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logoReact Three Map

RepositoryVersionBuild SizeStoriescodecovBuild Status

react-three-map is a bridge to use react-three-fiber inside react-map-gl.

Until now you had:

imperativedeclarative (react)
Maplibre/Mapboxreact-map-gl
THREE.jsreact-three-fiber

Now with react-three-map, you can use them together 🤜⭐🤛.

npm install react-three-map

📖 Examples

Check out our examples here (powered by Ladle).

🔍 What does it look like?

Let's build the same react-three-fiber basic example, but now it can be inside a map. (live demo).
  1. Import Canvas from react-three-map instead of @react-three/fiber.
  2. Give it a latitude and longitude so it knows where to position the scene in the map.
  3. Everything else should work just as usual.
import"maplibre-gl/dist/maplibre-gl.css"import{createRoot}from'react-dom/client'importReact,{useRef,useState}from'react'import{useFrame}from"@react-three/fiber"import{useRef,useState}from"react"importMapfrom"react-map-gl/maplibre"import{Canvas}from"react-three-map/maplibre"// import { Canvas } from "react-three-map" // if you are using MapBoxfunctionBasicExample(){return<MapantialiasinitialViewState={{latitude: 51,longitude: 0,zoom: 13,pitch: 60}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><hemisphereLightargs={["#ffffff","#60666C"]}position={[1,4.5,3]}/><object3Dscale={500}><Boxposition={[-1.2,1,0]}/><Boxposition={[1.2,1,0]}/></object3D></Canvas></Map>}

🤔 Why we build this?

Look how complex is to add just one ThreeJS object to a map.

Look how complex is to create your custom root for R3F.

You can now replace all that complexity and hundreds of lines of code with the <Canvas> component exported by react-three-map, which includes a tone of extra features and seamless integration, supporting pointer events, raycasting, and much more, all out of the box.

⚙️ API

Canvas

Same as in @react-three/fiber, the <Canvas> object is where you start to define your React Three Fiber Scene.

import"maplibre-gl/dist/maplibre-gl.css"importMapfrom"react-map-gl/maplibre"import{Canvas}from'react-three-map/maplibre'// import { Canvas } from "react-three-map" // if you are using MapBoxconstApp=()=>(<MapinitialViewState={{latitude: 51,longitude: 0,zoom: 13}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><pointLightposition={[10,10,10]}/><mesh><sphereGeometry/><meshStandardMaterialcolor="hotpink"/></mesh></Canvas></Map>)

It shares most of the props from R3F <Canvas>, so you can check them directly in the @react-three/fiber docs. There are a few important exceptions though, which are mentioned bellow.

Render Props

PropDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0
frameloopRender mode: "always", "demand"."always"

Render Props removed from @react-three/fiber

Because the scene now lives in a map, we leave a lot of the render and camera control to the map, rather than to R3F.

Therefore, the following <Canvas> props are ignored:

  • gl
  • camera
  • resize
  • orthographic
  • dpr

Coordinates

Coordinates example

This component allows you to have 3D objects at different coordinates.

import{Canvas,Coordinates}from'react-three-map'<Canvaslatitude={51}longitude={0}><Coordinateslatitude={50}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates><Coordinateslatitude={52}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates></Canvas>
PropsDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0

useMap

Access the map from inside react-three-map.

import{useMap}from"react-three-map";// import { useMap } from "react-three-map/maplibre"; if you use maplibreconstComponent=()=>{constmap=useMap();return<>...</>}

About

Use React and Three.js inside Mapbox and Maplibre

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

logoReact Three Map

RepositoryVersionBuild SizeStoriescodecovBuild Status

react-three-map is a bridge to use react-three-fiber inside react-map-gl.

Until now you had:

imperativedeclarative (react)
Maplibre/Mapboxreact-map-gl
THREE.jsreact-three-fiber

Now with react-three-map, you can use them together 🤜⭐🤛.

npm install react-three-map

📖 Examples

Check out our examples here (powered by Ladle).

🔍 What does it look like?

Let's build the same react-three-fiber basic example, but now it can be inside a map. (live demo).
  1. Import Canvas from react-three-map instead of @react-three/fiber.
  2. Give it a latitude and longitude so it knows where to position the scene in the map.
  3. Everything else should work just as usual.
import"maplibre-gl/dist/maplibre-gl.css"import{createRoot}from'react-dom/client'importReact,{useRef,useState}from'react'import{useFrame}from"@react-three/fiber"import{useRef,useState}from"react"importMapfrom"react-map-gl/maplibre"import{Canvas}from"react-three-map/maplibre"// import { Canvas } from "react-three-map" // if you are using MapBoxfunctionBasicExample(){return<MapantialiasinitialViewState={{latitude: 51,longitude: 0,zoom: 13,pitch: 60}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><hemisphereLightargs={["#ffffff","#60666C"]}position={[1,4.5,3]}/><object3Dscale={500}><Boxposition={[-1.2,1,0]}/><Boxposition={[1.2,1,0]}/></object3D></Canvas></Map>}

🤔 Why we build this?

Look how complex is to add just one ThreeJS object to a map.

Look how complex is to create your custom root for R3F.

You can now replace all that complexity and hundreds of lines of code with the <Canvas> component exported by react-three-map, which includes a tone of extra features and seamless integration, supporting pointer events, raycasting, and much more, all out of the box.

⚙️ API

Canvas

Same as in @react-three/fiber, the <Canvas> object is where you start to define your React Three Fiber Scene.

import"maplibre-gl/dist/maplibre-gl.css"importMapfrom"react-map-gl/maplibre"import{Canvas}from'react-three-map/maplibre'// import { Canvas } from "react-three-map" // if you are using MapBoxconstApp=()=>(<MapinitialViewState={{latitude: 51,longitude: 0,zoom: 13}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><pointLightposition={[10,10,10]}/><mesh><sphereGeometry/><meshStandardMaterialcolor="hotpink"/></mesh></Canvas></Map>)

It shares most of the props from R3F <Canvas>, so you can check them directly in the @react-three/fiber docs. There are a few important exceptions though, which are mentioned bellow.

Render Props

PropDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0
frameloopRender mode: "always", "demand"."always"

Render Props removed from @react-three/fiber

Because the scene now lives in a map, we leave a lot of the render and camera control to the map, rather than to R3F.

Therefore, the following <Canvas> props are ignored:

  • gl
  • camera
  • resize
  • orthographic
  • dpr

Coordinates

Coordinates example

This component allows you to have 3D objects at different coordinates.

import{Canvas,Coordinates}from'react-three-map'<Canvaslatitude={51}longitude={0}><Coordinateslatitude={50}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates><Coordinateslatitude={52}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates></Canvas>
PropsDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0

useMap

Access the map from inside react-three-map.

import{useMap}from"react-three-map";// import { useMap } from "react-three-map/maplibre"; if you use maplibreconstComponent=()=>{constmap=useMap();return<>...</>}

About

Use React and Three.js inside Mapbox and Maplibre

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

logoReact Three Map

RepositoryVersionBuild SizeStoriescodecovBuild Status

react-three-map is a bridge to use react-three-fiber inside react-map-gl.

Until now you had:

imperativedeclarative (react)
Maplibre/Mapboxreact-map-gl
THREE.jsreact-three-fiber

Now with react-three-map, you can use them together 🤜⭐🤛.

npm install react-three-map

📖 Examples

Check out our examples here (powered by Ladle).

🔍 What does it look like?

Let's build the same react-three-fiber basic example, but now it can be inside a map. (live demo).
  1. Import Canvas from react-three-map instead of @react-three/fiber.
  2. Give it a latitude and longitude so it knows where to position the scene in the map.
  3. Everything else should work just as usual.
import"maplibre-gl/dist/maplibre-gl.css"import{createRoot}from'react-dom/client'importReact,{useRef,useState}from'react'import{useFrame}from"@react-three/fiber"import{useRef,useState}from"react"importMapfrom"react-map-gl/maplibre"import{Canvas}from"react-three-map/maplibre"// import { Canvas } from "react-three-map" // if you are using MapBoxfunctionBasicExample(){return<MapantialiasinitialViewState={{latitude: 51,longitude: 0,zoom: 13,pitch: 60}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><hemisphereLightargs={["#ffffff","#60666C"]}position={[1,4.5,3]}/><object3Dscale={500}><Boxposition={[-1.2,1,0]}/><Boxposition={[1.2,1,0]}/></object3D></Canvas></Map>}

🤔 Why we build this?

Look how complex is to add just one ThreeJS object to a map.

Look how complex is to create your custom root for R3F.

You can now replace all that complexity and hundreds of lines of code with the <Canvas> component exported by react-three-map, which includes a tone of extra features and seamless integration, supporting pointer events, raycasting, and much more, all out of the box.

⚙️ API

Canvas

Same as in @react-three/fiber, the <Canvas> object is where you start to define your React Three Fiber Scene.

import"maplibre-gl/dist/maplibre-gl.css"importMapfrom"react-map-gl/maplibre"import{Canvas}from'react-three-map/maplibre'// import { Canvas } from "react-three-map" // if you are using MapBoxconstApp=()=>(<MapinitialViewState={{latitude: 51,longitude: 0,zoom: 13}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><pointLightposition={[10,10,10]}/><mesh><sphereGeometry/><meshStandardMaterialcolor="hotpink"/></mesh></Canvas></Map>)

It shares most of the props from R3F <Canvas>, so you can check them directly in the @react-three/fiber docs. There are a few important exceptions though, which are mentioned bellow.

Render Props

PropDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0
frameloopRender mode: "always", "demand"."always"

Render Props removed from @react-three/fiber

Because the scene now lives in a map, we leave a lot of the render and camera control to the map, rather than to R3F.

Therefore, the following <Canvas> props are ignored:

  • gl
  • camera
  • resize
  • orthographic
  • dpr

Coordinates

Coordinates example

This component allows you to have 3D objects at different coordinates.

import{Canvas,Coordinates}from'react-three-map'<Canvaslatitude={51}longitude={0}><Coordinateslatitude={50}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates><Coordinateslatitude={52}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates></Canvas>
PropsDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0

useMap

Access the map from inside react-three-map.

import{useMap}from"react-three-map";// import { useMap } from "react-three-map/maplibre"; if you use maplibreconstComponent=()=>{constmap=useMap();return<>...</>}

About

Use React and Three.js inside Mapbox and Maplibre

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

logoReact Three Map

RepositoryVersionBuild SizeStoriescodecovBuild Status

react-three-map is a bridge to use react-three-fiber inside react-map-gl.

Until now you had:

imperativedeclarative (react)
Maplibre/Mapboxreact-map-gl
THREE.jsreact-three-fiber

Now with react-three-map, you can use them together 🤜⭐🤛.

npm install react-three-map

📖 Examples

Check out our examples here (powered by Ladle).

🔍 What does it look like?

Let's build the same react-three-fiber basic example, but now it can be inside a map. (live demo).
  1. Import Canvas from react-three-map instead of @react-three/fiber.
  2. Give it a latitude and longitude so it knows where to position the scene in the map.
  3. Everything else should work just as usual.
import"maplibre-gl/dist/maplibre-gl.css"import{createRoot}from'react-dom/client'importReact,{useRef,useState}from'react'import{useFrame}from"@react-three/fiber"import{useRef,useState}from"react"importMapfrom"react-map-gl/maplibre"import{Canvas}from"react-three-map/maplibre"// import { Canvas } from "react-three-map" // if you are using MapBoxfunctionBasicExample(){return<MapantialiasinitialViewState={{latitude: 51,longitude: 0,zoom: 13,pitch: 60}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><hemisphereLightargs={["#ffffff","#60666C"]}position={[1,4.5,3]}/><object3Dscale={500}><Boxposition={[-1.2,1,0]}/><Boxposition={[1.2,1,0]}/></object3D></Canvas></Map>}

🤔 Why we build this?

Look how complex is to add just one ThreeJS object to a map.

Look how complex is to create your custom root for R3F.

