This repository was archived by the owner on Aug 8, 2026. It is now read-only.

Repository files navigation

Existency

A 2D reallistic open-world sandbox game with a procedurally generated world with biomes, cities and many factions.

Inspirations

This game was inspired by:

Motivation

There's no good open-source reimplementation of the games above.

Why Godot?

The Godot engine allows you to save a lot of time in development because of the node system, where the relationship between the game components is very easily and fast to implement things.

Also because of GDScript, the Godot scripting language allows you to write less code to implement things.

Why Redot?

Read this article.

Planned Features

  • Modern technology level
  • Players can build their own cities or military base
  • Each faction will have a different mind and you can make alliances
  • The world will have different creatures, from animals to monsters
  • Reallistic weather
  • Reallistic physics
  • Weapons
  • Helicopters, planes and tanks
  • Waves of monsters

Chat

Bugs

If you want to send a bug report, open an issue with "(Bug)" before the title.

Requests and Suggestions

Features

If you have a feature request, open an issue with "(Feature request)" before the title.

Suggestion

If you have a suggestion, open an issue with "(Suggestion)" before the title.

How to Clone and Build

  • Download the repository and game assets
git clone https://github.com/FOSS-Supremacy/crawling-agony
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Export the executable to your operating system

How To Contribute

  • Give a star to this repository, it will increase our chances to receive contributions.
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Verify the open issues and select some item to work on
  • Once ready, send a pull request (if you are adding commits on the PR branch, mark it as draft status)
  • Send the link of your pull requests on the "Pull Requests" channel/room on Discord or Matrix.
  • We don't accept C# code

Donate

If you want to support our work, consider a donation, every amount is important.

bc1qg9x5vzr4ppkm2ssw5k7ete4lu49wg7t02azkce

About

A 2D reallistic open-world game inspired by Terraria, Noita and Rain World

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Skip to content
This repository was archived by the owner on Aug 8, 2026. It is now read-only.

Repository files navigation

Existency

A 2D reallistic open-world sandbox game with a procedurally generated world with biomes, cities and many factions.

Inspirations

This game was inspired by:

Motivation

There's no good open-source reimplementation of the games above.

Why Godot?

The Godot engine allows you to save a lot of time in development because of the node system, where the relationship between the game components is very easily and fast to implement things.

Also because of GDScript, the Godot scripting language allows you to write less code to implement things.

Why Redot?

Read this article.

Planned Features

  • Modern technology level
  • Players can build their own cities or military base
  • Each faction will have a different mind and you can make alliances
  • The world will have different creatures, from animals to monsters
  • Reallistic weather
  • Reallistic physics
  • Weapons
  • Helicopters, planes and tanks
  • Waves of monsters

Chat

Bugs

If you want to send a bug report, open an issue with "(Bug)" before the title.

Requests and Suggestions

Features

If you have a feature request, open an issue with "(Feature request)" before the title.

Suggestion

If you have a suggestion, open an issue with "(Suggestion)" before the title.

How to Clone and Build

  • Download the repository and game assets
git clone https://github.com/FOSS-Supremacy/crawling-agony
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Export the executable to your operating system

How To Contribute

  • Give a star to this repository, it will increase our chances to receive contributions.
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Verify the open issues and select some item to work on
  • Once ready, send a pull request (if you are adding commits on the PR branch, mark it as draft status)
  • Send the link of your pull requests on the "Pull Requests" channel/room on Discord or Matrix.
  • We don't accept C# code

Donate

If you want to support our work, consider a donation, every amount is important.

bc1qg9x5vzr4ppkm2ssw5k7ete4lu49wg7t02azkce

About

A 2D reallistic open-world game inspired by Terraria, Noita and Rain World

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Aug 8, 2026. It is now read-only.

Repository files navigation

Existency

A 2D reallistic open-world sandbox game with a procedurally generated world with biomes, cities and many factions.

Inspirations

This game was inspired by:

Motivation

There's no good open-source reimplementation of the games above.

Why Godot?

The Godot engine allows you to save a lot of time in development because of the node system, where the relationship between the game components is very easily and fast to implement things.

Also because of GDScript, the Godot scripting language allows you to write less code to implement things.

Why Redot?

Read this article.

Planned Features

  • Modern technology level
  • Players can build their own cities or military base
  • Each faction will have a different mind and you can make alliances
  • The world will have different creatures, from animals to monsters
  • Reallistic weather
  • Reallistic physics
  • Weapons
  • Helicopters, planes and tanks
  • Waves of monsters

Chat

Bugs

If you want to send a bug report, open an issue with "(Bug)" before the title.

Requests and Suggestions

Features

If you have a feature request, open an issue with "(Feature request)" before the title.

Suggestion

If you have a suggestion, open an issue with "(Suggestion)" before the title.

How to Clone and Build

  • Download the repository and game assets
git clone https://github.com/FOSS-Supremacy/crawling-agony
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Export the executable to your operating system

How To Contribute

  • Give a star to this repository, it will increase our chances to receive contributions.
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Verify the open issues and select some item to work on
  • Once ready, send a pull request (if you are adding commits on the PR branch, mark it as draft status)
  • Send the link of your pull requests on the "Pull Requests" channel/room on Discord or Matrix.
  • We don't accept C# code

Donate

If you want to support our work, consider a donation, every amount is important.

bc1qg9x5vzr4ppkm2ssw5k7ete4lu49wg7t02azkce

About

A 2D reallistic open-world game inspired by Terraria, Noita and Rain World

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Aug 8, 2026. It is now read-only.

Repository files navigation

Existency

A 2D reallistic open-world sandbox game with a procedurally generated world with biomes, cities and many factions.

Inspirations

This game was inspired by:

Motivation

There's no good open-source reimplementation of the games above.

Why Godot?

The Godot engine allows you to save a lot of time in development because of the node system, where the relationship between the game components is very easily and fast to implement things.

Also because of GDScript, the Godot scripting language allows you to write less code to implement things.

Why Redot?

Read this article.

Planned Features

  • Modern technology level
  • Players can build their own cities or military base
  • Each faction will have a different mind and you can make alliances
  • The world will have different creatures, from animals to monsters
  • Reallistic weather
  • Reallistic physics
  • Weapons
  • Helicopters, planes and tanks
  • Waves of monsters

Chat

Bugs

If you want to send a bug report, open an issue with "(Bug)" before the title.

Requests and Suggestions

Features

If you have a feature request, open an issue with "(Feature request)" before the title.

Suggestion

If you have a suggestion, open an issue with "(Suggestion)" before the title.

How to Clone and Build

  • Download the repository and game assets
git clone https://github.com/FOSS-Supremacy/crawling-agony
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Export the executable to your operating system

How To Contribute

  • Give a star to this repository, it will increase our chances to receive contributions.
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Verify the open issues and select some item to work on
  • Once ready, send a pull request (if you are adding commits on the PR branch, mark it as draft status)
  • Send the link of your pull requests on the "Pull Requests" channel/room on Discord or Matrix.
  • We don't accept C# code

Donate

If you want to support our work, consider a donation, every amount is important.

bc1qg9x5vzr4ppkm2ssw5k7ete4lu49wg7t02azkce

About

A 2D reallistic open-world game inspired by Terraria, Noita and Rain World

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content
This repository was archived by the owner on Aug 8, 2026. It is now read-only.

Repository files navigation

Existency

A 2D reallistic open-world sandbox game with a procedurally generated world with biomes, cities and many factions.

Inspirations

This game was inspired by:

Motivation

There's no good open-source reimplementation of the games above.

Why Godot?

The Godot engine allows you to save a lot of time in development because of the node system, where the relationship between the game components is very easily and fast to implement things.

Also because of GDScript, the Godot scripting language allows you to write less code to implement things.

Why Redot?

Read this article.

Planned Features

  • Modern technology level
  • Players can build their own cities or military base
  • Each faction will have a different mind and you can make alliances
  • The world will have different creatures, from animals to monsters
  • Reallistic weather
  • Reallistic physics
  • Weapons
  • Helicopters, planes and tanks
  • Waves of monsters

Chat

Bugs

If you want to send a bug report, open an issue with "(Bug)" before the title.

Requests and Suggestions

Features

If you have a feature request, open an issue with "(Feature request)" before the title.

Suggestion

If you have a suggestion, open an issue with "(Suggestion)" before the title.

How to Clone and Build

  • Download the repository and game assets
git clone https://github.com/FOSS-Supremacy/crawling-agony
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Export the executable to your operating system

How To Contribute

  • Give a star to this repository, it will increase our chances to receive contributions.
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Verify the open issues and select some item to work on
  • Once ready, send a pull request (if you are adding commits on the PR branch, mark it as draft status)
  • Send the link of your pull requests on the "Pull Requests" channel/room on Discord or Matrix.
  • We don't accept C# code

Donate

If you want to support our work, consider a donation, every amount is important.

bc1qg9x5vzr4ppkm2ssw5k7ete4lu49wg7t02azkce

About

A 2D reallistic open-world game inspired by Terraria, Noita and Rain World

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Aug 8, 2026. It is now read-only.

Repository files navigation

Existency

A 2D reallistic open-world sandbox game with a procedurally generated world with biomes, cities and many factions.

Inspirations

This game was inspired by:

Motivation

There's no good open-source reimplementation of the games above.

Why Godot?

The Godot engine allows you to save a lot of time in development because of the node system, where the relationship between the game components is very easily and fast to implement things.

Also because of GDScript, the Godot scripting language allows you to write less code to implement things.

Why Redot?

Read this article.

Planned Features

  • Modern technology level
  • Players can build their own cities or military base
  • Each faction will have a different mind and you can make alliances
  • The world will have different creatures, from animals to monsters
  • Reallistic weather
  • Reallistic physics
  • Weapons
  • Helicopters, planes and tanks
  • Waves of monsters

Chat

Bugs

If you want to send a bug report, open an issue with "(Bug)" before the title.

Requests and Suggestions

Features

If you have a feature request, open an issue with "(Feature request)" before the title.

Suggestion

If you have a suggestion, open an issue with "(Suggestion)" before the title.

How to Clone and Build

  • Download the repository and game assets
git clone https://github.com/FOSS-Supremacy/crawling-agony
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Export the executable to your operating system

How To Contribute

  • Give a star to this repository, it will increase our chances to receive contributions.
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Verify the open issues and select some item to work on
  • Once ready, send a pull request (if you are adding commits on the PR branch, mark it as draft status)
  • Send the link of your pull requests on the "Pull Requests" channel/room on Discord or Matrix.
  • We don't accept C# code

Donate

If you want to support our work, consider a donation, every amount is important.

bc1qg9x5vzr4ppkm2ssw5k7ete4lu49wg7t02azkce

About

A 2D reallistic open-world game inspired by Terraria, Noita and Rain World

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
This repository was archived by the owner on Aug 8, 2026. It is now read-only.

Repository files navigation

Existency

A 2D reallistic open-world sandbox game with a procedurally generated world with biomes, cities and many factions.

Inspirations

This game was inspired by:

Motivation

There's no good open-source reimplementation of the games above.

Why Godot?

The Godot engine allows you to save a lot of time in development because of the node system, where the relationship between the game components is very easily and fast to implement things.

Also because of GDScript, the Godot scripting language allows you to write less code to implement things.

Why Redot?

Read this article.

Planned Features

  • Modern technology level
  • Players can build their own cities or military base
  • Each faction will have a different mind and you can make alliances
  • The world will have different creatures, from animals to monsters
  • Reallistic weather
  • Reallistic physics
  • Weapons
  • Helicopters, planes and tanks
  • Waves of monsters

Chat

Bugs

If you want to send a bug report, open an issue with "(Bug)" before the title.

Requests and Suggestions

Features

If you have a feature request, open an issue with "(Feature request)" before the title.

Suggestion

If you have a suggestion, open an issue with "(Suggestion)" before the title.

How to Clone and Build

  • Download the repository and game assets
git clone https://github.com/FOSS-Supremacy/crawling-agony
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Export the executable to your operating system

How To Contribute

  • Give a star to this repository, it will increase our chances to receive contributions.
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Verify the open issues and select some item to work on
  • Once ready, send a pull request (if you are adding commits on the PR branch, mark it as draft status)
  • Send the link of your pull requests on the "Pull Requests" channel/room on Discord or Matrix.
  • We don't accept C# code

Donate

If you want to support our work, consider a donation, every amount is important.

bc1qg9x5vzr4ppkm2ssw5k7ete4lu49wg7t02azkce

About

A 2D reallistic open-world game inspired by Terraria, Noita and Rain World

Resources

Stars

1 star

Watchers

0 watching

Forks

Releases

Packages

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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This repository was archived by the owner on Aug 8, 2026. It is now read-only.

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Existency

A 2D reallistic open-world sandbox game with a procedurally generated world with biomes, cities and many factions.

Inspirations

This game was inspired by:

Motivation

There's no good open-source reimplementation of the games above.

Why Godot?

The Godot engine allows you to save a lot of time in development because of the node system, where the relationship between the game components is very easily and fast to implement things.

Also because of GDScript, the Godot scripting language allows you to write less code to implement things.

Why Redot?

Read this article.

Planned Features

  • Modern technology level
  • Players can build their own cities or military base
  • Each faction will have a different mind and you can make alliances
  • The world will have different creatures, from animals to monsters
  • Reallistic weather
  • Reallistic physics
  • Weapons
  • Helicopters, planes and tanks
  • Waves of monsters

Chat

Bugs

If you want to send a bug report, open an issue with "(Bug)" before the title.

Requests and Suggestions

Features

If you have a feature request, open an issue with "(Feature request)" before the title.

Suggestion

If you have a suggestion, open an issue with "(Suggestion)" before the title.

How to Clone and Build

  • Download the repository and game assets
git clone https://github.com/FOSS-Supremacy/crawling-agony
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Export the executable to your operating system

How To Contribute

  • Give a star to this repository, it will increase our chances to receive contributions.
  • Download the Redot Engine 4.x version (normal variant, not C#)
  • Verify the open issues and select some item to work on
  • Once ready, send a pull request (if you are adding commits on the PR branch, mark it as draft status)
  • Send the link of your pull requests on the "Pull Requests" channel/room on Discord or Matrix.
  • We don't accept C# code

Donate

If you want to support our work, consider a donation, every amount is important.

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A 2D reallistic open-world game inspired by Terraria, Noita and Rain World

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