build: shrink bloated addon binaries on windows - #2060

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Description of change

Closesnodejs/node#29501.
Refs #1118.

Moves build-time optimizations to node-gyp to shrink the binary size accidentally bloated by a change to common.gypi in core. Also furthers the goal of decoupling addons from being affected by common.gypi changes.

Feel free to tell me if this isn't quite what the issue had in mind and i'll adapt accordingly.

cc @richardlau@deepak1556

@rvagg
rvagg requested a review from joaocgreisMarch 4, 2020 22:31
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rvagg commented Mar 4, 2020

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Are there any backward compatibility concerns with this, or is it just going to impact size? It'd be good one to repeat the problems we had with duplicate symbol checking #1891

tagged @joaocgreis too

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@rvagg to my knowledge this just affects size!

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rvagg commented Mar 9, 2020

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sgtm, would prefer one of our windows reviewers to sign off tho

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LGTM!

Used this node-gyp to run Node vcbuild test-addons, everything was ok.

rvagg pushed a commit that referenced this pull request Mar 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
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cool, landed @ e18a61a

@rvaggrvagg closed this Mar 13, 2020
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Nice work. Size matters. Do we have a few anecdotes about how much smaller the new binaries are?

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btw is there any reason to not backport this to 5.x?

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codebytere deleted the restore-ltcg-config branch April 13, 2020 21:52
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@rvagg oops, this blew me by - no i don't think so, we should be fine to land this on 5.x

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@rvagg what's the typical backport process for this? I can open a PR against the5.x branch if that'd be helpful?

@rvagg

rvagg commented May 6, 2020

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Ah, not really a proper process or timeline for this. I normally just cherry-pick things not server-major, 5.x is super close to master anyway. I’ll try and do a batch this week and see what it looks like for a release. I guess were due for some action around here including a 7.x.

rvagg pushed a commit that referenced this pull request May 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
@rvaggrvagg mentioned this pull request May 26, 2020
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VC++ on v12+ builds bloated addon binaries.

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@codebytere@rvagg@cclauss@bzoz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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build: shrink bloated addon binaries on windows - #2060

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Description of change

Closesnodejs/node#29501.
Refs #1118.

Moves build-time optimizations to node-gyp to shrink the binary size accidentally bloated by a change to common.gypi in core. Also furthers the goal of decoupling addons from being affected by common.gypi changes.

Feel free to tell me if this isn't quite what the issue had in mind and i'll adapt accordingly.

cc @richardlau@deepak1556

@rvagg
rvagg requested a review from joaocgreisMarch 4, 2020 22:31
@rvagg

rvagg commented Mar 4, 2020

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Are there any backward compatibility concerns with this, or is it just going to impact size? It'd be good one to repeat the problems we had with duplicate symbol checking #1891

tagged @joaocgreis too

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@rvagg to my knowledge this just affects size!

@rvagg

rvagg commented Mar 9, 2020

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sgtm, would prefer one of our windows reviewers to sign off tho

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LGTM!

Used this node-gyp to run Node vcbuild test-addons, everything was ok.

rvagg pushed a commit that referenced this pull request Mar 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
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cool, landed @ e18a61a

@rvaggrvagg closed this Mar 13, 2020
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Nice work. Size matters. Do we have a few anecdotes about how much smaller the new binaries are?

@rvagg

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btw is there any reason to not backport this to 5.x?

@codebytere
codebytere deleted the restore-ltcg-config branch April 13, 2020 21:52
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@rvagg oops, this blew me by - no i don't think so, we should be fine to land this on 5.x

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@rvagg what's the typical backport process for this? I can open a PR against the5.x branch if that'd be helpful?

@rvagg

rvagg commented May 6, 2020

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Ah, not really a proper process or timeline for this. I normally just cherry-pick things not server-major, 5.x is super close to master anyway. I’ll try and do a batch this week and see what it looks like for a release. I guess were due for some action around here including a 7.x.

rvagg pushed a commit that referenced this pull request May 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
@rvaggrvagg mentioned this pull request May 26, 2020
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VC++ on v12+ builds bloated addon binaries.

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@codebytere@rvagg@cclauss@bzoz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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build: shrink bloated addon binaries on windows - #2060

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build: shrink bloated addon binaries on windows#2060
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Description of change

Closesnodejs/node#29501.
Refs #1118.

Moves build-time optimizations to node-gyp to shrink the binary size accidentally bloated by a change to common.gypi in core. Also furthers the goal of decoupling addons from being affected by common.gypi changes.

Feel free to tell me if this isn't quite what the issue had in mind and i'll adapt accordingly.

cc @richardlau@deepak1556

@rvagg
rvagg requested a review from joaocgreisMarch 4, 2020 22:31
@rvagg

rvagg commented Mar 4, 2020

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Are there any backward compatibility concerns with this, or is it just going to impact size? It'd be good one to repeat the problems we had with duplicate symbol checking #1891

tagged @joaocgreis too

@codebytere

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@rvagg to my knowledge this just affects size!

@rvagg

rvagg commented Mar 9, 2020

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sgtm, would prefer one of our windows reviewers to sign off tho

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LGTM!

Used this node-gyp to run Node vcbuild test-addons, everything was ok.

rvagg pushed a commit that referenced this pull request Mar 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
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cool, landed @ e18a61a

@rvaggrvagg closed this Mar 13, 2020
@cclauss

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Nice work. Size matters. Do we have a few anecdotes about how much smaller the new binaries are?

@rvagg

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btw is there any reason to not backport this to 5.x?

@codebytere
codebytere deleted the restore-ltcg-config branch April 13, 2020 21:52
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@rvagg oops, this blew me by - no i don't think so, we should be fine to land this on 5.x

@codebytere

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@rvagg what's the typical backport process for this? I can open a PR against the5.x branch if that'd be helpful?

@rvagg

rvagg commented May 6, 2020

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Ah, not really a proper process or timeline for this. I normally just cherry-pick things not server-major, 5.x is super close to master anyway. I’ll try and do a batch this week and see what it looks like for a release. I guess were due for some action around here including a 7.x.

rvagg pushed a commit that referenced this pull request May 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
@rvaggrvagg mentioned this pull request May 26, 2020
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VC++ on v12+ builds bloated addon binaries.

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@codebytere@rvagg@cclauss@bzoz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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build: shrink bloated addon binaries on windows - #2060

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Checklist

Description of change

Closesnodejs/node#29501.
Refs #1118.

Moves build-time optimizations to node-gyp to shrink the binary size accidentally bloated by a change to common.gypi in core. Also furthers the goal of decoupling addons from being affected by common.gypi changes.

Feel free to tell me if this isn't quite what the issue had in mind and i'll adapt accordingly.

cc @richardlau@deepak1556

@rvagg
rvagg requested a review from joaocgreisMarch 4, 2020 22:31
@rvagg

rvagg commented Mar 4, 2020

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Are there any backward compatibility concerns with this, or is it just going to impact size? It'd be good one to repeat the problems we had with duplicate symbol checking #1891

tagged @joaocgreis too

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@rvagg to my knowledge this just affects size!

@rvagg

rvagg commented Mar 9, 2020

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sgtm, would prefer one of our windows reviewers to sign off tho

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LGTM!

Used this node-gyp to run Node vcbuild test-addons, everything was ok.

rvagg pushed a commit that referenced this pull request Mar 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
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cool, landed @ e18a61a

@rvaggrvagg closed this Mar 13, 2020
@cclauss

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Nice work. Size matters. Do we have a few anecdotes about how much smaller the new binaries are?

@rvagg

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btw is there any reason to not backport this to 5.x?

@codebytere
codebytere deleted the restore-ltcg-config branch April 13, 2020 21:52
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@rvagg oops, this blew me by - no i don't think so, we should be fine to land this on 5.x

@codebytere

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@rvagg what's the typical backport process for this? I can open a PR against the5.x branch if that'd be helpful?

@rvagg

rvagg commented May 6, 2020

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Ah, not really a proper process or timeline for this. I normally just cherry-pick things not server-major, 5.x is super close to master anyway. I’ll try and do a batch this week and see what it looks like for a release. I guess were due for some action around here including a 7.x.

rvagg pushed a commit that referenced this pull request May 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
@rvaggrvagg mentioned this pull request May 26, 2020
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VC++ on v12+ builds bloated addon binaries.

4 participants

@codebytere@rvagg@cclauss@bzoz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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build: shrink bloated addon binaries on windows - #2060

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Description of change

Closesnodejs/node#29501.
Refs #1118.

Moves build-time optimizations to node-gyp to shrink the binary size accidentally bloated by a change to common.gypi in core. Also furthers the goal of decoupling addons from being affected by common.gypi changes.

Feel free to tell me if this isn't quite what the issue had in mind and i'll adapt accordingly.

cc @richardlau@deepak1556

@rvagg
rvagg requested a review from joaocgreisMarch 4, 2020 22:31
@rvagg

rvagg commented Mar 4, 2020

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Are there any backward compatibility concerns with this, or is it just going to impact size? It'd be good one to repeat the problems we had with duplicate symbol checking #1891

tagged @joaocgreis too

@codebytere

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@rvagg to my knowledge this just affects size!

@rvagg

rvagg commented Mar 9, 2020

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sgtm, would prefer one of our windows reviewers to sign off tho

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LGTM!

Used this node-gyp to run Node vcbuild test-addons, everything was ok.

rvagg pushed a commit that referenced this pull request Mar 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
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cool, landed @ e18a61a

@rvaggrvagg closed this Mar 13, 2020
@cclauss

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Nice work. Size matters. Do we have a few anecdotes about how much smaller the new binaries are?

@rvagg

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btw is there any reason to not backport this to 5.x?

@codebytere
codebytere deleted the restore-ltcg-config branch April 13, 2020 21:52
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@rvagg oops, this blew me by - no i don't think so, we should be fine to land this on 5.x

@codebytere

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@rvagg what's the typical backport process for this? I can open a PR against the5.x branch if that'd be helpful?

@rvagg

rvagg commented May 6, 2020

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Ah, not really a proper process or timeline for this. I normally just cherry-pick things not server-major, 5.x is super close to master anyway. I’ll try and do a batch this week and see what it looks like for a release. I guess were due for some action around here including a 7.x.

rvagg pushed a commit that referenced this pull request May 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
@rvaggrvagg mentioned this pull request May 26, 2020
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VC++ on v12+ builds bloated addon binaries.

4 participants

@codebytere@rvagg@cclauss@bzoz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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build: shrink bloated addon binaries on windows - #2060

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Description of change

Closesnodejs/node#29501.
Refs #1118.

Moves build-time optimizations to node-gyp to shrink the binary size accidentally bloated by a change to common.gypi in core. Also furthers the goal of decoupling addons from being affected by common.gypi changes.

Feel free to tell me if this isn't quite what the issue had in mind and i'll adapt accordingly.

cc @richardlau@deepak1556

@rvagg
rvagg requested a review from joaocgreisMarch 4, 2020 22:31
@rvagg

rvagg commented Mar 4, 2020

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Are there any backward compatibility concerns with this, or is it just going to impact size? It'd be good one to repeat the problems we had with duplicate symbol checking #1891

tagged @joaocgreis too

@codebytere

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@rvagg to my knowledge this just affects size!

@rvagg

rvagg commented Mar 9, 2020

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sgtm, would prefer one of our windows reviewers to sign off tho

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LGTM!

Used this node-gyp to run Node vcbuild test-addons, everything was ok.

rvagg pushed a commit that referenced this pull request Mar 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
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cool, landed @ e18a61a

@rvaggrvagg closed this Mar 13, 2020
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Nice work. Size matters. Do we have a few anecdotes about how much smaller the new binaries are?

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btw is there any reason to not backport this to 5.x?

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codebytere deleted the restore-ltcg-config branch April 13, 2020 21:52
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@rvagg oops, this blew me by - no i don't think so, we should be fine to land this on 5.x

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@rvagg what's the typical backport process for this? I can open a PR against the5.x branch if that'd be helpful?

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rvagg commented May 6, 2020

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Ah, not really a proper process or timeline for this. I normally just cherry-pick things not server-major, 5.x is super close to master anyway. I’ll try and do a batch this week and see what it looks like for a release. I guess were due for some action around here including a 7.x.

rvagg pushed a commit that referenced this pull request May 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
@rvaggrvagg mentioned this pull request May 26, 2020
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VC++ on v12+ builds bloated addon binaries.

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@codebytere@rvagg@cclauss@bzoz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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build: shrink bloated addon binaries on windows - #2060

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build: shrink bloated addon binaries on windows#2060
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Description of change

Closesnodejs/node#29501.
Refs #1118.

Moves build-time optimizations to node-gyp to shrink the binary size accidentally bloated by a change to common.gypi in core. Also furthers the goal of decoupling addons from being affected by common.gypi changes.

Feel free to tell me if this isn't quite what the issue had in mind and i'll adapt accordingly.

cc @richardlau@deepak1556

@rvagg
rvagg requested a review from joaocgreisMarch 4, 2020 22:31
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rvagg commented Mar 4, 2020

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Are there any backward compatibility concerns with this, or is it just going to impact size? It'd be good one to repeat the problems we had with duplicate symbol checking #1891

tagged @joaocgreis too

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@rvagg to my knowledge this just affects size!

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rvagg commented Mar 9, 2020

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sgtm, would prefer one of our windows reviewers to sign off tho

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LGTM!

Used this node-gyp to run Node vcbuild test-addons, everything was ok.

rvagg pushed a commit that referenced this pull request Mar 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
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cool, landed @ e18a61a

@rvaggrvagg closed this Mar 13, 2020
@cclauss

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Nice work. Size matters. Do we have a few anecdotes about how much smaller the new binaries are?

@rvagg

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btw is there any reason to not backport this to 5.x?

@codebytere
codebytere deleted the restore-ltcg-config branch April 13, 2020 21:52
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@rvagg oops, this blew me by - no i don't think so, we should be fine to land this on 5.x

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@rvagg what's the typical backport process for this? I can open a PR against the5.x branch if that'd be helpful?

@rvagg

rvagg commented May 6, 2020

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Ah, not really a proper process or timeline for this. I normally just cherry-pick things not server-major, 5.x is super close to master anyway. I’ll try and do a batch this week and see what it looks like for a release. I guess were due for some action around here including a 7.x.

rvagg pushed a commit that referenced this pull request May 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
@rvaggrvagg mentioned this pull request May 26, 2020
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VC++ on v12+ builds bloated addon binaries.

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@codebytere@rvagg@cclauss@bzoz
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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build: shrink bloated addon binaries on windows - #2060

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build: shrink bloated addon binaries on windows#2060
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Checklist

Description of change

Closesnodejs/node#29501.
Refs #1118.

Moves build-time optimizations to node-gyp to shrink the binary size accidentally bloated by a change to common.gypi in core. Also furthers the goal of decoupling addons from being affected by common.gypi changes.

Feel free to tell me if this isn't quite what the issue had in mind and i'll adapt accordingly.

cc @richardlau@deepak1556

@rvagg
rvagg requested a review from joaocgreisMarch 4, 2020 22:31
@rvagg

rvagg commented Mar 4, 2020

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Are there any backward compatibility concerns with this, or is it just going to impact size? It'd be good one to repeat the problems we had with duplicate symbol checking #1891

tagged @joaocgreis too

@codebytere

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@rvagg to my knowledge this just affects size!

@rvagg

rvagg commented Mar 9, 2020

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sgtm, would prefer one of our windows reviewers to sign off tho

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LGTM!

Used this node-gyp to run Node vcbuild test-addons, everything was ok.

rvagg pushed a commit that referenced this pull request Mar 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
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cool, landed @ e18a61a

@rvaggrvagg closed this Mar 13, 2020
@cclauss

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Nice work. Size matters. Do we have a few anecdotes about how much smaller the new binaries are?

@rvagg

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btw is there any reason to not backport this to 5.x?

@codebytere
codebytere deleted the restore-ltcg-config branch April 13, 2020 21:52
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@rvagg oops, this blew me by - no i don't think so, we should be fine to land this on 5.x

@codebytere

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@rvagg what's the typical backport process for this? I can open a PR against the5.x branch if that'd be helpful?

@rvagg

rvagg commented May 6, 2020

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Ah, not really a proper process or timeline for this. I normally just cherry-pick things not server-major, 5.x is super close to master anyway. I’ll try and do a batch this week and see what it looks like for a release. I guess were due for some action around here including a 7.x.

rvagg pushed a commit that referenced this pull request May 13, 2020
PR-URL: #2060
Reviewed-By: Bartosz Sosnowski <bartosz@janeasystems.com>
@rvaggrvagg mentioned this pull request May 26, 2020
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VC++ on v12+ builds bloated addon binaries.

4 participants

@codebytere@rvagg@cclauss@bzoz