document build.js - #396

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2 commits merged into
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sup-buildjs-stuff
Dec 1, 2015
Merged

document build.js#396
2 commits merged into
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@ghost

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this is something that i've been wanting to do for a longer time now. let's document the quite complicated (for a metalsmith build script at least) build.js file.

i've started and added some base comments. if any of those are wrong or superfluous, please let me know. also let me know if there's something left to be documented!

@ghost

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ping @nodejs/website

@Fishrock123

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I think most of that was written between @fhemberger and @phillipj so they are probably best to review.

@stevemao

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👍 for comments!!!

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"This file is responsible for building static HTML pages and a server for local development."?

@phillipj

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Very nice work @sup! The setup isn't very self explanatory for new comers, hopefully these comments will make it a lot easier too grasp 👍

Other than the comments, this LGTM.

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@Fishrock123@stevemao@phillipj
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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document build.js - #396

Merged
2 commits merged into
masterfrom
sup-buildjs-stuff
Dec 1, 2015
Merged

document build.js#396
2 commits merged into
masterfrom
sup-buildjs-stuff

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@ghost

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this is something that i've been wanting to do for a longer time now. let's document the quite complicated (for a metalsmith build script at least) build.js file.

i've started and added some base comments. if any of those are wrong or superfluous, please let me know. also let me know if there's something left to be documented!

@ghost

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ping @nodejs/website

@Fishrock123

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I think most of that was written between @fhemberger and @phillipj so they are probably best to review.

@stevemao

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👍 for comments!!!

Comment threadbuild.js Outdated

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"This file is responsible for building static HTML pages and a server for local development."?

@phillipj

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Very nice work @sup! The setup isn't very self explanatory for new comers, hopefully these comments will make it a lot easier too grasp 👍

Other than the comments, this LGTM.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

document build.js - #396

Merged
2 commits merged into
masterfrom
sup-buildjs-stuff
Dec 1, 2015
Merged

document build.js#396
2 commits merged into
masterfrom
sup-buildjs-stuff

Conversation

@ghost

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this is something that i've been wanting to do for a longer time now. let's document the quite complicated (for a metalsmith build script at least) build.js file.

i've started and added some base comments. if any of those are wrong or superfluous, please let me know. also let me know if there's something left to be documented!

@ghost

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Author

ping @nodejs/website

@Fishrock123

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I think most of that was written between @fhemberger and @phillipj so they are probably best to review.

@stevemao

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👍 for comments!!!

Comment threadbuild.js Outdated

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"This file is responsible for building static HTML pages and a server for local development."?

@phillipj

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Very nice work @sup! The setup isn't very self explanatory for new comers, hopefully these comments will make it a lot easier too grasp 👍

Other than the comments, this LGTM.

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@Fishrock123@stevemao@phillipj
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

document build.js - #396

Merged
2 commits merged into
masterfrom
sup-buildjs-stuff
Dec 1, 2015
Merged

document build.js#396
2 commits merged into
masterfrom
sup-buildjs-stuff

Conversation

@ghost

Copy link
Copy Markdown

this is something that i've been wanting to do for a longer time now. let's document the quite complicated (for a metalsmith build script at least) build.js file.

i've started and added some base comments. if any of those are wrong or superfluous, please let me know. also let me know if there's something left to be documented!

@ghost

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Copy Markdown
Author

ping @nodejs/website

@Fishrock123

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Contributor

I think most of that was written between @fhemberger and @phillipj so they are probably best to review.

@stevemao

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👍 for comments!!!

Comment threadbuild.js Outdated

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"This file is responsible for building static HTML pages and a server for local development."?

@phillipj

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Very nice work @sup! The setup isn't very self explanatory for new comers, hopefully these comments will make it a lot easier too grasp 👍

Other than the comments, this LGTM.

This pull request was closed.
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@Fishrock123@stevemao@phillipj
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

document build.js - #396

Merged
2 commits merged into
masterfrom
sup-buildjs-stuff
Dec 1, 2015
Merged

document build.js#396
2 commits merged into
masterfrom
sup-buildjs-stuff

Conversation

@ghost

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Copy Markdown

this is something that i've been wanting to do for a longer time now. let's document the quite complicated (for a metalsmith build script at least) build.js file.

i've started and added some base comments. if any of those are wrong or superfluous, please let me know. also let me know if there's something left to be documented!

@ghost

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Author

ping @nodejs/website

@Fishrock123

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Contributor

I think most of that was written between @fhemberger and @phillipj so they are probably best to review.

@stevemao

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👍 for comments!!!

Comment threadbuild.js Outdated

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"This file is responsible for building static HTML pages and a server for local development."?

@phillipj

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Very nice work @sup! The setup isn't very self explanatory for new comers, hopefully these comments will make it a lot easier too grasp 👍

Other than the comments, this LGTM.

This pull request was closed.
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3 participants

@Fishrock123@stevemao@phillipj
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

document build.js - #396

Merged
2 commits merged into
masterfrom
sup-buildjs-stuff
Dec 1, 2015
Merged

document build.js#396
2 commits merged into
masterfrom
sup-buildjs-stuff

Conversation

@ghost

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this is something that i've been wanting to do for a longer time now. let's document the quite complicated (for a metalsmith build script at least) build.js file.

i've started and added some base comments. if any of those are wrong or superfluous, please let me know. also let me know if there's something left to be documented!

@ghost

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Author

ping @nodejs/website

@Fishrock123

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Contributor

I think most of that was written between @fhemberger and @phillipj so they are probably best to review.

@stevemao

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Contributor

👍 for comments!!!

Comment threadbuild.js Outdated

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"This file is responsible for building static HTML pages and a server for local development."?

@phillipj

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Very nice work @sup! The setup isn't very self explanatory for new comers, hopefully these comments will make it a lot easier too grasp 👍

Other than the comments, this LGTM.

This pull request was closed.
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3 participants

@Fishrock123@stevemao@phillipj
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

document build.js - #396

Merged
2 commits merged into
masterfrom
sup-buildjs-stuff
Dec 1, 2015
Merged

document build.js#396
2 commits merged into
masterfrom
sup-buildjs-stuff

Conversation

@ghost

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this is something that i've been wanting to do for a longer time now. let's document the quite complicated (for a metalsmith build script at least) build.js file.

i've started and added some base comments. if any of those are wrong or superfluous, please let me know. also let me know if there's something left to be documented!

@ghost

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Copy Markdown
Author

ping @nodejs/website

@Fishrock123

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Contributor

I think most of that was written between @fhemberger and @phillipj so they are probably best to review.

@stevemao

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Contributor

👍 for comments!!!

Comment threadbuild.js Outdated

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"This file is responsible for building static HTML pages and a server for local development."?

@phillipj

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Very nice work @sup! The setup isn't very self explanatory for new comers, hopefully these comments will make it a lot easier too grasp 👍

Other than the comments, this LGTM.

This pull request was closed.
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3 participants

@Fishrock123@stevemao@phillipj
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
Skip to content

document build.js - #396

Merged
2 commits merged into
masterfrom
sup-buildjs-stuff
Dec 1, 2015
Merged

document build.js#396
2 commits merged into
masterfrom
sup-buildjs-stuff

Conversation

@ghost

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this is something that i've been wanting to do for a longer time now. let's document the quite complicated (for a metalsmith build script at least) build.js file.

i've started and added some base comments. if any of those are wrong or superfluous, please let me know. also let me know if there's something left to be documented!

@ghost

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Author

ping @nodejs/website

@Fishrock123

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Contributor

I think most of that was written between @fhemberger and @phillipj so they are probably best to review.

@stevemao

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Contributor

👍 for comments!!!

Comment threadbuild.js Outdated

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"This file is responsible for building static HTML pages and a server for local development."?

@phillipj

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Very nice work @sup! The setup isn't very self explanatory for new comers, hopefully these comments will make it a lot easier too grasp 👍

Other than the comments, this LGTM.

This pull request was closed.
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3 participants

@Fishrock123@stevemao@phillipj