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1MBEconomy

Economy balancing workspace for the 1MoreBlock Minecraft server.

This repository is focused on the relationship between CMI worth.yml values used by /sell and /worth, and ShopGUI+ buy shop configuration used by /buy.

Current Goal

Build a clean, complete, and balanced CMI worth.yml as the source of truth. After that is stable, ShopGUI+ buy prices should be reviewed against it, with the default rule:

/buy price = /sell worth * 100

For example, if a stick has a CMI worth value of 1, the ShopGUI+ buy price should be 100, unless there is a documented exception.

The tracked economy data lives in data/. Keep it current with the local test server configs, but do not change worth values just because a script reports a difference. Price changes should be proposed first, reviewed, and then applied after approval.

Balancing Rules

Pricing should account for how items enter the economy, including:

  • Direct gathering, mob drops, loot, farming, and villager or other gameplay sources.
  • Crafting relationships between ingredients and outputs.
  • Smelting, blasting, smoking, and campfire conversion paths.
  • Stonecutter recipes.
  • Waxing, unwaxing, oxidation, scraping, stripping, dyeing, and similar item transformations.
  • Edge cases that can create infinite loops, arbitrage, or duplication-like value gain.
  • Whether the item can be automatically farmed or obtained very easily.
  • Human expectations about value hierarchy, such as iron feeling more valuable than copper, and diamond feeling more valuable than iron and copper.

The first pass should cover all in-game items except a small documented blacklist of items that should not be sold or bought.

Current unofficial blacklist:

  • Lingering potions.
  • Potions.
  • Splash potions.
  • Tipped arrows.
  • Ominous bottles.
  • Creative-only blocks, including test block and test instance block.

Repository Layout

Current structure:

  • data/CMI/Worth.yml - tracked CMI worth values mirrored from the test server.
  • data/ShopGUIPlus/shops/ - tracked ShopGUI+ buy shop files mirrored from the test server.
  • docs/ - analysis notes, pricing rationale, and exception lists.
  • servers/ - local test server runtime. This folder is ignored by git.

When live or test-server config files need to be reviewed, copy the relevant files into data/ instead of committing a full server directory.

Current local source paths:

  • CMI worth file: servers/Paper-26.1.2/plugins/CMI/Saves/Worth.yml
  • ShopGUI+ buy shop files: servers/Paper-26.1.2/plugins/ShopGUIPlus/shops/*.yml

CMI Worth Commands

Handy to know:

cmi setworth (itemname) -s:(sellPrice)
cmi setworth stick -s:0.55

Useful review commands:

  • cmi worth (all/blocks/hand/material)
  • cmi worthlist -missing - shows items missing from the worth list.
  • cmi generateworth - console-only command that estimates missing values from recipe ingredient values.

CMI's generateworth command uses the AutoGenerate.PriceIncrease setting from CMI config.yml:

Worth:
AutoGenerate:
# Value in percentages in how much more we should add to end product while auto calculating items price based on its ingredient worth# For example one stick is worth 0.1 and diamond 44 then end result as diamond_hoe will be worth 88.2 and with extra 2% this will be changed to 89.96# Value can be negativePriceIncrease: 0

CMI creates the KEY values in Worth.yml automatically. Do not add extra custom keys to Worth.yml; they are expected to be filtered out. Use the Paper API material list as a validation resource instead.

Review Policy

Reports should explain what is different, why it may matter, and what the suggested value would change. Include recipe paths, raw material value, farmability or ease of access, inflation risk, human value expectations, and the resulting /buy price impact.

Price edits should be opt-in: suggest the changes first, then apply them after approval.

WorthHelper

WorthHelper is implemented in the 1MB-CMIAPI-LIB project as a separate server-management feature plugin. This repo uses WorthHelper reports to review economy values; it does not own the plugin source.

Local economy test server jars currently expected in servers/Paper-26.1.2/plugins/:

  • 1MB-CMIAPI-LIB-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthDrift-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthHelper-v1.0.0-216-j25-26.1.2.jar

WorthHelper commands:

  • /worthhelper status
  • /worthhelper scan [page]
  • /worthhelper missing [page]
  • /worthhelper recipes <material> [page]
  • /worthhelper export
  • /worthhelper reload

WorthHelper is read-only by default. It may output suggested cmi setworth item -s:value commands as text, but economy changes still need human review and approval before being applied.

Useful Paper resources:

Workflow

  1. Keep data/CMI/Worth.yml and data/ShopGUIPlus/shops/ synced from the local test server.
  2. Define the item blacklist and document why each item is excluded.
  3. Build or import a complete item list for the target server version, starting with 26.1.2.
  4. Normalize worth.yml so every allowed item has an intentional value.
  5. Analyze crafting and conversion paths for balance issues.
  6. Review ShopGUI+ /buy files against the final worth values.
  7. Document all exceptions to the worth * 100 buy-price rule.

Keep this README current as the project structure and pricing rules evolve.

About

1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players

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GitHub - mrfdev/1MBEconomy: 1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players · GitHub
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1MBEconomy

Economy balancing workspace for the 1MoreBlock Minecraft server.

This repository is focused on the relationship between CMI worth.yml values used by /sell and /worth, and ShopGUI+ buy shop configuration used by /buy.

Current Goal

Build a clean, complete, and balanced CMI worth.yml as the source of truth. After that is stable, ShopGUI+ buy prices should be reviewed against it, with the default rule:

/buy price = /sell worth * 100

For example, if a stick has a CMI worth value of 1, the ShopGUI+ buy price should be 100, unless there is a documented exception.

The tracked economy data lives in data/. Keep it current with the local test server configs, but do not change worth values just because a script reports a difference. Price changes should be proposed first, reviewed, and then applied after approval.

Balancing Rules

Pricing should account for how items enter the economy, including:

  • Direct gathering, mob drops, loot, farming, and villager or other gameplay sources.
  • Crafting relationships between ingredients and outputs.
  • Smelting, blasting, smoking, and campfire conversion paths.
  • Stonecutter recipes.
  • Waxing, unwaxing, oxidation, scraping, stripping, dyeing, and similar item transformations.
  • Edge cases that can create infinite loops, arbitrage, or duplication-like value gain.
  • Whether the item can be automatically farmed or obtained very easily.
  • Human expectations about value hierarchy, such as iron feeling more valuable than copper, and diamond feeling more valuable than iron and copper.

The first pass should cover all in-game items except a small documented blacklist of items that should not be sold or bought.

Current unofficial blacklist:

  • Lingering potions.
  • Potions.
  • Splash potions.
  • Tipped arrows.
  • Ominous bottles.
  • Creative-only blocks, including test block and test instance block.

Repository Layout

Current structure:

  • data/CMI/Worth.yml - tracked CMI worth values mirrored from the test server.
  • data/ShopGUIPlus/shops/ - tracked ShopGUI+ buy shop files mirrored from the test server.
  • docs/ - analysis notes, pricing rationale, and exception lists.
  • servers/ - local test server runtime. This folder is ignored by git.

When live or test-server config files need to be reviewed, copy the relevant files into data/ instead of committing a full server directory.

Current local source paths:

  • CMI worth file: servers/Paper-26.1.2/plugins/CMI/Saves/Worth.yml
  • ShopGUI+ buy shop files: servers/Paper-26.1.2/plugins/ShopGUIPlus/shops/*.yml

CMI Worth Commands

Handy to know:

cmi setworth (itemname) -s:(sellPrice)
cmi setworth stick -s:0.55

Useful review commands:

  • cmi worth (all/blocks/hand/material)
  • cmi worthlist -missing - shows items missing from the worth list.
  • cmi generateworth - console-only command that estimates missing values from recipe ingredient values.

CMI's generateworth command uses the AutoGenerate.PriceIncrease setting from CMI config.yml:

Worth:
AutoGenerate:
# Value in percentages in how much more we should add to end product while auto calculating items price based on its ingredient worth# For example one stick is worth 0.1 and diamond 44 then end result as diamond_hoe will be worth 88.2 and with extra 2% this will be changed to 89.96# Value can be negativePriceIncrease: 0

CMI creates the KEY values in Worth.yml automatically. Do not add extra custom keys to Worth.yml; they are expected to be filtered out. Use the Paper API material list as a validation resource instead.

Review Policy

Reports should explain what is different, why it may matter, and what the suggested value would change. Include recipe paths, raw material value, farmability or ease of access, inflation risk, human value expectations, and the resulting /buy price impact.

Price edits should be opt-in: suggest the changes first, then apply them after approval.

WorthHelper

WorthHelper is implemented in the 1MB-CMIAPI-LIB project as a separate server-management feature plugin. This repo uses WorthHelper reports to review economy values; it does not own the plugin source.

Local economy test server jars currently expected in servers/Paper-26.1.2/plugins/:

  • 1MB-CMIAPI-LIB-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthDrift-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthHelper-v1.0.0-216-j25-26.1.2.jar

WorthHelper commands:

  • /worthhelper status
  • /worthhelper scan [page]
  • /worthhelper missing [page]
  • /worthhelper recipes <material> [page]
  • /worthhelper export
  • /worthhelper reload

WorthHelper is read-only by default. It may output suggested cmi setworth item -s:value commands as text, but economy changes still need human review and approval before being applied.

Useful Paper resources:

Workflow

  1. Keep data/CMI/Worth.yml and data/ShopGUIPlus/shops/ synced from the local test server.
  2. Define the item blacklist and document why each item is excluded.
  3. Build or import a complete item list for the target server version, starting with 26.1.2.
  4. Normalize worth.yml so every allowed item has an intentional value.
  5. Analyze crafting and conversion paths for balance issues.
  6. Review ShopGUI+ /buy files against the final worth values.
  7. Document all exceptions to the worth * 100 buy-price rule.

Keep this README current as the project structure and pricing rules evolve.

About

1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players

Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mrfdev/1MBEconomy: 1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players · GitHub
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1MBEconomy

Economy balancing workspace for the 1MoreBlock Minecraft server.

