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The F# Language, Library, and Visual F# Tools Repository

You are invited to help producing future releases of the F# language compiler, library, and tools. This repository enables development on Linux, macOS and Windows, along with some automated CI testing for these.

The F# Compiler and Tools are also mirrored in the corresponding repository of the F# Software Foundation.

Changes contributed here are eventually propagated to this repository and are included in all packagings of F# and open source F# editing tools. The process for doing this is explained in this guide by the F# Core Engineering Group. Currently, the F# community coordinates packaging other editions of F# for use on Linux, macOS, Android, iOS, and other platforms, and Microsoft coordinates packaging this repository as part of the Visual F# Tools.

For historical reasons this repository is called "visualfsharp" and currently also contains the Visual F# IDE Tools. The eventual plan is to split these repositories into "fsharp" and "visualfsharp".

Build Status

Ubuntu (Build)Windows (Debug Build)Windows (Release Tests 1)Windows (Release Tests 2)Windows (Release Tests 3)
masterBuild StatusBuild StatusBuild StatusBuild StatusBuild Status
vs2017-rtmBuild StatusBuild StatusBuild StatusBuild StatusBuild Status

Help improve the Quality of the Tools by Using the Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools: https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Contributing

See DEVGUIDE.md and TESTGUIDE.md for details on build, development, and testing.

See CONTRIBUTING.md for general guidelines on the contribution process, also how we label issues and PRs

To contribute to the F# ecosystem more generally see the F# Software Foundation's Community Projects pages.

Technical Documentation

License

This project is subject to the MIT License. A copy of this license can be found in License.txt at the root of this repo.

Using

For typical installs of F#, see http://fsharp.org.

Using Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools:

https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Using CI Builds

To install F#, see http://fsharp.org.

To download the bits for the latest CI builds see these instructions. This includes and ZIPs containing the F# compiler and VSIX installers for the Visual F# IDE Tools.

Using F# on a build server or computer without an F# installation

If you wish to use the latest F# compiler on a computer without Visual Studio 2017 installed, you can add the nuget package FSharp.Compiler.Tools to your projects. This will replace the in-box compiler with the version contained in the package. The actual package is built in https://github.com/fsharp/fsharp.

You will need to adjust the targets reference on your project file to use the targets file from the installed FSharp.Compiler.Tools package. See fsharp/fsharp#676 for how to modify your project file.

Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. This code of conduct has been adopted by many other projects. For more information see the Code of conduct.

Get In Touch

Follow @VisualFSharp and @fsharporg on twitter and subscribe to the .NET Blog.

Members of the F# Software Foundation can be invited to the "F# Software Foundation" discussion rooms on slack. More details at http://fsharp.org/guides/slack/.

About

The Visual F# compiler and tools

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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The F# Language, Library, and Visual F# Tools Repository

You are invited to help producing future releases of the F# language compiler, library, and tools. This repository enables development on Linux, macOS and Windows, along with some automated CI testing for these.

The F# Compiler and Tools are also mirrored in the corresponding repository of the F# Software Foundation.

Changes contributed here are eventually propagated to this repository and are included in all packagings of F# and open source F# editing tools. The process for doing this is explained in this guide by the F# Core Engineering Group. Currently, the F# community coordinates packaging other editions of F# for use on Linux, macOS, Android, iOS, and other platforms, and Microsoft coordinates packaging this repository as part of the Visual F# Tools.

For historical reasons this repository is called "visualfsharp" and currently also contains the Visual F# IDE Tools. The eventual plan is to split these repositories into "fsharp" and "visualfsharp".

Build Status

Ubuntu (Build)Windows (Debug Build)Windows (Release Tests 1)Windows (Release Tests 2)Windows (Release Tests 3)
masterBuild StatusBuild StatusBuild StatusBuild StatusBuild Status
vs2017-rtmBuild StatusBuild StatusBuild StatusBuild StatusBuild Status

Help improve the Quality of the Tools by Using the Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools: https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Contributing

See DEVGUIDE.md and TESTGUIDE.md for details on build, development, and testing.

See CONTRIBUTING.md for general guidelines on the contribution process, also how we label issues and PRs

To contribute to the F# ecosystem more generally see the F# Software Foundation's Community Projects pages.

Technical Documentation

License

This project is subject to the MIT License. A copy of this license can be found in License.txt at the root of this repo.

Using

For typical installs of F#, see http://fsharp.org.

Using Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools:

https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Using CI Builds

To install F#, see http://fsharp.org.

To download the bits for the latest CI builds see these instructions. This includes and ZIPs containing the F# compiler and VSIX installers for the Visual F# IDE Tools.

Using F# on a build server or computer without an F# installation

If you wish to use the latest F# compiler on a computer without Visual Studio 2017 installed, you can add the nuget package FSharp.Compiler.Tools to your projects. This will replace the in-box compiler with the version contained in the package. The actual package is built in https://github.com/fsharp/fsharp.

You will need to adjust the targets reference on your project file to use the targets file from the installed FSharp.Compiler.Tools package. See fsharp/fsharp#676 for how to modify your project file.

Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. This code of conduct has been adopted by many other projects. For more information see the Code of conduct.

Get In Touch

Follow @VisualFSharp and @fsharporg on twitter and subscribe to the .NET Blog.

Members of the F# Software Foundation can be invited to the "F# Software Foundation" discussion rooms on slack. More details at http://fsharp.org/guides/slack/.

About

The Visual F# compiler and tools

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

1 watching

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Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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The F# Language, Library, and Visual F# Tools Repository

You are invited to help producing future releases of the F# language compiler, library, and tools. This repository enables development on Linux, macOS and Windows, along with some automated CI testing for these.

The F# Compiler and Tools are also mirrored in the corresponding repository of the F# Software Foundation.

Changes contributed here are eventually propagated to this repository and are included in all packagings of F# and open source F# editing tools. The process for doing this is explained in this guide by the F# Core Engineering Group. Currently, the F# community coordinates packaging other editions of F# for use on Linux, macOS, Android, iOS, and other platforms, and Microsoft coordinates packaging this repository as part of the Visual F# Tools.

For historical reasons this repository is called "visualfsharp" and currently also contains the Visual F# IDE Tools. The eventual plan is to split these repositories into "fsharp" and "visualfsharp".

Build Status

Ubuntu (Build)Windows (Debug Build)Windows (Release Tests 1)Windows (Release Tests 2)Windows (Release Tests 3)
masterBuild StatusBuild StatusBuild StatusBuild StatusBuild Status
vs2017-rtmBuild StatusBuild StatusBuild StatusBuild StatusBuild Status

Help improve the Quality of the Tools by Using the Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools: https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Contributing

See DEVGUIDE.md and TESTGUIDE.md for details on build, development, and testing.

See CONTRIBUTING.md for general guidelines on the contribution process, also how we label issues and PRs

To contribute to the F# ecosystem more generally see the F# Software Foundation's Community Projects pages.

Technical Documentation

License

This project is subject to the MIT License. A copy of this license can be found in License.txt at the root of this repo.

Using

For typical installs of F#, see http://fsharp.org.

Using Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools:

https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Using CI Builds

To install F#, see http://fsharp.org.

To download the bits for the latest CI builds see these instructions. This includes and ZIPs containing the F# compiler and VSIX installers for the Visual F# IDE Tools.

Using F# on a build server or computer without an F# installation

If you wish to use the latest F# compiler on a computer without Visual Studio 2017 installed, you can add the nuget package FSharp.Compiler.Tools to your projects. This will replace the in-box compiler with the version contained in the package. The actual package is built in https://github.com/fsharp/fsharp.

You will need to adjust the targets reference on your project file to use the targets file from the installed FSharp.Compiler.Tools package. See fsharp/fsharp#676 for how to modify your project file.

Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. This code of conduct has been adopted by many other projects. For more information see the Code of conduct.

Get In Touch

Follow @VisualFSharp and @fsharporg on twitter and subscribe to the .NET Blog.

Members of the F# Software Foundation can be invited to the "F# Software Foundation" discussion rooms on slack. More details at http://fsharp.org/guides/slack/.

About

The Visual F# compiler and tools

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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The F# Language, Library, and Visual F# Tools Repository

You are invited to help producing future releases of the F# language compiler, library, and tools. This repository enables development on Linux, macOS and Windows, along with some automated CI testing for these.

The F# Compiler and Tools are also mirrored in the corresponding repository of the F# Software Foundation.

Changes contributed here are eventually propagated to this repository and are included in all packagings of F# and open source F# editing tools. The process for doing this is explained in this guide by the F# Core Engineering Group. Currently, the F# community coordinates packaging other editions of F# for use on Linux, macOS, Android, iOS, and other platforms, and Microsoft coordinates packaging this repository as part of the Visual F# Tools.

For historical reasons this repository is called "visualfsharp" and currently also contains the Visual F# IDE Tools. The eventual plan is to split these repositories into "fsharp" and "visualfsharp".

Build Status

Ubuntu (Build)Windows (Debug Build)Windows (Release Tests 1)Windows (Release Tests 2)Windows (Release Tests 3)
masterBuild StatusBuild StatusBuild StatusBuild StatusBuild Status
vs2017-rtmBuild StatusBuild StatusBuild StatusBuild StatusBuild Status

Help improve the Quality of the Tools by Using the Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools: https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Contributing

See DEVGUIDE.md and TESTGUIDE.md for details on build, development, and testing.

See CONTRIBUTING.md for general guidelines on the contribution process, also how we label issues and PRs

To contribute to the F# ecosystem more generally see the F# Software Foundation's Community Projects pages.

Technical Documentation

License

This project is subject to the MIT License. A copy of this license can be found in License.txt at the root of this repo.

Using

For typical installs of F#, see http://fsharp.org.

Using Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools:

https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Using CI Builds

To install F#, see http://fsharp.org.

To download the bits for the latest CI builds see these instructions. This includes and ZIPs containing the F# compiler and VSIX installers for the Visual F# IDE Tools.

Using F# on a build server or computer without an F# installation

If you wish to use the latest F# compiler on a computer without Visual Studio 2017 installed, you can add the nuget package FSharp.Compiler.Tools to your projects. This will replace the in-box compiler with the version contained in the package. The actual package is built in https://github.com/fsharp/fsharp.

You will need to adjust the targets reference on your project file to use the targets file from the installed FSharp.Compiler.Tools package. See fsharp/fsharp#676 for how to modify your project file.

Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. This code of conduct has been adopted by many other projects. For more information see the Code of conduct.

Get In Touch

Follow @VisualFSharp and @fsharporg on twitter and subscribe to the .NET Blog.

Members of the F# Software Foundation can be invited to the "F# Software Foundation" discussion rooms on slack. More details at http://fsharp.org/guides/slack/.

About

The Visual F# compiler and tools

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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The F# Language, Library, and Visual F# Tools Repository

You are invited to help producing future releases of the F# language compiler, library, and tools. This repository enables development on Linux, macOS and Windows, along with some automated CI testing for these.

The F# Compiler and Tools are also mirrored in the corresponding repository of the F# Software Foundation.

Changes contributed here are eventually propagated to this repository and are included in all packagings of F# and open source F# editing tools. The process for doing this is explained in this guide by the F# Core Engineering Group. Currently, the F# community coordinates packaging other editions of F# for use on Linux, macOS, Android, iOS, and other platforms, and Microsoft coordinates packaging this repository as part of the Visual F# Tools.

For historical reasons this repository is called "visualfsharp" and currently also contains the Visual F# IDE Tools. The eventual plan is to split these repositories into "fsharp" and "visualfsharp".

Build Status

Ubuntu (Build)Windows (Debug Build)Windows (Release Tests 1)Windows (Release Tests 2)Windows (Release Tests 3)
masterBuild StatusBuild StatusBuild StatusBuild StatusBuild Status
vs2017-rtmBuild StatusBuild StatusBuild StatusBuild StatusBuild Status

Help improve the Quality of the Tools by Using the Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools: https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Contributing

See DEVGUIDE.md and TESTGUIDE.md for details on build, development, and testing.

See CONTRIBUTING.md for general guidelines on the contribution process, also how we label issues and PRs

To contribute to the F# ecosystem more generally see the F# Software Foundation's Community Projects pages.

Technical Documentation

License

This project is subject to the MIT License. A copy of this license can be found in License.txt at the root of this repo.

Using

For typical installs of F#, see http://fsharp.org.

Using Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools:

https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Using CI Builds

To install F#, see http://fsharp.org.

To download the bits for the latest CI builds see these instructions. This includes and ZIPs containing the F# compiler and VSIX installers for the Visual F# IDE Tools.

Using F# on a build server or computer without an F# installation

If you wish to use the latest F# compiler on a computer without Visual Studio 2017 installed, you can add the nuget package FSharp.Compiler.Tools to your projects. This will replace the in-box compiler with the version contained in the package. The actual package is built in https://github.com/fsharp/fsharp.

You will need to adjust the targets reference on your project file to use the targets file from the installed FSharp.Compiler.Tools package. See fsharp/fsharp#676 for how to modify your project file.

Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. This code of conduct has been adopted by many other projects. For more information see the Code of conduct.

Get In Touch

Follow @VisualFSharp and @fsharporg on twitter and subscribe to the .NET Blog.

Members of the F# Software Foundation can be invited to the "F# Software Foundation" discussion rooms on slack. More details at http://fsharp.org/guides/slack/.

About

The Visual F# compiler and tools

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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The F# Language, Library, and Visual F# Tools Repository

You are invited to help producing future releases of the F# language compiler, library, and tools. This repository enables development on Linux, macOS and Windows, along with some automated CI testing for these.

The F# Compiler and Tools are also mirrored in the corresponding repository of the F# Software Foundation.

Changes contributed here are eventually propagated to this repository and are included in all packagings of F# and open source F# editing tools. The process for doing this is explained in this guide by the F# Core Engineering Group. Currently, the F# community coordinates packaging other editions of F# for use on Linux, macOS, Android, iOS, and other platforms, and Microsoft coordinates packaging this repository as part of the Visual F# Tools.

For historical reasons this repository is called "visualfsharp" and currently also contains the Visual F# IDE Tools. The eventual plan is to split these repositories into "fsharp" and "visualfsharp".

Build Status

Ubuntu (Build)Windows (Debug Build)Windows (Release Tests 1)Windows (Release Tests 2)Windows (Release Tests 3)
masterBuild StatusBuild StatusBuild StatusBuild StatusBuild Status
vs2017-rtmBuild StatusBuild StatusBuild StatusBuild StatusBuild Status

Help improve the Quality of the Tools by Using the Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools: https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Contributing

See DEVGUIDE.md and TESTGUIDE.md for details on build, development, and testing.

See CONTRIBUTING.md for general guidelines on the contribution process, also how we label issues and PRs

To contribute to the F# ecosystem more generally see the F# Software Foundation's Community Projects pages.

Technical Documentation

License

This project is subject to the MIT License. A copy of this license can be found in License.txt at the root of this repo.

Using

For typical installs of F#, see http://fsharp.org.

Using Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools:

https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Using CI Builds

To install F#, see http://fsharp.org.

To download the bits for the latest CI builds see these instructions. This includes and ZIPs containing the F# compiler and VSIX installers for the Visual F# IDE Tools.

Using F# on a build server or computer without an F# installation

If you wish to use the latest F# compiler on a computer without Visual Studio 2017 installed, you can add the nuget package FSharp.Compiler.Tools to your projects. This will replace the in-box compiler with the version contained in the package. The actual package is built in https://github.com/fsharp/fsharp.

You will need to adjust the targets reference on your project file to use the targets file from the installed FSharp.Compiler.Tools package. See fsharp/fsharp#676 for how to modify your project file.

Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. This code of conduct has been adopted by many other projects. For more information see the Code of conduct.

Get In Touch

Follow @VisualFSharp and @fsharporg on twitter and subscribe to the .NET Blog.

Members of the F# Software Foundation can be invited to the "F# Software Foundation" discussion rooms on slack. More details at http://fsharp.org/guides/slack/.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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The F# Language, Library, and Visual F# Tools Repository

You are invited to help producing future releases of the F# language compiler, library, and tools. This repository enables development on Linux, macOS and Windows, along with some automated CI testing for these.

The F# Compiler and Tools are also mirrored in the corresponding repository of the F# Software Foundation.

Changes contributed here are eventually propagated to this repository and are included in all packagings of F# and open source F# editing tools. The process for doing this is explained in this guide by the F# Core Engineering Group. Currently, the F# community coordinates packaging other editions of F# for use on Linux, macOS, Android, iOS, and other platforms, and Microsoft coordinates packaging this repository as part of the Visual F# Tools.

For historical reasons this repository is called "visualfsharp" and currently also contains the Visual F# IDE Tools. The eventual plan is to split these repositories into "fsharp" and "visualfsharp".

Build Status

Ubuntu (Build)Windows (Debug Build)Windows (Release Tests 1)Windows (Release Tests 2)Windows (Release Tests 3)
masterBuild StatusBuild StatusBuild StatusBuild StatusBuild Status
vs2017-rtmBuild StatusBuild StatusBuild StatusBuild StatusBuild Status

Help improve the Quality of the Tools by Using the Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools: https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Contributing

See DEVGUIDE.md and TESTGUIDE.md for details on build, development, and testing.

See CONTRIBUTING.md for general guidelines on the contribution process, also how we label issues and PRs

To contribute to the F# ecosystem more generally see the F# Software Foundation's Community Projects pages.

Technical Documentation

License

This project is subject to the MIT License. A copy of this license can be found in License.txt at the root of this repo.

Using

For typical installs of F#, see http://fsharp.org.

Using Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools:

https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Using CI Builds

To install F#, see http://fsharp.org.

To download the bits for the latest CI builds see these instructions. This includes and ZIPs containing the F# compiler and VSIX installers for the Visual F# IDE Tools.

Using F# on a build server or computer without an F# installation

If you wish to use the latest F# compiler on a computer without Visual Studio 2017 installed, you can add the nuget package FSharp.Compiler.Tools to your projects. This will replace the in-box compiler with the version contained in the package. The actual package is built in https://github.com/fsharp/fsharp.

You will need to adjust the targets reference on your project file to use the targets file from the installed FSharp.Compiler.Tools package. See fsharp/fsharp#676 for how to modify your project file.

Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. This code of conduct has been adopted by many other projects. For more information see the Code of conduct.

Get In Touch

Follow @VisualFSharp and @fsharporg on twitter and subscribe to the .NET Blog.

Members of the F# Software Foundation can be invited to the "F# Software Foundation" discussion rooms on slack. More details at http://fsharp.org/guides/slack/.

About

The Visual F# compiler and tools

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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4,302 Commits

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NameName
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The F# Language, Library, and Visual F# Tools Repository

You are invited to help producing future releases of the F# language compiler, library, and tools. This repository enables development on Linux, macOS and Windows, along with some automated CI testing for these.

The F# Compiler and Tools are also mirrored in the corresponding repository of the F# Software Foundation.

Changes contributed here are eventually propagated to this repository and are included in all packagings of F# and open source F# editing tools. The process for doing this is explained in this guide by the F# Core Engineering Group. Currently, the F# community coordinates packaging other editions of F# for use on Linux, macOS, Android, iOS, and other platforms, and Microsoft coordinates packaging this repository as part of the Visual F# Tools.

For historical reasons this repository is called "visualfsharp" and currently also contains the Visual F# IDE Tools. The eventual plan is to split these repositories into "fsharp" and "visualfsharp".

Build Status

Ubuntu (Build)Windows (Debug Build)Windows (Release Tests 1)Windows (Release Tests 2)Windows (Release Tests 3)
masterBuild StatusBuild StatusBuild StatusBuild StatusBuild Status
vs2017-rtmBuild StatusBuild StatusBuild StatusBuild StatusBuild Status

Help improve the Quality of the Tools by Using the Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools: https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Contributing

See DEVGUIDE.md and TESTGUIDE.md for details on build, development, and testing.

See CONTRIBUTING.md for general guidelines on the contribution process, also how we label issues and PRs

To contribute to the F# ecosystem more generally see the F# Software Foundation's Community Projects pages.

Technical Documentation

License

This project is subject to the MIT License. A copy of this license can be found in License.txt at the root of this repo.

Using

For typical installs of F#, see http://fsharp.org.

Using Nightly Releases of Visual F# Tools

To setup Visual Studio to use the latest nightly releases of the Visual F# Tools:

https://blogs.msdn.microsoft.com/dotnet/2017/03/14/announcing-nightly-releases-for-the-visual-f-tools/

Using CI Builds

To install F#, see http://fsharp.org.

To download the bits for the latest CI builds see these instructions. This includes and ZIPs containing the F# compiler and VSIX installers for the Visual F# IDE Tools.

Using F# on a build server or computer without an F# installation

If you wish to use the latest F# compiler on a computer without Visual Studio 2017 installed, you can add the nuget package FSharp.Compiler.Tools to your projects. This will replace the in-box compiler with the version contained in the package. The actual package is built in https://github.com/fsharp/fsharp.

You will need to adjust the targets reference on your project file to use the targets file from the installed FSharp.Compiler.Tools package. See fsharp/fsharp#676 for how to modify your project file.

Code of Conduct

This project has adopted the code of conduct defined by the Contributor Covenant to clarify expected behavior in our community. This code of conduct has been adopted by many other projects. For more information see the Code of conduct.

Get In Touch

Follow @VisualFSharp and @fsharporg on twitter and subscribe to the .NET Blog.

Members of the F# Software Foundation can be invited to the "F# Software Foundation" discussion rooms on slack. More details at http://fsharp.org/guides/slack/.

About

The Visual F# compiler and tools

Resources

Code of conduct

Contributing

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages