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buildComplete

Push notification from xcode on build complete using Pushbullet

Usage:

  • Download the two scripts in the repo

  • Give the scripts execute permissions (chmod a+x script)

  • In Xcode, go to Preferences -> Behaviors.

  • Under Build -> Start, add build_time_start.sh to Run

  • Under Build -> Succeeds add end_time_script.sh to Run

  • Download the PushBullet app (https://www.pushbullet.com/apps)

  • Create an account

  • Under my account on the website create access token

  • Add export PUSHBULLET_ACCESS_TOKEN="<your_access_token_here>" to your bash profile

  • Enjoy your leisure compile time (https://xkcd.com/303/)

Notes:

The script sends a notification if the build time was over 10 minutes. You can change this time in the script to suit your needs.

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Push notification from xcode on build complete

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - nirgin/buildComplete: Push notification from xcode on build complete · GitHub
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buildComplete

Push notification from xcode on build complete using Pushbullet

Usage:

  • Download the two scripts in the repo

  • Give the scripts execute permissions (chmod a+x script)

  • In Xcode, go to Preferences -> Behaviors.

  • Under Build -> Start, add build_time_start.sh to Run

  • Under Build -> Succeeds add end_time_script.sh to Run

  • Download the PushBullet app (https://www.pushbullet.com/apps)

  • Create an account

  • Under my account on the website create access token

  • Add export PUSHBULLET_ACCESS_TOKEN="<your_access_token_here>" to your bash profile

  • Enjoy your leisure compile time (https://xkcd.com/303/)

Notes:

The script sends a notification if the build time was over 10 minutes. You can change this time in the script to suit your needs.

About

Push notification from xcode on build complete

Resources

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1 star

Watchers

2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - nirgin/buildComplete: Push notification from xcode on build complete · GitHub
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buildComplete

Push notification from xcode on build complete using Pushbullet

Usage:

  • Download the two scripts in the repo

  • Give the scripts execute permissions (chmod a+x script)

  • In Xcode, go to Preferences -> Behaviors.

  • Under Build -> Start, add build_time_start.sh to Run

  • Under Build -> Succeeds add end_time_script.sh to Run

  • Download the PushBullet app (https://www.pushbullet.com/apps)

  • Create an account

  • Under my account on the website create access token

  • Add export PUSHBULLET_ACCESS_TOKEN="<your_access_token_here>" to your bash profile

  • Enjoy your leisure compile time (https://xkcd.com/303/)

Notes:

The script sends a notification if the build time was over 10 minutes. You can change this time in the script to suit your needs.

About

Push notification from xcode on build complete

Resources

Stars

1 star

Watchers

2 watching

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Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - nirgin/buildComplete: Push notification from xcode on build complete · GitHub
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buildComplete

Push notification from xcode on build complete using Pushbullet

Usage:

  • Download the two scripts in the repo

  • Give the scripts execute permissions (chmod a+x script)

  • In Xcode, go to Preferences -> Behaviors.

  • Under Build -> Start, add build_time_start.sh to Run

  • Under Build -> Succeeds add end_time_script.sh to Run

  • Download the PushBullet app (https://www.pushbullet.com/apps)

  • Create an account

  • Under my account on the website create access token

  • Add export PUSHBULLET_ACCESS_TOKEN="<your_access_token_here>" to your bash profile

  • Enjoy your leisure compile time (https://xkcd.com/303/)

Notes:

The script sends a notification if the build time was over 10 minutes. You can change this time in the script to suit your needs.

About

Push notification from xcode on build complete

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1 star

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2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - nirgin/buildComplete: Push notification from xcode on build complete · GitHub
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buildComplete

Push notification from xcode on build complete using Pushbullet

Usage:

  • Download the two scripts in the repo

  • Give the scripts execute permissions (chmod a+x script)

  • In Xcode, go to Preferences -> Behaviors.

  • Under Build -> Start, add build_time_start.sh to Run

  • Under Build -> Succeeds add end_time_script.sh to Run

  • Download the PushBullet app (https://www.pushbullet.com/apps)

  • Create an account

  • Under my account on the website create access token

  • Add export PUSHBULLET_ACCESS_TOKEN="<your_access_token_here>" to your bash profile

  • Enjoy your leisure compile time (https://xkcd.com/303/)

Notes:

The script sends a notification if the build time was over 10 minutes. You can change this time in the script to suit your needs.

About

Push notification from xcode on build complete

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - nirgin/buildComplete: Push notification from xcode on build complete · GitHub
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buildComplete

Push notification from xcode on build complete using Pushbullet

Usage:

  • Download the two scripts in the repo

  • Give the scripts execute permissions (chmod a+x script)

  • In Xcode, go to Preferences -> Behaviors.

  • Under Build -> Start, add build_time_start.sh to Run

  • Under Build -> Succeeds add end_time_script.sh to Run

  • Download the PushBullet app (https://www.pushbullet.com/apps)

  • Create an account

  • Under my account on the website create access token

  • Add export PUSHBULLET_ACCESS_TOKEN="<your_access_token_here>" to your bash profile

  • Enjoy your leisure compile time (https://xkcd.com/303/)

Notes:

The script sends a notification if the build time was over 10 minutes. You can change this time in the script to suit your needs.

About

Push notification from xcode on build complete

Resources

Stars

1 star

Watchers

2 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); GitHub - nirgin/buildComplete: Push notification from xcode on build complete · GitHub
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buildComplete

Push notification from xcode on build complete using Pushbullet

Usage:

  • Download the two scripts in the repo

  • Give the scripts execute permissions (chmod a+x script)

  • In Xcode, go to Preferences -> Behaviors.

  • Under Build -> Start, add build_time_start.sh to Run

  • Under Build -> Succeeds add end_time_script.sh to Run

  • Download the PushBullet app (https://www.pushbullet.com/apps)

  • Create an account

  • Under my account on the website create access token

  • Add export PUSHBULLET_ACCESS_TOKEN="<your_access_token_here>" to your bash profile

  • Enjoy your leisure compile time (https://xkcd.com/303/)

Notes:

The script sends a notification if the build time was over 10 minutes. You can change this time in the script to suit your needs.

About

Push notification from xcode on build complete

Resources

Stars

1 star

Watchers

2 watching

Forks

Releases

Packages

Contributors

Languages