Repository files navigation

Surab

CILicense

Surab is an experimental programming language written in Rust and C#.

Guiding principles

  • Consistent syntax -> Easy to read, write, and learn
  • One proper way to do something -> Decrease noise and mental overhead associated with choices
  • Builtin syntax to support common patterns -> Less boilerplate
  • Module system -> Better organization and more compilation trimming
  • Functional patterns only where it makes sense -> Succinct language syntax to support useful functional features
  • Mutability as intent, not type behavior -> Mutability is a first-class usage capability, not a property of types

Example

This is an example that works right now but does not represent the final design of the language.

import math;
@public
alias Area as f32;
alias fn () Area as AreaGetter;
fn print_area(getter: AreaGetter) {
var area = getter();
print(area);
}
/// Marks a type that has an [Area].
@public
trait HasArea {
get_area() Area;
}
struct Square {
side: f32;
impl HasArea {
get_area() Area {
math::pow(this.side, 2)
}
}
}
@extern
fn call_into_c(num: f32);
fn main() {
var square = Square.{
side: 4.0,
};
print_area(square.get_area);
call_into_c(square.side);
}

Features

Features marked as completed usually meet the completion criteria for an MVP version, not the final planned version. This list is not exhaustive.

  • Full working pipeline: lexer, parser, analyzer, compiler, runner, language server
  • C ABI and calling into Rust
  • Local types and functions
  • Type inference
  • Module system
  • Aliasing system
  • Trait system
    • Trait based restrictions
  • Pattern matching
  • Monadic system
  • Unsafe pointers
  • Bultins and intrinsics
  • Generics
  • Mutable intent
  • Arrays, Slices, Enums, etc
  • Classes?, boxing, and heap allocations
  • Flow analysis
  • First class immutability
  • Runtime: GC
  • Testing framework
  • Builtin formatting
  • Code generation support (committed generated inline snippets)
  • LSP (vscode)
  • Self-hosting: Eventual goal is to rewrite the compiler frontend in Surab and remove C#.

Spec

Surab is a compiled garbage collected language with functional features.

The full spec is not available in this repo right now as it's heavily subject to change.

Platforms

Supported platforms to build from:

  • Windows x86_64 - ✅
  • Windows aarch64 - TBD
  • Linux x86_64 - ✅
  • Linux aarch64 - TBD
  • macOS - TBD

Components

Written in C#, this includes lexing, parsing, and analyzing Surab source code. This is meant to be used as a drop in library to analyze any Surab source code.

Written in C#, this includes lowering and compiling into IR using LLVM (scpp). This is meant to be used as a drop in library that can compile any Surab source code.

Written in C++, this is a native wrapper around the LLVM C++ library and is meant to be used by the compiler frontend to call into LLVM. Prebuilt bins of this native lib are provided to avoid the dependency on LLVM/Clang in the majority of cases. For more check DEVELOPMENT.md.

Written in C#, this is an easy way to run through the full pipeline, to script some quick Surab code.

Written in Surab, this contains the Surab libraries. Right now it includes a prelude module that is implicitly included in all Surab projects.

Written in Rust, this is the Surab runtime. Right now this only has some code to test the C ABI when Surab calls into Rust. Later it will include the GC and any other runtime requirement.

Written in C#, this is a fully working language server that currently supports vscode and is to be developed along with the compiler. Currently has a syntax tokenizer and various analysis features along with diagnostic reporting.

Written in C#, contains a generator script that produces parts of the compiler frontend using json files (e.g. AST classes).

Samples written in Surab.

Roadmap

There's no roadmap. I work on this when I feel like it and sometimes take long breaks. Give CONTRIBUTING.md and DEVELOPMENT.md a read if interested.

About

Surab is an experimental programming language written in C# and Rust.

Resources

Contributing

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Surab

CILicense

Surab is an experimental programming language written in Rust and C#.

Guiding principles

  • Consistent syntax -> Easy to read, write, and learn
  • One proper way to do something -> Decrease noise and mental overhead associated with choices
  • Builtin syntax to support common patterns -> Less boilerplate
  • Module system -> Better organization and more compilation trimming
  • Functional patterns only where it makes sense -> Succinct language syntax to support useful functional features
  • Mutability as intent, not type behavior -> Mutability is a first-class usage capability, not a property of types

Example

This is an example that works right now but does not represent the final design of the language.

import math;
@public
alias Area as f32;
alias fn () Area as AreaGetter;
fn print_area(getter: AreaGetter) {
var area = getter();
print(area);
}
/// Marks a type that has an [Area].
@public
trait HasArea {
get_area() Area;
}
struct Square {
side: f32;
impl HasArea {
get_area() Area {
math::pow(this.side, 2)
}
}
}
@extern
fn call_into_c(num: f32);
fn main() {
var square = Square.{
side: 4.0,
};
print_area(square.get_area);
call_into_c(square.side);
}

Features

Features marked as completed usually meet the completion criteria for an MVP version, not the final planned version. This list is not exhaustive.

  • Full working pipeline: lexer, parser, analyzer, compiler, runner, language server
  • C ABI and calling into Rust
  • Local types and functions
  • Type inference
  • Module system
  • Aliasing system
  • Trait system
    • Trait based restrictions
  • Pattern matching
  • Monadic system
  • Unsafe pointers
  • Bultins and intrinsics
  • Generics
  • Mutable intent
  • Arrays, Slices, Enums, etc
  • Classes?, boxing, and heap allocations
  • Flow analysis
  • First class immutability
  • Runtime: GC
  • Testing framework
  • Builtin formatting
  • Code generation support (committed generated inline snippets)
  • LSP (vscode)
  • Self-hosting: Eventual goal is to rewrite the compiler frontend in Surab and remove C#.

Spec

Surab is a compiled garbage collected language with functional features.

The full spec is not available in this repo right now as it's heavily subject to change.

Platforms

Supported platforms to build from:

  • Windows x86_64 - ✅
  • Windows aarch64 - TBD
  • Linux x86_64 - ✅
  • Linux aarch64 - TBD
  • macOS - TBD

Components

Written in C#, this includes lexing, parsing, and analyzing Surab source code. This is meant to be used as a drop in library to analyze any Surab source code.

Written in C#, this includes lowering and compiling into IR using LLVM (scpp). This is meant to be used as a drop in library that can compile any Surab source code.

Written in C++, this is a native wrapper around the LLVM C++ library and is meant to be used by the compiler frontend to call into LLVM. Prebuilt bins of this native lib are provided to avoid the dependency on LLVM/Clang in the majority of cases. For more check DEVELOPMENT.md.

Written in C#, this is an easy way to run through the full pipeline, to script some quick Surab code.

Written in Surab, this contains the Surab libraries. Right now it includes a prelude module that is implicitly included in all Surab projects.

Written in Rust, this is the Surab runtime. Right now this only has some code to test the C ABI when Surab calls into Rust. Later it will include the GC and any other runtime requirement.

Written in C#, this is a fully working language server that currently supports vscode and is to be developed along with the compiler. Currently has a syntax tokenizer and various analysis features along with diagnostic reporting.

Written in C#, contains a generator script that produces parts of the compiler frontend using json files (e.g. AST classes).

Samples written in Surab.

Roadmap

There's no roadmap. I work on this when I feel like it and sometimes take long breaks. Give CONTRIBUTING.md and DEVELOPMENT.md a read if interested.

About

Surab is an experimental programming language written in C# and Rust.

Resources

Contributing

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Surab

CILicense

Surab is an experimental programming language written in Rust and C#.

Guiding principles

  • Consistent syntax -> Easy to read, write, and learn
  • One proper way to do something -> Decrease noise and mental overhead associated with choices
  • Builtin syntax to support common patterns -> Less boilerplate
  • Module system -> Better organization and more compilation trimming
  • Functional patterns only where it makes sense -> Succinct language syntax to support useful functional features
  • Mutability as intent, not type behavior -> Mutability is a first-class usage capability, not a property of types

Example

This is an example that works right now but does not represent the final design of the language.

import math;
@public
alias Area as f32;
alias fn () Area as AreaGetter;
fn print_area(getter: AreaGetter) {
var area = getter();
print(area);
}
/// Marks a type that has an [Area].
@public
trait HasArea {
get_area() Area;
}
struct Square {
side: f32;
impl HasArea {
get_area() Area {
math::pow(this.side, 2)
}
}
}
@extern
fn call_into_c(num: f32);
fn main() {
var square = Square.{
side: 4.0,
};
print_area(square.get_area);
call_into_c(square.side);
}

Features

Features marked as completed usually meet the completion criteria for an MVP version, not the final planned version. This list is not exhaustive.

  • Full working pipeline: lexer, parser, analyzer, compiler, runner, language server
  • C ABI and calling into Rust
  • Local types and functions
  • Type inference
  • Module system
  • Aliasing system
  • Trait system
    • Trait based restrictions
  • Pattern matching
  • Monadic system
  • Unsafe pointers
  • Bultins and intrinsics
  • Generics
  • Mutable intent
  • Arrays, Slices, Enums, etc
  • Classes?, boxing, and heap allocations
  • Flow analysis
  • First class immutability
  • Runtime: GC
  • Testing framework
  • Builtin formatting
  • Code generation support (committed generated inline snippets)
  • LSP (vscode)
  • Self-hosting: Eventual goal is to rewrite the compiler frontend in Surab and remove C#.

Spec

Surab is a compiled garbage collected language with functional features.

The full spec is not available in this repo right now as it's heavily subject to change.

Platforms

Supported platforms to build from:

  • Windows x86_64 - ✅
  • Windows aarch64 - TBD
  • Linux x86_64 - ✅
  • Linux aarch64 - TBD
  • macOS - TBD

Components

Written in C#, this includes lexing, parsing, and analyzing Surab source code. This is meant to be used as a drop in library to analyze any Surab source code.

Written in C#, this includes lowering and compiling into IR using LLVM (scpp). This is meant to be used as a drop in library that can compile any Surab source code.

Written in C++, this is a native wrapper around the LLVM C++ library and is meant to be used by the compiler frontend to call into LLVM. Prebuilt bins of this native lib are provided to avoid the dependency on LLVM/Clang in the majority of cases. For more check DEVELOPMENT.md.

Written in C#, this is an easy way to run through the full pipeline, to script some quick Surab code.

Written in Surab, this contains the Surab libraries. Right now it includes a prelude module that is implicitly included in all Surab projects.

Written in Rust, this is the Surab runtime. Right now this only has some code to test the C ABI when Surab calls into Rust. Later it will include the GC and any other runtime requirement.

Written in C#, this is a fully working language server that currently supports vscode and is to be developed along with the compiler. Currently has a syntax tokenizer and various analysis features along with diagnostic reporting.

Written in C#, contains a generator script that produces parts of the compiler frontend using json files (e.g. AST classes).

Samples written in Surab.

Roadmap

There's no roadmap. I work on this when I feel like it and sometimes take long breaks. Give CONTRIBUTING.md and DEVELOPMENT.md a read if interested.

About

Surab is an experimental programming language written in C# and Rust.

Resources

Contributing

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Surab

CILicense

Surab is an experimental programming language written in Rust and C#.

Guiding principles

  • Consistent syntax -> Easy to read, write, and learn
  • One proper way to do something -> Decrease noise and mental overhead associated with choices
  • Builtin syntax to support common patterns -> Less boilerplate
  • Module system -> Better organization and more compilation trimming
  • Functional patterns only where it makes sense -> Succinct language syntax to support useful functional features
  • Mutability as intent, not type behavior -> Mutability is a first-class usage capability, not a property of types

Example

This is an example that works right now but does not represent the final design of the language.

import math;
@public
alias Area as f32;
alias fn () Area as AreaGetter;
fn print_area(getter: AreaGetter) {
var area = getter();
print(area);
}
/// Marks a type that has an [Area].
@public
trait HasArea {
get_area() Area;
}
struct Square {
side: f32;
impl HasArea {
get_area() Area {
math::pow(this.side, 2)
}
}
}
@extern
fn call_into_c(num: f32);
fn main() {
var square = Square.{
side: 4.0,
};
print_area(square.get_area);
call_into_c(square.side);
}

Features

Features marked as completed usually meet the completion criteria for an MVP version, not the final planned version. This list is not exhaustive.

  • Full working pipeline: lexer, parser, analyzer, compiler, runner, language server
  • C ABI and calling into Rust
  • Local types and functions
  • Type inference
  • Module system
  • Aliasing system
  • Trait system
    • Trait based restrictions
  • Pattern matching
  • Monadic system
  • Unsafe pointers
  • Bultins and intrinsics
  • Generics
  • Mutable intent
  • Arrays, Slices, Enums, etc
  • Classes?, boxing, and heap allocations
  • Flow analysis
  • First class immutability
  • Runtime: GC
  • Testing framework
  • Builtin formatting
  • Code generation support (committed generated inline snippets)
  • LSP (vscode)
  • Self-hosting: Eventual goal is to rewrite the compiler frontend in Surab and remove C#.

Spec

Surab is a compiled garbage collected language with functional features.

The full spec is not available in this repo right now as it's heavily subject to change.

Platforms

Supported platforms to build from:

  • Windows x86_64 - ✅
  • Windows aarch64 - TBD
  • Linux x86_64 - ✅
  • Linux aarch64 - TBD
  • macOS - TBD

Components

Written in C#, this includes lexing, parsing, and analyzing Surab source code. This is meant to be used as a drop in library to analyze any Surab source code.

Written in C#, this includes lowering and compiling into IR using LLVM (scpp). This is meant to be used as a drop in library that can compile any Surab source code.

Written in C++, this is a native wrapper around the LLVM C++ library and is meant to be used by the compiler frontend to call into LLVM. Prebuilt bins of this native lib are provided to avoid the dependency on LLVM/Clang in the majority of cases. For more check DEVELOPMENT.md.

Written in C#, this is an easy way to run through the full pipeline, to script some quick Surab code.

Written in Surab, this contains the Surab libraries. Right now it includes a prelude module that is implicitly included in all Surab projects.

Written in Rust, this is the Surab runtime. Right now this only has some code to test the C ABI when Surab calls into Rust. Later it will include the GC and any other runtime requirement.

Written in C#, this is a fully working language server that currently supports vscode and is to be developed along with the compiler. Currently has a syntax tokenizer and various analysis features along with diagnostic reporting.

Written in C#, contains a generator script that produces parts of the compiler frontend using json files (e.g. AST classes).

Samples written in Surab.

Roadmap

There's no roadmap. I work on this when I feel like it and sometimes take long breaks. Give CONTRIBUTING.md and DEVELOPMENT.md a read if interested.

About

Surab is an experimental programming language written in C# and Rust.

Resources

Contributing

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Surab

CILicense

Surab is an experimental programming language written in Rust and C#.

Guiding principles

  • Consistent syntax -> Easy to read, write, and learn
  • One proper way to do something -> Decrease noise and mental overhead associated with choices
  • Builtin syntax to support common patterns -> Less boilerplate
  • Module system -> Better organization and more compilation trimming
  • Functional patterns only where it makes sense -> Succinct language syntax to support useful functional features
  • Mutability as intent, not type behavior -> Mutability is a first-class usage capability, not a property of types

Example

This is an example that works right now but does not represent the final design of the language.

import math;
@public
alias Area as f32;
alias fn () Area as AreaGetter;
fn print_area(getter: AreaGetter) {
var area = getter();
print(area);
}
/// Marks a type that has an [Area].
@public
trait HasArea {
get_area() Area;
}
struct Square {
side: f32;
impl HasArea {
get_area() Area {
math::pow(this.side, 2)
}
}
}
@extern
fn call_into_c(num: f32);
fn main() {
var square = Square.{
side: 4.0,
};
print_area(square.get_area);
call_into_c(square.side);
}

Features

Features marked as completed usually meet the completion criteria for an MVP version, not the final planned version. This list is not exhaustive.

  • Full working pipeline: lexer, parser, analyzer, compiler, runner, language server
  • C ABI and calling into Rust
  • Local types and functions
  • Type inference
  • Module system
  • Aliasing system
  • Trait system
    • Trait based restrictions
  • Pattern matching
  • Monadic system
  • Unsafe pointers
  • Bultins and intrinsics
  • Generics
  • Mutable intent
  • Arrays, Slices, Enums, etc
  • Classes?, boxing, and heap allocations
  • Flow analysis
  • First class immutability
  • Runtime: GC
  • Testing framework
  • Builtin formatting
  • Code generation support (committed generated inline snippets)
  • LSP (vscode)
  • Self-hosting: Eventual goal is to rewrite the compiler frontend in Surab and remove C#.

Spec

Surab is a compiled garbage collected language with functional features.

The full spec is not available in this repo right now as it's heavily subject to change.

Platforms

Supported platforms to build from:

  • Windows x86_64 - ✅
  • Windows aarch64 - TBD
  • Linux x86_64 - ✅
  • Linux aarch64 - TBD
  • macOS - TBD

Components

Written in C#, this includes lexing, parsing, and analyzing Surab source code. This is meant to be used as a drop in library to analyze any Surab source code.

Written in C#, this includes lowering and compiling into IR using LLVM (scpp). This is meant to be used as a drop in library that can compile any Surab source code.

Written in C++, this is a native wrapper around the LLVM C++ library and is meant to be used by the compiler frontend to call into LLVM. Prebuilt bins of this native lib are provided to avoid the dependency on LLVM/Clang in the majority of cases. For more check DEVELOPMENT.md.

Written in C#, this is an easy way to run through the full pipeline, to script some quick Surab code.

Written in Surab, this contains the Surab libraries. Right now it includes a prelude module that is implicitly included in all Surab projects.

Written in Rust, this is the Surab runtime. Right now this only has some code to test the C ABI when Surab calls into Rust. Later it will include the GC and any other runtime requirement.

Written in C#, this is a fully working language server that currently supports vscode and is to be developed along with the compiler. Currently has a syntax tokenizer and various analysis features along with diagnostic reporting.

Written in C#, contains a generator script that produces parts of the compiler frontend using json files (e.g. AST classes).

Samples written in Surab.

Roadmap

There's no roadmap. I work on this when I feel like it and sometimes take long breaks. Give CONTRIBUTING.md and DEVELOPMENT.md a read if interested.

About

Surab is an experimental programming language written in C# and Rust.

Resources

Contributing

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Surab

CILicense

Surab is an experimental programming language written in Rust and C#.

Guiding principles

  • Consistent syntax -> Easy to read, write, and learn
  • One proper way to do something -> Decrease noise and mental overhead associated with choices
  • Builtin syntax to support common patterns -> Less boilerplate
  • Module system -> Better organization and more compilation trimming
  • Functional patterns only where it makes sense -> Succinct language syntax to support useful functional features
  • Mutability as intent, not type behavior -> Mutability is a first-class usage capability, not a property of types

Example

This is an example that works right now but does not represent the final design of the language.

import math;
@public
alias Area as f32;
alias fn () Area as AreaGetter;
fn print_area(getter: AreaGetter) {
var area = getter();
print(area);
}
/// Marks a type that has an [Area].
@public
trait HasArea {
get_area() Area;
}
struct Square {
side: f32;
impl HasArea {
get_area() Area {
math::pow(this.side, 2)
}
}
}
@extern
fn call_into_c(num: f32);
fn main() {
var square = Square.{
side: 4.0,
};
print_area(square.get_area);
call_into_c(square.side);
}

Features

Features marked as completed usually meet the completion criteria for an MVP version, not the final planned version. This list is not exhaustive.

  • Full working pipeline: lexer, parser, analyzer, compiler, runner, language server
  • C ABI and calling into Rust
  • Local types and functions
  • Type inference
  • Module system
  • Aliasing system
  • Trait system
    • Trait based restrictions
  • Pattern matching
  • Monadic system
  • Unsafe pointers
  • Bultins and intrinsics
  • Generics
  • Mutable intent
  • Arrays, Slices, Enums, etc
  • Classes?, boxing, and heap allocations
  • Flow analysis
  • First class immutability
  • Runtime: GC
  • Testing framework
  • Builtin formatting
  • Code generation support (committed generated inline snippets)
  • LSP (vscode)
  • Self-hosting: Eventual goal is to rewrite the compiler frontend in Surab and remove C#.

Spec

Surab is a compiled garbage collected language with functional features.

The full spec is not available in this repo right now as it's heavily subject to change.

Platforms

Supported platforms to build from:

  • Windows x86_64 - ✅
  • Windows aarch64 - TBD
  • Linux x86_64 - ✅
  • Linux aarch64 - TBD
  • macOS - TBD

Components

Written in C#, this includes lexing, parsing, and analyzing Surab source code. This is meant to be used as a drop in library to analyze any Surab source code.

Written in C#, this includes lowering and compiling into IR using LLVM (scpp). This is meant to be used as a drop in library that can compile any Surab source code.

Written in C++, this is a native wrapper around the LLVM C++ library and is meant to be used by the compiler frontend to call into LLVM. Prebuilt bins of this native lib are provided to avoid the dependency on LLVM/Clang in the majority of cases. For more check DEVELOPMENT.md.

Written in C#, this is an easy way to run through the full pipeline, to script some quick Surab code.

Written in Surab, this contains the Surab libraries. Right now it includes a prelude module that is implicitly included in all Surab projects.

Written in Rust, this is the Surab runtime. Right now this only has some code to test the C ABI when Surab calls into Rust. Later it will include the GC and any other runtime requirement.

Written in C#, this is a fully working language server that currently supports vscode and is to be developed along with the compiler. Currently has a syntax tokenizer and various analysis features along with diagnostic reporting.

Written in C#, contains a generator script that produces parts of the compiler frontend using json files (e.g. AST classes).

Samples written in Surab.

Roadmap

There's no roadmap. I work on this when I feel like it and sometimes take long breaks. Give CONTRIBUTING.md and DEVELOPMENT.md a read if interested.

About

Surab is an experimental programming language written in C# and Rust.

Resources

Contributing

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

Surab

CILicense

Surab is an experimental programming language written in Rust and C#.

Guiding principles

  • Consistent syntax -> Easy to read, write, and learn
  • One proper way to do something -> Decrease noise and mental overhead associated with choices
  • Builtin syntax to support common patterns -> Less boilerplate
  • Module system -> Better organization and more compilation trimming
  • Functional patterns only where it makes sense -> Succinct language syntax to support useful functional features
  • Mutability as intent, not type behavior -> Mutability is a first-class usage capability, not a property of types

Example

This is an example that works right now but does not represent the final design of the language.

import math;
@public
alias Area as f32;
alias fn () Area as AreaGetter;
fn print_area(getter: AreaGetter) {
var area = getter();
print(area);
}
/// Marks a type that has an [Area].
@public
trait HasArea {
get_area() Area;
}
struct Square {
side: f32;
impl HasArea {
get_area() Area {
math::pow(this.side, 2)
}
}
}
@extern
fn call_into_c(num: f32);
fn main() {
var square = Square.{
side: 4.0,
};
print_area(square.get_area);
call_into_c(square.side);
}

Features

Features marked as completed usually meet the completion criteria for an MVP version, not the final planned version. This list is not exhaustive.

  • Full working pipeline: lexer, parser, analyzer, compiler, runner, language server
  • C ABI and calling into Rust
  • Local types and functions
  • Type inference
  • Module system
  • Aliasing system
  • Trait system
    • Trait based restrictions
  • Pattern matching
  • Monadic system
  • Unsafe pointers
  • Bultins and intrinsics
  • Generics
  • Mutable intent
  • Arrays, Slices, Enums, etc
  • Classes?, boxing, and heap allocations
  • Flow analysis
  • First class immutability
  • Runtime: GC
  • Testing framework
  • Builtin formatting
  • Code generation support (committed generated inline snippets)
  • LSP (vscode)
  • Self-hosting: Eventual goal is to rewrite the compiler frontend in Surab and remove C#.

Spec

Surab is a compiled garbage collected language with functional features.

The full spec is not available in this repo right now as it's heavily subject to change.

Platforms

Supported platforms to build from:

  • Windows x86_64 - ✅
  • Windows aarch64 - TBD
  • Linux x86_64 - ✅
  • Linux aarch64 - TBD
  • macOS - TBD

Components

Written in C#, this includes lexing, parsing, and analyzing Surab source code. This is meant to be used as a drop in library to analyze any Surab source code.

Written in C#, this includes lowering and compiling into IR using LLVM (scpp). This is meant to be used as a drop in library that can compile any Surab source code.

Written in C++, this is a native wrapper around the LLVM C++ library and is meant to be used by the compiler frontend to call into LLVM. Prebuilt bins of this native lib are provided to avoid the dependency on LLVM/Clang in the majority of cases. For more check DEVELOPMENT.md.

Written in C#, this is an easy way to run through the full pipeline, to script some quick Surab code.

Written in Surab, this contains the Surab libraries. Right now it includes a prelude module that is implicitly included in all Surab projects.

Written in Rust, this is the Surab runtime. Right now this only has some code to test the C ABI when Surab calls into Rust. Later it will include the GC and any other runtime requirement.

Written in C#, this is a fully working language server that currently supports vscode and is to be developed along with the compiler. Currently has a syntax tokenizer and various analysis features along with diagnostic reporting.

Written in C#, contains a generator script that produces parts of the compiler frontend using json files (e.g. AST classes).

Samples written in Surab.

Roadmap

There's no roadmap. I work on this when I feel like it and sometimes take long breaks. Give CONTRIBUTING.md and DEVELOPMENT.md a read if interested.

About

Surab is an experimental programming language written in C# and Rust.

Resources

Contributing

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

Surab

CILicense

Surab is an experimental programming language written in Rust and C#.

Guiding principles

  • Consistent syntax -> Easy to read, write, and learn
  • One proper way to do something -> Decrease noise and mental overhead associated with choices
  • Builtin syntax to support common patterns -> Less boilerplate
  • Module system -> Better organization and more compilation trimming
  • Functional patterns only where it makes sense -> Succinct language syntax to support useful functional features
  • Mutability as intent, not type behavior -> Mutability is a first-class usage capability, not a property of types

Example

This is an example that works right now but does not represent the final design of the language.

import math;
@public
alias Area as f32;
alias fn () Area as AreaGetter;
fn print_area(getter: AreaGetter) {
var area = getter();
print(area);
}
/// Marks a type that has an [Area].
@public
trait HasArea {
get_area() Area;
}
struct Square {
side: f32;
impl HasArea {
get_area() Area {
math::pow(this.side, 2)
}
}
}
@extern
fn call_into_c(num: f32);
fn main() {
var square = Square.{
side: 4.0,
};
print_area(square.get_area);
call_into_c(square.side);
}

Features

Features marked as completed usually meet the completion criteria for an MVP version, not the final planned version. This list is not exhaustive.

  • Full working pipeline: lexer, parser, analyzer, compiler, runner, language server
  • C ABI and calling into Rust
  • Local types and functions
  • Type inference
  • Module system
  • Aliasing system
  • Trait system
    • Trait based restrictions
  • Pattern matching
  • Monadic system
  • Unsafe pointers
  • Bultins and intrinsics
  • Generics
  • Mutable intent
  • Arrays, Slices, Enums, etc
  • Classes?, boxing, and heap allocations
  • Flow analysis
  • First class immutability
  • Runtime: GC
  • Testing framework
  • Builtin formatting
  • Code generation support (committed generated inline snippets)
  • LSP (vscode)
  • Self-hosting: Eventual goal is to rewrite the compiler frontend in Surab and remove C#.

Spec

Surab is a compiled garbage collected language with functional features.

The full spec is not available in this repo right now as it's heavily subject to change.

Platforms

Supported platforms to build from:

  • Windows x86_64 - ✅
  • Windows aarch64 - TBD
  • Linux x86_64 - ✅
  • Linux aarch64 - TBD
  • macOS - TBD

Components

Written in C#, this includes lexing, parsing, and analyzing Surab source code. This is meant to be used as a drop in library to analyze any Surab source code.

Written in C#, this includes lowering and compiling into IR using LLVM (scpp). This is meant to be used as a drop in library that can compile any Surab source code.

Written in C++, this is a native wrapper around the LLVM C++ library and is meant to be used by the compiler frontend to call into LLVM. Prebuilt bins of this native lib are provided to avoid the dependency on LLVM/Clang in the majority of cases. For more check DEVELOPMENT.md.

Written in C#, this is an easy way to run through the full pipeline, to script some quick Surab code.

Written in Surab, this contains the Surab libraries. Right now it includes a prelude module that is implicitly included in all Surab projects.

Written in Rust, this is the Surab runtime. Right now this only has some code to test the C ABI when Surab calls into Rust. Later it will include the GC and any other runtime requirement.

Written in C#, this is a fully working language server that currently supports vscode and is to be developed along with the compiler. Currently has a syntax tokenizer and various analysis features along with diagnostic reporting.

Written in C#, contains a generator script that produces parts of the compiler frontend using json files (e.g. AST classes).

Samples written in Surab.

Roadmap

There's no roadmap. I work on this when I feel like it and sometimes take long breaks. Give CONTRIBUTING.md and DEVELOPMENT.md a read if interested.

About

Surab is an experimental programming language written in C# and Rust.

Resources

Contributing

Stars

2 stars

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages