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MobKit

Mobven iOS framework

Prerequisites

MobKit is available for applications deployed iOS 10 and later. It’s supported using Swift Package Manager which needs to be compiled using Xcode 11 and later.

Installation

MobKit is the core frameworks to be set up with dependent frameworks.

After adding frameworks to your project, you can initialize them in you Scene Delegate's scene(_, willConnectTo:) (alternatively, App Delegate's didFinishLaunchingWithOptions) function.

import UIKit
import MobKit
import AppSecurity
import AccountSecurity
import SecureNetwork
import UIComponents
import StateMachineForms
import OneLink
import PinLocator
import ErrorKit
classSceneDelegate:UIResponder,UIWindowSceneDelegate{varwindow:UIWindow?func scene(_ scene:UIScene,
willConnectTo session:UISceneSession,
options connectionOptions:UIScene.ConnectionOptions){guardlet _ =(scene as?UIWindowScene)else{return}MobKit.setup(with:[AppSecurity.self,AccountSecurity.self,SecureNetwork.self,UIComponents.self,StateMachineForms.self,OneLink.self,PinLocator.self,ErrorKit.self
])}
// Other delegate functions here...
}

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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MobKit

Mobven iOS framework

Prerequisites

MobKit is available for applications deployed iOS 10 and later. It’s supported using Swift Package Manager which needs to be compiled using Xcode 11 and later.

Installation

MobKit is the core frameworks to be set up with dependent frameworks.

After adding frameworks to your project, you can initialize them in you Scene Delegate's scene(_, willConnectTo:) (alternatively, App Delegate's didFinishLaunchingWithOptions) function.

import UIKit
import MobKit
import AppSecurity
import AccountSecurity
import SecureNetwork
import UIComponents
import StateMachineForms
import OneLink
import PinLocator
import ErrorKit
classSceneDelegate:UIResponder,UIWindowSceneDelegate{varwindow:UIWindow?func scene(_ scene:UIScene,
willConnectTo session:UISceneSession,
options connectionOptions:UIScene.ConnectionOptions){guardlet _ =(scene as?UIWindowScene)else{return}MobKit.setup(with:[AppSecurity.self,AccountSecurity.self,SecureNetwork.self,UIComponents.self,StateMachineForms.self,OneLink.self,PinLocator.self,ErrorKit.self
])}
// Other delegate functions here...
}

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Mobven iOS Framework

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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MobKit

Mobven iOS framework

Prerequisites

MobKit is available for applications deployed iOS 10 and later. It’s supported using Swift Package Manager which needs to be compiled using Xcode 11 and later.

Installation

MobKit is the core frameworks to be set up with dependent frameworks.

After adding frameworks to your project, you can initialize them in you Scene Delegate's scene(_, willConnectTo:) (alternatively, App Delegate's didFinishLaunchingWithOptions) function.

import UIKit
import MobKit
import AppSecurity
import AccountSecurity
import SecureNetwork
import UIComponents
import StateMachineForms
import OneLink
import PinLocator
import ErrorKit
classSceneDelegate:UIResponder,UIWindowSceneDelegate{varwindow:UIWindow?func scene(_ scene:UIScene,
willConnectTo session:UISceneSession,
options connectionOptions:UIScene.ConnectionOptions){guardlet _ =(scene as?UIWindowScene)else{return}MobKit.setup(with:[AppSecurity.self,AccountSecurity.self,SecureNetwork.self,UIComponents.self,StateMachineForms.self,OneLink.self,PinLocator.self,ErrorKit.self
])}
// Other delegate functions here...
}

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Mobven iOS Framework

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

MobKit

Mobven iOS framework

Prerequisites

MobKit is available for applications deployed iOS 10 and later. It’s supported using Swift Package Manager which needs to be compiled using Xcode 11 and later.

Installation

MobKit is the core frameworks to be set up with dependent frameworks.

After adding frameworks to your project, you can initialize them in you Scene Delegate's scene(_, willConnectTo:) (alternatively, App Delegate's didFinishLaunchingWithOptions) function.

import UIKit
import MobKit
import AppSecurity
import AccountSecurity
import SecureNetwork
import UIComponents
import StateMachineForms
import OneLink
import PinLocator
import ErrorKit
classSceneDelegate:UIResponder,UIWindowSceneDelegate{varwindow:UIWindow?func scene(_ scene:UIScene,
willConnectTo session:UISceneSession,
options connectionOptions:UIScene.ConnectionOptions){guardlet _ =(scene as?UIWindowScene)else{return}MobKit.setup(with:[AppSecurity.self,AccountSecurity.self,SecureNetwork.self,UIComponents.self,StateMachineForms.self,OneLink.self,PinLocator.self,ErrorKit.self
])}
// Other delegate functions here...
}

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Mobven iOS Framework

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

MobKit

Mobven iOS framework

Prerequisites

MobKit is available for applications deployed iOS 10 and later. It’s supported using Swift Package Manager which needs to be compiled using Xcode 11 and later.

