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UI

Custom ingame UI library for TERA.

Example

index.js

constUI=require('ui'),Command=require('command')module.exports=functionTestUI(dispatch){constui=UI(dispatch),command=Command(dispatch)ui.use(UI.static(__dirname+'/ui'))command.add('testui',()=>{ui.open()})}

ui/index.html

<html><head><script>window.addEventListener('error',function(e){_tera_client_proxy_.alert('Error: '+e.message)})window.onload=function(){_tera_client_proxy_.resize_to(200,200)_tera_client_proxy_.set_title('Test UI')}</script></head><body>
Hello ponies!
</body></html>

API

The API is identical to Express, with a few notable differences:

  • The constructor UI(dispatch[, options]) returns an instance of UI.Router.
  • UI.Router has a new function called open([path]) which opens an ingame window pointing to the specified route.

tera_client_proxy

The ingame Awesomium browser has a property of window called __tera_client_proxy__ that allows scripts to interact with the client. It has the following functions:

get_gender()

Returns the player's gender name (localized).

get_race()

Returns the player's race name (localized).

get_class()

Returns the player's class name (localized).

get_name()

Returns the player's name.

get_level()

Returns the player's level.

get_continent()

Returns the player's continent ID.

get_server_id()

Returns the arbiter server ID.

get_language()

Returns the client's language code (ex. 'USA').

get_locale()

Returns the client's locale (ex. 'en').

get_size()

Returns the browser window size.

save_feedback(str1, str2, str3, str4)

open_web_direct(url)

close()

Closes the browser window.

invoke_menu(unk)

alert(string)

Prints a system alert message to the ingame chat box.

open_external_web(website_id)

open_web(url)

purchase(unk1, unk2)

query_coin(unk)

Sends C_QUERY_COIN.

reload()

Reloads the page.

resize_to(width, height)

Resizes the browser window.

set_title(title)

Sets the window title.

About

UI Mod used by Neko Journal

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