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feat(client): return empty lists when server lacks capability - #1386

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felixweinberger merged 7 commits into
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PederHP:respect-capability-negotiation-in-list-methods
Jan 26, 2026
Merged

feat(client): return empty lists when server lacks capability#1386
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods

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@PederHP

@PederHPPederHP commented Jan 14, 2026

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Motivation and Context

Going through logs of an MCP server not advertising prompts during capabilities negotiation, I noticed listPrompts requests from a client causing a lot of noise. I was about to create an issue with the client, but on second thought, I think the SDK shouldn't require clients to check capabilities manually before calling list methods. I can't think when it would ever be a good idea to send the request to a server that doesn't advertise the capability, so the SDK should make it easy to call the methods without causing server noise and just get an empty list anyway.

Per the MCP spec, "Both parties SHOULD respect capability negotiation." Previously, calling listPrompts/listResources/listTools on a server that didn't advertise those capabilities would still send the request, causing servers to log warnings and creating unnecessary traffic.

Now the Client respects capability negotiation by default:

  • listPrompts() returns { prompts: [] } if server lacks prompts capability
  • listResources() returns { resources: [] } if server lacks resources capability
  • listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
  • listTools() returns { tools: [] } if server lacks tools capability

Each logs a debug message when this occurs for visibility. Let me know if you want this removed - I was unsure whether to add it.

The existing enforceStrictCapabilities option is preserved - when set to true, these methods will still throw errors as before.

Also fixed three subtle test bugs with incorrect capability declaration.

How Has This Been Tested?

Added tests.

Breaking Changes

None

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentation update

Checklist

  • I have read the MCP Documentation
  • My code follows the repository's style guidelines
  • New and existing tests pass locally
  • I have added appropriate error handling
  • I have added or updated documentation as needed

@PederHP
PederHP requested a review from a team as a code ownerJanuary 14, 2026 20:04
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Latest commit: c65684c

The changes in this PR will be included in the next version bump.

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commit: c65684c

Per the MCP spec, "Both parties SHOULD respect capability negotiation."
Previously, calling listPrompts/listResources/listTools on a server that
didn't advertise those capabilities would still send the request, causing
servers to log warnings and creating unnecessary traffic.
Now the Client respects capability negotiation by default:
- listPrompts() returns { prompts: [] } if server lacks prompts capability
- listResources() returns { resources: [] } if server lacks resources capability
- listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
- listTools() returns { tools: [] } if server lacks tools capability
Each logs a debug message when this occurs for visibility.
The existing enforceStrictCapabilities option is preserved - when set to
true, these methods will still throw errors as before.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@PederHP
PederHPforce-pushed the respect-capability-negotiation-in-list-methods branch from 87ed7c6 to 8fcec13CompareJanuary 14, 2026 20:22
PederHPand others added 4 commits January 14, 2026 21:26
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
These tests were setting up servers with tools capability in the constructor
but then returning empty capabilities in the InitializeRequestSchema handler.
Now that the client respects capability negotiation, listTools() was returning
empty lists since no tools capability was advertised.
Fixed by returning { tools: {} } in the InitializeRequestSchema handlers.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

@PederHP

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

@felixweinberger

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.
The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

Makes sense, I think debug is fine. We can always change it if we do end up wanting more verbosity.

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feat(client): return empty lists when server lacks capability by PederHP · Pull Request #1386 · modelcontextprotocol/typescript-sdk · GitHub
Skip to content

feat(client): return empty lists when server lacks capability - #1386

Merged
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods
Jan 26, 2026
Merged

feat(client): return empty lists when server lacks capability#1386
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods

Conversation

@PederHP

@PederHPPederHP commented Jan 14, 2026

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Motivation and Context

Going through logs of an MCP server not advertising prompts during capabilities negotiation, I noticed listPrompts requests from a client causing a lot of noise. I was about to create an issue with the client, but on second thought, I think the SDK shouldn't require clients to check capabilities manually before calling list methods. I can't think when it would ever be a good idea to send the request to a server that doesn't advertise the capability, so the SDK should make it easy to call the methods without causing server noise and just get an empty list anyway.

Per the MCP spec, "Both parties SHOULD respect capability negotiation." Previously, calling listPrompts/listResources/listTools on a server that didn't advertise those capabilities would still send the request, causing servers to log warnings and creating unnecessary traffic.

Now the Client respects capability negotiation by default:

  • listPrompts() returns { prompts: [] } if server lacks prompts capability
  • listResources() returns { resources: [] } if server lacks resources capability
  • listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
  • listTools() returns { tools: [] } if server lacks tools capability

Each logs a debug message when this occurs for visibility. Let me know if you want this removed - I was unsure whether to add it.

The existing enforceStrictCapabilities option is preserved - when set to true, these methods will still throw errors as before.

Also fixed three subtle test bugs with incorrect capability declaration.

How Has This Been Tested?

Added tests.

Breaking Changes

None

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentation update

Checklist

  • I have read the MCP Documentation
  • My code follows the repository's style guidelines
  • New and existing tests pass locally
  • I have added appropriate error handling
  • I have added or updated documentation as needed

@PederHP
PederHP requested a review from a team as a code ownerJanuary 14, 2026 20:04
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🦋 Changeset detected

Latest commit: c65684c

The changes in this PR will be included in the next version bump.

This PR includes changesets to release 1 package
NameType
@modelcontextprotocol/clientPatch

Not sure what this means? Click here to learn what changesets are.

Click here if you're a maintainer who wants to add another changeset to this PR

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@modelcontextprotocol/client

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/client@1386

@modelcontextprotocol/server

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/server@1386

@modelcontextprotocol/express

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/express@1386

@modelcontextprotocol/hono

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/hono@1386

@modelcontextprotocol/node

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/node@1386

commit: c65684c

Per the MCP spec, "Both parties SHOULD respect capability negotiation."
Previously, calling listPrompts/listResources/listTools on a server that
didn't advertise those capabilities would still send the request, causing
servers to log warnings and creating unnecessary traffic.
Now the Client respects capability negotiation by default:
- listPrompts() returns { prompts: [] } if server lacks prompts capability
- listResources() returns { resources: [] } if server lacks resources capability
- listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
- listTools() returns { tools: [] } if server lacks tools capability
Each logs a debug message when this occurs for visibility.
The existing enforceStrictCapabilities option is preserved - when set to
true, these methods will still throw errors as before.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@PederHP
PederHPforce-pushed the respect-capability-negotiation-in-list-methods branch from 87ed7c6 to 8fcec13CompareJanuary 14, 2026 20:22
PederHPand others added 4 commits January 14, 2026 21:26
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
These tests were setting up servers with tools capability in the constructor
but then returning empty capabilities in the InitializeRequestSchema handler.
Now that the client respects capability negotiation, listTools() was returning
empty lists since no tools capability was advertised.
Fixed by returning { tools: {} } in the InitializeRequestSchema handlers.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

@felixweinbergerfelixweinberger left a comment

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

@PederHP

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

@felixweinberger

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.
The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

Makes sense, I think debug is fine. We can always change it if we do end up wanting more verbosity.

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Skip to content

feat(client): return empty lists when server lacks capability - #1386

Merged
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods
Jan 26, 2026
Merged

feat(client): return empty lists when server lacks capability#1386
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods

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@PederHP

@PederHPPederHP commented Jan 14, 2026

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Motivation and Context

Going through logs of an MCP server not advertising prompts during capabilities negotiation, I noticed listPrompts requests from a client causing a lot of noise. I was about to create an issue with the client, but on second thought, I think the SDK shouldn't require clients to check capabilities manually before calling list methods. I can't think when it would ever be a good idea to send the request to a server that doesn't advertise the capability, so the SDK should make it easy to call the methods without causing server noise and just get an empty list anyway.

Per the MCP spec, "Both parties SHOULD respect capability negotiation." Previously, calling listPrompts/listResources/listTools on a server that didn't advertise those capabilities would still send the request, causing servers to log warnings and creating unnecessary traffic.

Now the Client respects capability negotiation by default:

  • listPrompts() returns { prompts: [] } if server lacks prompts capability
  • listResources() returns { resources: [] } if server lacks resources capability
  • listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
  • listTools() returns { tools: [] } if server lacks tools capability

Each logs a debug message when this occurs for visibility. Let me know if you want this removed - I was unsure whether to add it.

The existing enforceStrictCapabilities option is preserved - when set to true, these methods will still throw errors as before.

Also fixed three subtle test bugs with incorrect capability declaration.

How Has This Been Tested?

Added tests.

Breaking Changes

None

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentation update

Checklist

  • I have read the MCP Documentation
  • My code follows the repository's style guidelines
  • New and existing tests pass locally
  • I have added appropriate error handling
  • I have added or updated documentation as needed

@PederHP
PederHP requested a review from a team as a code ownerJanuary 14, 2026 20:04
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🦋 Changeset detected

Latest commit: c65684c

The changes in this PR will be included in the next version bump.

This PR includes changesets to release 1 package
NameType
@modelcontextprotocol/clientPatch

Not sure what this means? Click here to learn what changesets are.

Click here if you're a maintainer who wants to add another changeset to this PR

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npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/server@1386

@modelcontextprotocol/express

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/express@1386

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@modelcontextprotocol/node

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/node@1386

commit: c65684c

Per the MCP spec, "Both parties SHOULD respect capability negotiation."
Previously, calling listPrompts/listResources/listTools on a server that
didn't advertise those capabilities would still send the request, causing
servers to log warnings and creating unnecessary traffic.
Now the Client respects capability negotiation by default:
- listPrompts() returns { prompts: [] } if server lacks prompts capability
- listResources() returns { resources: [] } if server lacks resources capability
- listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
- listTools() returns { tools: [] } if server lacks tools capability
Each logs a debug message when this occurs for visibility.
The existing enforceStrictCapabilities option is preserved - when set to
true, these methods will still throw errors as before.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@PederHP
PederHPforce-pushed the respect-capability-negotiation-in-list-methods branch from 87ed7c6 to 8fcec13CompareJanuary 14, 2026 20:22
PederHPand others added 4 commits January 14, 2026 21:26
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
These tests were setting up servers with tools capability in the constructor
but then returning empty capabilities in the InitializeRequestSchema handler.
Now that the client respects capability negotiation, listTools() was returning
empty lists since no tools capability was advertised.
Fixed by returning { tools: {} } in the InitializeRequestSchema handlers.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

@PederHP

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

@felixweinberger

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.
The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

Makes sense, I think debug is fine. We can always change it if we do end up wanting more verbosity.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' feat(client): return empty lists when server lacks capability by PederHP · Pull Request #1386 · modelcontextprotocol/typescript-sdk · GitHub
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feat(client): return empty lists when server lacks capability - #1386

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felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods
Jan 26, 2026
Merged

feat(client): return empty lists when server lacks capability#1386
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods

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@PederHP

@PederHPPederHP commented Jan 14, 2026

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Motivation and Context

Going through logs of an MCP server not advertising prompts during capabilities negotiation, I noticed listPrompts requests from a client causing a lot of noise. I was about to create an issue with the client, but on second thought, I think the SDK shouldn't require clients to check capabilities manually before calling list methods. I can't think when it would ever be a good idea to send the request to a server that doesn't advertise the capability, so the SDK should make it easy to call the methods without causing server noise and just get an empty list anyway.

Per the MCP spec, "Both parties SHOULD respect capability negotiation." Previously, calling listPrompts/listResources/listTools on a server that didn't advertise those capabilities would still send the request, causing servers to log warnings and creating unnecessary traffic.

Now the Client respects capability negotiation by default:

  • listPrompts() returns { prompts: [] } if server lacks prompts capability
  • listResources() returns { resources: [] } if server lacks resources capability
  • listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
  • listTools() returns { tools: [] } if server lacks tools capability

Each logs a debug message when this occurs for visibility. Let me know if you want this removed - I was unsure whether to add it.

The existing enforceStrictCapabilities option is preserved - when set to true, these methods will still throw errors as before.

Also fixed three subtle test bugs with incorrect capability declaration.

How Has This Been Tested?

Added tests.

Breaking Changes

None

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentation update

Checklist

  • I have read the MCP Documentation
  • My code follows the repository's style guidelines
  • New and existing tests pass locally
  • I have added appropriate error handling
  • I have added or updated documentation as needed

@PederHP
PederHP requested a review from a team as a code ownerJanuary 14, 2026 20:04
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commit: c65684c

Per the MCP spec, "Both parties SHOULD respect capability negotiation."
Previously, calling listPrompts/listResources/listTools on a server that
didn't advertise those capabilities would still send the request, causing
servers to log warnings and creating unnecessary traffic.
Now the Client respects capability negotiation by default:
- listPrompts() returns { prompts: [] } if server lacks prompts capability
- listResources() returns { resources: [] } if server lacks resources capability
- listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
- listTools() returns { tools: [] } if server lacks tools capability
Each logs a debug message when this occurs for visibility.
The existing enforceStrictCapabilities option is preserved - when set to
true, these methods will still throw errors as before.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@PederHP
PederHPforce-pushed the respect-capability-negotiation-in-list-methods branch from 87ed7c6 to 8fcec13CompareJanuary 14, 2026 20:22
PederHPand others added 4 commits January 14, 2026 21:26
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
These tests were setting up servers with tools capability in the constructor
but then returning empty capabilities in the InitializeRequestSchema handler.
Now that the client respects capability negotiation, listTools() was returning
empty lists since no tools capability was advertised.
Fixed by returning { tools: {} } in the InitializeRequestSchema handlers.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

@PederHP

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.
The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

Makes sense, I think debug is fine. We can always change it if we do end up wanting more verbosity.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' feat(client): return empty lists when server lacks capability by PederHP · Pull Request #1386 · modelcontextprotocol/typescript-sdk · GitHub
Skip to content

feat(client): return empty lists when server lacks capability - #1386

Merged
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods
Jan 26, 2026
Merged

feat(client): return empty lists when server lacks capability#1386
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods

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@PederHP

@PederHPPederHP commented Jan 14, 2026

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Motivation and Context

Going through logs of an MCP server not advertising prompts during capabilities negotiation, I noticed listPrompts requests from a client causing a lot of noise. I was about to create an issue with the client, but on second thought, I think the SDK shouldn't require clients to check capabilities manually before calling list methods. I can't think when it would ever be a good idea to send the request to a server that doesn't advertise the capability, so the SDK should make it easy to call the methods without causing server noise and just get an empty list anyway.

Per the MCP spec, "Both parties SHOULD respect capability negotiation." Previously, calling listPrompts/listResources/listTools on a server that didn't advertise those capabilities would still send the request, causing servers to log warnings and creating unnecessary traffic.

Now the Client respects capability negotiation by default:

  • listPrompts() returns { prompts: [] } if server lacks prompts capability
  • listResources() returns { resources: [] } if server lacks resources capability
  • listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
  • listTools() returns { tools: [] } if server lacks tools capability

Each logs a debug message when this occurs for visibility. Let me know if you want this removed - I was unsure whether to add it.

The existing enforceStrictCapabilities option is preserved - when set to true, these methods will still throw errors as before.

Also fixed three subtle test bugs with incorrect capability declaration.

How Has This Been Tested?

Added tests.

Breaking Changes

None

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentation update

Checklist

  • I have read the MCP Documentation
  • My code follows the repository's style guidelines
  • New and existing tests pass locally
  • I have added appropriate error handling
  • I have added or updated documentation as needed

@PederHP
PederHP requested a review from a team as a code ownerJanuary 14, 2026 20:04
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Latest commit: c65684c

The changes in this PR will be included in the next version bump.

This PR includes changesets to release 1 package
NameType
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npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/client@1386

@modelcontextprotocol/server

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/server@1386

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commit: c65684c

Per the MCP spec, "Both parties SHOULD respect capability negotiation."
Previously, calling listPrompts/listResources/listTools on a server that
didn't advertise those capabilities would still send the request, causing
servers to log warnings and creating unnecessary traffic.
Now the Client respects capability negotiation by default:
- listPrompts() returns { prompts: [] } if server lacks prompts capability
- listResources() returns { resources: [] } if server lacks resources capability
- listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
- listTools() returns { tools: [] } if server lacks tools capability
Each logs a debug message when this occurs for visibility.
The existing enforceStrictCapabilities option is preserved - when set to
true, these methods will still throw errors as before.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@PederHP
PederHPforce-pushed the respect-capability-negotiation-in-list-methods branch from 87ed7c6 to 8fcec13CompareJanuary 14, 2026 20:22
PederHPand others added 4 commits January 14, 2026 21:26
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
These tests were setting up servers with tools capability in the constructor
but then returning empty capabilities in the InitializeRequestSchema handler.
Now that the client respects capability negotiation, listTools() was returning
empty lists since no tools capability was advertised.
Fixed by returning { tools: {} } in the InitializeRequestSchema handlers.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