This repository is focused on the relationship between CMI worth.yml values used by /sell and /worth, and ShopGUI+ buy shop configuration used by /buy.

Current Goal

Build a clean, complete, and balanced CMI worth.yml as the source of truth. After that is stable, ShopGUI+ buy prices should be reviewed against it, with the default rule:

/buy price = /sell worth * 100

For example, if a stick has a CMI worth value of 1, the ShopGUI+ buy price should be 100, unless there is a documented exception.

The tracked economy data lives in data/. Keep it current with the local test server configs, but do not change worth values just because a script reports a difference. Price changes should be proposed first, reviewed, and then applied after approval.

Balancing Rules

Pricing should account for how items enter the economy, including:

  • Direct gathering, mob drops, loot, farming, and villager or other gameplay sources.
  • Crafting relationships between ingredients and outputs.
  • Smelting, blasting, smoking, and campfire conversion paths.
  • Stonecutter recipes.
  • Waxing, unwaxing, oxidation, scraping, stripping, dyeing, and similar item transformations.
  • Edge cases that can create infinite loops, arbitrage, or duplication-like value gain.
  • Whether the item can be automatically farmed or obtained very easily.
  • Human expectations about value hierarchy, such as iron feeling more valuable than copper, and diamond feeling more valuable than iron and copper.

The first pass should cover all in-game items except a small documented blacklist of items that should not be sold or bought.

Current unofficial blacklist:

  • Lingering potions.
  • Potions.
  • Splash potions.
  • Tipped arrows.
  • Ominous bottles.
  • Creative-only blocks, including test block and test instance block.

Repository Layout

Current structure:

  • data/CMI/Worth.yml - tracked CMI worth values mirrored from the test server.
  • data/ShopGUIPlus/shops/ - tracked ShopGUI+ buy shop files mirrored from the test server.
  • docs/ - analysis notes, pricing rationale, and exception lists.
  • servers/ - local test server runtime. This folder is ignored by git.

When live or test-server config files need to be reviewed, copy the relevant files into data/ instead of committing a full server directory.

Current local source paths:

  • CMI worth file: servers/Paper-26.1.2/plugins/CMI/Saves/Worth.yml
  • ShopGUI+ buy shop files: servers/Paper-26.1.2/plugins/ShopGUIPlus/shops/*.yml

CMI Worth Commands

Handy to know:

cmi setworth (itemname) -s:(sellPrice)
cmi setworth stick -s:0.55

Useful review commands:

  • cmi worth (all/blocks/hand/material)
  • cmi worthlist -missing - shows items missing from the worth list.
  • cmi generateworth - console-only command that estimates missing values from recipe ingredient values.

CMI's generateworth command uses the AutoGenerate.PriceIncrease setting from CMI config.yml:

Worth:
AutoGenerate:
# Value in percentages in how much more we should add to end product while auto calculating items price based on its ingredient worth# For example one stick is worth 0.1 and diamond 44 then end result as diamond_hoe will be worth 88.2 and with extra 2% this will be changed to 89.96# Value can be negativePriceIncrease: 0

CMI creates the KEY values in Worth.yml automatically. Do not add extra custom keys to Worth.yml; they are expected to be filtered out. Use the Paper API material list as a validation resource instead.

Review Policy

Reports should explain what is different, why it may matter, and what the suggested value would change. Include recipe paths, raw material value, farmability or ease of access, inflation risk, human value expectations, and the resulting /buy price impact.

Price edits should be opt-in: suggest the changes first, then apply them after approval.

WorthHelper

WorthHelper is implemented in the 1MB-CMIAPI-LIB project as a separate server-management feature plugin. This repo uses WorthHelper reports to review economy values; it does not own the plugin source.

Local economy test server jars currently expected in servers/Paper-26.1.2/plugins/:

  • 1MB-CMIAPI-LIB-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthDrift-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthHelper-v1.0.0-216-j25-26.1.2.jar

WorthHelper commands:

  • /worthhelper status
  • /worthhelper scan [page]
  • /worthhelper missing [page]
  • /worthhelper recipes <material> [page]
  • /worthhelper export
  • /worthhelper reload

WorthHelper is read-only by default. It may output suggested cmi setworth item -s:value commands as text, but economy changes still need human review and approval before being applied.

Useful Paper resources:

Workflow

  1. Keep data/CMI/Worth.yml and data/ShopGUIPlus/shops/ synced from the local test server.
  2. Define the item blacklist and document why each item is excluded.
  3. Build or import a complete item list for the target server version, starting with 26.1.2.
  4. Normalize worth.yml so every allowed item has an intentional value.
  5. Analyze crafting and conversion paths for balance issues.
  6. Review ShopGUI+ /buy files against the final worth values.
  7. Document all exceptions to the worth * 100 buy-price rule.

Keep this README current as the project structure and pricing rules evolve.

About

1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mrfdev/1MBEconomy: 1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players · GitHub
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1MBEconomy

Economy balancing workspace for the 1MoreBlock Minecraft server.

This repository is focused on the relationship between CMI worth.yml values used by /sell and /worth, and ShopGUI+ buy shop configuration used by /buy.

Current Goal

Build a clean, complete, and balanced CMI worth.yml as the source of truth. After that is stable, ShopGUI+ buy prices should be reviewed against it, with the default rule:

/buy price = /sell worth * 100

For example, if a stick has a CMI worth value of 1, the ShopGUI+ buy price should be 100, unless there is a documented exception.

The tracked economy data lives in data/. Keep it current with the local test server configs, but do not change worth values just because a script reports a difference. Price changes should be proposed first, reviewed, and then applied after approval.

Balancing Rules

Pricing should account for how items enter the economy, including:

  • Direct gathering, mob drops, loot, farming, and villager or other gameplay sources.
  • Crafting relationships between ingredients and outputs.
  • Smelting, blasting, smoking, and campfire conversion paths.
  • Stonecutter recipes.
  • Waxing, unwaxing, oxidation, scraping, stripping, dyeing, and similar item transformations.
  • Edge cases that can create infinite loops, arbitrage, or duplication-like value gain.
  • Whether the item can be automatically farmed or obtained very easily.
  • Human expectations about value hierarchy, such as iron feeling more valuable than copper, and diamond feeling more valuable than iron and copper.

The first pass should cover all in-game items except a small documented blacklist of items that should not be sold or bought.

Current unofficial blacklist:

  • Lingering potions.
  • Potions.
  • Splash potions.
  • Tipped arrows.
  • Ominous bottles.
  • Creative-only blocks, including test block and test instance block.

Repository Layout

Current structure:

  • data/CMI/Worth.yml - tracked CMI worth values mirrored from the test server.
  • data/ShopGUIPlus/shops/ - tracked ShopGUI+ buy shop files mirrored from the test server.
  • docs/ - analysis notes, pricing rationale, and exception lists.
  • servers/ - local test server runtime. This folder is ignored by git.

When live or test-server config files need to be reviewed, copy the relevant files into data/ instead of committing a full server directory.

Current local source paths:

  • CMI worth file: servers/Paper-26.1.2/plugins/CMI/Saves/Worth.yml
  • ShopGUI+ buy shop files: servers/Paper-26.1.2/plugins/ShopGUIPlus/shops/*.yml

CMI Worth Commands

Handy to know:

cmi setworth (itemname) -s:(sellPrice)
cmi setworth stick -s:0.55

Useful review commands:

  • cmi worth (all/blocks/hand/material)
  • cmi worthlist -missing - shows items missing from the worth list.
  • cmi generateworth - console-only command that estimates missing values from recipe ingredient values.

CMI's generateworth command uses the AutoGenerate.PriceIncrease setting from CMI config.yml:

Worth:
AutoGenerate:
# Value in percentages in how much more we should add to end product while auto calculating items price based on its ingredient worth# For example one stick is worth 0.1 and diamond 44 then end result as diamond_hoe will be worth 88.2 and with extra 2% this will be changed to 89.96# Value can be negativePriceIncrease: 0

CMI creates the KEY values in Worth.yml automatically. Do not add extra custom keys to Worth.yml; they are expected to be filtered out. Use the Paper API material list as a validation resource instead.

Review Policy

Reports should explain what is different, why it may matter, and what the suggested value would change. Include recipe paths, raw material value, farmability or ease of access, inflation risk, human value expectations, and the resulting /buy price impact.

Price edits should be opt-in: suggest the changes first, then apply them after approval.

WorthHelper

WorthHelper is implemented in the 1MB-CMIAPI-LIB project as a separate server-management feature plugin. This repo uses WorthHelper reports to review economy values; it does not own the plugin source.

Local economy test server jars currently expected in servers/Paper-26.1.2/plugins/:

  • 1MB-CMIAPI-LIB-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthDrift-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthHelper-v1.0.0-216-j25-26.1.2.jar

WorthHelper commands:

  • /worthhelper status
  • /worthhelper scan [page]
  • /worthhelper missing [page]
  • /worthhelper recipes <material> [page]
  • /worthhelper export
  • /worthhelper reload

WorthHelper is read-only by default. It may output suggested cmi setworth item -s:value commands as text, but economy changes still need human review and approval before being applied.

Useful Paper resources:

Workflow

  1. Keep data/CMI/Worth.yml and data/ShopGUIPlus/shops/ synced from the local test server.
  2. Define the item blacklist and document why each item is excluded.
  3. Build or import a complete item list for the target server version, starting with 26.1.2.
  4. Normalize worth.yml so every allowed item has an intentional value.
  5. Analyze crafting and conversion paths for balance issues.
  6. Review ShopGUI+ /buy files against the final worth values.
  7. Document all exceptions to the worth * 100 buy-price rule.

Keep this README current as the project structure and pricing rules evolve.

About

1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - mrfdev/1MBEconomy: 1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players · GitHub
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1MBEconomy

Economy balancing workspace for the 1MoreBlock Minecraft server.

This repository is focused on the relationship between CMI worth.yml values used by /sell and /worth, and ShopGUI+ buy shop configuration used by /buy.

Current Goal

Build a clean, complete, and balanced CMI worth.yml as the source of truth. After that is stable, ShopGUI+ buy prices should be reviewed against it, with the default rule:

/buy price = /sell worth * 100

For example, if a stick has a CMI worth value of 1, the ShopGUI+ buy price should be 100, unless there is a documented exception.

The tracked economy data lives in data/. Keep it current with the local test server configs, but do not change worth values just because a script reports a difference. Price changes should be proposed first, reviewed, and then applied after approval.

Balancing Rules

Pricing should account for how items enter the economy, including:

  • Direct gathering, mob drops, loot, farming, and villager or other gameplay sources.
  • Crafting relationships between ingredients and outputs.
  • Smelting, blasting, smoking, and campfire conversion paths.
  • Stonecutter recipes.
  • Waxing, unwaxing, oxidation, scraping, stripping, dyeing, and similar item transformations.
  • Edge cases that can create infinite loops, arbitrage, or duplication-like value gain.
  • Whether the item can be automatically farmed or obtained very easily.
  • Human expectations about value hierarchy, such as iron feeling more valuable than copper, and diamond feeling more valuable than iron and copper.

The first pass should cover all in-game items except a small documented blacklist of items that should not be sold or bought.

Current unofficial blacklist:

  • Lingering potions.
  • Potions.
  • Splash potions.
  • Tipped arrows.
  • Ominous bottles.
  • Creative-only blocks, including test block and test instance block.

Repository Layout

Current structure:

  • data/CMI/Worth.yml - tracked CMI worth values mirrored from the test server.
  • data/ShopGUIPlus/shops/ - tracked ShopGUI+ buy shop files mirrored from the test server.
  • docs/ - analysis notes, pricing rationale, and exception lists.
  • servers/ - local test server runtime. This folder is ignored by git.

When live or test-server config files need to be reviewed, copy the relevant files into data/ instead of committing a full server directory.

Current local source paths:

  • CMI worth file: servers/Paper-26.1.2/plugins/CMI/Saves/Worth.yml
  • ShopGUI+ buy shop files: servers/Paper-26.1.2/plugins/ShopGUIPlus/shops/*.yml

CMI Worth Commands

Handy to know:

cmi setworth (itemname) -s:(sellPrice)
cmi setworth stick -s:0.55

Useful review commands:

  • cmi worth (all/blocks/hand/material)
  • cmi worthlist -missing - shows items missing from the worth list.
  • cmi generateworth - console-only command that estimates missing values from recipe ingredient values.

CMI's generateworth command uses the AutoGenerate.PriceIncrease setting from CMI config.yml:

Worth:
AutoGenerate:
# Value in percentages in how much more we should add to end product while auto calculating items price based on its ingredient worth# For example one stick is worth 0.1 and diamond 44 then end result as diamond_hoe will be worth 88.2 and with extra 2% this will be changed to 89.96# Value can be negativePriceIncrease: 0

CMI creates the KEY values in Worth.yml automatically. Do not add extra custom keys to Worth.yml; they are expected to be filtered out. Use the Paper API material list as a validation resource instead.

Review Policy

Reports should explain what is different, why it may matter, and what the suggested value would change. Include recipe paths, raw material value, farmability or ease of access, inflation risk, human value expectations, and the resulting /buy price impact.

Price edits should be opt-in: suggest the changes first, then apply them after approval.

WorthHelper

WorthHelper is implemented in the 1MB-CMIAPI-LIB project as a separate server-management feature plugin. This repo uses WorthHelper reports to review economy values; it does not own the plugin source.

Local economy test server jars currently expected in servers/Paper-26.1.2/plugins/:

  • 1MB-CMIAPI-LIB-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthDrift-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthHelper-v1.0.0-216-j25-26.1.2.jar

WorthHelper commands:

  • /worthhelper status
  • /worthhelper scan [page]
  • /worthhelper missing [page]
  • /worthhelper recipes <material> [page]
  • /worthhelper export
  • /worthhelper reload

WorthHelper is read-only by default. It may output suggested cmi setworth item -s:value commands as text, but economy changes still need human review and approval before being applied.

Useful Paper resources:

Workflow

  1. Keep data/CMI/Worth.yml and data/ShopGUIPlus/shops/ synced from the local test server.
  2. Define the item blacklist and document why each item is excluded.
  3. Build or import a complete item list for the target server version, starting with 26.1.2.
  4. Normalize worth.yml so every allowed item has an intentional value.
  5. Analyze crafting and conversion paths for balance issues.
  6. Review ShopGUI+ /buy files against the final worth values.
  7. Document all exceptions to the worth * 100 buy-price rule.

Keep this README current as the project structure and pricing rules evolve.

About

1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mrfdev/1MBEconomy: 1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players · GitHub
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1MBEconomy

Economy balancing workspace for the 1MoreBlock Minecraft server.

