python-chess is a chess library for Python, with move generation, move validation, and support for common formats. This is the Scholar's mate in python-chess:
>>>importchess>>>board=chess.Board()
>>>board.legal_moves# doctest: +ELLIPSIS<LegalMoveGeneratorat ... (Nh3, Nf3, Nc3, Na3, h3, g3, f3, e3, d3, c3, ...)>>>>chess.Move.from_uci("a8a1") inboard.legal_movesFalse>>>board.push_san("e4")
Move.from_uci('e2e4')
>>>board.push_san("e5")
Move.from_uci('e7e5')
>>>board.push_san("Qh5")
Move.from_uci('d1h5')
>>>board.push_san("Nc6")
Move.from_uci('b8c6')
>>>board.push_san("Bc4")
Move.from_uci('f1c4')
>>>board.push_san("Nf6")
Move.from_uci('g8f6')
>>>board.push_san("Qxf7")
Move.from_uci('h5f7')
>>>board.is_checkmate()
True>>>boardBoard('r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4')Requires Python 3.8+. Download and install the latest release:
pip install chess
- Core
- PGN parsing and writing
- Polyglot opening book reading
- Gaviota endgame tablebase probing
- Syzygy endgame tablebase probing
- UCI/XBoard engine communication
- Variants
- Changelog
Includes mypy typings.
IPython/Jupyter Notebook integration. SVG rendering docs.
>>>board# doctest: +SKIP
Chess variants: Standard, Chess960, Suicide, Giveaway, Atomic, King of the Hill, Racing Kings, Horde, Three-check, Crazyhouse. Variant docs.
Make and unmake moves.
>>>Nf3=chess.Move.from_uci("g1f3") >>>board.push(Nf3) # Make the move>>>board.pop() # Unmake the last moveMove.from_uci('g1f3')
Show a simple ASCII board.
>>>board=chess.Board("r1bqkb1r/pppp1Qpp/2n2n2/4p3/2B1P3/8/PPPP1PPP/RNB1K1NR b KQkq - 0 4") >>>print(board) r . bqkb . rpppp . Qpp . . n . . n . . . . . . p . . . . . B . P . . . . . . . . . . . PPPP . PPPRNB . K . NR
Detects checkmates, stalemates and draws by insufficient material.
>>>board.is_stalemate() False>>>board.is_insufficient_material() False>>>board.outcome() Outcome(termination=<Termination.CHECKMATE: 1>, winner=True)
Detects repetitions. Has a half-move clock.
>>>board.can_claim_threefold_repetition() False>>>board.halfmove_clock0>>>board.can_claim_fifty_moves() False>>>board.can_claim_draw() False
With the new rules from July 2014, a game ends as a draw (even without a claim) once a fivefold repetition occurs or if there are 75 moves without a pawn push or capture. Other ways of ending a game take precedence.
>>>board.is_fivefold_repetition() False>>>board.is_seventyfive_moves() False
Detects checks and attacks.
>>>board.is_check() True>>>board.is_attacked_by(chess.WHITE, chess.E8) True>>>attackers=board.attackers(chess.WHITE, chess.F3) >>>attackersSquareSet(0x0000_0000_0000_4040) >>>chess.G2inattackersTrue>>>print(attackers) . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 .
Parses and creates SAN representation of moves.
>>>board=chess.Board() >>>board.san(chess.Move(chess.E2, chess.E4)) 'e4'>>>board.parse_san('Nf3') Move.from_uci('g1f3') >>>board.variation_san([chess.Move.from_uci(m) formin ["e2e4", "e7e5", "g1f3"]]) '1. e4 e5 2. Nf3'
Parses and creates FENs, extended FENs and Shredder FENs.
>>>board.fen() 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'>>>board.shredder_fen() 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w HAha - 0 1'>>>board=chess.Board("8/8/8/2k5/4K3/8/8/8 w - - 4 45") >>>board.piece_at(chess.C5) Piece.from_symbol('k')
Parses and creates EPDs.