@PederHP

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

@felixweinberger

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.
The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

Makes sense, I think debug is fine. We can always change it if we do end up wanting more verbosity.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' feat(client): return empty lists when server lacks capability by PederHP · Pull Request #1386 · modelcontextprotocol/typescript-sdk · GitHub
Skip to content

feat(client): return empty lists when server lacks capability - #1386

Merged
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods
Jan 26, 2026
Merged

feat(client): return empty lists when server lacks capability#1386
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods

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@PederHP

@PederHPPederHP commented Jan 14, 2026

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Motivation and Context

Going through logs of an MCP server not advertising prompts during capabilities negotiation, I noticed listPrompts requests from a client causing a lot of noise. I was about to create an issue with the client, but on second thought, I think the SDK shouldn't require clients to check capabilities manually before calling list methods. I can't think when it would ever be a good idea to send the request to a server that doesn't advertise the capability, so the SDK should make it easy to call the methods without causing server noise and just get an empty list anyway.

Per the MCP spec, "Both parties SHOULD respect capability negotiation." Previously, calling listPrompts/listResources/listTools on a server that didn't advertise those capabilities would still send the request, causing servers to log warnings and creating unnecessary traffic.

Now the Client respects capability negotiation by default:

  • listPrompts() returns { prompts: [] } if server lacks prompts capability
  • listResources() returns { resources: [] } if server lacks resources capability
  • listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
  • listTools() returns { tools: [] } if server lacks tools capability

Each logs a debug message when this occurs for visibility. Let me know if you want this removed - I was unsure whether to add it.

The existing enforceStrictCapabilities option is preserved - when set to true, these methods will still throw errors as before.

Also fixed three subtle test bugs with incorrect capability declaration.

How Has This Been Tested?

Added tests.

Breaking Changes

None

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentation update

Checklist

  • I have read the MCP Documentation
  • My code follows the repository's style guidelines
  • New and existing tests pass locally
  • I have added appropriate error handling
  • I have added or updated documentation as needed

@PederHP
PederHP requested a review from a team as a code ownerJanuary 14, 2026 20:04
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Latest commit: c65684c

The changes in this PR will be included in the next version bump.

This PR includes changesets to release 1 package
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npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/express@1386

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npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/node@1386

commit: c65684c

Per the MCP spec, "Both parties SHOULD respect capability negotiation."
Previously, calling listPrompts/listResources/listTools on a server that
didn't advertise those capabilities would still send the request, causing
servers to log warnings and creating unnecessary traffic.
Now the Client respects capability negotiation by default:
- listPrompts() returns { prompts: [] } if server lacks prompts capability
- listResources() returns { resources: [] } if server lacks resources capability
- listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
- listTools() returns { tools: [] } if server lacks tools capability
Each logs a debug message when this occurs for visibility.
The existing enforceStrictCapabilities option is preserved - when set to
true, these methods will still throw errors as before.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@PederHP
PederHPforce-pushed the respect-capability-negotiation-in-list-methods branch from 87ed7c6 to 8fcec13CompareJanuary 14, 2026 20:22
PederHPand others added 4 commits January 14, 2026 21:26
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
These tests were setting up servers with tools capability in the constructor
but then returning empty capabilities in the InitializeRequestSchema handler.
Now that the client respects capability negotiation, listTools() was returning
empty lists since no tools capability was advertised.
Fixed by returning { tools: {} } in the InitializeRequestSchema handlers.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

@PederHP

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

@felixweinberger

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.
The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

Makes sense, I think debug is fine. We can always change it if we do end up wanting more verbosity.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' feat(client): return empty lists when server lacks capability by PederHP · Pull Request #1386 · modelcontextprotocol/typescript-sdk · GitHub
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feat(client): return empty lists when server lacks capability - #1386

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felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods
Jan 26, 2026
Merged

feat(client): return empty lists when server lacks capability#1386
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods

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@PederHPPederHP commented Jan 14, 2026

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Motivation and Context

Going through logs of an MCP server not advertising prompts during capabilities negotiation, I noticed listPrompts requests from a client causing a lot of noise. I was about to create an issue with the client, but on second thought, I think the SDK shouldn't require clients to check capabilities manually before calling list methods. I can't think when it would ever be a good idea to send the request to a server that doesn't advertise the capability, so the SDK should make it easy to call the methods without causing server noise and just get an empty list anyway.

Per the MCP spec, "Both parties SHOULD respect capability negotiation." Previously, calling listPrompts/listResources/listTools on a server that didn't advertise those capabilities would still send the request, causing servers to log warnings and creating unnecessary traffic.

Now the Client respects capability negotiation by default:

  • listPrompts() returns { prompts: [] } if server lacks prompts capability
  • listResources() returns { resources: [] } if server lacks resources capability
  • listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
  • listTools() returns { tools: [] } if server lacks tools capability

Each logs a debug message when this occurs for visibility. Let me know if you want this removed - I was unsure whether to add it.

The existing enforceStrictCapabilities option is preserved - when set to true, these methods will still throw errors as before.

Also fixed three subtle test bugs with incorrect capability declaration.

How Has This Been Tested?

Added tests.

Breaking Changes

None

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentation update

Checklist

  • I have read the MCP Documentation
  • My code follows the repository's style guidelines
  • New and existing tests pass locally
  • I have added appropriate error handling
  • I have added or updated documentation as needed

@PederHP
PederHP requested a review from a team as a code ownerJanuary 14, 2026 20:04
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commit: c65684c

Per the MCP spec, "Both parties SHOULD respect capability negotiation."
Previously, calling listPrompts/listResources/listTools on a server that
didn't advertise those capabilities would still send the request, causing
servers to log warnings and creating unnecessary traffic.
Now the Client respects capability negotiation by default:
- listPrompts() returns { prompts: [] } if server lacks prompts capability
- listResources() returns { resources: [] } if server lacks resources capability
- listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
- listTools() returns { tools: [] } if server lacks tools capability
Each logs a debug message when this occurs for visibility.
The existing enforceStrictCapabilities option is preserved - when set to
true, these methods will still throw errors as before.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@PederHP
PederHPforce-pushed the respect-capability-negotiation-in-list-methods branch from 87ed7c6 to 8fcec13CompareJanuary 14, 2026 20:22
PederHPand others added 4 commits January 14, 2026 21:26
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
These tests were setting up servers with tools capability in the constructor
but then returning empty capabilities in the InitializeRequestSchema handler.
Now that the client respects capability negotiation, listTools() was returning
empty lists since no tools capability was advertised.
Fixed by returning { tools: {} } in the InitializeRequestSchema handlers.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

@PederHP

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

@felixweinberger

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.
The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

Makes sense, I think debug is fine. We can always change it if we do end up wanting more verbosity.

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); feat(client): return empty lists when server lacks capability by PederHP · Pull Request #1386 · modelcontextprotocol/typescript-sdk · GitHub
Skip to content

feat(client): return empty lists when server lacks capability - #1386

Merged
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods
Jan 26, 2026
Merged

feat(client): return empty lists when server lacks capability#1386
felixweinberger merged 7 commits into
modelcontextprotocol:mainfrom
PederHP:respect-capability-negotiation-in-list-methods

Conversation

@PederHP

@PederHPPederHP commented Jan 14, 2026

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Motivation and Context

Going through logs of an MCP server not advertising prompts during capabilities negotiation, I noticed listPrompts requests from a client causing a lot of noise. I was about to create an issue with the client, but on second thought, I think the SDK shouldn't require clients to check capabilities manually before calling list methods. I can't think when it would ever be a good idea to send the request to a server that doesn't advertise the capability, so the SDK should make it easy to call the methods without causing server noise and just get an empty list anyway.