This repository is focused on the relationship between CMI worth.yml values used by /sell and /worth, and ShopGUI+ buy shop configuration used by /buy.

Current Goal

Build a clean, complete, and balanced CMI worth.yml as the source of truth. After that is stable, ShopGUI+ buy prices should be reviewed against it, with the default rule:

/buy price = /sell worth * 100

For example, if a stick has a CMI worth value of 1, the ShopGUI+ buy price should be 100, unless there is a documented exception.

The tracked economy data lives in data/. Keep it current with the local test server configs, but do not change worth values just because a script reports a difference. Price changes should be proposed first, reviewed, and then applied after approval.

Balancing Rules

Pricing should account for how items enter the economy, including:

  • Direct gathering, mob drops, loot, farming, and villager or other gameplay sources.
  • Crafting relationships between ingredients and outputs.
  • Smelting, blasting, smoking, and campfire conversion paths.
  • Stonecutter recipes.
  • Waxing, unwaxing, oxidation, scraping, stripping, dyeing, and similar item transformations.
  • Edge cases that can create infinite loops, arbitrage, or duplication-like value gain.
  • Whether the item can be automatically farmed or obtained very easily.
  • Human expectations about value hierarchy, such as iron feeling more valuable than copper, and diamond feeling more valuable than iron and copper.

The first pass should cover all in-game items except a small documented blacklist of items that should not be sold or bought.

Current unofficial blacklist:

  • Lingering potions.
  • Potions.
  • Splash potions.
  • Tipped arrows.
  • Ominous bottles.
  • Creative-only blocks, including test block and test instance block.

Repository Layout

Current structure:

  • data/CMI/Worth.yml - tracked CMI worth values mirrored from the test server.
  • data/ShopGUIPlus/shops/ - tracked ShopGUI+ buy shop files mirrored from the test server.
  • docs/ - analysis notes, pricing rationale, and exception lists.
  • servers/ - local test server runtime. This folder is ignored by git.

When live or test-server config files need to be reviewed, copy the relevant files into data/ instead of committing a full server directory.

Current local source paths:

  • CMI worth file: servers/Paper-26.1.2/plugins/CMI/Saves/Worth.yml
  • ShopGUI+ buy shop files: servers/Paper-26.1.2/plugins/ShopGUIPlus/shops/*.yml

CMI Worth Commands

Handy to know:

cmi setworth (itemname) -s:(sellPrice)
cmi setworth stick -s:0.55

Useful review commands:

  • cmi worth (all/blocks/hand/material)
  • cmi worthlist -missing - shows items missing from the worth list.
  • cmi generateworth - console-only command that estimates missing values from recipe ingredient values.

CMI's generateworth command uses the AutoGenerate.PriceIncrease setting from CMI config.yml:

Worth:
AutoGenerate:
# Value in percentages in how much more we should add to end product while auto calculating items price based on its ingredient worth# For example one stick is worth 0.1 and diamond 44 then end result as diamond_hoe will be worth 88.2 and with extra 2% this will be changed to 89.96# Value can be negativePriceIncrease: 0

CMI creates the KEY values in Worth.yml automatically. Do not add extra custom keys to Worth.yml; they are expected to be filtered out. Use the Paper API material list as a validation resource instead.

Review Policy

Reports should explain what is different, why it may matter, and what the suggested value would change. Include recipe paths, raw material value, farmability or ease of access, inflation risk, human value expectations, and the resulting /buy price impact.

Price edits should be opt-in: suggest the changes first, then apply them after approval.

WorthHelper

WorthHelper is implemented in the 1MB-CMIAPI-LIB project as a separate server-management feature plugin. This repo uses WorthHelper reports to review economy values; it does not own the plugin source.

Local economy test server jars currently expected in servers/Paper-26.1.2/plugins/:

  • 1MB-CMIAPI-LIB-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthDrift-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthHelper-v1.0.0-216-j25-26.1.2.jar

WorthHelper commands:

  • /worthhelper status
  • /worthhelper scan [page]
  • /worthhelper missing [page]
  • /worthhelper recipes <material> [page]
  • /worthhelper export
  • /worthhelper reload

WorthHelper is read-only by default. It may output suggested cmi setworth item -s:value commands as text, but economy changes still need human review and approval before being applied.

Useful Paper resources:

Workflow

  1. Keep data/CMI/Worth.yml and data/ShopGUIPlus/shops/ synced from the local test server.
  2. Define the item blacklist and document why each item is excluded.
  3. Build or import a complete item list for the target server version, starting with 26.1.2.
  4. Normalize worth.yml so every allowed item has an intentional value.
  5. Analyze crafting and conversion paths for balance issues.
  6. Review ShopGUI+ /buy files against the final worth values.
  7. Document all exceptions to the worth * 100 buy-price rule.

Keep this README current as the project structure and pricing rules evolve.

About

1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players

Resources

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - mrfdev/1MBEconomy: 1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players · GitHub
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1MBEconomy

Economy balancing workspace for the 1MoreBlock Minecraft server.

This repository is focused on the relationship between CMI worth.yml values used by /sell and /worth, and ShopGUI+ buy shop configuration used by /buy.

Current Goal

Build a clean, complete, and balanced CMI worth.yml as the source of truth. After that is stable, ShopGUI+ buy prices should be reviewed against it, with the default rule:

/buy price = /sell worth * 100

For example, if a stick has a CMI worth value of 1, the ShopGUI+ buy price should be 100, unless there is a documented exception.

The tracked economy data lives in data/. Keep it current with the local test server configs, but do not change worth values just because a script reports a difference. Price changes should be proposed first, reviewed, and then applied after approval.

Balancing Rules

Pricing should account for how items enter the economy, including:

  • Direct gathering, mob drops, loot, farming, and villager or other gameplay sources.
  • Crafting relationships between ingredients and outputs.
  • Smelting, blasting, smoking, and campfire conversion paths.
  • Stonecutter recipes.
  • Waxing, unwaxing, oxidation, scraping, stripping, dyeing, and similar item transformations.
  • Edge cases that can create infinite loops, arbitrage, or duplication-like value gain.
  • Whether the item can be automatically farmed or obtained very easily.
  • Human expectations about value hierarchy, such as iron feeling more valuable than copper, and diamond feeling more valuable than iron and copper.

The first pass should cover all in-game items except a small documented blacklist of items that should not be sold or bought.

Current unofficial blacklist:

  • Lingering potions.
  • Potions.
  • Splash potions.
  • Tipped arrows.
  • Ominous bottles.
  • Creative-only blocks, including test block and test instance block.

Repository Layout

Current structure:

  • data/CMI/Worth.yml - tracked CMI worth values mirrored from the test server.
  • data/ShopGUIPlus/shops/ - tracked ShopGUI+ buy shop files mirrored from the test server.
  • docs/ - analysis notes, pricing rationale, and exception lists.
  • servers/ - local test server runtime. This folder is ignored by git.

When live or test-server config files need to be reviewed, copy the relevant files into data/ instead of committing a full server directory.

Current local source paths:

  • CMI worth file: servers/Paper-26.1.2/plugins/CMI/Saves/Worth.yml
  • ShopGUI+ buy shop files: servers/Paper-26.1.2/plugins/ShopGUIPlus/shops/*.yml

CMI Worth Commands

Handy to know:

cmi setworth (itemname) -s:(sellPrice)
cmi setworth stick -s:0.55

Useful review commands:

  • cmi worth (all/blocks/hand/material)
  • cmi worthlist -missing - shows items missing from the worth list.
  • cmi generateworth - console-only command that estimates missing values from recipe ingredient values.

CMI's generateworth command uses the AutoGenerate.PriceIncrease setting from CMI config.yml:

Worth:
AutoGenerate:
# Value in percentages in how much more we should add to end product while auto calculating items price based on its ingredient worth# For example one stick is worth 0.1 and diamond 44 then end result as diamond_hoe will be worth 88.2 and with extra 2% this will be changed to 89.96# Value can be negativePriceIncrease: 0

CMI creates the KEY values in Worth.yml automatically. Do not add extra custom keys to Worth.yml; they are expected to be filtered out. Use the Paper API material list as a validation resource instead.

Review Policy

Reports should explain what is different, why it may matter, and what the suggested value would change. Include recipe paths, raw material value, farmability or ease of access, inflation risk, human value expectations, and the resulting /buy price impact.

Price edits should be opt-in: suggest the changes first, then apply them after approval.

WorthHelper

WorthHelper is implemented in the 1MB-CMIAPI-LIB project as a separate server-management feature plugin. This repo uses WorthHelper reports to review economy values; it does not own the plugin source.

Local economy test server jars currently expected in servers/Paper-26.1.2/plugins/:

  • 1MB-CMIAPI-LIB-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthDrift-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthHelper-v1.0.0-216-j25-26.1.2.jar

WorthHelper commands:

  • /worthhelper status
  • /worthhelper scan [page]
  • /worthhelper missing [page]
  • /worthhelper recipes <material> [page]
  • /worthhelper export
  • /worthhelper reload

WorthHelper is read-only by default. It may output suggested cmi setworth item -s:value commands as text, but economy changes still need human review and approval before being applied.

Useful Paper resources:

Workflow

  1. Keep data/CMI/Worth.yml and data/ShopGUIPlus/shops/ synced from the local test server.
  2. Define the item blacklist and document why each item is excluded.
  3. Build or import a complete item list for the target server version, starting with 26.1.2.
  4. Normalize worth.yml so every allowed item has an intentional value.
  5. Analyze crafting and conversion paths for balance issues.
  6. Review ShopGUI+ /buy files against the final worth values.
  7. Document all exceptions to the worth * 100 buy-price rule.

Keep this README current as the project structure and pricing rules evolve.

About

1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); GitHub - mrfdev/1MBEconomy: 1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players · GitHub
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1MBEconomy

Economy balancing workspace for the 1MoreBlock Minecraft server.

This repository is focused on the relationship between CMI worth.yml values used by /sell and /worth, and ShopGUI+ buy shop configuration used by /buy.

Current Goal

Build a clean, complete, and balanced CMI worth.yml as the source of truth. After that is stable, ShopGUI+ buy prices should be reviewed against it, with the default rule:

/buy price = /sell worth * 100

For example, if a stick has a CMI worth value of 1, the ShopGUI+ buy price should be 100, unless there is a documented exception.

The tracked economy data lives in data/. Keep it current with the local test server configs, but do not change worth values just because a script reports a difference. Price changes should be proposed first, reviewed, and then applied after approval.

Balancing Rules

Pricing should account for how items enter the economy, including:

  • Direct gathering, mob drops, loot, farming, and villager or other gameplay sources.
  • Crafting relationships between ingredients and outputs.
  • Smelting, blasting, smoking, and campfire conversion paths.
  • Stonecutter recipes.
  • Waxing, unwaxing, oxidation, scraping, stripping, dyeing, and similar item transformations.
  • Edge cases that can create infinite loops, arbitrage, or duplication-like value gain.
  • Whether the item can be automatically farmed or obtained very easily.
  • Human expectations about value hierarchy, such as iron feeling more valuable than copper, and diamond feeling more valuable than iron and copper.

The first pass should cover all in-game items except a small documented blacklist of items that should not be sold or bought.

Current unofficial blacklist:

  • Lingering potions.
  • Potions.
  • Splash potions.
  • Tipped arrows.
  • Ominous bottles.
  • Creative-only blocks, including test block and test instance block.

Repository Layout

Current structure:

  • data/CMI/Worth.yml - tracked CMI worth values mirrored from the test server.
  • data/ShopGUIPlus/shops/ - tracked ShopGUI+ buy shop files mirrored from the test server.
  • docs/ - analysis notes, pricing rationale, and exception lists.
  • servers/ - local test server runtime. This folder is ignored by git.

When live or test-server config files need to be reviewed, copy the relevant files into data/ instead of committing a full server directory.

Current local source paths:

  • CMI worth file: servers/Paper-26.1.2/plugins/CMI/Saves/Worth.yml
  • ShopGUI+ buy shop files: servers/Paper-26.1.2/plugins/ShopGUIPlus/shops/*.yml

CMI Worth Commands

Handy to know:

cmi setworth (itemname) -s:(sellPrice)
cmi setworth stick -s:0.55

Useful review commands:

  • cmi worth (all/blocks/hand/material)
  • cmi worthlist -missing - shows items missing from the worth list.
  • cmi generateworth - console-only command that estimates missing values from recipe ingredient values.

CMI's generateworth command uses the AutoGenerate.PriceIncrease setting from CMI config.yml:

Worth:
AutoGenerate:
# Value in percentages in how much more we should add to end product while auto calculating items price based on its ingredient worth# For example one stick is worth 0.1 and diamond 44 then end result as diamond_hoe will be worth 88.2 and with extra 2% this will be changed to 89.96# Value can be negativePriceIncrease: 0

CMI creates the KEY values in Worth.yml automatically. Do not add extra custom keys to Worth.yml; they are expected to be filtered out. Use the Paper API material list as a validation resource instead.

Review Policy

Reports should explain what is different, why it may matter, and what the suggested value would change. Include recipe paths, raw material value, farmability or ease of access, inflation risk, human value expectations, and the resulting /buy price impact.

Price edits should be opt-in: suggest the changes first, then apply them after approval.

WorthHelper

WorthHelper is implemented in the 1MB-CMIAPI-LIB project as a separate server-management feature plugin. This repo uses WorthHelper reports to review economy values; it does not own the plugin source.

Local economy test server jars currently expected in servers/Paper-26.1.2/plugins/:

  • 1MB-CMIAPI-LIB-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthDrift-v1.0.0-216-j25-26.1.2.jar
  • 1MB-CMIAPI-WorthHelper-v1.0.0-216-j25-26.1.2.jar

WorthHelper commands:

  • /worthhelper status
  • /worthhelper scan [page]
  • /worthhelper missing [page]
  • /worthhelper recipes <material> [page]
  • /worthhelper export
  • /worthhelper reload

WorthHelper is read-only by default. It may output suggested cmi setworth item -s:value commands as text, but economy changes still need human review and approval before being applied.

Useful Paper resources:

Workflow

  1. Keep data/CMI/Worth.yml and data/ShopGUIPlus/shops/ synced from the local test server.
  2. Define the item blacklist and document why each item is excluded.
  3. Build or import a complete item list for the target server version, starting with 26.1.2.
  4. Normalize worth.yml so every allowed item has an intentional value.
  5. Analyze crafting and conversion paths for balance issues.
  6. Review ShopGUI+ /buy files against the final worth values.
  7. Document all exceptions to the worth * 100 buy-price rule.

Keep this README current as the project structure and pricing rules evolve.

About

1MoreBlock.com Economy - Balanced CMI Worth and ShopGUI+ blocks and items values for Players

Resources

Stars

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