>>>board=chess.Board() >>>board.epd(bm=board.parse_uci("d2d4")) 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - bm d4;'>>>ops=board.set_epd("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - bm Qd1+; id \"BK.01\";") >>>ops== {'bm': [chess.Move.from_uci('d6d1')], 'id': 'BK.01'} True
Detects absolute pins and their directions.
Reads Polyglot opening books. Docs.
>>>importchess.polyglot>>>book=chess.polyglot.open_reader("data/polyglot/performance.bin") >>>board=chess.Board() >>>main_entry=book.find(board) >>>main_entry.moveMove.from_uci('e2e4') >>>main_entry.weight1>>>book.close()
Reads and writes PGNs. Supports headers, comments, NAGs and a tree of variations. Docs.
>>>importchess.pgn>>>withopen("data/pgn/molinari-bordais-1979.pgn") aspgn: ... first_game=chess.pgn.read_game(pgn) >>>first_game.headers["White"] 'Molinari'>>>first_game.headers["Black"] 'Bordais'>>>first_game.mainline() # doctest: +ELLIPSIS<Mainlineat ... (1.e4c52.c4Nc63.Ne2Nf64.Nbc3Nb45.g3Nd3#)>>>>first_game.headers["Result"] '0-1'
Probe Gaviota endgame tablebases (DTM, WDL). Docs.
Probe Syzygy endgame tablebases (DTZ, WDL). Docs.
>>>importchess.syzygy>>>tablebase=chess.syzygy.open_tablebase("data/syzygy/regular") >>># Black to move is losing in 53 half moves (distance to zero) in this>>># KNBvK endgame.>>>board=chess.Board("8/2K5/4B3/3N4/8/8/4k3/8 b - - 0 1") >>>tablebase.probe_dtz(board) -53>>>tablebase.close()
Communicate with UCI/XBoard engines. Based on
asyncio. Docs.>>>importchess.engine>>>engine=chess.engine.SimpleEngine.popen_uci("stockfish") >>>board=chess.Board("1k1r4/pp1b1R2/3q2pp/4p3/2B5/4Q3/PPP2B2/2K5 b - - 0 1") >>>limit=chess.engine.Limit(time=2.0) >>>engine.play(board, limit) # doctest: +ELLIPSIS<PlayResultat ... (move=d6d1, ponder=c1d1, info={...}, draw_offered=False, resigned=False)>>>>engine.quit()
If you like, share interesting things you are using python-chess for, for example:
- extensions to build engines (search and evaluation) – https://github.com/Mk-Chan/python-chess-engine-extensions
- a stand-alone chess computer based on DGT board – https://picochess.com/
- a bridge between Lichess API and chess engines – https://github.com/lichess-bot-devs/lichess-bot
- a command-line PGN annotator – https://github.com/rpdelaney/python-chess-annotator
- an HTTP microservice to render board images – https://github.com/niklasf/web-boardimage
- building a toy chess engine with alpha-beta pruning, piece-square tables, and move ordering – https://healeycodes.com/building-my-own-chess-engine/
- a JIT compiled chess engine – https://github.com/SamRagusa/Batch-First
- teaching Cognitive Science – https://jupyter.brynmawr.edu
- an Alexa skill to play blindfold chess – https://github.com/laynr/blindfold-chess
- a chessboard widget for PySide2 – https://github.com/H-a-y-k/hichesslib
- Django Rest Framework API for multiplayer chess – https://github.com/WorkShoft/capablanca-api
- a browser based PGN viewer written in PyScript – https://github.com/nmstoker/ChessMatchViewer
- an accessible chessboard that allows blind and visually impaired players to play chess against Stockfish – https://github.com/blindpandas/chessmart
- a web-based chess vision exercise – https://github.com/3d12/rookognition
Thanks to the Stockfish authors and thanks to Sam Tannous for publishing his approach to avoid rotated bitboards with direct lookup (PDF) alongside his GPL2+ engine Shatranj. Some move generation ideas are taken from these sources.
Thanks to Ronald de Man for his Syzygy endgame tablebases. The probing code in python-chess is very directly ported from his C probing code.
Thanks to Kristian Glass for
transferring the namespace chess on PyPI.
python-chess is licensed under the GPL 3 (or any later version at your option).
Check out LICENSE.txt for the full text.
