a 'shell' modifier for THREE.js
usage:
//shell modifervarshell=newTHREE.ShellModifier();vargeom=shell.modify(geometry,thickness);
example:
model.html loads a model and applies the shell and smoothing modifiers

primitives.html will decimate some triangles from a primitive mesh then perform the shell and smoothing modifiers
with a torus primitive
with a torus knot primitive
