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Opus-iOS

Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications. It is standardized by the Internet Engineering Task Force (IETF) as RFC 6716 which incorporated technology from Skype's SILK codec and Xiph.Org's CELT codec.

iOS build scripts for the Opus Codec.

Usage

  1. (Objective-C) Build the static library
  2. (Optionally for Swift) Build the framework
  3. (Optionally) Use the CocoaPod spec

Building the Static Library

Step 1

Download the latest stable tar file and place it into the build/src directory

Note: If it's a new version of opus or if the iOS SDKs changed since the last time you built it, update that version at the top of the build-libopus.sh file.

Step 2

From the command line, run:

$ ./build-libopus.sh

That will take the tar file and build the static library in a directory called dependencies

Step 3

Follow the steps above for building the framework from the static library

Building the Framework

Step 1

Open the opus/opus.xcodeproj file, select UniversalTarget with a Generic iOS Device

Step 2

Build the framework by pressing Run; this will overwrite the framework in the repo root.

Note: this runs a custom build script within Build Phases that will build a universal framework with both simulator and device slices

If we have issues with submitting to the app store w/ the extra simulator slices, view this: http://arsenkin.com/ios-universal-framework.html / http://stackoverflow.com/a/30866648/308315

Step 3

Ensure the framework includes slices for both simulator and device architectures (x86_64 i386 armv7 armv7s arm64)

$ lipo -info opus.framework/opus

License

MIT

About

iOS build scripts for libopus

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1 star

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1 watching

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Opus-iOS

Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications. It is standardized by the Internet Engineering Task Force (IETF) as RFC 6716 which incorporated technology from Skype's SILK codec and Xiph.Org's CELT codec.

iOS build scripts for the Opus Codec.

Usage

  1. (Objective-C) Build the static library
  2. (Optionally for Swift) Build the framework
  3. (Optionally) Use the CocoaPod spec

Building the Static Library

Step 1

Download the latest stable tar file and place it into the build/src directory

Note: If it's a new version of opus or if the iOS SDKs changed since the last time you built it, update that version at the top of the build-libopus.sh file.

Step 2

From the command line, run:

$ ./build-libopus.sh

That will take the tar file and build the static library in a directory called dependencies

Step 3

Follow the steps above for building the framework from the static library

Building the Framework

Step 1

Open the opus/opus.xcodeproj file, select UniversalTarget with a Generic iOS Device

Step 2

Build the framework by pressing Run; this will overwrite the framework in the repo root.

Note: this runs a custom build script within Build Phases that will build a universal framework with both simulator and device slices

If we have issues with submitting to the app store w/ the extra simulator slices, view this: http://arsenkin.com/ios-universal-framework.html / http://stackoverflow.com/a/30866648/308315

Step 3

Ensure the framework includes slices for both simulator and device architectures (x86_64 i386 armv7 armv7s arm64)

$ lipo -info opus.framework/opus

License

MIT

About

iOS build scripts for libopus

Resources

Stars

1 star

Watchers

1 watching

Forks

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Opus-iOS

Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications. It is standardized by the Internet Engineering Task Force (IETF) as RFC 6716 which incorporated technology from Skype's SILK codec and Xiph.Org's CELT codec.

iOS build scripts for the Opus Codec.

Usage

  1. (Objective-C) Build the static library
  2. (Optionally for Swift) Build the framework
  3. (Optionally) Use the CocoaPod spec

Building the Static Library

Step 1

Download the latest stable tar file and place it into the build/src directory

Note: If it's a new version of opus or if the iOS SDKs changed since the last time you built it, update that version at the top of the build-libopus.sh file.

Step 2

From the command line, run:

$ ./build-libopus.sh

That will take the tar file and build the static library in a directory called dependencies

Step 3

Follow the steps above for building the framework from the static library

Building the Framework

Step 1

Open the opus/opus.xcodeproj file, select UniversalTarget with a Generic iOS Device

Step 2

Build the framework by pressing Run; this will overwrite the framework in the repo root.

Note: this runs a custom build script within Build Phases that will build a universal framework with both simulator and device slices

If we have issues with submitting to the app store w/ the extra simulator slices, view this: http://arsenkin.com/ios-universal-framework.html / http://stackoverflow.com/a/30866648/308315

Step 3

Ensure the framework includes slices for both simulator and device architectures (x86_64 i386 armv7 armv7s arm64)

$ lipo -info opus.framework/opus

License

MIT

About

iOS build scripts for libopus

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Opus-iOS

Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications. It is standardized by the Internet Engineering Task Force (IETF) as RFC 6716 which incorporated technology from Skype's SILK codec and Xiph.Org's CELT codec.

iOS build scripts for the Opus Codec.

Usage

  1. (Objective-C) Build the static library
  2. (Optionally for Swift) Build the framework
  3. (Optionally) Use the CocoaPod spec

Building the Static Library

Step 1

Download the latest stable tar file and place it into the build/src directory

Note: If it's a new version of opus or if the iOS SDKs changed since the last time you built it, update that version at the top of the build-libopus.sh file.

Step 2

From the command line, run:

$ ./build-libopus.sh

That will take the tar file and build the static library in a directory called dependencies

Step 3

Follow the steps above for building the framework from the static library

Building the Framework

Step 1

Open the opus/opus.xcodeproj file, select UniversalTarget with a Generic iOS Device

Step 2

Build the framework by pressing Run; this will overwrite the framework in the repo root.

Note: this runs a custom build script within Build Phases that will build a universal framework with both simulator and device slices

If we have issues with submitting to the app store w/ the extra simulator slices, view this: http://arsenkin.com/ios-universal-framework.html / http://stackoverflow.com/a/30866648/308315

Step 3

Ensure the framework includes slices for both simulator and device architectures (x86_64 i386 armv7 armv7s arm64)

$ lipo -info opus.framework/opus

License

MIT

About

iOS build scripts for libopus

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

Opus-iOS

Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications. It is standardized by the Internet Engineering Task Force (IETF) as RFC 6716 which incorporated technology from Skype's SILK codec and Xiph.Org's CELT codec.

iOS build scripts for the Opus Codec.

Usage

  1. (Objective-C) Build the static library
  2. (Optionally for Swift) Build the framework
  3. (Optionally) Use the CocoaPod spec

Building the Static Library

Step 1

Download the latest stable tar file and place it into the build/src directory

Note: If it's a new version of opus or if the iOS SDKs changed since the last time you built it, update that version at the top of the build-libopus.sh file.

Step 2

From the command line, run:

$ ./build-libopus.sh

That will take the tar file and build the static library in a directory called dependencies

Step 3

Follow the steps above for building the framework from the static library

Building the Framework

Step 1

Open the opus/opus.xcodeproj file, select UniversalTarget with a Generic iOS Device

Step 2

Build the framework by pressing Run; this will overwrite the framework in the repo root.

Note: this runs a custom build script within Build Phases that will build a universal framework with both simulator and device slices

If we have issues with submitting to the app store w/ the extra simulator slices, view this: http://arsenkin.com/ios-universal-framework.html / http://stackoverflow.com/a/30866648/308315

Step 3

Ensure the framework includes slices for both simulator and device architectures (x86_64 i386 armv7 armv7s arm64)

$ lipo -info opus.framework/opus

License

MIT

About

iOS build scripts for libopus

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Opus-iOS

Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications. It is standardized by the Internet Engineering Task Force (IETF) as RFC 6716 which incorporated technology from Skype's SILK codec and Xiph.Org's CELT codec.

iOS build scripts for the Opus Codec.

Usage

  1. (Objective-C) Build the static library
  2. (Optionally for Swift) Build the framework
  3. (Optionally) Use the CocoaPod spec

Building the Static Library

Step 1

Download the latest stable tar file and place it into the build/src directory

Note: If it's a new version of opus or if the iOS SDKs changed since the last time you built it, update that version at the top of the build-libopus.sh file.

Step 2

From the command line, run:

$ ./build-libopus.sh

That will take the tar file and build the static library in a directory called dependencies

Step 3

Follow the steps above for building the framework from the static library

Building the Framework

Step 1

Open the opus/opus.xcodeproj file, select UniversalTarget with a Generic iOS Device

Step 2

Build the framework by pressing Run; this will overwrite the framework in the repo root.

Note: this runs a custom build script within Build Phases that will build a universal framework with both simulator and device slices

If we have issues with submitting to the app store w/ the extra simulator slices, view this: http://arsenkin.com/ios-universal-framework.html / http://stackoverflow.com/a/30866648/308315

Step 3

Ensure the framework includes slices for both simulator and device architectures (x86_64 i386 armv7 armv7s arm64)

$ lipo -info opus.framework/opus

License

MIT

About

iOS build scripts for libopus

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

Opus-iOS

Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications. It is standardized by the Internet Engineering Task Force (IETF) as RFC 6716 which incorporated technology from Skype's SILK codec and Xiph.Org's CELT codec.

iOS build scripts for the Opus Codec.

Usage

  1. (Objective-C) Build the static library
  2. (Optionally for Swift) Build the framework
  3. (Optionally) Use the CocoaPod spec

Building the Static Library

Step 1

Download the latest stable tar file and place it into the build/src directory

Note: If it's a new version of opus or if the iOS SDKs changed since the last time you built it, update that version at the top of the build-libopus.sh file.

Step 2

From the command line, run:

$ ./build-libopus.sh

That will take the tar file and build the static library in a directory called dependencies

Step 3

Follow the steps above for building the framework from the static library

Building the Framework

Step 1

Open the opus/opus.xcodeproj file, select UniversalTarget with a Generic iOS Device

Step 2

Build the framework by pressing Run; this will overwrite the framework in the repo root.

Note: this runs a custom build script within Build Phases that will build a universal framework with both simulator and device slices

If we have issues with submitting to the app store w/ the extra simulator slices, view this: http://arsenkin.com/ios-universal-framework.html / http://stackoverflow.com/a/30866648/308315

Step 3

Ensure the framework includes slices for both simulator and device architectures (x86_64 i386 armv7 armv7s arm64)

$ lipo -info opus.framework/opus

License

MIT

About

iOS build scripts for libopus

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Opus-iOS

Opus is a totally open, royalty-free, highly versatile audio codec. Opus is unmatched for interactive speech and music transmission over the Internet, but is also intended for storage and streaming applications. It is standardized by the Internet Engineering Task Force (IETF) as RFC 6716 which incorporated technology from Skype's SILK codec and Xiph.Org's CELT codec.

iOS build scripts for the Opus Codec.

Usage

  1. (Objective-C) Build the static library
  2. (Optionally for Swift) Build the framework
  3. (Optionally) Use the CocoaPod spec

Building the Static Library

Step 1

Download the latest stable tar file and place it into the build/src directory

Note: If it's a new version of opus or if the iOS SDKs changed since the last time you built it, update that version at the top of the build-libopus.sh file.

Step 2

From the command line, run:

$ ./build-libopus.sh

That will take the tar file and build the static library in a directory called dependencies

Step 3

Follow the steps above for building the framework from the static library

Building the Framework

Step 1

Open the opus/opus.xcodeproj file, select UniversalTarget with a Generic iOS Device

Step 2

Build the framework by pressing Run; this will overwrite the framework in the repo root.

Note: this runs a custom build script within Build Phases that will build a universal framework with both simulator and device slices

If we have issues with submitting to the app store w/ the extra simulator slices, view this: http://arsenkin.com/ios-universal-framework.html / http://stackoverflow.com/a/30866648/308315

Step 3

Ensure the framework includes slices for both simulator and device architectures (x86_64 i386 armv7 armv7s arm64)

$ lipo -info opus.framework/opus

License

MIT

About

iOS build scripts for libopus

Resources

Stars

1 star

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages