Packaged with Nix - #406

Open
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master
Open

Packaged with Nix#406
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master

Conversation

@dot-file

@dot-filedot-file commented Dec 26, 2024

Copy link
Copy Markdown

I packaged the engine itself and made a wrapper script* for it to be able to install and play Half-Life 2 on your personal computer. And I created a dev shell that allows to build the engine for other computers\platforms.

I also changed wscript to make build flags customizable.

I would like to write the instructions for the wiki, but I don't really know how to contribute to it.

*the script merges the engine files at /nix/store and resource files (hl2/, platform/) in a tmp directory through symlinks so you don't need to copy anything. Just put the resource files at $HOME/hl2 or make a config file at $HOME/.config/hl2/config with 'resource_path=[your custom path]'. You can then launch the game through the system app menu or with 'hl2' in the terminal.

EDIT: tl;dr put hl2/ and platfom/ folders which you can get from the Steam version in $HOME/hl2 and run 'nix run github:dot-file/source-engine'

@oworope

Copy link
Copy Markdown

Thanks!

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@dot-file@oworope
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content

Packaged with Nix - #406

Open
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master
Open

Packaged with Nix#406
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master

Conversation

@dot-file

@dot-filedot-file commented Dec 26, 2024

Copy link
Copy Markdown

I packaged the engine itself and made a wrapper script* for it to be able to install and play Half-Life 2 on your personal computer. And I created a dev shell that allows to build the engine for other computers\platforms.

I also changed wscript to make build flags customizable.

I would like to write the instructions for the wiki, but I don't really know how to contribute to it.

*the script merges the engine files at /nix/store and resource files (hl2/, platform/) in a tmp directory through symlinks so you don't need to copy anything. Just put the resource files at $HOME/hl2 or make a config file at $HOME/.config/hl2/config with 'resource_path=[your custom path]'. You can then launch the game through the system app menu or with 'hl2' in the terminal.

EDIT: tl;dr put hl2/ and platfom/ folders which you can get from the Steam version in $HOME/hl2 and run 'nix run github:dot-file/source-engine'

@oworope

Copy link
Copy Markdown

Thanks!

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@dot-file@oworope
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Packaged with Nix - #406

Open
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master
Open

Packaged with Nix#406
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master

Conversation

@dot-file

@dot-filedot-file commented Dec 26, 2024

Copy link
Copy Markdown

I packaged the engine itself and made a wrapper script* for it to be able to install and play Half-Life 2 on your personal computer. And I created a dev shell that allows to build the engine for other computers\platforms.

I also changed wscript to make build flags customizable.

I would like to write the instructions for the wiki, but I don't really know how to contribute to it.

*the script merges the engine files at /nix/store and resource files (hl2/, platform/) in a tmp directory through symlinks so you don't need to copy anything. Just put the resource files at $HOME/hl2 or make a config file at $HOME/.config/hl2/config with 'resource_path=[your custom path]'. You can then launch the game through the system app menu or with 'hl2' in the terminal.

EDIT: tl;dr put hl2/ and platfom/ folders which you can get from the Steam version in $HOME/hl2 and run 'nix run github:dot-file/source-engine'

@oworope

Copy link
Copy Markdown

Thanks!

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@dot-file@oworope
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Packaged with Nix - #406

Open
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master
Open

Packaged with Nix#406
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master

Conversation

@dot-file

@dot-filedot-file commented Dec 26, 2024

Copy link
Copy Markdown

I packaged the engine itself and made a wrapper script* for it to be able to install and play Half-Life 2 on your personal computer. And I created a dev shell that allows to build the engine for other computers\platforms.

I also changed wscript to make build flags customizable.

I would like to write the instructions for the wiki, but I don't really know how to contribute to it.

*the script merges the engine files at /nix/store and resource files (hl2/, platform/) in a tmp directory through symlinks so you don't need to copy anything. Just put the resource files at $HOME/hl2 or make a config file at $HOME/.config/hl2/config with 'resource_path=[your custom path]'. You can then launch the game through the system app menu or with 'hl2' in the terminal.

EDIT: tl;dr put hl2/ and platfom/ folders which you can get from the Steam version in $HOME/hl2 and run 'nix run github:dot-file/source-engine'

@oworope

Copy link
Copy Markdown

Thanks!

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@dot-file@oworope
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Packaged with Nix - #406

Open
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master
Open

Packaged with Nix#406
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master

Conversation

@dot-file

@dot-filedot-file commented Dec 26, 2024

Copy link
Copy Markdown

I packaged the engine itself and made a wrapper script* for it to be able to install and play Half-Life 2 on your personal computer. And I created a dev shell that allows to build the engine for other computers\platforms.

I also changed wscript to make build flags customizable.

I would like to write the instructions for the wiki, but I don't really know how to contribute to it.

*the script merges the engine files at /nix/store and resource files (hl2/, platform/) in a tmp directory through symlinks so you don't need to copy anything. Just put the resource files at $HOME/hl2 or make a config file at $HOME/.config/hl2/config with 'resource_path=[your custom path]'. You can then launch the game through the system app menu or with 'hl2' in the terminal.

EDIT: tl;dr put hl2/ and platfom/ folders which you can get from the Steam version in $HOME/hl2 and run 'nix run github:dot-file/source-engine'

@oworope

Copy link
Copy Markdown

Thanks!

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@dot-file@oworope
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Packaged with Nix - #406

Open
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master
Open

Packaged with Nix#406
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master

Conversation

@dot-file

@dot-filedot-file commented Dec 26, 2024

Copy link
Copy Markdown

I packaged the engine itself and made a wrapper script* for it to be able to install and play Half-Life 2 on your personal computer. And I created a dev shell that allows to build the engine for other computers\platforms.

I also changed wscript to make build flags customizable.

I would like to write the instructions for the wiki, but I don't really know how to contribute to it.

*the script merges the engine files at /nix/store and resource files (hl2/, platform/) in a tmp directory through symlinks so you don't need to copy anything. Just put the resource files at $HOME/hl2 or make a config file at $HOME/.config/hl2/config with 'resource_path=[your custom path]'. You can then launch the game through the system app menu or with 'hl2' in the terminal.

EDIT: tl;dr put hl2/ and platfom/ folders which you can get from the Steam version in $HOME/hl2 and run 'nix run github:dot-file/source-engine'

@oworope

Copy link
Copy Markdown

Thanks!

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@dot-file@oworope
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Packaged with Nix - #406

Open
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master
Open

Packaged with Nix#406
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master

Conversation

@dot-file

@dot-filedot-file commented Dec 26, 2024

Copy link
Copy Markdown

I packaged the engine itself and made a wrapper script* for it to be able to install and play Half-Life 2 on your personal computer. And I created a dev shell that allows to build the engine for other computers\platforms.

I also changed wscript to make build flags customizable.

I would like to write the instructions for the wiki, but I don't really know how to contribute to it.

*the script merges the engine files at /nix/store and resource files (hl2/, platform/) in a tmp directory through symlinks so you don't need to copy anything. Just put the resource files at $HOME/hl2 or make a config file at $HOME/.config/hl2/config with 'resource_path=[your custom path]'. You can then launch the game through the system app menu or with 'hl2' in the terminal.

EDIT: tl;dr put hl2/ and platfom/ folders which you can get from the Steam version in $HOME/hl2 and run 'nix run github:dot-file/source-engine'

@oworope

Copy link
Copy Markdown

Thanks!

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@dot-file@oworope
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

Packaged with Nix - #406

Open
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master
Open

Packaged with Nix#406
dot-file wants to merge 5 commits into
nillerusr:masterfrom
dot-file:master

Conversation

@dot-file

@dot-filedot-file commented Dec 26, 2024

Copy link
Copy Markdown

I packaged the engine itself and made a wrapper script* for it to be able to install and play Half-Life 2 on your personal computer. And I created a dev shell that allows to build the engine for other computers\platforms.

I also changed wscript to make build flags customizable.

I would like to write the instructions for the wiki, but I don't really know how to contribute to it.

*the script merges the engine files at /nix/store and resource files (hl2/, platform/) in a tmp directory through symlinks so you don't need to copy anything. Just put the resource files at $HOME/hl2 or make a config file at $HOME/.config/hl2/config with 'resource_path=[your custom path]'. You can then launch the game through the system app menu or with 'hl2' in the terminal.

EDIT: tl;dr put hl2/ and platfom/ folders which you can get from the Steam version in $HOME/hl2 and run 'nix run github:dot-file/source-engine'

@oworope

Copy link
Copy Markdown

Thanks!

Sign up for freeto join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

2 participants

@dot-file@oworope