You can now replace all that complexity and hundreds of lines of code with the <Canvas> component exported by react-three-map, which includes a tone of extra features and seamless integration, supporting pointer events, raycasting, and much more, all out of the box.

⚙️ API

Canvas

Same as in @react-three/fiber, the <Canvas> object is where you start to define your React Three Fiber Scene.

import"maplibre-gl/dist/maplibre-gl.css"importMapfrom"react-map-gl/maplibre"import{Canvas}from'react-three-map/maplibre'// import { Canvas } from "react-three-map" // if you are using MapBoxconstApp=()=>(<MapinitialViewState={{latitude: 51,longitude: 0,zoom: 13}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><pointLightposition={[10,10,10]}/><mesh><sphereGeometry/><meshStandardMaterialcolor="hotpink"/></mesh></Canvas></Map>)

It shares most of the props from R3F <Canvas>, so you can check them directly in the @react-three/fiber docs. There are a few important exceptions though, which are mentioned bellow.

Render Props

PropDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0
frameloopRender mode: "always", "demand"."always"

Render Props removed from @react-three/fiber

Because the scene now lives in a map, we leave a lot of the render and camera control to the map, rather than to R3F.

Therefore, the following <Canvas> props are ignored:

  • gl
  • camera
  • resize
  • orthographic
  • dpr

Coordinates

Coordinates example

This component allows you to have 3D objects at different coordinates.

import{Canvas,Coordinates}from'react-three-map'<Canvaslatitude={51}longitude={0}><Coordinateslatitude={50}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates><Coordinateslatitude={52}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates></Canvas>
PropsDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0

useMap

Access the map from inside react-three-map.

import{useMap}from"react-three-map";// import { useMap } from "react-three-map/maplibre"; if you use maplibreconstComponent=()=>{constmap=useMap();return<>...</>}

About

Use React and Three.js inside Mapbox and Maplibre

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

logoReact Three Map

RepositoryVersionBuild SizeStoriescodecovBuild Status

react-three-map is a bridge to use react-three-fiber inside react-map-gl.

Until now you had:

imperativedeclarative (react)
Maplibre/Mapboxreact-map-gl
THREE.jsreact-three-fiber

Now with react-three-map, you can use them together 🤜⭐🤛.

npm install react-three-map

📖 Examples

Check out our examples here (powered by Ladle).

🔍 What does it look like?

Let's build the same react-three-fiber basic example, but now it can be inside a map. (live demo).
  1. Import Canvas from react-three-map instead of @react-three/fiber.
  2. Give it a latitude and longitude so it knows where to position the scene in the map.
  3. Everything else should work just as usual.
import"maplibre-gl/dist/maplibre-gl.css"import{createRoot}from'react-dom/client'importReact,{useRef,useState}from'react'import{useFrame}from"@react-three/fiber"import{useRef,useState}from"react"importMapfrom"react-map-gl/maplibre"import{Canvas}from"react-three-map/maplibre"// import { Canvas } from "react-three-map" // if you are using MapBoxfunctionBasicExample(){return<MapantialiasinitialViewState={{latitude: 51,longitude: 0,zoom: 13,pitch: 60}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><hemisphereLightargs={["#ffffff","#60666C"]}position={[1,4.5,3]}/><object3Dscale={500}><Boxposition={[-1.2,1,0]}/><Boxposition={[1.2,1,0]}/></object3D></Canvas></Map>}

🤔 Why we build this?

Look how complex is to add just one ThreeJS object to a map.

Look how complex is to create your custom root for R3F.

You can now replace all that complexity and hundreds of lines of code with the <Canvas> component exported by react-three-map, which includes a tone of extra features and seamless integration, supporting pointer events, raycasting, and much more, all out of the box.

⚙️ API

Canvas

Same as in @react-three/fiber, the <Canvas> object is where you start to define your React Three Fiber Scene.

import"maplibre-gl/dist/maplibre-gl.css"importMapfrom"react-map-gl/maplibre"import{Canvas}from'react-three-map/maplibre'// import { Canvas } from "react-three-map" // if you are using MapBoxconstApp=()=>(<MapinitialViewState={{latitude: 51,longitude: 0,zoom: 13}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><pointLightposition={[10,10,10]}/><mesh><sphereGeometry/><meshStandardMaterialcolor="hotpink"/></mesh></Canvas></Map>)

It shares most of the props from R3F <Canvas>, so you can check them directly in the @react-three/fiber docs. There are a few important exceptions though, which are mentioned bellow.

Render Props

PropDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0
frameloopRender mode: "always", "demand"."always"

Render Props removed from @react-three/fiber

Because the scene now lives in a map, we leave a lot of the render and camera control to the map, rather than to R3F.

Therefore, the following <Canvas> props are ignored:

  • gl
  • camera
  • resize
  • orthographic
  • dpr

Coordinates

Coordinates example

This component allows you to have 3D objects at different coordinates.

import{Canvas,Coordinates}from'react-three-map'<Canvaslatitude={51}longitude={0}><Coordinateslatitude={50}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates><Coordinateslatitude={52}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates></Canvas>
PropsDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0

useMap

Access the map from inside react-three-map.

import{useMap}from"react-three-map";// import { useMap } from "react-three-map/maplibre"; if you use maplibreconstComponent=()=>{constmap=useMap();return<>...</>}

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Use React and Three.js inside Mapbox and Maplibre

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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logoReact Three Map

RepositoryVersionBuild SizeStoriescodecovBuild Status

react-three-map is a bridge to use react-three-fiber inside react-map-gl.

Until now you had:

imperativedeclarative (react)
Maplibre/Mapboxreact-map-gl
THREE.jsreact-three-fiber

Now with react-three-map, you can use them together 🤜⭐🤛.

npm install react-three-map

📖 Examples

Check out our examples here (powered by Ladle).

🔍 What does it look like?

Let's build the same react-three-fiber basic example, but now it can be inside a map. (live demo).
  1. Import Canvas from react-three-map instead of @react-three/fiber.
  2. Give it a latitude and longitude so it knows where to position the scene in the map.
  3. Everything else should work just as usual.
import"maplibre-gl/dist/maplibre-gl.css"import{createRoot}from'react-dom/client'importReact,{useRef,useState}from'react'import{useFrame}from"@react-three/fiber"import{useRef,useState}from"react"importMapfrom"react-map-gl/maplibre"import{Canvas}from"react-three-map/maplibre"// import { Canvas } from "react-three-map" // if you are using MapBoxfunctionBasicExample(){return<MapantialiasinitialViewState={{latitude: 51,longitude: 0,zoom: 13,pitch: 60}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><hemisphereLightargs={["#ffffff","#60666C"]}position={[1,4.5,3]}/><object3Dscale={500}><Boxposition={[-1.2,1,0]}/><Boxposition={[1.2,1,0]}/></object3D></Canvas></Map>}

🤔 Why we build this?

Look how complex is to add just one ThreeJS object to a map.

Look how complex is to create your custom root for R3F.

You can now replace all that complexity and hundreds of lines of code with the <Canvas> component exported by react-three-map, which includes a tone of extra features and seamless integration, supporting pointer events, raycasting, and much more, all out of the box.

⚙️ API

Canvas

Same as in @react-three/fiber, the <Canvas> object is where you start to define your React Three Fiber Scene.

import"maplibre-gl/dist/maplibre-gl.css"importMapfrom"react-map-gl/maplibre"import{Canvas}from'react-three-map/maplibre'// import { Canvas } from "react-three-map" // if you are using MapBoxconstApp=()=>(<MapinitialViewState={{latitude: 51,longitude: 0,zoom: 13}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><pointLightposition={[10,10,10]}/><mesh><sphereGeometry/><meshStandardMaterialcolor="hotpink"/></mesh></Canvas></Map>)

It shares most of the props from R3F <Canvas>, so you can check them directly in the @react-three/fiber docs. There are a few important exceptions though, which are mentioned bellow.

Render Props

PropDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0
frameloopRender mode: "always", "demand"."always"

Render Props removed from @react-three/fiber

Because the scene now lives in a map, we leave a lot of the render and camera control to the map, rather than to R3F.

Therefore, the following <Canvas> props are ignored:

  • gl
  • camera
  • resize
  • orthographic
  • dpr

Coordinates

Coordinates example

This component allows you to have 3D objects at different coordinates.

import{Canvas,Coordinates}from'react-three-map'<Canvaslatitude={51}longitude={0}><Coordinateslatitude={50}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates><Coordinateslatitude={52}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates></Canvas>
PropsDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0

useMap

Access the map from inside react-three-map.

import{useMap}from"react-three-map";// import { useMap } from "react-three-map/maplibre"; if you use maplibreconstComponent=()=>{constmap=useMap();return<>...</>}

About

Use React and Three.js inside Mapbox and Maplibre

Resources

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0 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

logoReact Three Map

RepositoryVersionBuild SizeStoriescodecovBuild Status

react-three-map is a bridge to use react-three-fiber inside react-map-gl.

Until now you had:

imperativedeclarative (react)
Maplibre/Mapboxreact-map-gl
THREE.jsreact-three-fiber

Now with react-three-map, you can use them together 🤜⭐🤛.

npm install react-three-map

📖 Examples

Check out our examples here (powered by Ladle).

🔍 What does it look like?

Let's build the same react-three-fiber basic example, but now it can be inside a map. (live demo).
  1. Import Canvas from react-three-map instead of @react-three/fiber.
  2. Give it a latitude and longitude so it knows where to position the scene in the map.
  3. Everything else should work just as usual.
import"maplibre-gl/dist/maplibre-gl.css"import{createRoot}from'react-dom/client'importReact,{useRef,useState}from'react'import{useFrame}from"@react-three/fiber"import{useRef,useState}from"react"importMapfrom"react-map-gl/maplibre"import{Canvas}from"react-three-map/maplibre"// import { Canvas } from "react-three-map" // if you are using MapBoxfunctionBasicExample(){return<MapantialiasinitialViewState={{latitude: 51,longitude: 0,zoom: 13,pitch: 60}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><hemisphereLightargs={["#ffffff","#60666C"]}position={[1,4.5,3]}/><object3Dscale={500}><Boxposition={[-1.2,1,0]}/><Boxposition={[1.2,1,0]}/></object3D></Canvas></Map>}

🤔 Why we build this?

Look how complex is to add just one ThreeJS object to a map.

Look how complex is to create your custom root for R3F.

You can now replace all that complexity and hundreds of lines of code with the <Canvas> component exported by react-three-map, which includes a tone of extra features and seamless integration, supporting pointer events, raycasting, and much more, all out of the box.

⚙️ API

Canvas

Same as in @react-three/fiber, the <Canvas> object is where you start to define your React Three Fiber Scene.

import"maplibre-gl/dist/maplibre-gl.css"importMapfrom"react-map-gl/maplibre"import{Canvas}from'react-three-map/maplibre'// import { Canvas } from "react-three-map" // if you are using MapBoxconstApp=()=>(<MapinitialViewState={{latitude: 51,longitude: 0,zoom: 13}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><pointLightposition={[10,10,10]}/><mesh><sphereGeometry/><meshStandardMaterialcolor="hotpink"/></mesh></Canvas></Map>)

It shares most of the props from R3F <Canvas>, so you can check them directly in the @react-three/fiber docs. There are a few important exceptions though, which are mentioned bellow.

Render Props

PropDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0
frameloopRender mode: "always", "demand"."always"

Render Props removed from @react-three/fiber

Because the scene now lives in a map, we leave a lot of the render and camera control to the map, rather than to R3F.

Therefore, the following <Canvas> props are ignored:

  • gl
  • camera
  • resize
  • orthographic
  • dpr

Coordinates

Coordinates example

This component allows you to have 3D objects at different coordinates.

import{Canvas,Coordinates}from'react-three-map'<Canvaslatitude={51}longitude={0}><Coordinateslatitude={50}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates><Coordinateslatitude={52}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates></Canvas>
PropsDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0

useMap

Access the map from inside react-three-map.

import{useMap}from"react-three-map";// import { useMap } from "react-three-map/maplibre"; if you use maplibreconstComponent=()=>{constmap=useMap();return<>...</>}

About

Use React and Three.js inside Mapbox and Maplibre

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

logoReact Three Map

RepositoryVersionBuild SizeStoriescodecovBuild Status

react-three-map is a bridge to use react-three-fiber inside react-map-gl.

