Skip to content

Repository files navigation

⚡ Phaser React UI

Npm package versionSmall sizeBuilding

Library for render relative game interface using React, connecting it with Phaser through events and context.

Use special hooks for access to game and scenes.

For each scene can be create one interface instance, which is container for all components.

.

Documentation

.

Install

npm i phaser-react-ui

.

Integration

Add interface to scene

constui=newInterface(scene: Phaser.Scene)console.log(ui.container)// HTMLDivElement

Interface render

ui.render(component: React.FC,props?: object)

Interface events

scene.events.on(Phaser.Interface.Events.MOUNT,()=>{console.log('component mounted');})

Toggle interface interactive

ui.setInteractive(state: boolean)
  • Default: true
  • You can toggle interactive for certain interface elements by CSS-property pointer-events

Remove interface from scene

ui.destroy()
  • When scene is closed, the interface is destroyed automatically

.

Hooks

Get game instance

useGame(): Phaser.Game

Get scene

  • Get scene in which interface was created
useCurrentScene(): Phaser.Scene
  • Get scene by key
useScene(key: string): Phaser.Scene

Subscribe to scene update

useSceneUpdate(scene: Phaser.Scene,callback: ()=>void,depends: any[])

Subscribe to event

useEvent(emitter: Phaser.Events.EventEmitter,event: string,callback: ()=>void,depends: any[])

Get actual value from event

useEventValue(emitter: Phaser.Events.EventEmitter,event: string,defaultValue: T)

Position relative to camera

useRelativePosition(params: {x: number,y: number,camera?: Phaser.Cameras.Scene2D.Camera}): React.MutableRefObject<HTMLElement>

Scale relative to canvas size

useRelativeScale(params: {target: number,min?: number,max?: number,round?: boolean}): React.MutableRefObject<HTMLElement>

Get texture source image

useTexture(key: string): HTMLImageElement

Get actual media query result

useMatchMedia(query: string): boolean

Check if platform is mobile

useMobilePlatform(): boolean

Use adaptive click event on target element

useClick(ref: React.RefObject,type: 'up'|'down',callback: Function,depends: any[])

Use adaptive click event outside target element

useClickOutside(ref: React.RefObject,callback: Function,depends: any[])

Use adaptive interaction flow

useInteraction(ref: React.RefObject,callback?: Function,depends?: any[]): boolean

.

Components

Position relative to camera

<RelativePositionx={number}y={number}camera={Phaser.Cameras.Scene2D.Camera?}>
...
</RelativePosition>

Scale relative to canvas size

<RelativeScaletarget={number}min={number?}max={number?}round={boolean?}>
...
</RelativeScale>

Render texture image

<Texturename={string}/>

.

Utils

Safe rerender utils

ifModifiedObject(newValue: T,keys?: (keyofT)[]): (currentValue: T)=>T
ifModifiedArray(newValue: T[],keys?: (keyofT)[]): (currentValue: T[])=>T[]
constComponent: React.FC=()=>{constscene=useCurrentScene();const[data,setData]=useState({});useSceneUpdate(scene,()=>{constnewData=scene.getSomeData();// Rerender only if newData is different by datasetList(ifModifiedObject(newData))},[]);};

.

Example

Create interface component

import{useScene,useSceneUpdate,useEvent}from'phaser-react-ui';constPlayerHealth: React.FC=()=>{constworld=useScene('world');const[health,setHealth]=useState(0);const[isAlive,setAlive]=useState(true);useSceneUpdate(world,()=>{if(isAlive){setHealth(world.player.health);}},[isAlive]);useEvent(world.player,Phaser.GameObjects.Events.DESTROY,()=>{setAlive(false);},[]);returnisAlive&&(<divclassName='info'>{health}HP</div>);};

Create components container

import{useRelativeScale}from'phaser-react-ui';import{PlayerHealth}from'./PlayerHealth';constScreenUI: React.FC<Props>=()=>{constref=useRelativeScale<HTMLDivElement>({target: 1280,min: 0.6,max: 1.2,});return(<divref={ref}className='container'><PlayerHealth/>
...
</div>);};ScreenUI.displayName='ScreenUI';

Add interface to scene

import{Interface}from'phaser-react-ui';import{ScreenUI}from'./ScreenUI';classScreenextendsPhaser.Scene{privateui: Interface;create(){this.ui=newInterface(this);this.ui.render(ScreenUI);}}

About

🧩 React interface render for Phaser engine

Topics

Resources

Stars

24 stars

Watchers

2 watching

Forks

Used by

Contributors

Languages