install: de-duplicate code in downloadNodeLib() function - #965

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install: de-duplicate code in downloadNodeLib() function#965
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@pmedpmed commented Jun 20, 2016

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Modified the result of processRelease() to return uniform names libUrl,
libPath for Windows in objects named as target platforms (ia32 and x64)

This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with libUrl32,
libPath32 and libUrl64, libPath64 names.

Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
Comment threadlib/install.js
done(new Error(res.statusCode + ' status code downloading 32-bit ' + release.name + '.lib'))
return
var archs = ['ia32', 'x64']
var async = archs.length

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best avoid the async keyword for future-proofing

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There are many variables named async in the code above, I just used the same name.

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I don't mind this refactor although I consider the changes in process-release to be breaking because that module is usable outside of node-gyp (I've used it myself that way). The change is good, but I'd rather hold this off till v4, which we're close to because of the NVM_* env var removals we need to do.

@pmed

pmed commented Jun 27, 2016

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As I see process-release is not exported from the node-gyp in any way. Thus these changes in the process-release are only details of implementation. And I think no other external projects can rely on internals of node-gyp.

@rvagg

rvagg commented Jul 7, 2016

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require('node-gyp/lib/process-release')

but anyway, we can break stuff in v4 so whatever

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sorry this got stale @pmed, still want to pursue it? if so, rebase to current master and let's take a look

@pmed

pmed commented Jun 21, 2019

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Hi @rvagg

I've rebased it on the master.

rvagg pushed a commit that referenced this pull request Jun 22, 2019
Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
PR-URL: #965
Reviewed-By: Rod Vagg <rod@vagg.org>
@rvagg

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thanks @pmed, landed in 03683f0
it's pretty surprising the duplication lasted this long isn't it? good work.

@rvaggrvagg closed this Jun 22, 2019
@rvaggrvagg mentioned this pull request Jun 26, 2019
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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install: de-duplicate code in downloadNodeLib() function - #965

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pmed wants to merge 2 commits into
nodejs:masterfrom
pmed:code-dedup
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install: de-duplicate code in downloadNodeLib() function#965
pmed wants to merge 2 commits into
nodejs:masterfrom
pmed:code-dedup

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@pmed

@pmedpmed commented Jun 20, 2016

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Modified the result of processRelease() to return uniform names libUrl,
libPath for Windows in objects named as target platforms (ia32 and x64)

This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with libUrl32,
libPath32 and libUrl64, libPath64 names.

Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
Comment threadlib/install.js
done(new Error(res.statusCode + ' status code downloading 32-bit ' + release.name + '.lib'))
return
var archs = ['ia32', 'x64']
var async = archs.length

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best avoid the async keyword for future-proofing

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There are many variables named async in the code above, I just used the same name.

@rvagg

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I don't mind this refactor although I consider the changes in process-release to be breaking because that module is usable outside of node-gyp (I've used it myself that way). The change is good, but I'd rather hold this off till v4, which we're close to because of the NVM_* env var removals we need to do.

@pmed

pmed commented Jun 27, 2016

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As I see process-release is not exported from the node-gyp in any way. Thus these changes in the process-release are only details of implementation. And I think no other external projects can rely on internals of node-gyp.

@rvagg

rvagg commented Jul 7, 2016

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require('node-gyp/lib/process-release')

but anyway, we can break stuff in v4 so whatever

@rvagg

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sorry this got stale @pmed, still want to pursue it? if so, rebase to current master and let's take a look

@pmed

pmed commented Jun 21, 2019

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Hi @rvagg

I've rebased it on the master.

rvagg pushed a commit that referenced this pull request Jun 22, 2019
Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
PR-URL: #965
Reviewed-By: Rod Vagg <rod@vagg.org>
@rvagg

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thanks @pmed, landed in 03683f0
it's pretty surprising the duplication lasted this long isn't it? good work.

@rvaggrvagg closed this Jun 22, 2019
@rvaggrvagg mentioned this pull request Jun 26, 2019
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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install: de-duplicate code in downloadNodeLib() function - #965

Closed
pmed wants to merge 2 commits into
nodejs:masterfrom
pmed:code-dedup
Closed

install: de-duplicate code in downloadNodeLib() function#965
pmed wants to merge 2 commits into
nodejs:masterfrom
pmed:code-dedup

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@pmed

@pmedpmed commented Jun 20, 2016

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Modified the result of processRelease() to return uniform names libUrl,
libPath for Windows in objects named as target platforms (ia32 and x64)

This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with libUrl32,
libPath32 and libUrl64, libPath64 names.

Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
Comment threadlib/install.js
done(new Error(res.statusCode + ' status code downloading 32-bit ' + release.name + '.lib'))
return
var archs = ['ia32', 'x64']
var async = archs.length

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best avoid the async keyword for future-proofing

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There are many variables named async in the code above, I just used the same name.

@rvagg

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I don't mind this refactor although I consider the changes in process-release to be breaking because that module is usable outside of node-gyp (I've used it myself that way). The change is good, but I'd rather hold this off till v4, which we're close to because of the NVM_* env var removals we need to do.

@pmed

pmed commented Jun 27, 2016

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As I see process-release is not exported from the node-gyp in any way. Thus these changes in the process-release are only details of implementation. And I think no other external projects can rely on internals of node-gyp.

@rvagg

rvagg commented Jul 7, 2016

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require('node-gyp/lib/process-release')

but anyway, we can break stuff in v4 so whatever

@rvagg

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sorry this got stale @pmed, still want to pursue it? if so, rebase to current master and let's take a look

@pmed

pmed commented Jun 21, 2019

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Hi @rvagg

I've rebased it on the master.

rvagg pushed a commit that referenced this pull request Jun 22, 2019
Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
PR-URL: #965
Reviewed-By: Rod Vagg <rod@vagg.org>
@rvagg

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thanks @pmed, landed in 03683f0
it's pretty surprising the duplication lasted this long isn't it? good work.

@rvaggrvagg closed this Jun 22, 2019
@rvaggrvagg mentioned this pull request Jun 26, 2019
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@pmed@rvagg
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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install: de-duplicate code in downloadNodeLib() function - #965

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pmed wants to merge 2 commits into
nodejs:masterfrom
pmed:code-dedup
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install: de-duplicate code in downloadNodeLib() function#965
pmed wants to merge 2 commits into
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pmed:code-dedup

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@pmed

@pmedpmed commented Jun 20, 2016

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Modified the result of processRelease() to return uniform names libUrl,
libPath for Windows in objects named as target platforms (ia32 and x64)

This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with libUrl32,
libPath32 and libUrl64, libPath64 names.

Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
Comment threadlib/install.js
done(new Error(res.statusCode + ' status code downloading 32-bit ' + release.name + '.lib'))
return
var archs = ['ia32', 'x64']
var async = archs.length

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best avoid the async keyword for future-proofing

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There are many variables named async in the code above, I just used the same name.

@rvagg

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I don't mind this refactor although I consider the changes in process-release to be breaking because that module is usable outside of node-gyp (I've used it myself that way). The change is good, but I'd rather hold this off till v4, which we're close to because of the NVM_* env var removals we need to do.

@pmed

pmed commented Jun 27, 2016

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As I see process-release is not exported from the node-gyp in any way. Thus these changes in the process-release are only details of implementation. And I think no other external projects can rely on internals of node-gyp.

@rvagg

rvagg commented Jul 7, 2016

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require('node-gyp/lib/process-release')

but anyway, we can break stuff in v4 so whatever

@rvagg

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sorry this got stale @pmed, still want to pursue it? if so, rebase to current master and let's take a look

@pmed

pmed commented Jun 21, 2019

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Hi @rvagg

I've rebased it on the master.

rvagg pushed a commit that referenced this pull request Jun 22, 2019
Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
PR-URL: #965
Reviewed-By: Rod Vagg <rod@vagg.org>
@rvagg

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thanks @pmed, landed in 03683f0
it's pretty surprising the duplication lasted this long isn't it? good work.

@rvaggrvagg closed this Jun 22, 2019
@rvaggrvagg mentioned this pull request Jun 26, 2019
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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install: de-duplicate code in downloadNodeLib() function - #965

Closed
pmed wants to merge 2 commits into
nodejs:masterfrom
pmed:code-dedup
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install: de-duplicate code in downloadNodeLib() function#965
pmed wants to merge 2 commits into
nodejs:masterfrom
pmed:code-dedup

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@pmed

@pmedpmed commented Jun 20, 2016

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Modified the result of processRelease() to return uniform names libUrl,
libPath for Windows in objects named as target platforms (ia32 and x64)

This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with libUrl32,
libPath32 and libUrl64, libPath64 names.

Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
Comment threadlib/install.js
done(new Error(res.statusCode + ' status code downloading 32-bit ' + release.name + '.lib'))
return
var archs = ['ia32', 'x64']
var async = archs.length

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best avoid the async keyword for future-proofing

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There are many variables named async in the code above, I just used the same name.

@rvagg

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I don't mind this refactor although I consider the changes in process-release to be breaking because that module is usable outside of node-gyp (I've used it myself that way). The change is good, but I'd rather hold this off till v4, which we're close to because of the NVM_* env var removals we need to do.

@pmed

pmed commented Jun 27, 2016

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As I see process-release is not exported from the node-gyp in any way. Thus these changes in the process-release are only details of implementation. And I think no other external projects can rely on internals of node-gyp.

@rvagg

rvagg commented Jul 7, 2016

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require('node-gyp/lib/process-release')

but anyway, we can break stuff in v4 so whatever

@rvagg

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sorry this got stale @pmed, still want to pursue it? if so, rebase to current master and let's take a look

@pmed

pmed commented Jun 21, 2019

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Hi @rvagg

I've rebased it on the master.

rvagg pushed a commit that referenced this pull request Jun 22, 2019
Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
PR-URL: #965
Reviewed-By: Rod Vagg <rod@vagg.org>
@rvagg

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thanks @pmed, landed in 03683f0
it's pretty surprising the duplication lasted this long isn't it? good work.

@rvaggrvagg closed this Jun 22, 2019
@rvaggrvagg mentioned this pull request Jun 26, 2019
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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install: de-duplicate code in downloadNodeLib() function - #965

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pmed wants to merge 2 commits into
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pmed:code-dedup
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install: de-duplicate code in downloadNodeLib() function#965
pmed wants to merge 2 commits into
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pmed:code-dedup

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@pmed

@pmedpmed commented Jun 20, 2016

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Modified the result of processRelease() to return uniform names libUrl,
libPath for Windows in objects named as target platforms (ia32 and x64)

This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with libUrl32,
libPath32 and libUrl64, libPath64 names.

Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
Comment threadlib/install.js
done(new Error(res.statusCode + ' status code downloading 32-bit ' + release.name + '.lib'))
return
var archs = ['ia32', 'x64']
var async = archs.length

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best avoid the async keyword for future-proofing

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There are many variables named async in the code above, I just used the same name.

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I don't mind this refactor although I consider the changes in process-release to be breaking because that module is usable outside of node-gyp (I've used it myself that way). The change is good, but I'd rather hold this off till v4, which we're close to because of the NVM_* env var removals we need to do.

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pmed commented Jun 27, 2016

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As I see process-release is not exported from the node-gyp in any way. Thus these changes in the process-release are only details of implementation. And I think no other external projects can rely on internals of node-gyp.

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rvagg commented Jul 7, 2016

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require('node-gyp/lib/process-release')

but anyway, we can break stuff in v4 so whatever

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sorry this got stale @pmed, still want to pursue it? if so, rebase to current master and let's take a look

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pmed commented Jun 21, 2019

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Hi @rvagg

I've rebased it on the master.

rvagg pushed a commit that referenced this pull request Jun 22, 2019
Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
PR-URL: #965
Reviewed-By: Rod Vagg <rod@vagg.org>
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thanks @pmed, landed in 03683f0
it's pretty surprising the duplication lasted this long isn't it? good work.

@rvaggrvagg closed this Jun 22, 2019
@rvaggrvagg mentioned this pull request Jun 26, 2019
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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install: de-duplicate code in downloadNodeLib() function - #965

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pmed wants to merge 2 commits into
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install: de-duplicate code in downloadNodeLib() function#965
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@pmed

@pmedpmed commented Jun 20, 2016

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Modified the result of processRelease() to return uniform names libUrl,
libPath for Windows in objects named as target platforms (ia32 and x64)

This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with libUrl32,
libPath32 and libUrl64, libPath64 names.

Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
Comment threadlib/install.js
done(new Error(res.statusCode + ' status code downloading 32-bit ' + release.name + '.lib'))
return
var archs = ['ia32', 'x64']
var async = archs.length

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best avoid the async keyword for future-proofing

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There are many variables named async in the code above, I just used the same name.

@rvagg

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I don't mind this refactor although I consider the changes in process-release to be breaking because that module is usable outside of node-gyp (I've used it myself that way). The change is good, but I'd rather hold this off till v4, which we're close to because of the NVM_* env var removals we need to do.

@pmed

pmed commented Jun 27, 2016

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As I see process-release is not exported from the node-gyp in any way. Thus these changes in the process-release are only details of implementation. And I think no other external projects can rely on internals of node-gyp.

@rvagg

rvagg commented Jul 7, 2016

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require('node-gyp/lib/process-release')

but anyway, we can break stuff in v4 so whatever

@rvagg

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sorry this got stale @pmed, still want to pursue it? if so, rebase to current master and let's take a look

@pmed

pmed commented Jun 21, 2019

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Hi @rvagg

I've rebased it on the master.

rvagg pushed a commit that referenced this pull request Jun 22, 2019
Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
PR-URL: #965
Reviewed-By: Rod Vagg <rod@vagg.org>
@rvagg

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thanks @pmed, landed in 03683f0
it's pretty surprising the duplication lasted this long isn't it? good work.

@rvaggrvagg closed this Jun 22, 2019
@rvaggrvagg mentioned this pull request Jun 26, 2019
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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install: de-duplicate code in downloadNodeLib() function - #965

Closed
pmed wants to merge 2 commits into
nodejs:masterfrom
pmed:code-dedup
Closed

install: de-duplicate code in downloadNodeLib() function#965
pmed wants to merge 2 commits into
nodejs:masterfrom
pmed:code-dedup

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@pmed

@pmedpmed commented Jun 20, 2016

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Modified the result of processRelease() to return uniform names libUrl,
libPath for Windows in objects named as target platforms (ia32 and x64)

This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with libUrl32,
libPath32 and libUrl64, libPath64 names.

Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
Comment threadlib/install.js
done(new Error(res.statusCode + ' status code downloading 32-bit ' + release.name + '.lib'))
return
var archs = ['ia32', 'x64']
var async = archs.length

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best avoid the async keyword for future-proofing

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There are many variables named async in the code above, I just used the same name.

@rvagg

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I don't mind this refactor although I consider the changes in process-release to be breaking because that module is usable outside of node-gyp (I've used it myself that way). The change is good, but I'd rather hold this off till v4, which we're close to because of the NVM_* env var removals we need to do.

@pmed

pmed commented Jun 27, 2016

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As I see process-release is not exported from the node-gyp in any way. Thus these changes in the process-release are only details of implementation. And I think no other external projects can rely on internals of node-gyp.

@rvagg

rvagg commented Jul 7, 2016

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require('node-gyp/lib/process-release')

but anyway, we can break stuff in v4 so whatever

@rvagg

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sorry this got stale @pmed, still want to pursue it? if so, rebase to current master and let's take a look

@pmed

pmed commented Jun 21, 2019

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Hi @rvagg

I've rebased it on the master.

rvagg pushed a commit that referenced this pull request Jun 22, 2019
Modified the result of processRelease() to return uniform names `libUrl`,
`libPath` for Windows in objects named as target platforms (`ia32` and `x64`)
This allows to loop over the target platforms in downloadNodeLib() and to use
the universal names instead of two almost identical code parts with `libUrl32`,
`libPath32` and `libUrl64`, `libPath64` names.
PR-URL: #965
Reviewed-By: Rod Vagg <rod@vagg.org>
@rvagg

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thanks @pmed, landed in 03683f0
it's pretty surprising the duplication lasted this long isn't it? good work.

@rvaggrvagg closed this Jun 22, 2019
@rvaggrvagg mentioned this pull request Jun 26, 2019
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