Installation

MobKit is the core frameworks to be set up with dependent frameworks.

After adding frameworks to your project, you can initialize them in you Scene Delegate's scene(_, willConnectTo:) (alternatively, App Delegate's didFinishLaunchingWithOptions) function.

import UIKit
import MobKit
import AppSecurity
import AccountSecurity
import SecureNetwork
import UIComponents
import StateMachineForms
import OneLink
import PinLocator
import ErrorKit
classSceneDelegate:UIResponder,UIWindowSceneDelegate{varwindow:UIWindow?func scene(_ scene:UIScene,
willConnectTo session:UISceneSession,
options connectionOptions:UIScene.ConnectionOptions){guardlet _ =(scene as?UIWindowScene)else{return}MobKit.setup(with:[AppSecurity.self,AccountSecurity.self,SecureNetwork.self,UIComponents.self,StateMachineForms.self,OneLink.self,PinLocator.self,ErrorKit.self
])}
// Other delegate functions here...
}

About

Mobven iOS Framework

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0 stars

Watchers

1 watching

Forks

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

MobKit

Mobven iOS framework

Prerequisites

MobKit is available for applications deployed iOS 10 and later. It’s supported using Swift Package Manager which needs to be compiled using Xcode 11 and later.

Installation

MobKit is the core frameworks to be set up with dependent frameworks.

After adding frameworks to your project, you can initialize them in you Scene Delegate's scene(_, willConnectTo:) (alternatively, App Delegate's didFinishLaunchingWithOptions) function.

import UIKit
import MobKit
import AppSecurity
import AccountSecurity
import SecureNetwork
import UIComponents
import StateMachineForms
import OneLink
import PinLocator
import ErrorKit
classSceneDelegate:UIResponder,UIWindowSceneDelegate{varwindow:UIWindow?func scene(_ scene:UIScene,
willConnectTo session:UISceneSession,
options connectionOptions:UIScene.ConnectionOptions){guardlet _ =(scene as?UIWindowScene)else{return}MobKit.setup(with:[AppSecurity.self,AccountSecurity.self,SecureNetwork.self,UIComponents.self,StateMachineForms.self,OneLink.self,PinLocator.self,ErrorKit.self
])}
// Other delegate functions here...
}

About

Mobven iOS Framework

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0 stars

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1 watching

Forks

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

MobKit

Mobven iOS framework

Prerequisites

MobKit is available for applications deployed iOS 10 and later. It’s supported using Swift Package Manager which needs to be compiled using Xcode 11 and later.

Installation

MobKit is the core frameworks to be set up with dependent frameworks.

After adding frameworks to your project, you can initialize them in you Scene Delegate's scene(_, willConnectTo:) (alternatively, App Delegate's didFinishLaunchingWithOptions) function.

import UIKit
import MobKit
import AppSecurity
import AccountSecurity
import SecureNetwork
import UIComponents
import StateMachineForms
import OneLink
import PinLocator
import ErrorKit
classSceneDelegate:UIResponder,UIWindowSceneDelegate{varwindow:UIWindow?func scene(_ scene:UIScene,
willConnectTo session:UISceneSession,
options connectionOptions:UIScene.ConnectionOptions){guardlet _ =(scene as?UIWindowScene)else{return}MobKit.setup(with:[AppSecurity.self,AccountSecurity.self,SecureNetwork.self,UIComponents.self,StateMachineForms.self,OneLink.self,PinLocator.self,ErrorKit.self
])}
// Other delegate functions here...
}

About

Mobven iOS Framework

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0 stars

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1 watching

Forks

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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MobKit

Mobven iOS framework

Prerequisites

MobKit is available for applications deployed iOS 10 and later. It’s supported using Swift Package Manager which needs to be compiled using Xcode 11 and later.

Installation

MobKit is the core frameworks to be set up with dependent frameworks.

After adding frameworks to your project, you can initialize them in you Scene Delegate's scene(_, willConnectTo:) (alternatively, App Delegate's didFinishLaunchingWithOptions) function.

import UIKit
import MobKit
import AppSecurity
import AccountSecurity
import SecureNetwork
import UIComponents
import StateMachineForms
import OneLink
import PinLocator
import ErrorKit
classSceneDelegate:UIResponder,UIWindowSceneDelegate{varwindow:UIWindow?func scene(_ scene:UIScene,
willConnectTo session:UISceneSession,
options connectionOptions:UIScene.ConnectionOptions){guardlet _ =(scene as?UIWindowScene)else{return}MobKit.setup(with:[AppSecurity.self,AccountSecurity.self,SecureNetwork.self,UIComponents.self,StateMachineForms.self,OneLink.self,PinLocator.self,ErrorKit.self
])}
// Other delegate functions here...
}

About

Mobven iOS Framework

Resources

Stars

0 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages