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Assembly Language for a stack machine

Resources

  1. Stack of size 1000 elements each 4 bytes.
  2. A boolean bit.
  3. A program counter.

Example hello world program

# Hello world program __CODE__ # start code segment
# PUSH the string Hello World! in reverse order.
# 0 indicates end of string.
PUSH &end # the return address.
PUSH 0 PUSH 10 # new line.
PUSH '!'
PUSH 'D'
PUSH 'L'
PUSH 'R'
PUSH 'O'
PUSH 'W'
PUSH 32 # space
PUSH 'O'
PUSH 'L'
PUSH 'L'
PUSH 'E'
PUSH 'H'
PUSH Ah # new line. (in hexadecimal).
PUSH &print # call print function.
GOTO
:end
END
########## PRINT SUBROUTINE ###########
:print PUSH 0
EQU
POP # pop the 0.
PUSH &ret # If top of stack is zero stop printing.
GOIF
WRTC # print the character.
PUSH &print # loop.
GOTO
:ret
POP # POP the 0.
GOTO # TOS is return address, so go to it.
:end

Instructions without args

REAH - read a hexadecimal byte from stdin to top of stack
READ - read a decimal to top of stack.
REAC - read a character to top of stack.
WRTH - write a hexadecimal byte to stdout.
WRTD - write a decimal to stdout.
WRTC - write a character to stdout.
ADD - add top 2 elems of stack and put sum
in stack
SUB - subtract topmost element by 2nd topmost element from stack and put
difference in top of stack
MUL - multiply top 2 elems os stack and put product in top of stack
DIV - Divide topmost elem by 2nd topmost
elem and put quotient in top of stack and remainder below top.
POP - pop topmost elem from stack
EQU - if top 2 elems are equal boolean flag set to 1 else 0
GRT - is top is greater than second top boolean flag set to 1 else 0
LST - is top is smaller than second top boolean flag set to 1 else 0
GOTO - go to instruction number given by top of stack.
GOIF - like GOTO but only if boolean flag set.
GOUN - like GOTO but only if boolean flag not set.
END - end execution.
DUP - Duplicate the topmost element on the stack.
FLIP - Flip the top two elements on the stack.
GET - Push the element at data segment address given by the top of stack.
PUT - Put the second in top of stack to the location given by top of stack.
NOP - No operation.

Instructions with arguments

PUSH - push a byte to top of stack. Byte may
be entered as a decimal or a hexadecimal with a suffix 'h'.

Bytecodes used for compiler hints

LAB - Defines a label at this point.
IND - Indirection, defines that next 4 bytes
is an address.

In a second pass of compilation LAB is replaced by NOP and IND is compiled to PUSH .

Labels

A label can be defined with the ':' character, and can be jumped to with GOTO, GOIF or GOUN instructions, for example-

....code....
:start \# Definition of a label.
....code....
GOTO &start \# Jump to label 

To push data from data segment to stack, first push the address to the stack then use GET, for example-

:my_data 123
__CODE__ PUSH &my_data
GET

Similarly, PUT can be used to write data from the stack to the data segment.

comments

Use the # character for comments.

How to run the example programs

First compile file to byte code.

./compiler hw.vm

Then run the compiled .vmc file in the vm.

./vm hw.vmc

To decompile the code to a .vm file use decompiler.

./decompiler hw.vmc

About

Bytecode interpreter for a stack machine

Resources

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4 stars

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2 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Assembly Language for a stack machine

Resources

  1. Stack of size 1000 elements each 4 bytes.
  2. A boolean bit.
  3. A program counter.

Example hello world program

# Hello world program __CODE__ # start code segment
# PUSH the string Hello World! in reverse order.
# 0 indicates end of string.
PUSH &end # the return address.
PUSH 0 PUSH 10 # new line.
PUSH '!'
PUSH 'D'
PUSH 'L'
PUSH 'R'
PUSH 'O'
PUSH 'W'
PUSH 32 # space
PUSH 'O'
PUSH 'L'
PUSH 'L'
PUSH 'E'
PUSH 'H'
PUSH Ah # new line. (in hexadecimal).
PUSH &print # call print function.
GOTO
:end
END
########## PRINT SUBROUTINE ###########
:print PUSH 0
EQU
POP # pop the 0.
PUSH &ret # If top of stack is zero stop printing.
GOIF
WRTC # print the character.
PUSH &print # loop.
GOTO
:ret
POP # POP the 0.
GOTO # TOS is return address, so go to it.
:end

Instructions without args

REAH - read a hexadecimal byte from stdin to top of stack
READ - read a decimal to top of stack.
REAC - read a character to top of stack.
WRTH - write a hexadecimal byte to stdout.
WRTD - write a decimal to stdout.
WRTC - write a character to stdout.
ADD - add top 2 elems of stack and put sum
in stack
SUB - subtract topmost element by 2nd topmost element from stack and put
difference in top of stack
MUL - multiply top 2 elems os stack and put product in top of stack
DIV - Divide topmost elem by 2nd topmost
elem and put quotient in top of stack and remainder below top.
POP - pop topmost elem from stack
EQU - if top 2 elems are equal boolean flag set to 1 else 0
GRT - is top is greater than second top boolean flag set to 1 else 0
LST - is top is smaller than second top boolean flag set to 1 else 0
GOTO - go to instruction number given by top of stack.
GOIF - like GOTO but only if boolean flag set.
GOUN - like GOTO but only if boolean flag not set.
END - end execution.
DUP - Duplicate the topmost element on the stack.
FLIP - Flip the top two elements on the stack.
GET - Push the element at data segment address given by the top of stack.
PUT - Put the second in top of stack to the location given by top of stack.
NOP - No operation.

Instructions with arguments

PUSH - push a byte to top of stack. Byte may
be entered as a decimal or a hexadecimal with a suffix 'h'.

Bytecodes used for compiler hints

LAB - Defines a label at this point.
IND - Indirection, defines that next 4 bytes
is an address.

In a second pass of compilation LAB is replaced by NOP and IND is compiled to PUSH .

Labels

A label can be defined with the ':' character, and can be jumped to with GOTO, GOIF or GOUN instructions, for example-

....code....
:start \# Definition of a label.
....code....
GOTO &start \# Jump to label 

To push data from data segment to stack, first push the address to the stack then use GET, for example-

:my_data 123
__CODE__ PUSH &my_data
GET

Similarly, PUT can be used to write data from the stack to the data segment.

comments

Use the # character for comments.

How to run the example programs

First compile file to byte code.

./compiler hw.vm

Then run the compiled .vmc file in the vm.

./vm hw.vmc

To decompile the code to a .vm file use decompiler.

./decompiler hw.vmc

About

Bytecode interpreter for a stack machine

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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23 Commits

Folders and files

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Assembly Language for a stack machine

Resources

  1. Stack of size 1000 elements each 4 bytes.
  2. A boolean bit.
  3. A program counter.

Example hello world program

# Hello world program __CODE__ # start code segment
# PUSH the string Hello World! in reverse order.
# 0 indicates end of string.
PUSH &end # the return address.
PUSH 0 PUSH 10 # new line.
PUSH '!'
PUSH 'D'
PUSH 'L'
PUSH 'R'
PUSH 'O'
PUSH 'W'
PUSH 32 # space
PUSH 'O'
PUSH 'L'
PUSH 'L'
PUSH 'E'
PUSH 'H'
PUSH Ah # new line. (in hexadecimal).
PUSH &print # call print function.
GOTO
:end
END
########## PRINT SUBROUTINE ###########
:print PUSH 0
EQU
POP # pop the 0.
PUSH &ret # If top of stack is zero stop printing.
GOIF
WRTC # print the character.
PUSH &print # loop.
GOTO
:ret
POP # POP the 0.
GOTO # TOS is return address, so go to it.
:end

Instructions without args

REAH - read a hexadecimal byte from stdin to top of stack
READ - read a decimal to top of stack.
REAC - read a character to top of stack.
WRTH - write a hexadecimal byte to stdout.
WRTD - write a decimal to stdout.
WRTC - write a character to stdout.
ADD - add top 2 elems of stack and put sum
in stack
SUB - subtract topmost element by 2nd topmost element from stack and put
difference in top of stack
MUL - multiply top 2 elems os stack and put product in top of stack
DIV - Divide topmost elem by 2nd topmost
elem and put quotient in top of stack and remainder below top.
POP - pop topmost elem from stack
EQU - if top 2 elems are equal boolean flag set to 1 else 0
GRT - is top is greater than second top boolean flag set to 1 else 0
LST - is top is smaller than second top boolean flag set to 1 else 0
GOTO - go to instruction number given by top of stack.
GOIF - like GOTO but only if boolean flag set.
GOUN - like GOTO but only if boolean flag not set.
END - end execution.
DUP - Duplicate the topmost element on the stack.
FLIP - Flip the top two elements on the stack.
GET - Push the element at data segment address given by the top of stack.
PUT - Put the second in top of stack to the location given by top of stack.
NOP - No operation.

Instructions with arguments

PUSH - push a byte to top of stack. Byte may
be entered as a decimal or a hexadecimal with a suffix 'h'.

Bytecodes used for compiler hints

LAB - Defines a label at this point.
IND - Indirection, defines that next 4 bytes
is an address.

In a second pass of compilation LAB is replaced by NOP and IND is compiled to PUSH .

Labels

A label can be defined with the ':' character, and can be jumped to with GOTO, GOIF or GOUN instructions, for example-

....code....
:start \# Definition of a label.
....code....
GOTO &start \# Jump to label 

To push data from data segment to stack, first push the address to the stack then use GET, for example-

:my_data 123
__CODE__ PUSH &my_data
GET

Similarly, PUT can be used to write data from the stack to the data segment.

comments

Use the # character for comments.

How to run the example programs

First compile file to byte code.

./compiler hw.vm

Then run the compiled .vmc file in the vm.

./vm hw.vmc

To decompile the code to a .vm file use decompiler.

./decompiler hw.vmc

About

Bytecode interpreter for a stack machine

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Assembly Language for a stack machine

Resources

  1. Stack of size 1000 elements each 4 bytes.
  2. A boolean bit.
  3. A program counter.

Example hello world program

# Hello world program __CODE__ # start code segment
# PUSH the string Hello World! in reverse order.
# 0 indicates end of string.
PUSH &end # the return address.
PUSH 0 PUSH 10 # new line.
PUSH '!'
PUSH 'D'
PUSH 'L'
PUSH 'R'
PUSH 'O'
PUSH 'W'
PUSH 32 # space
PUSH 'O'
PUSH 'L'
PUSH 'L'
PUSH 'E'
PUSH 'H'
PUSH Ah # new line. (in hexadecimal).
PUSH &print # call print function.
GOTO
:end
END
########## PRINT SUBROUTINE ###########
:print PUSH 0
EQU
POP # pop the 0.
PUSH &ret # If top of stack is zero stop printing.
GOIF
WRTC # print the character.
PUSH &print # loop.
GOTO
:ret
POP # POP the 0.
GOTO # TOS is return address, so go to it.
:end

Instructions without args

REAH - read a hexadecimal byte from stdin to top of stack
READ - read a decimal to top of stack.
REAC - read a character to top of stack.
WRTH - write a hexadecimal byte to stdout.
WRTD - write a decimal to stdout.
WRTC - write a character to stdout.
ADD - add top 2 elems of stack and put sum
in stack
SUB - subtract topmost element by 2nd topmost element from stack and put
difference in top of stack
MUL - multiply top 2 elems os stack and put product in top of stack
DIV - Divide topmost elem by 2nd topmost
elem and put quotient in top of stack and remainder below top.
POP - pop topmost elem from stack
EQU - if top 2 elems are equal boolean flag set to 1 else 0
GRT - is top is greater than second top boolean flag set to 1 else 0
LST - is top is smaller than second top boolean flag set to 1 else 0
GOTO - go to instruction number given by top of stack.
GOIF - like GOTO but only if boolean flag set.
GOUN - like GOTO but only if boolean flag not set.
END - end execution.
DUP - Duplicate the topmost element on the stack.
FLIP - Flip the top two elements on the stack.
GET - Push the element at data segment address given by the top of stack.
PUT - Put the second in top of stack to the location given by top of stack.
NOP - No operation.

Instructions with arguments

PUSH - push a byte to top of stack. Byte may
be entered as a decimal or a hexadecimal with a suffix 'h'.

Bytecodes used for compiler hints

LAB - Defines a label at this point.
IND - Indirection, defines that next 4 bytes
is an address.

In a second pass of compilation LAB is replaced by NOP and IND is compiled to PUSH .

Labels

A label can be defined with the ':' character, and can be jumped to with GOTO, GOIF or GOUN instructions, for example-

....code....
:start \# Definition of a label.
....code....
GOTO &start \# Jump to label 

To push data from data segment to stack, first push the address to the stack then use GET, for example-

:my_data 123
__CODE__ PUSH &my_data
GET

Similarly, PUT can be used to write data from the stack to the data segment.

comments

Use the # character for comments.

How to run the example programs

First compile file to byte code.

./compiler hw.vm

Then run the compiled .vmc file in the vm.

./vm hw.vmc

To decompile the code to a .vm file use decompiler.

./decompiler hw.vmc

About

Bytecode interpreter for a stack machine

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

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Assembly Language for a stack machine

Resources

  1. Stack of size 1000 elements each 4 bytes.
  2. A boolean bit.
  3. A program counter.

Example hello world program

# Hello world program __CODE__ # start code segment
# PUSH the string Hello World! in reverse order.
# 0 indicates end of string.
PUSH &end # the return address.
PUSH 0 PUSH 10 # new line.
PUSH '!'
PUSH 'D'
PUSH 'L'
PUSH 'R'
PUSH 'O'
PUSH 'W'
PUSH 32 # space
PUSH 'O'
PUSH 'L'
PUSH 'L'
PUSH 'E'
PUSH 'H'
PUSH Ah # new line. (in hexadecimal).
PUSH &print # call print function.
GOTO
:end
END
########## PRINT SUBROUTINE ###########
:print PUSH 0
EQU
POP # pop the 0.
PUSH &ret # If top of stack is zero stop printing.
GOIF
WRTC # print the character.
PUSH &print # loop.
GOTO
:ret
POP # POP the 0.
GOTO # TOS is return address, so go to it.
:end

Instructions without args

REAH - read a hexadecimal byte from stdin to top of stack
READ - read a decimal to top of stack.
REAC - read a character to top of stack.
WRTH - write a hexadecimal byte to stdout.
WRTD - write a decimal to stdout.
WRTC - write a character to stdout.
ADD - add top 2 elems of stack and put sum
in stack
SUB - subtract topmost element by 2nd topmost element from stack and put
difference in top of stack
MUL - multiply top 2 elems os stack and put product in top of stack
DIV - Divide topmost elem by 2nd topmost
elem and put quotient in top of stack and remainder below top.
POP - pop topmost elem from stack
EQU - if top 2 elems are equal boolean flag set to 1 else 0
GRT - is top is greater than second top boolean flag set to 1 else 0
LST - is top is smaller than second top boolean flag set to 1 else 0
GOTO - go to instruction number given by top of stack.
GOIF - like GOTO but only if boolean flag set.
GOUN - like GOTO but only if boolean flag not set.
END - end execution.
DUP - Duplicate the topmost element on the stack.
FLIP - Flip the top two elements on the stack.
GET - Push the element at data segment address given by the top of stack.
PUT - Put the second in top of stack to the location given by top of stack.
NOP - No operation.

Instructions with arguments

PUSH - push a byte to top of stack. Byte may
be entered as a decimal or a hexadecimal with a suffix 'h'.

Bytecodes used for compiler hints

LAB - Defines a label at this point.
IND - Indirection, defines that next 4 bytes
is an address.

In a second pass of compilation LAB is replaced by NOP and IND is compiled to PUSH .

Labels

A label can be defined with the ':' character, and can be jumped to with GOTO, GOIF or GOUN instructions, for example-

....code....
:start \# Definition of a label.
....code....
GOTO &start \# Jump to label 

To push data from data segment to stack, first push the address to the stack then use GET, for example-

:my_data 123
__CODE__ PUSH &my_data
GET

Similarly, PUT can be used to write data from the stack to the data segment.

comments

Use the # character for comments.

How to run the example programs

First compile file to byte code.

./compiler hw.vm

Then run the compiled .vmc file in the vm.

./vm hw.vmc

To decompile the code to a .vm file use decompiler.

./decompiler hw.vmc

About

Bytecode interpreter for a stack machine

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Assembly Language for a stack machine

Resources

  1. Stack of size 1000 elements each 4 bytes.
  2. A boolean bit.
  3. A program counter.

Example hello world program

# Hello world program __CODE__ # start code segment
# PUSH the string Hello World! in reverse order.
# 0 indicates end of string.
PUSH &end # the return address.
PUSH 0 PUSH 10 # new line.
PUSH '!'
PUSH 'D'
PUSH 'L'
PUSH 'R'
PUSH 'O'
PUSH 'W'
PUSH 32 # space
PUSH 'O'
PUSH 'L'
PUSH 'L'
PUSH 'E'
PUSH 'H'
PUSH Ah # new line. (in hexadecimal).
PUSH &print # call print function.
GOTO
:end
END
########## PRINT SUBROUTINE ###########
:print PUSH 0
EQU
POP # pop the 0.
PUSH &ret # If top of stack is zero stop printing.
GOIF
WRTC # print the character.
PUSH &print # loop.
GOTO
:ret
POP # POP the 0.
GOTO # TOS is return address, so go to it.
:end

Instructions without args

REAH - read a hexadecimal byte from stdin to top of stack
READ - read a decimal to top of stack.
REAC - read a character to top of stack.
WRTH - write a hexadecimal byte to stdout.
WRTD - write a decimal to stdout.
WRTC - write a character to stdout.
ADD - add top 2 elems of stack and put sum
in stack
SUB - subtract topmost element by 2nd topmost element from stack and put
difference in top of stack
MUL - multiply top 2 elems os stack and put product in top of stack
DIV - Divide topmost elem by 2nd topmost
elem and put quotient in top of stack and remainder below top.
POP - pop topmost elem from stack
EQU - if top 2 elems are equal boolean flag set to 1 else 0
GRT - is top is greater than second top boolean flag set to 1 else 0
LST - is top is smaller than second top boolean flag set to 1 else 0
GOTO - go to instruction number given by top of stack.
GOIF - like GOTO but only if boolean flag set.
GOUN - like GOTO but only if boolean flag not set.
END - end execution.
DUP - Duplicate the topmost element on the stack.
FLIP - Flip the top two elements on the stack.
GET - Push the element at data segment address given by the top of stack.
PUT - Put the second in top of stack to the location given by top of stack.
NOP - No operation.

Instructions with arguments

PUSH - push a byte to top of stack. Byte may
be entered as a decimal or a hexadecimal with a suffix 'h'.

Bytecodes used for compiler hints

LAB - Defines a label at this point.
IND - Indirection, defines that next 4 bytes
is an address.

In a second pass of compilation LAB is replaced by NOP and IND is compiled to PUSH .

Labels

A label can be defined with the ':' character, and can be jumped to with GOTO, GOIF or GOUN instructions, for example-

....code....
:start \# Definition of a label.
....code....
GOTO &start \# Jump to label 

To push data from data segment to stack, first push the address to the stack then use GET, for example-

:my_data 123
__CODE__ PUSH &my_data
GET

Similarly, PUT can be used to write data from the stack to the data segment.

comments

Use the # character for comments.

How to run the example programs

First compile file to byte code.

./compiler hw.vm

Then run the compiled .vmc file in the vm.

./vm hw.vmc

To decompile the code to a .vm file use decompiler.

./decompiler hw.vmc

About

Bytecode interpreter for a stack machine

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Assembly Language for a stack machine

Resources

  1. Stack of size 1000 elements each 4 bytes.
  2. A boolean bit.
  3. A program counter.

Example hello world program

# Hello world program __CODE__ # start code segment
# PUSH the string Hello World! in reverse order.
# 0 indicates end of string.
PUSH &end # the return address.
PUSH 0 PUSH 10 # new line.
PUSH '!'
PUSH 'D'
PUSH 'L'
PUSH 'R'
PUSH 'O'
PUSH 'W'
PUSH 32 # space
PUSH 'O'
PUSH 'L'
PUSH 'L'
PUSH 'E'
PUSH 'H'
PUSH Ah # new line. (in hexadecimal).
PUSH &print # call print function.
GOTO
:end
END
########## PRINT SUBROUTINE ###########
:print PUSH 0
EQU
POP # pop the 0.
PUSH &ret # If top of stack is zero stop printing.
GOIF
WRTC # print the character.
PUSH &print # loop.
GOTO
:ret
POP # POP the 0.
GOTO # TOS is return address, so go to it.
:end

Instructions without args

REAH - read a hexadecimal byte from stdin to top of stack
READ - read a decimal to top of stack.
REAC - read a character to top of stack.
WRTH - write a hexadecimal byte to stdout.
WRTD - write a decimal to stdout.
WRTC - write a character to stdout.
ADD - add top 2 elems of stack and put sum
in stack
SUB - subtract topmost element by 2nd topmost element from stack and put
difference in top of stack
MUL - multiply top 2 elems os stack and put product in top of stack
DIV - Divide topmost elem by 2nd topmost
elem and put quotient in top of stack and remainder below top.
POP - pop topmost elem from stack
EQU - if top 2 elems are equal boolean flag set to 1 else 0
GRT - is top is greater than second top boolean flag set to 1 else 0
LST - is top is smaller than second top boolean flag set to 1 else 0
GOTO - go to instruction number given by top of stack.
GOIF - like GOTO but only if boolean flag set.
GOUN - like GOTO but only if boolean flag not set.
END - end execution.
DUP - Duplicate the topmost element on the stack.
FLIP - Flip the top two elements on the stack.
GET - Push the element at data segment address given by the top of stack.
PUT - Put the second in top of stack to the location given by top of stack.
NOP - No operation.

Instructions with arguments

PUSH - push a byte to top of stack. Byte may
be entered as a decimal or a hexadecimal with a suffix 'h'.

Bytecodes used for compiler hints

LAB - Defines a label at this point.
IND - Indirection, defines that next 4 bytes
is an address.

In a second pass of compilation LAB is replaced by NOP and IND is compiled to PUSH .

Labels

A label can be defined with the ':' character, and can be jumped to with GOTO, GOIF or GOUN instructions, for example-

....code....
:start \# Definition of a label.
....code....
GOTO &start \# Jump to label 

To push data from data segment to stack, first push the address to the stack then use GET, for example-

:my_data 123
__CODE__ PUSH &my_data
GET

Similarly, PUT can be used to write data from the stack to the data segment.

comments

Use the # character for comments.

How to run the example programs

First compile file to byte code.

./compiler hw.vm

Then run the compiled .vmc file in the vm.

./vm hw.vmc

To decompile the code to a .vm file use decompiler.

./decompiler hw.vmc

About

Bytecode interpreter for a stack machine

Resources

Stars

4 stars

Watchers

2 watching

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Packages

Used by

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

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Assembly Language for a stack machine

Resources

  1. Stack of size 1000 elements each 4 bytes.
  2. A boolean bit.
  3. A program counter.

Example hello world program

# Hello world program __CODE__ # start code segment
# PUSH the string Hello World! in reverse order.
# 0 indicates end of string.
PUSH &end # the return address.
PUSH 0 PUSH 10 # new line.
PUSH '!'
PUSH 'D'
PUSH 'L'
PUSH 'R'
PUSH 'O'
PUSH 'W'
PUSH 32 # space
PUSH 'O'
PUSH 'L'
PUSH 'L'
PUSH 'E'
PUSH 'H'
PUSH Ah # new line. (in hexadecimal).
PUSH &print # call print function.
GOTO
:end
END
########## PRINT SUBROUTINE ###########
:print PUSH 0
EQU
POP # pop the 0.
PUSH &ret # If top of stack is zero stop printing.
GOIF
WRTC # print the character.
PUSH &print # loop.
GOTO
:ret
POP # POP the 0.
GOTO # TOS is return address, so go to it.
:end

Instructions without args

REAH - read a hexadecimal byte from stdin to top of stack
READ - read a decimal to top of stack.
REAC - read a character to top of stack.
WRTH - write a hexadecimal byte to stdout.
WRTD - write a decimal to stdout.
WRTC - write a character to stdout.
ADD - add top 2 elems of stack and put sum
in stack
SUB - subtract topmost element by 2nd topmost element from stack and put
difference in top of stack
MUL - multiply top 2 elems os stack and put product in top of stack
DIV - Divide topmost elem by 2nd topmost
elem and put quotient in top of stack and remainder below top.
POP - pop topmost elem from stack
EQU - if top 2 elems are equal boolean flag set to 1 else 0
GRT - is top is greater than second top boolean flag set to 1 else 0
LST - is top is smaller than second top boolean flag set to 1 else 0
GOTO - go to instruction number given by top of stack.
GOIF - like GOTO but only if boolean flag set.
GOUN - like GOTO but only if boolean flag not set.
END - end execution.
DUP - Duplicate the topmost element on the stack.
FLIP - Flip the top two elements on the stack.
GET - Push the element at data segment address given by the top of stack.
PUT - Put the second in top of stack to the location given by top of stack.
NOP - No operation.

Instructions with arguments

PUSH - push a byte to top of stack. Byte may
be entered as a decimal or a hexadecimal with a suffix 'h'.

Bytecodes used for compiler hints

LAB - Defines a label at this point.
IND - Indirection, defines that next 4 bytes
is an address.

In a second pass of compilation LAB is replaced by NOP and IND is compiled to PUSH .

Labels

A label can be defined with the ':' character, and can be jumped to with GOTO, GOIF or GOUN instructions, for example-

....code....
:start \# Definition of a label.
....code....
GOTO &start \# Jump to label 

To push data from data segment to stack, first push the address to the stack then use GET, for example-

:my_data 123
__CODE__ PUSH &my_data
GET

Similarly, PUT can be used to write data from the stack to the data segment.

comments

Use the # character for comments.

How to run the example programs

First compile file to byte code.

./compiler hw.vm

Then run the compiled .vmc file in the vm.

./vm hw.vmc

To decompile the code to a .vm file use decompiler.

./decompiler hw.vmc

About

Bytecode interpreter for a stack machine

Resources

Stars

4 stars

Watchers

2 watching

Forks

Releases

Packages

Used by

Contributors

Languages