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IPMap

IPMap is a trie structure that has very fast O(1) lookups and O(N) space complexity.

It is not threadsafe. One way to get around its lack of thread safety is to replace it on changes. More dynamic use cases that require thread safe use cases should probably refactor the code with a read-write mutex.

Performance Details

IPMap's performance is actually quite impressive. On x86 it averages ~450 clock cycles for Setting an ip address, and ~150 clock cycles to do one lookup (IpV4, Ipv6 is ~4x...obviously). A couple of reasons the performance characteristics are good is that there is no hash function, and the physical memory layout tends to group the actual ip octets next to one another, so memory access tends to only do only one L1 cache line load per lookup. This is better than a traditional hash table which will likely have two line cache loads per look up (one for the hashtable, and one for the pointed to datastructure).

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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IPMap

IPMap is a trie structure that has very fast O(1) lookups and O(N) space complexity.

It is not threadsafe. One way to get around its lack of thread safety is to replace it on changes. More dynamic use cases that require thread safe use cases should probably refactor the code with a read-write mutex.

Performance Details

IPMap's performance is actually quite impressive. On x86 it averages ~450 clock cycles for Setting an ip address, and ~150 clock cycles to do one lookup (IpV4, Ipv6 is ~4x...obviously). A couple of reasons the performance characteristics are good is that there is no hash function, and the physical memory layout tends to group the actual ip octets next to one another, so memory access tends to only do only one L1 cache line load per lookup. This is better than a traditional hash table which will likely have two line cache loads per look up (one for the hashtable, and one for the pointed to datastructure).

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Fast IP table structure

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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IPMap

IPMap is a trie structure that has very fast O(1) lookups and O(N) space complexity.

It is not threadsafe. One way to get around its lack of thread safety is to replace it on changes. More dynamic use cases that require thread safe use cases should probably refactor the code with a read-write mutex.

Performance Details

IPMap's performance is actually quite impressive. On x86 it averages ~450 clock cycles for Setting an ip address, and ~150 clock cycles to do one lookup (IpV4, Ipv6 is ~4x...obviously). A couple of reasons the performance characteristics are good is that there is no hash function, and the physical memory layout tends to group the actual ip octets next to one another, so memory access tends to only do only one L1 cache line load per lookup. This is better than a traditional hash table which will likely have two line cache loads per look up (one for the hashtable, and one for the pointed to datastructure).

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Fast IP table structure

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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IPMap

IPMap is a trie structure that has very fast O(1) lookups and O(N) space complexity.

It is not threadsafe. One way to get around its lack of thread safety is to replace it on changes. More dynamic use cases that require thread safe use cases should probably refactor the code with a read-write mutex.

Performance Details

IPMap's performance is actually quite impressive. On x86 it averages ~450 clock cycles for Setting an ip address, and ~150 clock cycles to do one lookup (IpV4, Ipv6 is ~4x...obviously). A couple of reasons the performance characteristics are good is that there is no hash function, and the physical memory layout tends to group the actual ip octets next to one another, so memory access tends to only do only one L1 cache line load per lookup. This is better than a traditional hash table which will likely have two line cache loads per look up (one for the hashtable, and one for the pointed to datastructure).

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Fast IP table structure

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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IPMap

IPMap is a trie structure that has very fast O(1) lookups and O(N) space complexity.

It is not threadsafe. One way to get around its lack of thread safety is to replace it on changes. More dynamic use cases that require thread safe use cases should probably refactor the code with a read-write mutex.

Performance Details

IPMap's performance is actually quite impressive. On x86 it averages ~450 clock cycles for Setting an ip address, and ~150 clock cycles to do one lookup (IpV4, Ipv6 is ~4x...obviously). A couple of reasons the performance characteristics are good is that there is no hash function, and the physical memory layout tends to group the actual ip octets next to one another, so memory access tends to only do only one L1 cache line load per lookup. This is better than a traditional hash table which will likely have two line cache loads per look up (one for the hashtable, and one for the pointed to datastructure).

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Fast IP table structure

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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IPMap

IPMap is a trie structure that has very fast O(1) lookups and O(N) space complexity.

It is not threadsafe. One way to get around its lack of thread safety is to replace it on changes. More dynamic use cases that require thread safe use cases should probably refactor the code with a read-write mutex.

Performance Details

IPMap's performance is actually quite impressive. On x86 it averages ~450 clock cycles for Setting an ip address, and ~150 clock cycles to do one lookup (IpV4, Ipv6 is ~4x...obviously). A couple of reasons the performance characteristics are good is that there is no hash function, and the physical memory layout tends to group the actual ip octets next to one another, so memory access tends to only do only one L1 cache line load per lookup. This is better than a traditional hash table which will likely have two line cache loads per look up (one for the hashtable, and one for the pointed to datastructure).

About

Fast IP table structure

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10 stars

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1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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This repository was archived by the owner on Aug 26, 2025. It is now read-only.

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NameName
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IPMap

IPMap is a trie structure that has very fast O(1) lookups and O(N) space complexity.

It is not threadsafe. One way to get around its lack of thread safety is to replace it on changes. More dynamic use cases that require thread safe use cases should probably refactor the code with a read-write mutex.

Performance Details

IPMap's performance is actually quite impressive. On x86 it averages ~450 clock cycles for Setting an ip address, and ~150 clock cycles to do one lookup (IpV4, Ipv6 is ~4x...obviously). A couple of reasons the performance characteristics are good is that there is no hash function, and the physical memory layout tends to group the actual ip octets next to one another, so memory access tends to only do only one L1 cache line load per lookup. This is better than a traditional hash table which will likely have two line cache loads per look up (one for the hashtable, and one for the pointed to datastructure).

About

Fast IP table structure

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Watchers

1 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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IPMap

IPMap is a trie structure that has very fast O(1) lookups and O(N) space complexity.

It is not threadsafe. One way to get around its lack of thread safety is to replace it on changes. More dynamic use cases that require thread safe use cases should probably refactor the code with a read-write mutex.

Performance Details

IPMap's performance is actually quite impressive. On x86 it averages ~450 clock cycles for Setting an ip address, and ~150 clock cycles to do one lookup (IpV4, Ipv6 is ~4x...obviously). A couple of reasons the performance characteristics are good is that there is no hash function, and the physical memory layout tends to group the actual ip octets next to one another, so memory access tends to only do only one L1 cache line load per lookup. This is better than a traditional hash table which will likely have two line cache loads per look up (one for the hashtable, and one for the pointed to datastructure).

About

Fast IP table structure

Resources

Stars

10 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages