This repository was archived by the owner on Sep 2, 2026. It is now read-only.

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melonJS boilerplate

features :

  • video autoscaling
  • mobile optimized HTML/CSS
  • swiping disabled on iOS devices
  • debug Panel (if #debug)
  • default icons
  • distribution build
  • standalone build for desktop operating systems

To run distribution

To build, be sure you have node installed. Clone the project:

git clone https://github.com/melonjs/boilerplate.git

Then in the cloned directory, simply run:

npm install

You must also have grunt-cli installed globally:

npm install -g grunt-cli

Running the game:

grunt serve

And you will have the boilerplate example running on http://localhost:8000

Building Release Versions

To build:

grunt

This will create a build directory containing the files that can be uploaded to a server, or packaged into a mobile app.


Building a standalone desktop release:

grunt dist

Running the desktop release on Windows:

.\bin\electron.exe

Running the desktop release on macOS:

open ./bin/Electron.app

Running the desktop release on Linux:

./bin/electron

Note that you may have to edit the file Gruntfile.js if you need to better dictate the order your files load in. Note how by default the game.js and resources.js are specified in a specific order.


Copyright (C) 2011 - 2015 Olivier Biot, Jason Oster, Aaron McLeod melonJS is licensed under the MIT License

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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This repository was archived by the owner on Sep 2, 2026. It is now read-only.

Repository files navigation

melonJS boilerplate

features :

  • video autoscaling
  • mobile optimized HTML/CSS
  • swiping disabled on iOS devices
  • debug Panel (if #debug)
  • default icons
  • distribution build
  • standalone build for desktop operating systems

To run distribution

To build, be sure you have node installed. Clone the project:

git clone https://github.com/melonjs/boilerplate.git

Then in the cloned directory, simply run:

npm install

You must also have grunt-cli installed globally:

npm install -g grunt-cli

Running the game:

grunt serve

And you will have the boilerplate example running on http://localhost:8000

Building Release Versions

To build:

grunt

This will create a build directory containing the files that can be uploaded to a server, or packaged into a mobile app.


Building a standalone desktop release:

grunt dist

Running the desktop release on Windows:

.\bin\electron.exe

Running the desktop release on macOS:

open ./bin/Electron.app

Running the desktop release on Linux:

./bin/electron

Note that you may have to edit the file Gruntfile.js if you need to better dictate the order your files load in. Note how by default the game.js and resources.js are specified in a specific order.


Copyright (C) 2011 - 2015 Olivier Biot, Jason Oster, Aaron McLeod melonJS is licensed under the MIT License

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Pixeld

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Sep 2, 2026. It is now read-only.

Repository files navigation

melonJS boilerplate

features :

  • video autoscaling
  • mobile optimized HTML/CSS
  • swiping disabled on iOS devices
  • debug Panel (if #debug)
  • default icons
  • distribution build
  • standalone build for desktop operating systems

To run distribution

To build, be sure you have node installed. Clone the project:

git clone https://github.com/melonjs/boilerplate.git

Then in the cloned directory, simply run:

npm install

You must also have grunt-cli installed globally:

npm install -g grunt-cli

Running the game:

grunt serve

And you will have the boilerplate example running on http://localhost:8000

Building Release Versions

To build:

grunt

This will create a build directory containing the files that can be uploaded to a server, or packaged into a mobile app.


Building a standalone desktop release:

grunt dist

Running the desktop release on Windows:

.\bin\electron.exe

Running the desktop release on macOS:

open ./bin/Electron.app

Running the desktop release on Linux:

./bin/electron

Note that you may have to edit the file Gruntfile.js if you need to better dictate the order your files load in. Note how by default the game.js and resources.js are specified in a specific order.


Copyright (C) 2011 - 2015 Olivier Biot, Jason Oster, Aaron McLeod melonJS is licensed under the MIT License

About

Pixeld

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Sep 2, 2026. It is now read-only.

Repository files navigation

melonJS boilerplate

features :

  • video autoscaling
  • mobile optimized HTML/CSS
  • swiping disabled on iOS devices
  • debug Panel (if #debug)
  • default icons
  • distribution build
  • standalone build for desktop operating systems

To run distribution

To build, be sure you have node installed. Clone the project:

git clone https://github.com/melonjs/boilerplate.git

Then in the cloned directory, simply run:

npm install

You must also have grunt-cli installed globally:

npm install -g grunt-cli

Running the game:

grunt serve

And you will have the boilerplate example running on http://localhost:8000

Building Release Versions

To build:

grunt

This will create a build directory containing the files that can be uploaded to a server, or packaged into a mobile app.


Building a standalone desktop release:

grunt dist

Running the desktop release on Windows:

.\bin\electron.exe

Running the desktop release on macOS:

open ./bin/Electron.app

Running the desktop release on Linux:

./bin/electron

Note that you may have to edit the file Gruntfile.js if you need to better dictate the order your files load in. Note how by default the game.js and resources.js are specified in a specific order.


Copyright (C) 2011 - 2015 Olivier Biot, Jason Oster, Aaron McLeod melonJS is licensed under the MIT License

About

Pixeld

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Sep 2, 2026. It is now read-only.

Repository files navigation

melonJS boilerplate

features :

  • video autoscaling
  • mobile optimized HTML/CSS
  • swiping disabled on iOS devices
  • debug Panel (if #debug)
  • default icons
  • distribution build
  • standalone build for desktop operating systems

To run distribution

To build, be sure you have node installed. Clone the project:

git clone https://github.com/melonjs/boilerplate.git

Then in the cloned directory, simply run:

npm install

You must also have grunt-cli installed globally:

npm install -g grunt-cli

Running the game:

grunt serve

And you will have the boilerplate example running on http://localhost:8000

Building Release Versions

To build:

grunt

This will create a build directory containing the files that can be uploaded to a server, or packaged into a mobile app.


Building a standalone desktop release:

grunt dist

Running the desktop release on Windows:

.\bin\electron.exe

Running the desktop release on macOS:

open ./bin/Electron.app

Running the desktop release on Linux:

./bin/electron

Note that you may have to edit the file Gruntfile.js if you need to better dictate the order your files load in. Note how by default the game.js and resources.js are specified in a specific order.


Copyright (C) 2011 - 2015 Olivier Biot, Jason Oster, Aaron McLeod melonJS is licensed under the MIT License

About

Pixeld

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Sep 2, 2026. It is now read-only.

Repository files navigation

melonJS boilerplate

features :

  • video autoscaling
  • mobile optimized HTML/CSS
  • swiping disabled on iOS devices
  • debug Panel (if #debug)
  • default icons
  • distribution build
  • standalone build for desktop operating systems

To run distribution

To build, be sure you have node installed. Clone the project:

git clone https://github.com/melonjs/boilerplate.git

Then in the cloned directory, simply run:

npm install

You must also have grunt-cli installed globally:

npm install -g grunt-cli

Running the game:

grunt serve

And you will have the boilerplate example running on http://localhost:8000

Building Release Versions

To build:

grunt

This will create a build directory containing the files that can be uploaded to a server, or packaged into a mobile app.


Building a standalone desktop release:

grunt dist

Running the desktop release on Windows:

.\bin\electron.exe

Running the desktop release on macOS:

open ./bin/Electron.app

Running the desktop release on Linux:

./bin/electron

Note that you may have to edit the file Gruntfile.js if you need to better dictate the order your files load in. Note how by default the game.js and resources.js are specified in a specific order.


Copyright (C) 2011 - 2015 Olivier Biot, Jason Oster, Aaron McLeod melonJS is licensed under the MIT License

About

Pixeld

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Sep 2, 2026. It is now read-only.

Repository files navigation

melonJS boilerplate

features :

  • video autoscaling
  • mobile optimized HTML/CSS
  • swiping disabled on iOS devices
  • debug Panel (if #debug)
  • default icons
  • distribution build
  • standalone build for desktop operating systems

To run distribution

To build, be sure you have node installed. Clone the project:

git clone https://github.com/melonjs/boilerplate.git

Then in the cloned directory, simply run:

npm install

You must also have grunt-cli installed globally:

npm install -g grunt-cli

Running the game:

grunt serve

And you will have the boilerplate example running on http://localhost:8000

Building Release Versions

To build:

grunt

This will create a build directory containing the files that can be uploaded to a server, or packaged into a mobile app.


Building a standalone desktop release:

grunt dist

Running the desktop release on Windows:

.\bin\electron.exe

Running the desktop release on macOS:

open ./bin/Electron.app

Running the desktop release on Linux:

./bin/electron

Note that you may have to edit the file Gruntfile.js if you need to better dictate the order your files load in. Note how by default the game.js and resources.js are specified in a specific order.


Copyright (C) 2011 - 2015 Olivier Biot, Jason Oster, Aaron McLeod melonJS is licensed under the MIT License

About

Pixeld

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content
This repository was archived by the owner on Sep 2, 2026. It is now read-only.

Repository files navigation

melonJS boilerplate

features :

  • video autoscaling
  • mobile optimized HTML/CSS
  • swiping disabled on iOS devices
  • debug Panel (if #debug)
  • default icons
  • distribution build
  • standalone build for desktop operating systems

To run distribution

To build, be sure you have node installed. Clone the project:

git clone https://github.com/melonjs/boilerplate.git

Then in the cloned directory, simply run:

npm install

You must also have grunt-cli installed globally:

npm install -g grunt-cli

Running the game:

grunt serve

And you will have the boilerplate example running on http://localhost:8000

Building Release Versions

To build:

grunt

This will create a build directory containing the files that can be uploaded to a server, or packaged into a mobile app.


Building a standalone desktop release:

grunt dist

Running the desktop release on Windows:

.\bin\electron.exe

Running the desktop release on macOS:

open ./bin/Electron.app

Running the desktop release on Linux:

./bin/electron

Note that you may have to edit the file Gruntfile.js if you need to better dictate the order your files load in. Note how by default the game.js and resources.js are specified in a specific order.


Copyright (C) 2011 - 2015 Olivier Biot, Jason Oster, Aaron McLeod melonJS is licensed under the MIT License

About

Pixeld

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages