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ReloadLibrary

ReloadLibrary is a quick-and-dirty anti-hook library. Given the name of a .dll, it will make a temporary copy of the .dll on disk, load the copy, and overwrite the import address table with corresponding function addresses in the cloned library. Examples:

// reload kernel32.dll and replace imports in the main moduleReloadLibrary("kernel32.dll");
// reload ntdll and replace imports in kernel32.dllReloadLibrary("ntdll.dll", GetModuleHandleA("kernel32.dll"));

A call to ReloadLibrary() will return 0 on failure, otherwise returning the number of function pointers replaced in the import address table. On success, you're done! Since the code replaces function pointers in the import address table, everything will happen transparently; just code as normal.

Development

The code is C++ with project files for Visual Studio 2017. This is a quick and dirty PoC and I do not intend to maintain or improve it. It is simple to use, you can import the library or simply copy the code from ReloadLibrary.cpp into your project.

I have done basically no testing beyond making sure the concept works, and there are likely various edge-cases which can be handled.

A known issue is that clone libraries will be left in temp, since they cannot be deleted until the process dies. There are various ways to fix this; I would recommend using the RunOnce registry key to set up a call to del the file upon the next login.

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A quick-and-dirty anti-hook library proof of concept.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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ReloadLibrary

ReloadLibrary is a quick-and-dirty anti-hook library. Given the name of a .dll, it will make a temporary copy of the .dll on disk, load the copy, and overwrite the import address table with corresponding function addresses in the cloned library. Examples:

// reload kernel32.dll and replace imports in the main moduleReloadLibrary("kernel32.dll");
// reload ntdll and replace imports in kernel32.dllReloadLibrary("ntdll.dll", GetModuleHandleA("kernel32.dll"));

A call to ReloadLibrary() will return 0 on failure, otherwise returning the number of function pointers replaced in the import address table. On success, you're done! Since the code replaces function pointers in the import address table, everything will happen transparently; just code as normal.

Development

The code is C++ with project files for Visual Studio 2017. This is a quick and dirty PoC and I do not intend to maintain or improve it. It is simple to use, you can import the library or simply copy the code from ReloadLibrary.cpp into your project.

I have done basically no testing beyond making sure the concept works, and there are likely various edge-cases which can be handled.

A known issue is that clone libraries will be left in temp, since they cannot be deleted until the process dies. There are various ways to fix this; I would recommend using the RunOnce registry key to set up a call to del the file upon the next login.

About

A quick-and-dirty anti-hook library proof of concept.

Resources

Stars

103 stars

Watchers

4 watching

Forks

Releases

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Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ReloadLibrary

ReloadLibrary is a quick-and-dirty anti-hook library. Given the name of a .dll, it will make a temporary copy of the .dll on disk, load the copy, and overwrite the import address table with corresponding function addresses in the cloned library. Examples:

// reload kernel32.dll and replace imports in the main moduleReloadLibrary("kernel32.dll");
// reload ntdll and replace imports in kernel32.dllReloadLibrary("ntdll.dll", GetModuleHandleA("kernel32.dll"));

A call to ReloadLibrary() will return 0 on failure, otherwise returning the number of function pointers replaced in the import address table. On success, you're done! Since the code replaces function pointers in the import address table, everything will happen transparently; just code as normal.

Development

The code is C++ with project files for Visual Studio 2017. This is a quick and dirty PoC and I do not intend to maintain or improve it. It is simple to use, you can import the library or simply copy the code from ReloadLibrary.cpp into your project.

I have done basically no testing beyond making sure the concept works, and there are likely various edge-cases which can be handled.

A known issue is that clone libraries will be left in temp, since they cannot be deleted until the process dies. There are various ways to fix this; I would recommend using the RunOnce registry key to set up a call to del the file upon the next login.

About

A quick-and-dirty anti-hook library proof of concept.

Resources

Stars

103 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ReloadLibrary

ReloadLibrary is a quick-and-dirty anti-hook library. Given the name of a .dll, it will make a temporary copy of the .dll on disk, load the copy, and overwrite the import address table with corresponding function addresses in the cloned library. Examples:

// reload kernel32.dll and replace imports in the main moduleReloadLibrary("kernel32.dll");
// reload ntdll and replace imports in kernel32.dllReloadLibrary("ntdll.dll", GetModuleHandleA("kernel32.dll"));

A call to ReloadLibrary() will return 0 on failure, otherwise returning the number of function pointers replaced in the import address table. On success, you're done! Since the code replaces function pointers in the import address table, everything will happen transparently; just code as normal.

Development

The code is C++ with project files for Visual Studio 2017. This is a quick and dirty PoC and I do not intend to maintain or improve it. It is simple to use, you can import the library or simply copy the code from ReloadLibrary.cpp into your project.

I have done basically no testing beyond making sure the concept works, and there are likely various edge-cases which can be handled.

A known issue is that clone libraries will be left in temp, since they cannot be deleted until the process dies. There are various ways to fix this; I would recommend using the RunOnce registry key to set up a call to del the file upon the next login.

About

A quick-and-dirty anti-hook library proof of concept.

Resources

Stars

103 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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ReloadLibrary

ReloadLibrary is a quick-and-dirty anti-hook library. Given the name of a .dll, it will make a temporary copy of the .dll on disk, load the copy, and overwrite the import address table with corresponding function addresses in the cloned library. Examples:

// reload kernel32.dll and replace imports in the main moduleReloadLibrary("kernel32.dll");
// reload ntdll and replace imports in kernel32.dllReloadLibrary("ntdll.dll", GetModuleHandleA("kernel32.dll"));

A call to ReloadLibrary() will return 0 on failure, otherwise returning the number of function pointers replaced in the import address table. On success, you're done! Since the code replaces function pointers in the import address table, everything will happen transparently; just code as normal.

Development

The code is C++ with project files for Visual Studio 2017. This is a quick and dirty PoC and I do not intend to maintain or improve it. It is simple to use, you can import the library or simply copy the code from ReloadLibrary.cpp into your project.

I have done basically no testing beyond making sure the concept works, and there are likely various edge-cases which can be handled.

A known issue is that clone libraries will be left in temp, since they cannot be deleted until the process dies. There are various ways to fix this; I would recommend using the RunOnce registry key to set up a call to del the file upon the next login.

About

A quick-and-dirty anti-hook library proof of concept.

Resources

Stars

103 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ReloadLibrary

ReloadLibrary is a quick-and-dirty anti-hook library. Given the name of a .dll, it will make a temporary copy of the .dll on disk, load the copy, and overwrite the import address table with corresponding function addresses in the cloned library. Examples:

// reload kernel32.dll and replace imports in the main moduleReloadLibrary("kernel32.dll");
// reload ntdll and replace imports in kernel32.dllReloadLibrary("ntdll.dll", GetModuleHandleA("kernel32.dll"));

A call to ReloadLibrary() will return 0 on failure, otherwise returning the number of function pointers replaced in the import address table. On success, you're done! Since the code replaces function pointers in the import address table, everything will happen transparently; just code as normal.

Development

The code is C++ with project files for Visual Studio 2017. This is a quick and dirty PoC and I do not intend to maintain or improve it. It is simple to use, you can import the library or simply copy the code from ReloadLibrary.cpp into your project.

I have done basically no testing beyond making sure the concept works, and there are likely various edge-cases which can be handled.

A known issue is that clone libraries will be left in temp, since they cannot be deleted until the process dies. There are various ways to fix this; I would recommend using the RunOnce registry key to set up a call to del the file upon the next login.

About

A quick-and-dirty anti-hook library proof of concept.

Resources

Stars

103 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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ReloadLibrary

ReloadLibrary is a quick-and-dirty anti-hook library. Given the name of a .dll, it will make a temporary copy of the .dll on disk, load the copy, and overwrite the import address table with corresponding function addresses in the cloned library. Examples:

// reload kernel32.dll and replace imports in the main moduleReloadLibrary("kernel32.dll");
// reload ntdll and replace imports in kernel32.dllReloadLibrary("ntdll.dll", GetModuleHandleA("kernel32.dll"));

A call to ReloadLibrary() will return 0 on failure, otherwise returning the number of function pointers replaced in the import address table. On success, you're done! Since the code replaces function pointers in the import address table, everything will happen transparently; just code as normal.

Development

The code is C++ with project files for Visual Studio 2017. This is a quick and dirty PoC and I do not intend to maintain or improve it. It is simple to use, you can import the library or simply copy the code from ReloadLibrary.cpp into your project.

I have done basically no testing beyond making sure the concept works, and there are likely various edge-cases which can be handled.

A known issue is that clone libraries will be left in temp, since they cannot be deleted until the process dies. There are various ways to fix this; I would recommend using the RunOnce registry key to set up a call to del the file upon the next login.

About

A quick-and-dirty anti-hook library proof of concept.

Resources

Stars

103 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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ReloadLibrary

ReloadLibrary is a quick-and-dirty anti-hook library. Given the name of a .dll, it will make a temporary copy of the .dll on disk, load the copy, and overwrite the import address table with corresponding function addresses in the cloned library. Examples:

// reload kernel32.dll and replace imports in the main moduleReloadLibrary("kernel32.dll");
// reload ntdll and replace imports in kernel32.dllReloadLibrary("ntdll.dll", GetModuleHandleA("kernel32.dll"));

A call to ReloadLibrary() will return 0 on failure, otherwise returning the number of function pointers replaced in the import address table. On success, you're done! Since the code replaces function pointers in the import address table, everything will happen transparently; just code as normal.

Development

The code is C++ with project files for Visual Studio 2017. This is a quick and dirty PoC and I do not intend to maintain or improve it. It is simple to use, you can import the library or simply copy the code from ReloadLibrary.cpp into your project.

I have done basically no testing beyond making sure the concept works, and there are likely various edge-cases which can be handled.

A known issue is that clone libraries will be left in temp, since they cannot be deleted until the process dies. There are various ways to fix this; I would recommend using the RunOnce registry key to set up a call to del the file upon the next login.

About

A quick-and-dirty anti-hook library proof of concept.

Resources

Stars

103 stars

Watchers

4 watching

Forks

Releases

Packages

Used by

Contributors

Languages