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DLLStrategy

Template project for DLL strategy.

Description

This template is for the DLLAdapter project of the Simuro5v5 platform.

The new interface functions include:

  • void GetTeamInfo(TeamInfo* teaminfo)

    Used to specify strategy information, currently contains the team name field.

    The parameter TeamInfo* teaminfo** requires the strategy to populate its own information**, which will be returned to the platform.

  • void GetInstruction(Field* field)

    Each beat in the game is called, ** requires a strategy to specify the wheel speed**, which is equivalent to the strategy of the old interface.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its own wheel speed.

  • void GetPlacement(Field* field)

    Called every time the auto-position is placed, ** requires a strategy to specify the placement information**.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its position (and the position of the ball).

  • void OnEvent(EventType type, void* argument)

    Called when an event occurs.

    The parameter EventType type indicates the event type;

    The parameter void* argument indicates the argument to the event, or NULL if there is no argument.

Other

The new match interface function accepts the parameter type Field, which contains the field information, similar to the Environment in the old interface, but gamestate and whosball are not saved in field. Because these variables only change at the beginning of the round and this information can be obtained from the OnEvent function.

Credits

Copyright (C) Northwestern Polytechnical University V5++ team. All rights reserved.

About

Project template for DLL-based strategy development.

Resources

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1 star

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3 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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DLLStrategy

Template project for DLL strategy.

Description

This template is for the DLLAdapter project of the Simuro5v5 platform.

The new interface functions include:

  • void GetTeamInfo(TeamInfo* teaminfo)

    Used to specify strategy information, currently contains the team name field.

    The parameter TeamInfo* teaminfo** requires the strategy to populate its own information**, which will be returned to the platform.

  • void GetInstruction(Field* field)

    Each beat in the game is called, ** requires a strategy to specify the wheel speed**, which is equivalent to the strategy of the old interface.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its own wheel speed.

  • void GetPlacement(Field* field)

    Called every time the auto-position is placed, ** requires a strategy to specify the placement information**.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its position (and the position of the ball).

  • void OnEvent(EventType type, void* argument)

    Called when an event occurs.

    The parameter EventType type indicates the event type;

    The parameter void* argument indicates the argument to the event, or NULL if there is no argument.

Other

The new match interface function accepts the parameter type Field, which contains the field information, similar to the Environment in the old interface, but gamestate and whosball are not saved in field. Because these variables only change at the beginning of the round and this information can be obtained from the OnEvent function.

Credits

Copyright (C) Northwestern Polytechnical University V5++ team. All rights reserved.

About

Project template for DLL-based strategy development.

Resources

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1 star

Watchers

3 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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DLLStrategy

Template project for DLL strategy.

Description

This template is for the DLLAdapter project of the Simuro5v5 platform.

The new interface functions include:

  • void GetTeamInfo(TeamInfo* teaminfo)

    Used to specify strategy information, currently contains the team name field.

    The parameter TeamInfo* teaminfo** requires the strategy to populate its own information**, which will be returned to the platform.

  • void GetInstruction(Field* field)

    Each beat in the game is called, ** requires a strategy to specify the wheel speed**, which is equivalent to the strategy of the old interface.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its own wheel speed.

  • void GetPlacement(Field* field)

    Called every time the auto-position is placed, ** requires a strategy to specify the placement information**.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its position (and the position of the ball).

  • void OnEvent(EventType type, void* argument)

    Called when an event occurs.

    The parameter EventType type indicates the event type;

    The parameter void* argument indicates the argument to the event, or NULL if there is no argument.

Other

The new match interface function accepts the parameter type Field, which contains the field information, similar to the Environment in the old interface, but gamestate and whosball are not saved in field. Because these variables only change at the beginning of the round and this information can be obtained from the OnEvent function.

Credits

Copyright (C) Northwestern Polytechnical University V5++ team. All rights reserved.

About

Project template for DLL-based strategy development.

Resources

Stars

1 star

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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DLLStrategy

Template project for DLL strategy.

Description

This template is for the DLLAdapter project of the Simuro5v5 platform.

The new interface functions include:

  • void GetTeamInfo(TeamInfo* teaminfo)

    Used to specify strategy information, currently contains the team name field.

    The parameter TeamInfo* teaminfo** requires the strategy to populate its own information**, which will be returned to the platform.

  • void GetInstruction(Field* field)

    Each beat in the game is called, ** requires a strategy to specify the wheel speed**, which is equivalent to the strategy of the old interface.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its own wheel speed.

  • void GetPlacement(Field* field)

    Called every time the auto-position is placed, ** requires a strategy to specify the placement information**.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its position (and the position of the ball).

  • void OnEvent(EventType type, void* argument)

    Called when an event occurs.

    The parameter EventType type indicates the event type;

    The parameter void* argument indicates the argument to the event, or NULL if there is no argument.

Other

The new match interface function accepts the parameter type Field, which contains the field information, similar to the Environment in the old interface, but gamestate and whosball are not saved in field. Because these variables only change at the beginning of the round and this information can be obtained from the OnEvent function.

Credits

Copyright (C) Northwestern Polytechnical University V5++ team. All rights reserved.

About

Project template for DLL-based strategy development.

Resources

Stars

1 star

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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DLLStrategy

Template project for DLL strategy.

Description

This template is for the DLLAdapter project of the Simuro5v5 platform.

The new interface functions include:

  • void GetTeamInfo(TeamInfo* teaminfo)

    Used to specify strategy information, currently contains the team name field.

    The parameter TeamInfo* teaminfo** requires the strategy to populate its own information**, which will be returned to the platform.

  • void GetInstruction(Field* field)

    Each beat in the game is called, ** requires a strategy to specify the wheel speed**, which is equivalent to the strategy of the old interface.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its own wheel speed.

  • void GetPlacement(Field* field)

    Called every time the auto-position is placed, ** requires a strategy to specify the placement information**.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its position (and the position of the ball).

  • void OnEvent(EventType type, void* argument)

    Called when an event occurs.

    The parameter EventType type indicates the event type;

    The parameter void* argument indicates the argument to the event, or NULL if there is no argument.

Other

The new match interface function accepts the parameter type Field, which contains the field information, similar to the Environment in the old interface, but gamestate and whosball are not saved in field. Because these variables only change at the beginning of the round and this information can be obtained from the OnEvent function.

Credits

Copyright (C) Northwestern Polytechnical University V5++ team. All rights reserved.

About

Project template for DLL-based strategy development.

Resources

Stars

1 star

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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DLLStrategy

Template project for DLL strategy.

Description

This template is for the DLLAdapter project of the Simuro5v5 platform.

The new interface functions include:

  • void GetTeamInfo(TeamInfo* teaminfo)

    Used to specify strategy information, currently contains the team name field.

    The parameter TeamInfo* teaminfo** requires the strategy to populate its own information**, which will be returned to the platform.

  • void GetInstruction(Field* field)

    Each beat in the game is called, ** requires a strategy to specify the wheel speed**, which is equivalent to the strategy of the old interface.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its own wheel speed.

  • void GetPlacement(Field* field)

    Called every time the auto-position is placed, ** requires a strategy to specify the placement information**.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its position (and the position of the ball).

  • void OnEvent(EventType type, void* argument)

    Called when an event occurs.

    The parameter EventType type indicates the event type;

    The parameter void* argument indicates the argument to the event, or NULL if there is no argument.

Other

The new match interface function accepts the parameter type Field, which contains the field information, similar to the Environment in the old interface, but gamestate and whosball are not saved in field. Because these variables only change at the beginning of the round and this information can be obtained from the OnEvent function.

Credits

Copyright (C) Northwestern Polytechnical University V5++ team. All rights reserved.

About

Project template for DLL-based strategy development.

Resources

Stars

1 star

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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DLLStrategy

Template project for DLL strategy.

Description

This template is for the DLLAdapter project of the Simuro5v5 platform.

The new interface functions include:

  • void GetTeamInfo(TeamInfo* teaminfo)

    Used to specify strategy information, currently contains the team name field.

    The parameter TeamInfo* teaminfo** requires the strategy to populate its own information**, which will be returned to the platform.

  • void GetInstruction(Field* field)

    Each beat in the game is called, ** requires a strategy to specify the wheel speed**, which is equivalent to the strategy of the old interface.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its own wheel speed.

  • void GetPlacement(Field* field)

    Called every time the auto-position is placed, ** requires a strategy to specify the placement information**.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its position (and the position of the ball).

  • void OnEvent(EventType type, void* argument)

    Called when an event occurs.

    The parameter EventType type indicates the event type;

    The parameter void* argument indicates the argument to the event, or NULL if there is no argument.

Other

The new match interface function accepts the parameter type Field, which contains the field information, similar to the Environment in the old interface, but gamestate and whosball are not saved in field. Because these variables only change at the beginning of the round and this information can be obtained from the OnEvent function.

Credits

Copyright (C) Northwestern Polytechnical University V5++ team. All rights reserved.

About

Project template for DLL-based strategy development.

Resources

Stars

1 star

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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DLLStrategy

Template project for DLL strategy.

Description

This template is for the DLLAdapter project of the Simuro5v5 platform.

The new interface functions include:

  • void GetTeamInfo(TeamInfo* teaminfo)

    Used to specify strategy information, currently contains the team name field.

    The parameter TeamInfo* teaminfo** requires the strategy to populate its own information**, which will be returned to the platform.

  • void GetInstruction(Field* field)

    Each beat in the game is called, ** requires a strategy to specify the wheel speed**, which is equivalent to the strategy of the old interface.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its own wheel speed.

  • void GetPlacement(Field* field)

    Called every time the auto-position is placed, ** requires a strategy to specify the placement information**.

    The parameter Field* field is the In/Out parameter, which stores the current field information and allows the strategy to modify its position (and the position of the ball).

  • void OnEvent(EventType type, void* argument)

    Called when an event occurs.

    The parameter EventType type indicates the event type;

    The parameter void* argument indicates the argument to the event, or NULL if there is no argument.

Other

The new match interface function accepts the parameter type Field, which contains the field information, similar to the Environment in the old interface, but gamestate and whosball are not saved in field. Because these variables only change at the beginning of the round and this information can be obtained from the OnEvent function.

Credits

Copyright (C) Northwestern Polytechnical University V5++ team. All rights reserved.

About

Project template for DLL-based strategy development.

Resources

Stars

1 star

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages