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// _____ _ _ _____ // | __ \ (_) | | __ \ // | | | |_ __ ___ _ __| | |__) |__ _ ___ ___ _ __ ___ // | | | | '__/ _ \| |/ _` | _ // _` |/ __/ _ | '__/ __|// | |__| | | | (_) | | (_| | | \ | (_| | (_| __| | \__ \// |_____/|_| \___/|_|\__,_|_| \_\__,_|\___\___|_| |___/////

#About

DroidRacers project by Marlon Etheredge http://www.marlonetheredge.name

#Short Description

Research project at Amsterdam University of Applied Sciences

Infinite racing 2d racing game controlled by the accelerometer of Android powered devices. Gameplay inspired by Geometry Wars.

#Running

Supplied with this project is the Visual Studio Project, VC++ must be used to compile the source of the application.

This game relies on the following libraries:

#Development

Excluded from this repository are assets used by the game.

#Todo

  • Fix memory leaks (the debug output on program termination will give some pointers)
  • Increase performance of levelgrid implementation (deletion of a grid causes framedrops)
  • Implement more weapons and bullets
  • Currently ships with muParser, would be cool to build weapon and bullet generation based on this library
  • dr.ini is loaded and read, but the list of variables may be extended to tune gameplay and such

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