Per the MCP spec, "Both parties SHOULD respect capability negotiation." Previously, calling listPrompts/listResources/listTools on a server that didn't advertise those capabilities would still send the request, causing servers to log warnings and creating unnecessary traffic.

Now the Client respects capability negotiation by default:

  • listPrompts() returns { prompts: [] } if server lacks prompts capability
  • listResources() returns { resources: [] } if server lacks resources capability
  • listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
  • listTools() returns { tools: [] } if server lacks tools capability

Each logs a debug message when this occurs for visibility. Let me know if you want this removed - I was unsure whether to add it.

The existing enforceStrictCapabilities option is preserved - when set to true, these methods will still throw errors as before.

Also fixed three subtle test bugs with incorrect capability declaration.

How Has This Been Tested?

Added tests.

Breaking Changes

None

Types of changes

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)
  • Documentation update

Checklist

  • I have read the MCP Documentation
  • My code follows the repository's style guidelines
  • New and existing tests pass locally
  • I have added appropriate error handling
  • I have added or updated documentation as needed

@PederHP
PederHP requested a review from a team as a code ownerJanuary 14, 2026 20:04
@changeset-bot

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🦋 Changeset detected

Latest commit: c65684c

The changes in this PR will be included in the next version bump.

This PR includes changesets to release 1 package
NameType
@modelcontextprotocol/clientPatch

Not sure what this means? Click here to learn what changesets are.

Click here if you're a maintainer who wants to add another changeset to this PR

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@modelcontextprotocol/client

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/client@1386

@modelcontextprotocol/server

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/server@1386

@modelcontextprotocol/express

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/express@1386

@modelcontextprotocol/hono

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/hono@1386

@modelcontextprotocol/node

npm i https://pkg.pr.new/modelcontextprotocol/typescript-sdk/@modelcontextprotocol/node@1386

commit: c65684c

Per the MCP spec, "Both parties SHOULD respect capability negotiation."
Previously, calling listPrompts/listResources/listTools on a server that
didn't advertise those capabilities would still send the request, causing
servers to log warnings and creating unnecessary traffic.
Now the Client respects capability negotiation by default:
- listPrompts() returns { prompts: [] } if server lacks prompts capability
- listResources() returns { resources: [] } if server lacks resources capability
- listResourceTemplates() returns { resourceTemplates: [] } if server lacks resources capability
- listTools() returns { tools: [] } if server lacks tools capability
Each logs a debug message when this occurs for visibility.
The existing enforceStrictCapabilities option is preserved - when set to
true, these methods will still throw errors as before.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
@PederHP
PederHPforce-pushed the respect-capability-negotiation-in-list-methods branch from 87ed7c6 to 8fcec13CompareJanuary 14, 2026 20:22
PederHPand others added 4 commits January 14, 2026 21:26
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
These tests were setting up servers with tools capability in the constructor
but then returning empty capabilities in the InitializeRequestSchema handler.
Now that the client respects capability negotiation, listTools() was returning
empty lists since no tools capability was advertised.
Fixed by returning { tools: {} } in the InitializeRequestSchema handlers.
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

@PederHP

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.

The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

@felixweinberger

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Should we use console.warn instead of console.debug? With debug, developers would need to explicitly enable debug logging to see these messages, which could hide the fact that they're calling methods for unadvertised capabilities.
The client package doesn't have precedent for either, but core uses console.warn for similar "heads up" situations (tool name validation, deprecation warnings).

I would personally prefer console.debug when developing a client host, as I think one can consider it an SDK convenience to be able to call these and not have to manually check if the server supports it. For most client hosts I think the difference between whether a server has 0 primitives or doesn't support a capability isn't really relevant to the user or agent, so the warning wouldn't prompt me to change the code and do the capability check on the outside unless I explicitly need to know if the server supports it, and that case I probably already have the check or the enforce flag set.

But I don't mind changing it to console.warn if you prefer that for consistency and/or other reasons. My main reason for this PR was to reduce the log spam in C# servers being called by TypeScript clients that don't do the capability checks, which even some relatively major agentic clients seem to not do. So I don't have strong opinions on the client developer experience.

Makes sense, I think debug is fine. We can always change it if we do end up wanting more verbosity.

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