are kept alive long enough to be promoted in the old heap generation.

The entry point for all map users are info.javaperformance.compressedmaps.MapFactory classes, which provides factory methods for all maps implemented in the library.

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