MinimalEasing is a UniTask friendly minimal easing library for Unity.
publicclassMinimalEasingSample:MonoBehaviour{privatevoidStart(){RunAsync(destroyCancellationToken).Forget();}privateasyncUniTaskVoidRunAsync(CancellationTokencancellationToken){while(!cancellationToken.IsCancellationRequested){awaitforeach(vartinEasing.LinearAsyncEnumerable(0.5f,cancellationToken:cancellationToken)){transform.position=Easing.InOutQuad(t)*Vector3.right;}awaitforeach(vartinEasing.LinearAsyncEnumerable(0.5f,cancellationToken:cancellationToken)){transform.position=Vector3.right+Easing.InSine(t)*Vector3.up;}awaitforeach(vartinEasing.LinearAsyncEnumerable(0.5f,cancellationToken:cancellationToken)){transform.position=Vector3.right+Vector3.up+Easing.OutExpo(t)*Vector3.left;}awaitforeach(vartinEasing.LinearAsyncEnumerable(0.5f,cancellationToken:cancellationToken)){transform.position=Vector3.up+Easing.InQuint(t)*Vector3.down;}}}}MinimalEasing supports UPM.
Write this snippets to manifest.json
"com.notargs.minimal-easing": "git@github.com:notargs/MinimalEasing.git?path=/Packages/MinimalEasing#0.0.2"MIT License
