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Serializer

Simple C++ serializer

Description

Simple c++ serialization library. It allows you to serialize such types:
  • Simple arithmetic types
  • Arrays
  • All std containers
  • Your custom types
It makes a std::string, filled with binary data, on output. Why use std::string? Later, you can write it to a file or make some manipulations and write it somewhere after that.

Requirements

It is just one header, without any dependencies. So, any c++ compiler that supports c++17 should be ok, but I have only tested it with g++.

Examples

First of all you should include "serializer.hpp" header and, if you want, do "using namespace Serialization;".

Then, let's try to serialize some simple type:

int i = 5; // your value
std::string buf; // your buffer
BytesCount b = Serializer::SerializeUnit<int>::serializeUnit(buf, &i);

Here, 'b' is the number of bytes that was read;

And after that, you can try to get your number back:

int i1;
b = Deserializer::DeserializeUnit<int>::deserializeUnit(buf, 0, &i);

Here, the second argument of deserializeUnit is the offset, from which value in the 'buf' will be looked for.

It is very convenient to use the 'serializeAll' function. It uses variadic templates, and with it you could serialize a bunch of things just in one line:

buf.clear();
double d = 1.1;
std::unordered_map<int, std::string> um{{1, "neko"}, {2, "wanko"}, {3, "manko"}};
std::vector<std::vector<std::string>> vvs{{"some", "thing"}, {"some", "other", "thing"}};
b = Serializer::serializeAll(buf, &um, &d, &vvs);
// getting backdecltype(um) um1;
decltype(vvs) vvs1;
decltype(d) d1;
b = Deserializer::deserializeAll(buf, 0, &um1, &d1, &vvs1);

To serialize array types(including std::array), you shoud use ArrayWrapper from Serialization namespace:

buf.clear();
int* pi = newint[10];
... // initializng 'i'
ArrayWrapper aw{pi, 10};
b = Serializer::serializeAll(buf, &aw);

As you can see, pointers are used as arguments, so if you try to pass a raw pointer as a parameter, just the first value of this type starting from the passed address will be processed.

And, to get it back, we should use ArrayWrapper again. WARNING: before deserialization, memory for array should be already allocated:

ArrayWrapper<int> aw1;
aw11.start = newint[5];
b = Deserializer::deserializeAll(buf, 0, &aw1);

And, of course, you can serialize your own objects. Here you have two options:

  • If serialization/deserialization of your object can be done only in one way, you should inherit Serializable/Deserializable class(or both):
structUser : publicSerialization::Serializable, public Serialization::Deserializable
{
std::string name;
int age;
std::vector<std::string> hobbies;
S::BytesCount serialize(std::string &buf)
{
returnS::Serializer::serializeAll(buf, &name, &age, &hobbies);
}
S::BytesCount deserialize(const std::string& buf, S::BytesCount offset)
{
returnS::Deserializer::deserializeAll(buf, offset, &name, &age, &hobbies);
}
};
...
User user;
user.age = 22;
user.name = "Vasya";
user.hobbies = {"swimming", "anime", "fishing"};
std::string buf;
BytesCount b = Serializer::serializeAll(buf, &user);
  • If serialization/deserialization of your object can be done in multiple ways, you should inherit MultipleSerializable/MultipleDeserializable(or both):
structCat : publicMultipleSerializable, publicMultipleDeserializable
{
enum {NameLegsSerializer, AllSerializer, NameLegsDeserializer, AllDeserializer};
Cat()
: MultipleSerializable{}, MultipleDeserializable{}
{
registerSerializer(SerializerId(NameLegsSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs); } );
registerSerializer(SerializerId(AllSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs, &age, &places_to_sleep); } );
registerDeserializer(SerializerId(NameLegsDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs); } );
registerDeserializer(SerializerId(AllDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs, &age, &places_to_sleep); } );
}
std::string name;
int legs;
short age;
std::vector<std::string> places_to_sleep;
};
...
Cat cat;
cat.age = 5;
cat.legs = 4;
cat.name = "Sugrob";
cat.places_to_sleep = std::move(std::vector<std::string>{"chair", "laptop", "my head"});
cat.setSerializerId((SerializerId)(Cat::AllSerializer));
Serializer::serializeAll(buf, &cat);

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Serializer

Simple C++ serializer

Description

Simple c++ serialization library. It allows you to serialize such types:
  • Simple arithmetic types
  • Arrays
  • All std containers
  • Your custom types
It makes a std::string, filled with binary data, on output. Why use std::string? Later, you can write it to a file or make some manipulations and write it somewhere after that.

Requirements

It is just one header, without any dependencies. So, any c++ compiler that supports c++17 should be ok, but I have only tested it with g++.

Examples

First of all you should include "serializer.hpp" header and, if you want, do "using namespace Serialization;".

Then, let's try to serialize some simple type:

int i = 5; // your value
std::string buf; // your buffer
BytesCount b = Serializer::SerializeUnit<int>::serializeUnit(buf, &i);

Here, 'b' is the number of bytes that was read;

And after that, you can try to get your number back:

int i1;
b = Deserializer::DeserializeUnit<int>::deserializeUnit(buf, 0, &i);

Here, the second argument of deserializeUnit is the offset, from which value in the 'buf' will be looked for.

It is very convenient to use the 'serializeAll' function. It uses variadic templates, and with it you could serialize a bunch of things just in one line:

buf.clear();
double d = 1.1;
std::unordered_map<int, std::string> um{{1, "neko"}, {2, "wanko"}, {3, "manko"}};
std::vector<std::vector<std::string>> vvs{{"some", "thing"}, {"some", "other", "thing"}};
b = Serializer::serializeAll(buf, &um, &d, &vvs);
// getting backdecltype(um) um1;
decltype(vvs) vvs1;
decltype(d) d1;
b = Deserializer::deserializeAll(buf, 0, &um1, &d1, &vvs1);

To serialize array types(including std::array), you shoud use ArrayWrapper from Serialization namespace:

buf.clear();
int* pi = newint[10];
... // initializng 'i'
ArrayWrapper aw{pi, 10};
b = Serializer::serializeAll(buf, &aw);

As you can see, pointers are used as arguments, so if you try to pass a raw pointer as a parameter, just the first value of this type starting from the passed address will be processed.

And, to get it back, we should use ArrayWrapper again. WARNING: before deserialization, memory for array should be already allocated:

ArrayWrapper<int> aw1;
aw11.start = newint[5];
b = Deserializer::deserializeAll(buf, 0, &aw1);

And, of course, you can serialize your own objects. Here you have two options:

  • If serialization/deserialization of your object can be done only in one way, you should inherit Serializable/Deserializable class(or both):
structUser : publicSerialization::Serializable, public Serialization::Deserializable
{
std::string name;
int age;
std::vector<std::string> hobbies;
S::BytesCount serialize(std::string &buf)
{
returnS::Serializer::serializeAll(buf, &name, &age, &hobbies);
}
S::BytesCount deserialize(const std::string& buf, S::BytesCount offset)
{
returnS::Deserializer::deserializeAll(buf, offset, &name, &age, &hobbies);
}
};
...
User user;
user.age = 22;
user.name = "Vasya";
user.hobbies = {"swimming", "anime", "fishing"};
std::string buf;
BytesCount b = Serializer::serializeAll(buf, &user);
  • If serialization/deserialization of your object can be done in multiple ways, you should inherit MultipleSerializable/MultipleDeserializable(or both):
structCat : publicMultipleSerializable, publicMultipleDeserializable
{
enum {NameLegsSerializer, AllSerializer, NameLegsDeserializer, AllDeserializer};
Cat()
: MultipleSerializable{}, MultipleDeserializable{}
{
registerSerializer(SerializerId(NameLegsSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs); } );
registerSerializer(SerializerId(AllSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs, &age, &places_to_sleep); } );
registerDeserializer(SerializerId(NameLegsDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs); } );
registerDeserializer(SerializerId(AllDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs, &age, &places_to_sleep); } );
}
std::string name;
int legs;
short age;
std::vector<std::string> places_to_sleep;
};
...
Cat cat;
cat.age = 5;
cat.legs = 4;
cat.name = "Sugrob";
cat.places_to_sleep = std::move(std::vector<std::string>{"chair", "laptop", "my head"});
cat.setSerializerId((SerializerId)(Cat::AllSerializer));
Serializer::serializeAll(buf, &cat);

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Simple C++ serializer

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Serializer

Simple C++ serializer

Description

Simple c++ serialization library. It allows you to serialize such types:
  • Simple arithmetic types
  • Arrays
  • All std containers
  • Your custom types
It makes a std::string, filled with binary data, on output. Why use std::string? Later, you can write it to a file or make some manipulations and write it somewhere after that.

Requirements

It is just one header, without any dependencies. So, any c++ compiler that supports c++17 should be ok, but I have only tested it with g++.

Examples

First of all you should include "serializer.hpp" header and, if you want, do "using namespace Serialization;".

Then, let's try to serialize some simple type:

int i = 5; // your value
std::string buf; // your buffer
BytesCount b = Serializer::SerializeUnit<int>::serializeUnit(buf, &i);

Here, 'b' is the number of bytes that was read;

And after that, you can try to get your number back:

int i1;
b = Deserializer::DeserializeUnit<int>::deserializeUnit(buf, 0, &i);

Here, the second argument of deserializeUnit is the offset, from which value in the 'buf' will be looked for.

It is very convenient to use the 'serializeAll' function. It uses variadic templates, and with it you could serialize a bunch of things just in one line:

buf.clear();
double d = 1.1;
std::unordered_map<int, std::string> um{{1, "neko"}, {2, "wanko"}, {3, "manko"}};
std::vector<std::vector<std::string>> vvs{{"some", "thing"}, {"some", "other", "thing"}};
b = Serializer::serializeAll(buf, &um, &d, &vvs);
// getting backdecltype(um) um1;
decltype(vvs) vvs1;
decltype(d) d1;
b = Deserializer::deserializeAll(buf, 0, &um1, &d1, &vvs1);

To serialize array types(including std::array), you shoud use ArrayWrapper from Serialization namespace:

buf.clear();
int* pi = newint[10];
... // initializng 'i'
ArrayWrapper aw{pi, 10};
b = Serializer::serializeAll(buf, &aw);

As you can see, pointers are used as arguments, so if you try to pass a raw pointer as a parameter, just the first value of this type starting from the passed address will be processed.

And, to get it back, we should use ArrayWrapper again. WARNING: before deserialization, memory for array should be already allocated:

ArrayWrapper<int> aw1;
aw11.start = newint[5];
b = Deserializer::deserializeAll(buf, 0, &aw1);

And, of course, you can serialize your own objects. Here you have two options:

  • If serialization/deserialization of your object can be done only in one way, you should inherit Serializable/Deserializable class(or both):
structUser : publicSerialization::Serializable, public Serialization::Deserializable
{
std::string name;
int age;
std::vector<std::string> hobbies;
S::BytesCount serialize(std::string &buf)
{
returnS::Serializer::serializeAll(buf, &name, &age, &hobbies);
}
S::BytesCount deserialize(const std::string& buf, S::BytesCount offset)
{
returnS::Deserializer::deserializeAll(buf, offset, &name, &age, &hobbies);
}
};
...
User user;
user.age = 22;
user.name = "Vasya";
user.hobbies = {"swimming", "anime", "fishing"};
std::string buf;
BytesCount b = Serializer::serializeAll(buf, &user);
  • If serialization/deserialization of your object can be done in multiple ways, you should inherit MultipleSerializable/MultipleDeserializable(or both):
structCat : publicMultipleSerializable, publicMultipleDeserializable
{
enum {NameLegsSerializer, AllSerializer, NameLegsDeserializer, AllDeserializer};
Cat()
: MultipleSerializable{}, MultipleDeserializable{}
{
registerSerializer(SerializerId(NameLegsSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs); } );
registerSerializer(SerializerId(AllSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs, &age, &places_to_sleep); } );
registerDeserializer(SerializerId(NameLegsDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs); } );
registerDeserializer(SerializerId(AllDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs, &age, &places_to_sleep); } );
}
std::string name;
int legs;
short age;
std::vector<std::string> places_to_sleep;
};
...
Cat cat;
cat.age = 5;
cat.legs = 4;
cat.name = "Sugrob";
cat.places_to_sleep = std::move(std::vector<std::string>{"chair", "laptop", "my head"});
cat.setSerializerId((SerializerId)(Cat::AllSerializer));
Serializer::serializeAll(buf, &cat);

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Simple C++ serializer

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Serializer

Simple C++ serializer

Description

Simple c++ serialization library. It allows you to serialize such types:
  • Simple arithmetic types
  • Arrays
  • All std containers
  • Your custom types
It makes a std::string, filled with binary data, on output. Why use std::string? Later, you can write it to a file or make some manipulations and write it somewhere after that.

Requirements

It is just one header, without any dependencies. So, any c++ compiler that supports c++17 should be ok, but I have only tested it with g++.

Examples

First of all you should include "serializer.hpp" header and, if you want, do "using namespace Serialization;".

Then, let's try to serialize some simple type:

int i = 5; // your value
std::string buf; // your buffer
BytesCount b = Serializer::SerializeUnit<int>::serializeUnit(buf, &i);

Here, 'b' is the number of bytes that was read;

And after that, you can try to get your number back:

int i1;
b = Deserializer::DeserializeUnit<int>::deserializeUnit(buf, 0, &i);

Here, the second argument of deserializeUnit is the offset, from which value in the 'buf' will be looked for.

It is very convenient to use the 'serializeAll' function. It uses variadic templates, and with it you could serialize a bunch of things just in one line:

buf.clear();
double d = 1.1;
std::unordered_map<int, std::string> um{{1, "neko"}, {2, "wanko"}, {3, "manko"}};
std::vector<std::vector<std::string>> vvs{{"some", "thing"}, {"some", "other", "thing"}};
b = Serializer::serializeAll(buf, &um, &d, &vvs);
// getting backdecltype(um) um1;
decltype(vvs) vvs1;
decltype(d) d1;
b = Deserializer::deserializeAll(buf, 0, &um1, &d1, &vvs1);

To serialize array types(including std::array), you shoud use ArrayWrapper from Serialization namespace:

buf.clear();
int* pi = newint[10];
... // initializng 'i'
ArrayWrapper aw{pi, 10};
b = Serializer::serializeAll(buf, &aw);

As you can see, pointers are used as arguments, so if you try to pass a raw pointer as a parameter, just the first value of this type starting from the passed address will be processed.

And, to get it back, we should use ArrayWrapper again. WARNING: before deserialization, memory for array should be already allocated:

ArrayWrapper<int> aw1;
aw11.start = newint[5];
b = Deserializer::deserializeAll(buf, 0, &aw1);

And, of course, you can serialize your own objects. Here you have two options:

  • If serialization/deserialization of your object can be done only in one way, you should inherit Serializable/Deserializable class(or both):
structUser : publicSerialization::Serializable, public Serialization::Deserializable
{
std::string name;
int age;
std::vector<std::string> hobbies;
S::BytesCount serialize(std::string &buf)
{
returnS::Serializer::serializeAll(buf, &name, &age, &hobbies);
}
S::BytesCount deserialize(const std::string& buf, S::BytesCount offset)
{
returnS::Deserializer::deserializeAll(buf, offset, &name, &age, &hobbies);
}
};
...
User user;
user.age = 22;
user.name = "Vasya";
user.hobbies = {"swimming", "anime", "fishing"};
std::string buf;
BytesCount b = Serializer::serializeAll(buf, &user);
  • If serialization/deserialization of your object can be done in multiple ways, you should inherit MultipleSerializable/MultipleDeserializable(or both):
structCat : publicMultipleSerializable, publicMultipleDeserializable
{
enum {NameLegsSerializer, AllSerializer, NameLegsDeserializer, AllDeserializer};
Cat()
: MultipleSerializable{}, MultipleDeserializable{}
{
registerSerializer(SerializerId(NameLegsSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs); } );
registerSerializer(SerializerId(AllSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs, &age, &places_to_sleep); } );
registerDeserializer(SerializerId(NameLegsDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs); } );
registerDeserializer(SerializerId(AllDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs, &age, &places_to_sleep); } );
}
std::string name;
int legs;
short age;
std::vector<std::string> places_to_sleep;
};
...
Cat cat;
cat.age = 5;
cat.legs = 4;
cat.name = "Sugrob";
cat.places_to_sleep = std::move(std::vector<std::string>{"chair", "laptop", "my head"});
cat.setSerializerId((SerializerId)(Cat::AllSerializer));
Serializer::serializeAll(buf, &cat);

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Simple C++ serializer

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Serializer

Simple C++ serializer

Description

Simple c++ serialization library. It allows you to serialize such types:
  • Simple arithmetic types
  • Arrays
  • All std containers
  • Your custom types
It makes a std::string, filled with binary data, on output. Why use std::string? Later, you can write it to a file or make some manipulations and write it somewhere after that.

Requirements

It is just one header, without any dependencies. So, any c++ compiler that supports c++17 should be ok, but I have only tested it with g++.

Examples

First of all you should include "serializer.hpp" header and, if you want, do "using namespace Serialization;".

Then, let's try to serialize some simple type:

int i = 5; // your value
std::string buf; // your buffer
BytesCount b = Serializer::SerializeUnit<int>::serializeUnit(buf, &i);

Here, 'b' is the number of bytes that was read;

And after that, you can try to get your number back:

int i1;
b = Deserializer::DeserializeUnit<int>::deserializeUnit(buf, 0, &i);

Here, the second argument of deserializeUnit is the offset, from which value in the 'buf' will be looked for.

It is very convenient to use the 'serializeAll' function. It uses variadic templates, and with it you could serialize a bunch of things just in one line:

buf.clear();
double d = 1.1;
std::unordered_map<int, std::string> um{{1, "neko"}, {2, "wanko"}, {3, "manko"}};
std::vector<std::vector<std::string>> vvs{{"some", "thing"}, {"some", "other", "thing"}};
b = Serializer::serializeAll(buf, &um, &d, &vvs);
// getting backdecltype(um) um1;
decltype(vvs) vvs1;
decltype(d) d1;
b = Deserializer::deserializeAll(buf, 0, &um1, &d1, &vvs1);

To serialize array types(including std::array), you shoud use ArrayWrapper from Serialization namespace:

buf.clear();
int* pi = newint[10];
... // initializng 'i'
ArrayWrapper aw{pi, 10};
b = Serializer::serializeAll(buf, &aw);

As you can see, pointers are used as arguments, so if you try to pass a raw pointer as a parameter, just the first value of this type starting from the passed address will be processed.

And, to get it back, we should use ArrayWrapper again. WARNING: before deserialization, memory for array should be already allocated:

ArrayWrapper<int> aw1;
aw11.start = newint[5];
b = Deserializer::deserializeAll(buf, 0, &aw1);

And, of course, you can serialize your own objects. Here you have two options:

  • If serialization/deserialization of your object can be done only in one way, you should inherit Serializable/Deserializable class(or both):
structUser : publicSerialization::Serializable, public Serialization::Deserializable
{
std::string name;
int age;
std::vector<std::string> hobbies;
S::BytesCount serialize(std::string &buf)
{
returnS::Serializer::serializeAll(buf, &name, &age, &hobbies);
}
S::BytesCount deserialize(const std::string& buf, S::BytesCount offset)
{
returnS::Deserializer::deserializeAll(buf, offset, &name, &age, &hobbies);
}
};
...
User user;
user.age = 22;
user.name = "Vasya";
user.hobbies = {"swimming", "anime", "fishing"};
std::string buf;
BytesCount b = Serializer::serializeAll(buf, &user);
  • If serialization/deserialization of your object can be done in multiple ways, you should inherit MultipleSerializable/MultipleDeserializable(or both):
structCat : publicMultipleSerializable, publicMultipleDeserializable
{
enum {NameLegsSerializer, AllSerializer, NameLegsDeserializer, AllDeserializer};
Cat()
: MultipleSerializable{}, MultipleDeserializable{}
{
registerSerializer(SerializerId(NameLegsSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs); } );
registerSerializer(SerializerId(AllSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs, &age, &places_to_sleep); } );
registerDeserializer(SerializerId(NameLegsDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs); } );
registerDeserializer(SerializerId(AllDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs, &age, &places_to_sleep); } );
}
std::string name;
int legs;
short age;
std::vector<std::string> places_to_sleep;
};
...
Cat cat;
cat.age = 5;
cat.legs = 4;
cat.name = "Sugrob";
cat.places_to_sleep = std::move(std::vector<std::string>{"chair", "laptop", "my head"});
cat.setSerializerId((SerializerId)(Cat::AllSerializer));
Serializer::serializeAll(buf, &cat);

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Serializer

Simple C++ serializer

Description

Simple c++ serialization library. It allows you to serialize such types:
  • Simple arithmetic types
  • Arrays
  • All std containers
  • Your custom types
It makes a std::string, filled with binary data, on output. Why use std::string? Later, you can write it to a file or make some manipulations and write it somewhere after that.

Requirements

It is just one header, without any dependencies. So, any c++ compiler that supports c++17 should be ok, but I have only tested it with g++.

Examples

First of all you should include "serializer.hpp" header and, if you want, do "using namespace Serialization;".

Then, let's try to serialize some simple type:

int i = 5; // your value
std::string buf; // your buffer
BytesCount b = Serializer::SerializeUnit<int>::serializeUnit(buf, &i);

Here, 'b' is the number of bytes that was read;

And after that, you can try to get your number back:

int i1;
b = Deserializer::DeserializeUnit<int>::deserializeUnit(buf, 0, &i);

Here, the second argument of deserializeUnit is the offset, from which value in the 'buf' will be looked for.

It is very convenient to use the 'serializeAll' function. It uses variadic templates, and with it you could serialize a bunch of things just in one line:

buf.clear();
double d = 1.1;
std::unordered_map<int, std::string> um{{1, "neko"}, {2, "wanko"}, {3, "manko"}};
std::vector<std::vector<std::string>> vvs{{"some", "thing"}, {"some", "other", "thing"}};
b = Serializer::serializeAll(buf, &um, &d, &vvs);
// getting backdecltype(um) um1;
decltype(vvs) vvs1;
decltype(d) d1;
b = Deserializer::deserializeAll(buf, 0, &um1, &d1, &vvs1);

To serialize array types(including std::array), you shoud use ArrayWrapper from Serialization namespace:

buf.clear();
int* pi = newint[10];
... // initializng 'i'
ArrayWrapper aw{pi, 10};
b = Serializer::serializeAll(buf, &aw);

As you can see, pointers are used as arguments, so if you try to pass a raw pointer as a parameter, just the first value of this type starting from the passed address will be processed.

And, to get it back, we should use ArrayWrapper again. WARNING: before deserialization, memory for array should be already allocated:

ArrayWrapper<int> aw1;
aw11.start = newint[5];
b = Deserializer::deserializeAll(buf, 0, &aw1);

And, of course, you can serialize your own objects. Here you have two options:

  • If serialization/deserialization of your object can be done only in one way, you should inherit Serializable/Deserializable class(or both):
structUser : publicSerialization::Serializable, public Serialization::Deserializable
{
std::string name;
int age;
std::vector<std::string> hobbies;
S::BytesCount serialize(std::string &buf)
{
returnS::Serializer::serializeAll(buf, &name, &age, &hobbies);
}
S::BytesCount deserialize(const std::string& buf, S::BytesCount offset)
{
returnS::Deserializer::deserializeAll(buf, offset, &name, &age, &hobbies);
}
};
...
User user;
user.age = 22;
user.name = "Vasya";
user.hobbies = {"swimming", "anime", "fishing"};
std::string buf;
BytesCount b = Serializer::serializeAll(buf, &user);
  • If serialization/deserialization of your object can be done in multiple ways, you should inherit MultipleSerializable/MultipleDeserializable(or both):
structCat : publicMultipleSerializable, publicMultipleDeserializable
{
enum {NameLegsSerializer, AllSerializer, NameLegsDeserializer, AllDeserializer};
Cat()
: MultipleSerializable{}, MultipleDeserializable{}
{
registerSerializer(SerializerId(NameLegsSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs); } );
registerSerializer(SerializerId(AllSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs, &age, &places_to_sleep); } );
registerDeserializer(SerializerId(NameLegsDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs); } );
registerDeserializer(SerializerId(AllDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs, &age, &places_to_sleep); } );
}
std::string name;
int legs;
short age;
std::vector<std::string> places_to_sleep;
};
...
Cat cat;
cat.age = 5;
cat.legs = 4;
cat.name = "Sugrob";
cat.places_to_sleep = std::move(std::vector<std::string>{"chair", "laptop", "my head"});
cat.setSerializerId((SerializerId)(Cat::AllSerializer));
Serializer::serializeAll(buf, &cat);

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

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Serializer

Simple C++ serializer

Description

Simple c++ serialization library. It allows you to serialize such types:
  • Simple arithmetic types
  • Arrays
  • All std containers
  • Your custom types
It makes a std::string, filled with binary data, on output. Why use std::string? Later, you can write it to a file or make some manipulations and write it somewhere after that.

Requirements

It is just one header, without any dependencies. So, any c++ compiler that supports c++17 should be ok, but I have only tested it with g++.

Examples

First of all you should include "serializer.hpp" header and, if you want, do "using namespace Serialization;".

Then, let's try to serialize some simple type:

int i = 5; // your value
std::string buf; // your buffer
BytesCount b = Serializer::SerializeUnit<int>::serializeUnit(buf, &i);

Here, 'b' is the number of bytes that was read;

And after that, you can try to get your number back:

int i1;
b = Deserializer::DeserializeUnit<int>::deserializeUnit(buf, 0, &i);

Here, the second argument of deserializeUnit is the offset, from which value in the 'buf' will be looked for.

It is very convenient to use the 'serializeAll' function. It uses variadic templates, and with it you could serialize a bunch of things just in one line:

buf.clear();
double d = 1.1;
std::unordered_map<int, std::string> um{{1, "neko"}, {2, "wanko"}, {3, "manko"}};
std::vector<std::vector<std::string>> vvs{{"some", "thing"}, {"some", "other", "thing"}};
b = Serializer::serializeAll(buf, &um, &d, &vvs);
// getting backdecltype(um) um1;
decltype(vvs) vvs1;
decltype(d) d1;
b = Deserializer::deserializeAll(buf, 0, &um1, &d1, &vvs1);

To serialize array types(including std::array), you shoud use ArrayWrapper from Serialization namespace:

buf.clear();
int* pi = newint[10];
... // initializng 'i'
ArrayWrapper aw{pi, 10};
b = Serializer::serializeAll(buf, &aw);

As you can see, pointers are used as arguments, so if you try to pass a raw pointer as a parameter, just the first value of this type starting from the passed address will be processed.

And, to get it back, we should use ArrayWrapper again. WARNING: before deserialization, memory for array should be already allocated:

ArrayWrapper<int> aw1;
aw11.start = newint[5];
b = Deserializer::deserializeAll(buf, 0, &aw1);

And, of course, you can serialize your own objects. Here you have two options:

  • If serialization/deserialization of your object can be done only in one way, you should inherit Serializable/Deserializable class(or both):
structUser : publicSerialization::Serializable, public Serialization::Deserializable
{
std::string name;
int age;
std::vector<std::string> hobbies;
S::BytesCount serialize(std::string &buf)
{
returnS::Serializer::serializeAll(buf, &name, &age, &hobbies);
}
S::BytesCount deserialize(const std::string& buf, S::BytesCount offset)
{
returnS::Deserializer::deserializeAll(buf, offset, &name, &age, &hobbies);
}
};
...
User user;
user.age = 22;
user.name = "Vasya";
user.hobbies = {"swimming", "anime", "fishing"};
std::string buf;
BytesCount b = Serializer::serializeAll(buf, &user);
  • If serialization/deserialization of your object can be done in multiple ways, you should inherit MultipleSerializable/MultipleDeserializable(or both):
structCat : publicMultipleSerializable, publicMultipleDeserializable
{
enum {NameLegsSerializer, AllSerializer, NameLegsDeserializer, AllDeserializer};
Cat()
: MultipleSerializable{}, MultipleDeserializable{}
{
registerSerializer(SerializerId(NameLegsSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs); } );
registerSerializer(SerializerId(AllSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs, &age, &places_to_sleep); } );
registerDeserializer(SerializerId(NameLegsDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs); } );
registerDeserializer(SerializerId(AllDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs, &age, &places_to_sleep); } );
}
std::string name;
int legs;
short age;
std::vector<std::string> places_to_sleep;
};
...
Cat cat;
cat.age = 5;
cat.legs = 4;
cat.name = "Sugrob";
cat.places_to_sleep = std::move(std::vector<std::string>{"chair", "laptop", "my head"});
cat.setSerializerId((SerializerId)(Cat::AllSerializer));
Serializer::serializeAll(buf, &cat);

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Simple C++ serializer

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Serializer

Simple C++ serializer

Description

Simple c++ serialization library. It allows you to serialize such types:
  • Simple arithmetic types
  • Arrays
  • All std containers
  • Your custom types
It makes a std::string, filled with binary data, on output. Why use std::string? Later, you can write it to a file or make some manipulations and write it somewhere after that.

Requirements

It is just one header, without any dependencies. So, any c++ compiler that supports c++17 should be ok, but I have only tested it with g++.

Examples

First of all you should include "serializer.hpp" header and, if you want, do "using namespace Serialization;".

Then, let's try to serialize some simple type:

int i = 5; // your value
std::string buf; // your buffer
BytesCount b = Serializer::SerializeUnit<int>::serializeUnit(buf, &i);

Here, 'b' is the number of bytes that was read;

And after that, you can try to get your number back:

int i1;
b = Deserializer::DeserializeUnit<int>::deserializeUnit(buf, 0, &i);

Here, the second argument of deserializeUnit is the offset, from which value in the 'buf' will be looked for.

It is very convenient to use the 'serializeAll' function. It uses variadic templates, and with it you could serialize a bunch of things just in one line:

buf.clear();
double d = 1.1;
std::unordered_map<int, std::string> um{{1, "neko"}, {2, "wanko"}, {3, "manko"}};
std::vector<std::vector<std::string>> vvs{{"some", "thing"}, {"some", "other", "thing"}};
b = Serializer::serializeAll(buf, &um, &d, &vvs);
// getting backdecltype(um) um1;
decltype(vvs) vvs1;
decltype(d) d1;
b = Deserializer::deserializeAll(buf, 0, &um1, &d1, &vvs1);

To serialize array types(including std::array), you shoud use ArrayWrapper from Serialization namespace:

buf.clear();
int* pi = newint[10];
... // initializng 'i'
ArrayWrapper aw{pi, 10};
b = Serializer::serializeAll(buf, &aw);

As you can see, pointers are used as arguments, so if you try to pass a raw pointer as a parameter, just the first value of this type starting from the passed address will be processed.

And, to get it back, we should use ArrayWrapper again. WARNING: before deserialization, memory for array should be already allocated:

ArrayWrapper<int> aw1;
aw11.start = newint[5];
b = Deserializer::deserializeAll(buf, 0, &aw1);

And, of course, you can serialize your own objects. Here you have two options:

  • If serialization/deserialization of your object can be done only in one way, you should inherit Serializable/Deserializable class(or both):
structUser : publicSerialization::Serializable, public Serialization::Deserializable
{
std::string name;
int age;
std::vector<std::string> hobbies;
S::BytesCount serialize(std::string &buf)
{
returnS::Serializer::serializeAll(buf, &name, &age, &hobbies);
}
S::BytesCount deserialize(const std::string& buf, S::BytesCount offset)
{
returnS::Deserializer::deserializeAll(buf, offset, &name, &age, &hobbies);
}
};
...
User user;
user.age = 22;
user.name = "Vasya";
user.hobbies = {"swimming", "anime", "fishing"};
std::string buf;
BytesCount b = Serializer::serializeAll(buf, &user);
  • If serialization/deserialization of your object can be done in multiple ways, you should inherit MultipleSerializable/MultipleDeserializable(or both):
structCat : publicMultipleSerializable, publicMultipleDeserializable
{
enum {NameLegsSerializer, AllSerializer, NameLegsDeserializer, AllDeserializer};
Cat()
: MultipleSerializable{}, MultipleDeserializable{}
{
registerSerializer(SerializerId(NameLegsSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs); } );
registerSerializer(SerializerId(AllSerializer), [this](std::string& buf) { returnSerializer::serializeAll(buf, &name, &legs, &age, &places_to_sleep); } );
registerDeserializer(SerializerId(NameLegsDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs); } );
registerDeserializer(SerializerId(AllDeserializer), [this](const std::string& buf, BytesCount offset) { returnDeserializer::deserializeAll(buf, offset, &name, &legs, &age, &places_to_sleep); } );
}
std::string name;
int legs;
short age;
std::vector<std::string> places_to_sleep;
};
...
Cat cat;
cat.age = 5;
cat.legs = 4;
cat.name = "Sugrob";
cat.places_to_sleep = std::move(std::vector<std::string>{"chair", "laptop", "my head"});
cat.setSerializerId((SerializerId)(Cat::AllSerializer));
Serializer::serializeAll(buf, &cat);

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Simple C++ serializer

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