Synopsis:
use audio_thread_priority::{promote_current_thread_to_real_time, demote_current_thread_from_real_time};// ... on a thread that will compute audio and has to be real-time:matchpromote_current_thread_to_real_time(512,44100){Ok(h) => {println!("this thread is now bumped to real-time priority.");// Do some real-time work...matchdemote_current_thread_from_real_time(h){Ok(_) => {println!("this thread is now bumped back to normal.")}Err(_) => {println!("Could not bring the thread back to normal priority.")}};}Err(e) => {eprintln!("Error promoting thread to real-time: {}", e);}}This library can also be used from C or C++ using the included header and
compiling the rust code in the application. By default, a .a is compiled to
ease linking.
MPL-2