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Hello, and welcome to the development of GalTalk, an open-source, visual-novel development plugin for the Godot engine. GalTalk offers a friendly, localized interface for users of all languages, enabling creators with no programming background to build visual novels through simple, intuitive visual tools. Of course, if you already know Godot, you can also integrate GalTalk into your own projects to present your story. When using GalTalk in a project, please clearly inform users that the project utilizes GalTalk—such as in the splash screen or the credits section. GalTalk is currently in its early stages of development; we warmly welcome everyone to try it out and share their feedback. Thank you all!

你好,欢迎使用或参与Godot开源可视化视觉小说开发插件项目GalTalk的开发,GalTalk为不同语言的用户提供友好的当地语言开发界面和简单易用的可视化开发, 使得不会编程的开发者也能够开发视觉小说,当然如果你会godot也可以将GalTalk用于你的项目来展现剧情。 请在使用GalTalk的项目中明确告诉用户该项目使用了GalTalk(如启动界面,鸣谢......), GalTalk目前还处于早期开发阶段,欢迎大家的使用与反馈,谢谢大家。

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Hello, and welcome to the development of GalTalk, an open-source, visual-novel development plugin for the Godot engine. GalTalk offers a friendly, localized interface for users of all languages, enabling creators with no programming background to build visual novels through simple, intuitive visual tools. Of course, if you already know Godot, you can also integrate GalTalk into your own projects to present your story. When using GalTalk in a project, please clearly inform users that the project utilizes GalTalk—such as in the splash screen or the credits section. GalTalk is currently in its early stages of development; we warmly welcome everyone to try it out and share their feedback. Thank you all!

你好,欢迎使用或参与Godot开源可视化视觉小说开发插件项目GalTalk的开发,GalTalk为不同语言的用户提供友好的当地语言开发界面和简单易用的可视化开发, 使得不会编程的开发者也能够开发视觉小说,当然如果你会godot也可以将GalTalk用于你的项目来展现剧情。 请在使用GalTalk的项目中明确告诉用户该项目使用了GalTalk(如启动界面,鸣谢......), GalTalk目前还处于早期开发阶段,欢迎大家的使用与反馈,谢谢大家。

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Hello, and welcome to the development of GalTalk, an open-source, visual-novel development plugin for the Godot engine. GalTalk offers a friendly, localized interface for users of all languages, enabling creators with no programming background to build visual novels through simple, intuitive visual tools. Of course, if you already know Godot, you can also integrate GalTalk into your own projects to present your story. When using GalTalk in a project, please clearly inform users that the project utilizes GalTalk—such as in the splash screen or the credits section. GalTalk is currently in its early stages of development; we warmly welcome everyone to try it out and share their feedback. Thank you all!

你好,欢迎使用或参与Godot开源可视化视觉小说开发插件项目GalTalk的开发,GalTalk为不同语言的用户提供友好的当地语言开发界面和简单易用的可视化开发, 使得不会编程的开发者也能够开发视觉小说,当然如果你会godot也可以将GalTalk用于你的项目来展现剧情。 请在使用GalTalk的项目中明确告诉用户该项目使用了GalTalk(如启动界面,鸣谢......), GalTalk目前还处于早期开发阶段,欢迎大家的使用与反馈,谢谢大家。

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GalTalk a Godot VN make tools,easy and fust;助你轻松制作视觉小说而无需代码

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Hello, and welcome to the development of GalTalk, an open-source, visual-novel development plugin for the Godot engine. GalTalk offers a friendly, localized interface for users of all languages, enabling creators with no programming background to build visual novels through simple, intuitive visual tools. Of course, if you already know Godot, you can also integrate GalTalk into your own projects to present your story. When using GalTalk in a project, please clearly inform users that the project utilizes GalTalk—such as in the splash screen or the credits section. GalTalk is currently in its early stages of development; we warmly welcome everyone to try it out and share their feedback. Thank you all!

你好,欢迎使用或参与Godot开源可视化视觉小说开发插件项目GalTalk的开发,GalTalk为不同语言的用户提供友好的当地语言开发界面和简单易用的可视化开发, 使得不会编程的开发者也能够开发视觉小说,当然如果你会godot也可以将GalTalk用于你的项目来展现剧情。 请在使用GalTalk的项目中明确告诉用户该项目使用了GalTalk(如启动界面,鸣谢......), GalTalk目前还处于早期开发阶段,欢迎大家的使用与反馈,谢谢大家。

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GalTalk a Godot VN make tools,easy and fust;助你轻松制作视觉小说而无需代码

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Hello, and welcome to the development of GalTalk, an open-source, visual-novel development plugin for the Godot engine. GalTalk offers a friendly, localized interface for users of all languages, enabling creators with no programming background to build visual novels through simple, intuitive visual tools. Of course, if you already know Godot, you can also integrate GalTalk into your own projects to present your story. When using GalTalk in a project, please clearly inform users that the project utilizes GalTalk—such as in the splash screen or the credits section. GalTalk is currently in its early stages of development; we warmly welcome everyone to try it out and share their feedback. Thank you all!

你好,欢迎使用或参与Godot开源可视化视觉小说开发插件项目GalTalk的开发,GalTalk为不同语言的用户提供友好的当地语言开发界面和简单易用的可视化开发, 使得不会编程的开发者也能够开发视觉小说,当然如果你会godot也可以将GalTalk用于你的项目来展现剧情。 请在使用GalTalk的项目中明确告诉用户该项目使用了GalTalk(如启动界面,鸣谢......), GalTalk目前还处于早期开发阶段,欢迎大家的使用与反馈,谢谢大家。

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Hello, and welcome to the development of GalTalk, an open-source, visual-novel development plugin for the Godot engine. GalTalk offers a friendly, localized interface for users of all languages, enabling creators with no programming background to build visual novels through simple, intuitive visual tools. Of course, if you already know Godot, you can also integrate GalTalk into your own projects to present your story. When using GalTalk in a project, please clearly inform users that the project utilizes GalTalk—such as in the splash screen or the credits section. GalTalk is currently in its early stages of development; we warmly welcome everyone to try it out and share their feedback. Thank you all!

你好,欢迎使用或参与Godot开源可视化视觉小说开发插件项目GalTalk的开发,GalTalk为不同语言的用户提供友好的当地语言开发界面和简单易用的可视化开发, 使得不会编程的开发者也能够开发视觉小说,当然如果你会godot也可以将GalTalk用于你的项目来展现剧情。 请在使用GalTalk的项目中明确告诉用户该项目使用了GalTalk(如启动界面,鸣谢......), GalTalk目前还处于早期开发阶段,欢迎大家的使用与反馈,谢谢大家。

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Hello, and welcome to the development of GalTalk, an open-source, visual-novel development plugin for the Godot engine. GalTalk offers a friendly, localized interface for users of all languages, enabling creators with no programming background to build visual novels through simple, intuitive visual tools. Of course, if you already know Godot, you can also integrate GalTalk into your own projects to present your story. When using GalTalk in a project, please clearly inform users that the project utilizes GalTalk—such as in the splash screen or the credits section. GalTalk is currently in its early stages of development; we warmly welcome everyone to try it out and share their feedback. Thank you all!

你好,欢迎使用或参与Godot开源可视化视觉小说开发插件项目GalTalk的开发,GalTalk为不同语言的用户提供友好的当地语言开发界面和简单易用的可视化开发, 使得不会编程的开发者也能够开发视觉小说,当然如果你会godot也可以将GalTalk用于你的项目来展现剧情。 请在使用GalTalk的项目中明确告诉用户该项目使用了GalTalk(如启动界面,鸣谢......), GalTalk目前还处于早期开发阶段,欢迎大家的使用与反馈,谢谢大家。

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GalTalk a Godot VN make tools,easy and fust;助你轻松制作视觉小说而无需代码

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Hello, and welcome to the development of GalTalk, an open-source, visual-novel development plugin for the Godot engine. GalTalk offers a friendly, localized interface for users of all languages, enabling creators with no programming background to build visual novels through simple, intuitive visual tools. Of course, if you already know Godot, you can also integrate GalTalk into your own projects to present your story. When using GalTalk in a project, please clearly inform users that the project utilizes GalTalk—such as in the splash screen or the credits section. GalTalk is currently in its early stages of development; we warmly welcome everyone to try it out and share their feedback. Thank you all!

你好,欢迎使用或参与Godot开源可视化视觉小说开发插件项目GalTalk的开发,GalTalk为不同语言的用户提供友好的当地语言开发界面和简单易用的可视化开发, 使得不会编程的开发者也能够开发视觉小说,当然如果你会godot也可以将GalTalk用于你的项目来展现剧情。 请在使用GalTalk的项目中明确告诉用户该项目使用了GalTalk(如启动界面,鸣谢......), GalTalk目前还处于早期开发阶段,欢迎大家的使用与反馈,谢谢大家。

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GalTalk a Godot VN make tools,easy and fust;助你轻松制作视觉小说而无需代码

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