FetchImage makes it easy to download images using Nuke and display them in SwiftUI apps.
This fork of FetchImage extends the original interface with overloads for Firebase Storage. Read on to find out how easy it is to load images stored in your Firebase Storage bucket with Nuke and SwiftUI.
FetchImage is an observable object (ObservableObject) that allows you to manage the download of an image and observe the results of the download.
publicfinalclassFireFetchImage:ObservableObject,Identifiable{
/// Returns the fetched image.
///
/// - note: In case pipeline has `isProgressiveDecodingEnabled` option enabled
/// and the image being downloaded supports progressive decoding, the `image`
/// might be updated multiple times during the download.
@Publishedpublicprivate(set)varimage:PlatformImage?
/// Returns an error if the previous attempt to fetch the most recent attempt
/// to load the image failed with an error.
@Publishedpublicprivate(set)varerror:Error?
/// Returns `true` if the image is being loaded.
@Publishedpublicprivate(set)varisLoading:Bool=false
/// The progress of the image download.
@Publishedpublicvarprogress=Progress()}FetchImage doesn't ship an image view because it's trivial to create one using SwiftUI and customize it precisely the way you want.
structImageView:View{leturl:URL@StateObjectprivatevarimage=FireFetchImage()varbody:someView{ZStack{Rectangle().fill(Color.gray)
image.view?.resizable().aspectRatio(contentMode:.fill).clipped()}.onAppear{ image.load(url)}.onDisappear(perform: image.reset)}}For iOS 13, use
@ObservedObject. Keep in mind that@ObservedObjectdoes not own the instance; you need to maintain a strong reference to theFetchImageinstance.
structDetailsView:View{varbody:someView{List(imageUrls, id: \.self){ImageView(url: $0).frame(height:200)}}}If the URL changes, add
.id(url)to yourImageView. This will ensure thatonAppearis called when the URL changes.
FetchImage gives you full control over how to manage the download and display the image. For example, if you want the download to continue when the view leaves the screen, change the appearance callbacks:
.onAppear {
image.priority =.normal
image.load(url)}.onDisappear{
image.priority =.low
}structImageView:View{leturl:URL@StateObjectprivatevarimage=FireFetchImage()varbody:someView{
// ... create image view .onAppear {
// Ensure that memory cache lookup is performed without animations
withoutAnimation{
image.load(url)}}.onDisappear(perform: image.reset).animation(.default)}}privatefunc withoutAnimation(_ closure:()->Void){vartransaction=Transaction(animation:nil)
transaction.disablesAnimations =truewithTransaction(transaction, closure)You may also initialize a FetchImage using a Firestore StorageReference. These references can be easily created synchronously, but require an asynchronous call in order generate URLs for fetching the requested content. Unfortunately, this makes image loading in SwiftUI rather difficult. Using Nuke and Firebase together simplifies the whole process quite a bit:
@State referencedImage: StorageReference
publicvarbody:someView{ImageView(image:FireFetchImage(regularStorageRef: referencedImage)).animation(.default)}| Nuke | Swift | Xcode | Platforms |
|---|---|---|---|
| FetchImage | Swift 5.6 | Xcode 13.3 | iOS 13.0 / watchOS 6.0 / macOS 10.15 / tvOS 13.0 |
FetchImage is available under the MIT license. See the LICENSE file for more info.