Until now you had:

imperativedeclarative (react)
Maplibre/Mapboxreact-map-gl
THREE.jsreact-three-fiber

Now with react-three-map, you can use them together 🤜⭐🤛.

npm install react-three-map

📖 Examples

Check out our examples here (powered by Ladle).

🔍 What does it look like?

Let's build the same react-three-fiber basic example, but now it can be inside a map. (live demo).
  1. Import Canvas from react-three-map instead of @react-three/fiber.
  2. Give it a latitude and longitude so it knows where to position the scene in the map.
  3. Everything else should work just as usual.
import"maplibre-gl/dist/maplibre-gl.css"import{createRoot}from'react-dom/client'importReact,{useRef,useState}from'react'import{useFrame}from"@react-three/fiber"import{useRef,useState}from"react"importMapfrom"react-map-gl/maplibre"import{Canvas}from"react-three-map/maplibre"// import { Canvas } from "react-three-map" // if you are using MapBoxfunctionBasicExample(){return<MapantialiasinitialViewState={{latitude: 51,longitude: 0,zoom: 13,pitch: 60}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><hemisphereLightargs={["#ffffff","#60666C"]}position={[1,4.5,3]}/><object3Dscale={500}><Boxposition={[-1.2,1,0]}/><Boxposition={[1.2,1,0]}/></object3D></Canvas></Map>}

🤔 Why we build this?

Look how complex is to add just one ThreeJS object to a map.

Look how complex is to create your custom root for R3F.

You can now replace all that complexity and hundreds of lines of code with the <Canvas> component exported by react-three-map, which includes a tone of extra features and seamless integration, supporting pointer events, raycasting, and much more, all out of the box.

⚙️ API

Canvas

Same as in @react-three/fiber, the <Canvas> object is where you start to define your React Three Fiber Scene.

import"maplibre-gl/dist/maplibre-gl.css"importMapfrom"react-map-gl/maplibre"import{Canvas}from'react-three-map/maplibre'// import { Canvas } from "react-three-map" // if you are using MapBoxconstApp=()=>(<MapinitialViewState={{latitude: 51,longitude: 0,zoom: 13}}mapStyle="https://basemaps.cartocdn.com/gl/positron-gl-style/style.json"><Canvaslatitude={51}longitude={0}><pointLightposition={[10,10,10]}/><mesh><sphereGeometry/><meshStandardMaterialcolor="hotpink"/></mesh></Canvas></Map>)

It shares most of the props from R3F <Canvas>, so you can check them directly in the @react-three/fiber docs. There are a few important exceptions though, which are mentioned bellow.

Render Props

PropDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0
frameloopRender mode: "always", "demand"."always"

Render Props removed from @react-three/fiber

Because the scene now lives in a map, we leave a lot of the render and camera control to the map, rather than to R3F.

Therefore, the following <Canvas> props are ignored:

  • gl
  • camera
  • resize
  • orthographic
  • dpr

Coordinates

Coordinates example

This component allows you to have 3D objects at different coordinates.

import{Canvas,Coordinates}from'react-three-map'<Canvaslatitude={51}longitude={0}><Coordinateslatitude={50}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates><Coordinateslatitude={52}longitude={0}><mesh><sphereGeometry/></mesh></Coordinates></Canvas>
PropsDescriptionDefault
latitudeThe latitude coordinate where to add the scene.
longitudeThe longitude coordinate where to add the scene.
altitudeThe altitude coordinate where to add the scene.0

useMap

Access the map from inside react-three-map.

import{useMap}from"react-three-map";// import { useMap } from "react-three-map/maplibre"; if you use maplibreconstComponent=()=>{constmap=useMap();return<>...</>}

About

Use React and Three.js inside Mapbox and Maplibre

Resources

Stars

0 stars

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages