Repository files navigation

This is a fork of LibForge/ForgeTool by Maxton, with continuing work to fix bugs and add features.

Download the latest build from Appveyor or from the releases page if the artifacts have expired

Original readme follows

About This Repository

I am keeping track of my research into RB4 customs here.

I am working out the structure of the files in Rock Band 4. These are being documented in the form of 010 Editor Template files, which are in the 010 directory.

Latest Build

Can be downloaded at Appveyor

LibForge

This is a library I'm working on that handles reading, writing, and converting for formats in the Forge engine used by Rock Band 4 and Rock Band VR.

It is licensed under the GNU LGPLv3 and includes two frontends at the moment:

ForgeTool

This is a command line tool that does file conversions.

Usage: ForgeTool.exe <verb> [options]
Verbs:
version
- Prints the version number and exits
rbmid2mid <input.rbmid> <output.mid>
- converts a Forge midi to a Standard Midi File
reprocess <input.rbmid> <output.rbmid>
- converts a Forge midi to a Forge midi
mid2rbmid <input.mid> <output.rbmid>
- converts a Standard Midi File to a Forge midi
tex2png <input.png/bmp_pc/ps4> <output.png>
- converts a Forge texture to PNG
mesh2obj <input.fbx...> <output.obj>
- converts a Forge mesh to OBJ
con2gp4 [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a .gp4 project in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2pkg [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a PS4 PKG custom in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2rbvr [--noark] [--prefix PREFIX] <input_con> <output_dir>
- converts a CON custom to a RBVR custom in the given game directory
--noark : creates a songs folder to be used with patchcreator in arkhelper instead of a DLC ARK
--prefix <PREFIX> : sets a custom prefix to better organize your converted song files
arkorder <input_hdr> <output_dta>
- outputs the arkorder DTA of a given ARK HDR file
arkbuild <input_dir> <input_arkorder> <output_dir> <ark_name>
- creates an ARK file using files with the specified arkorder in the output directory
milo2lipsync <input.milo_xbox> <output.lipsync>
- converts an uncompressed milo archive to forge lipsync file
csv2txt <input.csv_pc> <output.csv>
- decodes a csv file
dta2b <input.dta> <output.dta_dta_pc/ps4>
- converts text dta into encoded dta

ForgeToolGUI

This has an ark/PFS/folder browser with support for previewing the following:

  • Textures (.png_pc, .png_ps4, .bmp_pc, .bmp_ps4, etc)
  • Models (a 3d preview with optional wireframe)
  • .songdta files
  • Data (.dta/.dtb/.*_dta_*/.moggsong) files
  • RBmid files
  • RBsong files

About

Tools and documentation for creating custom content for Harmonix games, including RB4 on PS4, RBVR, and Fuser

Resources

Stars

15 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Repository files navigation

This is a fork of LibForge/ForgeTool by Maxton, with continuing work to fix bugs and add features.

Download the latest build from Appveyor or from the releases page if the artifacts have expired

Original readme follows

About This Repository

I am keeping track of my research into RB4 customs here.

I am working out the structure of the files in Rock Band 4. These are being documented in the form of 010 Editor Template files, which are in the 010 directory.

Latest Build

Can be downloaded at Appveyor

LibForge

This is a library I'm working on that handles reading, writing, and converting for formats in the Forge engine used by Rock Band 4 and Rock Band VR.

It is licensed under the GNU LGPLv3 and includes two frontends at the moment:

ForgeTool

This is a command line tool that does file conversions.

Usage: ForgeTool.exe <verb> [options]
Verbs:
version
- Prints the version number and exits
rbmid2mid <input.rbmid> <output.mid>
- converts a Forge midi to a Standard Midi File
reprocess <input.rbmid> <output.rbmid>
- converts a Forge midi to a Forge midi
mid2rbmid <input.mid> <output.rbmid>
- converts a Standard Midi File to a Forge midi
tex2png <input.png/bmp_pc/ps4> <output.png>
- converts a Forge texture to PNG
mesh2obj <input.fbx...> <output.obj>
- converts a Forge mesh to OBJ
con2gp4 [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a .gp4 project in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2pkg [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a PS4 PKG custom in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2rbvr [--noark] [--prefix PREFIX] <input_con> <output_dir>
- converts a CON custom to a RBVR custom in the given game directory
--noark : creates a songs folder to be used with patchcreator in arkhelper instead of a DLC ARK
--prefix <PREFIX> : sets a custom prefix to better organize your converted song files
arkorder <input_hdr> <output_dta>
- outputs the arkorder DTA of a given ARK HDR file
arkbuild <input_dir> <input_arkorder> <output_dir> <ark_name>
- creates an ARK file using files with the specified arkorder in the output directory
milo2lipsync <input.milo_xbox> <output.lipsync>
- converts an uncompressed milo archive to forge lipsync file
csv2txt <input.csv_pc> <output.csv>
- decodes a csv file
dta2b <input.dta> <output.dta_dta_pc/ps4>
- converts text dta into encoded dta

ForgeToolGUI

This has an ark/PFS/folder browser with support for previewing the following:

  • Textures (.png_pc, .png_ps4, .bmp_pc, .bmp_ps4, etc)
  • Models (a 3d preview with optional wireframe)
  • .songdta files
  • Data (.dta/.dtb/.*_dta_*/.moggsong) files
  • RBmid files
  • RBsong files

About

Tools and documentation for creating custom content for Harmonix games, including RB4 on PS4, RBVR, and Fuser

Resources

Stars

15 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

This is a fork of LibForge/ForgeTool by Maxton, with continuing work to fix bugs and add features.

Download the latest build from Appveyor or from the releases page if the artifacts have expired

Original readme follows

About This Repository

I am keeping track of my research into RB4 customs here.

I am working out the structure of the files in Rock Band 4. These are being documented in the form of 010 Editor Template files, which are in the 010 directory.

Latest Build

Can be downloaded at Appveyor

LibForge

This is a library I'm working on that handles reading, writing, and converting for formats in the Forge engine used by Rock Band 4 and Rock Band VR.

It is licensed under the GNU LGPLv3 and includes two frontends at the moment:

ForgeTool

This is a command line tool that does file conversions.

Usage: ForgeTool.exe <verb> [options]
Verbs:
version
- Prints the version number and exits
rbmid2mid <input.rbmid> <output.mid>
- converts a Forge midi to a Standard Midi File
reprocess <input.rbmid> <output.rbmid>
- converts a Forge midi to a Forge midi
mid2rbmid <input.mid> <output.rbmid>
- converts a Standard Midi File to a Forge midi
tex2png <input.png/bmp_pc/ps4> <output.png>
- converts a Forge texture to PNG
mesh2obj <input.fbx...> <output.obj>
- converts a Forge mesh to OBJ
con2gp4 [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a .gp4 project in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2pkg [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a PS4 PKG custom in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2rbvr [--noark] [--prefix PREFIX] <input_con> <output_dir>
- converts a CON custom to a RBVR custom in the given game directory
--noark : creates a songs folder to be used with patchcreator in arkhelper instead of a DLC ARK
--prefix <PREFIX> : sets a custom prefix to better organize your converted song files
arkorder <input_hdr> <output_dta>
- outputs the arkorder DTA of a given ARK HDR file
arkbuild <input_dir> <input_arkorder> <output_dir> <ark_name>
- creates an ARK file using files with the specified arkorder in the output directory
milo2lipsync <input.milo_xbox> <output.lipsync>
- converts an uncompressed milo archive to forge lipsync file
csv2txt <input.csv_pc> <output.csv>
- decodes a csv file
dta2b <input.dta> <output.dta_dta_pc/ps4>
- converts text dta into encoded dta

ForgeToolGUI

This has an ark/PFS/folder browser with support for previewing the following:

  • Textures (.png_pc, .png_ps4, .bmp_pc, .bmp_ps4, etc)
  • Models (a 3d preview with optional wireframe)
  • .songdta files
  • Data (.dta/.dtb/.*_dta_*/.moggsong) files
  • RBmid files
  • RBsong files

About

Tools and documentation for creating custom content for Harmonix games, including RB4 on PS4, RBVR, and Fuser

Resources

Stars

15 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

This is a fork of LibForge/ForgeTool by Maxton, with continuing work to fix bugs and add features.

Download the latest build from Appveyor or from the releases page if the artifacts have expired

Original readme follows

About This Repository

I am keeping track of my research into RB4 customs here.

I am working out the structure of the files in Rock Band 4. These are being documented in the form of 010 Editor Template files, which are in the 010 directory.

Latest Build

Can be downloaded at Appveyor

LibForge

This is a library I'm working on that handles reading, writing, and converting for formats in the Forge engine used by Rock Band 4 and Rock Band VR.

It is licensed under the GNU LGPLv3 and includes two frontends at the moment:

ForgeTool

This is a command line tool that does file conversions.

Usage: ForgeTool.exe <verb> [options]
Verbs:
version
- Prints the version number and exits
rbmid2mid <input.rbmid> <output.mid>
- converts a Forge midi to a Standard Midi File
reprocess <input.rbmid> <output.rbmid>
- converts a Forge midi to a Forge midi
mid2rbmid <input.mid> <output.rbmid>
- converts a Standard Midi File to a Forge midi
tex2png <input.png/bmp_pc/ps4> <output.png>
- converts a Forge texture to PNG
mesh2obj <input.fbx...> <output.obj>
- converts a Forge mesh to OBJ
con2gp4 [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a .gp4 project in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2pkg [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a PS4 PKG custom in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2rbvr [--noark] [--prefix PREFIX] <input_con> <output_dir>
- converts a CON custom to a RBVR custom in the given game directory
--noark : creates a songs folder to be used with patchcreator in arkhelper instead of a DLC ARK
--prefix <PREFIX> : sets a custom prefix to better organize your converted song files
arkorder <input_hdr> <output_dta>
- outputs the arkorder DTA of a given ARK HDR file
arkbuild <input_dir> <input_arkorder> <output_dir> <ark_name>
- creates an ARK file using files with the specified arkorder in the output directory
milo2lipsync <input.milo_xbox> <output.lipsync>
- converts an uncompressed milo archive to forge lipsync file
csv2txt <input.csv_pc> <output.csv>
- decodes a csv file
dta2b <input.dta> <output.dta_dta_pc/ps4>
- converts text dta into encoded dta

ForgeToolGUI

This has an ark/PFS/folder browser with support for previewing the following:

  • Textures (.png_pc, .png_ps4, .bmp_pc, .bmp_ps4, etc)
  • Models (a 3d preview with optional wireframe)
  • .songdta files
  • Data (.dta/.dtb/.*_dta_*/.moggsong) files
  • RBmid files
  • RBsong files

About

Tools and documentation for creating custom content for Harmonix games, including RB4 on PS4, RBVR, and Fuser

Resources

Stars

15 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

This is a fork of LibForge/ForgeTool by Maxton, with continuing work to fix bugs and add features.

Download the latest build from Appveyor or from the releases page if the artifacts have expired

Original readme follows

About This Repository

I am keeping track of my research into RB4 customs here.

I am working out the structure of the files in Rock Band 4. These are being documented in the form of 010 Editor Template files, which are in the 010 directory.

Latest Build

Can be downloaded at Appveyor

LibForge

This is a library I'm working on that handles reading, writing, and converting for formats in the Forge engine used by Rock Band 4 and Rock Band VR.

It is licensed under the GNU LGPLv3 and includes two frontends at the moment:

ForgeTool

This is a command line tool that does file conversions.

Usage: ForgeTool.exe <verb> [options]
Verbs:
version
- Prints the version number and exits
rbmid2mid <input.rbmid> <output.mid>
- converts a Forge midi to a Standard Midi File
reprocess <input.rbmid> <output.rbmid>
- converts a Forge midi to a Forge midi
mid2rbmid <input.mid> <output.rbmid>
- converts a Standard Midi File to a Forge midi
tex2png <input.png/bmp_pc/ps4> <output.png>
- converts a Forge texture to PNG
mesh2obj <input.fbx...> <output.obj>
- converts a Forge mesh to OBJ
con2gp4 [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a .gp4 project in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2pkg [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a PS4 PKG custom in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2rbvr [--noark] [--prefix PREFIX] <input_con> <output_dir>
- converts a CON custom to a RBVR custom in the given game directory
--noark : creates a songs folder to be used with patchcreator in arkhelper instead of a DLC ARK
--prefix <PREFIX> : sets a custom prefix to better organize your converted song files
arkorder <input_hdr> <output_dta>
- outputs the arkorder DTA of a given ARK HDR file
arkbuild <input_dir> <input_arkorder> <output_dir> <ark_name>
- creates an ARK file using files with the specified arkorder in the output directory
milo2lipsync <input.milo_xbox> <output.lipsync>
- converts an uncompressed milo archive to forge lipsync file
csv2txt <input.csv_pc> <output.csv>
- decodes a csv file
dta2b <input.dta> <output.dta_dta_pc/ps4>
- converts text dta into encoded dta

ForgeToolGUI

This has an ark/PFS/folder browser with support for previewing the following:

  • Textures (.png_pc, .png_ps4, .bmp_pc, .bmp_ps4, etc)
  • Models (a 3d preview with optional wireframe)
  • .songdta files
  • Data (.dta/.dtb/.*_dta_*/.moggsong) files
  • RBmid files
  • RBsong files

About

Tools and documentation for creating custom content for Harmonix games, including RB4 on PS4, RBVR, and Fuser

Resources

Stars

15 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

This is a fork of LibForge/ForgeTool by Maxton, with continuing work to fix bugs and add features.

Download the latest build from Appveyor or from the releases page if the artifacts have expired

Original readme follows

About This Repository

I am keeping track of my research into RB4 customs here.

I am working out the structure of the files in Rock Band 4. These are being documented in the form of 010 Editor Template files, which are in the 010 directory.

Latest Build

Can be downloaded at Appveyor

LibForge

This is a library I'm working on that handles reading, writing, and converting for formats in the Forge engine used by Rock Band 4 and Rock Band VR.

It is licensed under the GNU LGPLv3 and includes two frontends at the moment:

ForgeTool

This is a command line tool that does file conversions.

Usage: ForgeTool.exe <verb> [options]
Verbs:
version
- Prints the version number and exits
rbmid2mid <input.rbmid> <output.mid>
- converts a Forge midi to a Standard Midi File
reprocess <input.rbmid> <output.rbmid>
- converts a Forge midi to a Forge midi
mid2rbmid <input.mid> <output.rbmid>
- converts a Standard Midi File to a Forge midi
tex2png <input.png/bmp_pc/ps4> <output.png>
- converts a Forge texture to PNG
mesh2obj <input.fbx...> <output.obj>
- converts a Forge mesh to OBJ
con2gp4 [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a .gp4 project in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2pkg [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a PS4 PKG custom in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2rbvr [--noark] [--prefix PREFIX] <input_con> <output_dir>
- converts a CON custom to a RBVR custom in the given game directory
--noark : creates a songs folder to be used with patchcreator in arkhelper instead of a DLC ARK
--prefix <PREFIX> : sets a custom prefix to better organize your converted song files
arkorder <input_hdr> <output_dta>
- outputs the arkorder DTA of a given ARK HDR file
arkbuild <input_dir> <input_arkorder> <output_dir> <ark_name>
- creates an ARK file using files with the specified arkorder in the output directory
milo2lipsync <input.milo_xbox> <output.lipsync>
- converts an uncompressed milo archive to forge lipsync file
csv2txt <input.csv_pc> <output.csv>
- decodes a csv file
dta2b <input.dta> <output.dta_dta_pc/ps4>
- converts text dta into encoded dta

ForgeToolGUI

This has an ark/PFS/folder browser with support for previewing the following:

  • Textures (.png_pc, .png_ps4, .bmp_pc, .bmp_ps4, etc)
  • Models (a 3d preview with optional wireframe)
  • .songdta files
  • Data (.dta/.dtb/.*_dta_*/.moggsong) files
  • RBmid files
  • RBsong files

About

Tools and documentation for creating custom content for Harmonix games, including RB4 on PS4, RBVR, and Fuser

Resources

Stars

15 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

This is a fork of LibForge/ForgeTool by Maxton, with continuing work to fix bugs and add features.

Download the latest build from Appveyor or from the releases page if the artifacts have expired

Original readme follows

About This Repository

I am keeping track of my research into RB4 customs here.

I am working out the structure of the files in Rock Band 4. These are being documented in the form of 010 Editor Template files, which are in the 010 directory.

Latest Build

Can be downloaded at Appveyor

LibForge

This is a library I'm working on that handles reading, writing, and converting for formats in the Forge engine used by Rock Band 4 and Rock Band VR.

It is licensed under the GNU LGPLv3 and includes two frontends at the moment:

ForgeTool

This is a command line tool that does file conversions.

Usage: ForgeTool.exe <verb> [options]
Verbs:
version
- Prints the version number and exits
rbmid2mid <input.rbmid> <output.mid>
- converts a Forge midi to a Standard Midi File
reprocess <input.rbmid> <output.rbmid>
- converts a Forge midi to a Forge midi
mid2rbmid <input.mid> <output.rbmid>
- converts a Standard Midi File to a Forge midi
tex2png <input.png/bmp_pc/ps4> <output.png>
- converts a Forge texture to PNG
mesh2obj <input.fbx...> <output.obj>
- converts a Forge mesh to OBJ
con2gp4 [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a .gp4 project in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2pkg [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a PS4 PKG custom in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2rbvr [--noark] [--prefix PREFIX] <input_con> <output_dir>
- converts a CON custom to a RBVR custom in the given game directory
--noark : creates a songs folder to be used with patchcreator in arkhelper instead of a DLC ARK
--prefix <PREFIX> : sets a custom prefix to better organize your converted song files
arkorder <input_hdr> <output_dta>
- outputs the arkorder DTA of a given ARK HDR file
arkbuild <input_dir> <input_arkorder> <output_dir> <ark_name>
- creates an ARK file using files with the specified arkorder in the output directory
milo2lipsync <input.milo_xbox> <output.lipsync>
- converts an uncompressed milo archive to forge lipsync file
csv2txt <input.csv_pc> <output.csv>
- decodes a csv file
dta2b <input.dta> <output.dta_dta_pc/ps4>
- converts text dta into encoded dta

ForgeToolGUI

This has an ark/PFS/folder browser with support for previewing the following:

  • Textures (.png_pc, .png_ps4, .bmp_pc, .bmp_ps4, etc)
  • Models (a 3d preview with optional wireframe)
  • .songdta files
  • Data (.dta/.dtb/.*_dta_*/.moggsong) files
  • RBmid files
  • RBsong files

About

Tools and documentation for creating custom content for Harmonix games, including RB4 on PS4, RBVR, and Fuser

Resources

Stars

15 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Repository files navigation

This is a fork of LibForge/ForgeTool by Maxton, with continuing work to fix bugs and add features.

Download the latest build from Appveyor or from the releases page if the artifacts have expired

Original readme follows

About This Repository

I am keeping track of my research into RB4 customs here.

I am working out the structure of the files in Rock Band 4. These are being documented in the form of 010 Editor Template files, which are in the 010 directory.

Latest Build

Can be downloaded at Appveyor

LibForge

This is a library I'm working on that handles reading, writing, and converting for formats in the Forge engine used by Rock Band 4 and Rock Band VR.

It is licensed under the GNU LGPLv3 and includes two frontends at the moment:

ForgeTool

This is a command line tool that does file conversions.

Usage: ForgeTool.exe <verb> [options]
Verbs:
version
- Prints the version number and exits
rbmid2mid <input.rbmid> <output.mid>
- converts a Forge midi to a Standard Midi File
reprocess <input.rbmid> <output.rbmid>
- converts a Forge midi to a Forge midi
mid2rbmid <input.mid> <output.rbmid>
- converts a Standard Midi File to a Forge midi
tex2png <input.png/bmp_pc/ps4> <output.png>
- converts a Forge texture to PNG
mesh2obj <input.fbx...> <output.obj>
- converts a Forge mesh to OBJ
con2gp4 [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a .gp4 project in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2pkg [--scee] [--id 16CHARIDENTIFIER] [--desc "Package Description"] <input_con> <output_dir>
- converts a CON custom to a PS4 PKG custom in the given output directory
--scee : make an EU package
--id <16CHARIDENTIFIER> : set the customizable part of the Package ID/Filename
--desc "Package Description" : set the description of the package
con2rbvr [--noark] [--prefix PREFIX] <input_con> <output_dir>
- converts a CON custom to a RBVR custom in the given game directory
--noark : creates a songs folder to be used with patchcreator in arkhelper instead of a DLC ARK
--prefix <PREFIX> : sets a custom prefix to better organize your converted song files
arkorder <input_hdr> <output_dta>
- outputs the arkorder DTA of a given ARK HDR file
arkbuild <input_dir> <input_arkorder> <output_dir> <ark_name>
- creates an ARK file using files with the specified arkorder in the output directory
milo2lipsync <input.milo_xbox> <output.lipsync>
- converts an uncompressed milo archive to forge lipsync file
csv2txt <input.csv_pc> <output.csv>
- decodes a csv file
dta2b <input.dta> <output.dta_dta_pc/ps4>
- converts text dta into encoded dta

ForgeToolGUI

This has an ark/PFS/folder browser with support for previewing the following:

  • Textures (.png_pc, .png_ps4, .bmp_pc, .bmp_ps4, etc)
  • Models (a 3d preview with optional wireframe)
  • .songdta files
  • Data (.dta/.dtb/.*_dta_*/.moggsong) files
  • RBmid files
  • RBsong files

About

Tools and documentation for creating custom content for Harmonix games, including RB4 on PS4, RBVR, and Fuser

Resources

Stars

15 stars

Watchers

4 watching

Forks

Releases

Packages

Contributors

Languages