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paddy-exe/README.md
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Hi there 👋

My name is Patrick a.k.a. 🔥 Lizard. I am a Biomimicry graduate from Germany studying Game Sciences. I am interested in game, tool and engine development and have been working and messing around with game dev for over 4 years now. I also have prior (professional) knowledge in Python in the fields of Data Science. Nowadays I work mostly with GodotEngine on several open-source projects such as Godot itself, GDExtension and several VFX and Shader projects.

Some of my past work

VFX and Shader Projects

Godot PR's (docs and main repo)

Other Godot Projects



Top Langs

Pinned Loading

  1. GodotVisualShader-ExtrasGodotVisualShader-ExtrasPublic

    Visual Shader Nodes Library

    GDScript 208 9

  2. GDExtensionSummatorGDExtensionSummatorPublic template

    The Summator Example from Custom Modules made with the GDExtension system in Godot 4

    C++ 207 22

  3. Godot-RealTimeCausticsGodot-RealTimeCausticsPublic

    RealTime-ish Caustics in the Godot Game Engine

    103 6

  4. GodotStylizedSkyShaderGodotStylizedSkyShaderPublic

    Stylized Sky Shader in Godot 4

    GDScript 50 5

  5. Godot-3D-Stylized-WaterGodot-3D-Stylized-WaterPublic

    This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file

    GLSL 44 5

  6. ShaderFunction-ExtrasShaderFunction-ExtrasPublic

    An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders

    119 6

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all \u003cpre\u003e\u003ccode\u003e blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks"); } } catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); } })(); (function(){ try { var __m = "github.com"; var __re = new RegExp('^' + "github\\.com" + '
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paddy-exe/README.md
Ko-Fi BadgeTwitter BadgeTwitch Badge

Hi there 👋

My name is Patrick a.k.a. 🔥 Lizard. I am a Biomimicry graduate from Germany studying Game Sciences. I am interested in game, tool and engine development and have been working and messing around with game dev for over 4 years now. I also have prior (professional) knowledge in Python in the fields of Data Science. Nowadays I work mostly with GodotEngine on several open-source projects such as Godot itself, GDExtension and several VFX and Shader projects.

Some of my past work

VFX and Shader Projects

Godot PR's (docs and main repo)

Other Godot Projects



Top Langs

Pinned Loading

  1. GodotVisualShader-ExtrasGodotVisualShader-ExtrasPublic

    Visual Shader Nodes Library

    GDScript 208 9

  2. GDExtensionSummatorGDExtensionSummatorPublic template

    The Summator Example from Custom Modules made with the GDExtension system in Godot 4

    C++ 207 22

  3. Godot-RealTimeCausticsGodot-RealTimeCausticsPublic

    RealTime-ish Caustics in the Godot Game Engine

    103 6

  4. GodotStylizedSkyShaderGodotStylizedSkyShaderPublic

    Stylized Sky Shader in Godot 4

    GDScript 50 5

  5. Godot-3D-Stylized-WaterGodot-3D-Stylized-WaterPublic

    This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file

    GLSL 44 5

  6. ShaderFunction-ExtrasShaderFunction-ExtrasPublic

    An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders

    119 6

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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paddy-exe/README.md
Ko-Fi BadgeTwitter BadgeTwitch Badge

Hi there 👋

My name is Patrick a.k.a. 🔥 Lizard. I am a Biomimicry graduate from Germany studying Game Sciences. I am interested in game, tool and engine development and have been working and messing around with game dev for over 4 years now. I also have prior (professional) knowledge in Python in the fields of Data Science. Nowadays I work mostly with GodotEngine on several open-source projects such as Godot itself, GDExtension and several VFX and Shader projects.

Some of my past work

VFX and Shader Projects

Godot PR's (docs and main repo)

Other Godot Projects



Top Langs

Pinned Loading

  1. GodotVisualShader-ExtrasGodotVisualShader-ExtrasPublic

    Visual Shader Nodes Library

    GDScript 208 9

  2. GDExtensionSummatorGDExtensionSummatorPublic template

    The Summator Example from Custom Modules made with the GDExtension system in Godot 4

    C++ 207 22

  3. Godot-RealTimeCausticsGodot-RealTimeCausticsPublic

    RealTime-ish Caustics in the Godot Game Engine

    103 6

  4. GodotStylizedSkyShaderGodotStylizedSkyShaderPublic

    Stylized Sky Shader in Godot 4

    GDScript 50 5

  5. Godot-3D-Stylized-WaterGodot-3D-Stylized-WaterPublic

    This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file

    GLSL 44 5

  6. ShaderFunction-ExtrasShaderFunction-ExtrasPublic

    An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders

    119 6

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length \u003e 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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paddy-exe/README.md
Ko-Fi BadgeTwitter BadgeTwitch Badge

Hi there 👋

My name is Patrick a.k.a. 🔥 Lizard. I am a Biomimicry graduate from Germany studying Game Sciences. I am interested in game, tool and engine development and have been working and messing around with game dev for over 4 years now. I also have prior (professional) knowledge in Python in the fields of Data Science. Nowadays I work mostly with GodotEngine on several open-source projects such as Godot itself, GDExtension and several VFX and Shader projects.

Some of my past work

VFX and Shader Projects

Godot PR's (docs and main repo)

Other Godot Projects



Top Langs

Pinned Loading

  1. GodotVisualShader-ExtrasGodotVisualShader-ExtrasPublic

    Visual Shader Nodes Library

    GDScript 208 9

  2. GDExtensionSummatorGDExtensionSummatorPublic template

    The Summator Example from Custom Modules made with the GDExtension system in Godot 4

    C++ 207 22

  3. Godot-RealTimeCausticsGodot-RealTimeCausticsPublic

    RealTime-ish Caustics in the Godot Game Engine

    103 6

  4. GodotStylizedSkyShaderGodotStylizedSkyShaderPublic

    Stylized Sky Shader in Godot 4

    GDScript 50 5

  5. Godot-3D-Stylized-WaterGodot-3D-Stylized-WaterPublic

    This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file

    GLSL 44 5

  6. ShaderFunction-ExtrasShaderFunction-ExtrasPublic

    An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders

    119 6

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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paddy-exe/README.md
Ko-Fi BadgeTwitter BadgeTwitch Badge

Hi there 👋

My name is Patrick a.k.a. 🔥 Lizard. I am a Biomimicry graduate from Germany studying Game Sciences. I am interested in game, tool and engine development and have been working and messing around with game dev for over 4 years now. I also have prior (professional) knowledge in Python in the fields of Data Science. Nowadays I work mostly with GodotEngine on several open-source projects such as Godot itself, GDExtension and several VFX and Shader projects.

Some of my past work

VFX and Shader Projects

Godot PR's (docs and main repo)

Other Godot Projects



Top Langs

Pinned Loading

  1. GodotVisualShader-ExtrasGodotVisualShader-ExtrasPublic

    Visual Shader Nodes Library

    GDScript 208 9

  2. GDExtensionSummatorGDExtensionSummatorPublic template

    The Summator Example from Custom Modules made with the GDExtension system in Godot 4

    C++ 207 22

  3. Godot-RealTimeCausticsGodot-RealTimeCausticsPublic

    RealTime-ish Caustics in the Godot Game Engine

    103 6

  4. GodotStylizedSkyShaderGodotStylizedSkyShaderPublic

    Stylized Sky Shader in Godot 4

    GDScript 50 5

  5. Godot-3D-Stylized-WaterGodot-3D-Stylized-WaterPublic

    This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file

    GLSL 44 5

  6. ShaderFunction-ExtrasShaderFunction-ExtrasPublic

    An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders

    119 6

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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paddy-exe/README.md
Ko-Fi BadgeTwitter BadgeTwitch Badge

Hi there 👋

My name is Patrick a.k.a. 🔥 Lizard. I am a Biomimicry graduate from Germany studying Game Sciences. I am interested in game, tool and engine development and have been working and messing around with game dev for over 4 years now. I also have prior (professional) knowledge in Python in the fields of Data Science. Nowadays I work mostly with GodotEngine on several open-source projects such as Godot itself, GDExtension and several VFX and Shader projects.

Some of my past work

VFX and Shader Projects

Godot PR's (docs and main repo)

Other Godot Projects



Top Langs

Pinned Loading

  1. GodotVisualShader-ExtrasGodotVisualShader-ExtrasPublic

    Visual Shader Nodes Library

    GDScript 208 9

  2. GDExtensionSummatorGDExtensionSummatorPublic template

    The Summator Example from Custom Modules made with the GDExtension system in Godot 4

    C++ 207 22

  3. Godot-RealTimeCausticsGodot-RealTimeCausticsPublic

    RealTime-ish Caustics in the Godot Game Engine

    103 6

  4. GodotStylizedSkyShaderGodotStylizedSkyShaderPublic

    Stylized Sky Shader in Godot 4

    GDScript 50 5

  5. Godot-3D-Stylized-WaterGodot-3D-Stylized-WaterPublic

    This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file

    GLSL 44 5

  6. ShaderFunction-ExtrasShaderFunction-ExtrasPublic

    An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders

    119 6

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content
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Working on GodotEngine Projects

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paddy-exe/README.md
Ko-Fi BadgeTwitter BadgeTwitch Badge

Hi there 👋

My name is Patrick a.k.a. 🔥 Lizard. I am a Biomimicry graduate from Germany studying Game Sciences. I am interested in game, tool and engine development and have been working and messing around with game dev for over 4 years now. I also have prior (professional) knowledge in Python in the fields of Data Science. Nowadays I work mostly with GodotEngine on several open-source projects such as Godot itself, GDExtension and several VFX and Shader projects.

Some of my past work

VFX and Shader Projects

Godot PR's (docs and main repo)

Other Godot Projects



Top Langs

Pinned Loading

  1. GodotVisualShader-ExtrasGodotVisualShader-ExtrasPublic

    Visual Shader Nodes Library

    GDScript 208 9

  2. GDExtensionSummatorGDExtensionSummatorPublic template

    The Summator Example from Custom Modules made with the GDExtension system in Godot 4

    C++ 207 22

  3. Godot-RealTimeCausticsGodot-RealTimeCausticsPublic

    RealTime-ish Caustics in the Godot Game Engine

    103 6

  4. GodotStylizedSkyShaderGodotStylizedSkyShaderPublic

    Stylized Sky Shader in Godot 4

    GDScript 50 5

  5. Godot-3D-Stylized-WaterGodot-3D-Stylized-WaterPublic

    This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file

    GLSL 44 5

  6. ShaderFunction-ExtrasShaderFunction-ExtrasPublic

    An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders

    119 6

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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paddy-exe/README.md
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Hi there 👋

My name is Patrick a.k.a. 🔥 Lizard. I am a Biomimicry graduate from Germany studying Game Sciences. I am interested in game, tool and engine development and have been working and messing around with game dev for over 4 years now. I also have prior (professional) knowledge in Python in the fields of Data Science. Nowadays I work mostly with GodotEngine on several open-source projects such as Godot itself, GDExtension and several VFX and Shader projects.

Some of my past work

VFX and Shader Projects

Godot PR's (docs and main repo)

Other Godot Projects



Top Langs

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  1. GodotVisualShader-ExtrasGodotVisualShader-ExtrasPublic

    Visual Shader Nodes Library

    GDScript 208 9

  2. GDExtensionSummatorGDExtensionSummatorPublic template

    The Summator Example from Custom Modules made with the GDExtension system in Godot 4

    C++ 207 22

  3. Godot-RealTimeCausticsGodot-RealTimeCausticsPublic

    RealTime-ish Caustics in the Godot Game Engine

    103 6

  4. GodotStylizedSkyShaderGodotStylizedSkyShaderPublic

    Stylized Sky Shader in Godot 4

    GDScript 50 5

  5. Godot-3D-Stylized-WaterGodot-3D-Stylized-WaterPublic

    This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file

    GLSL 44 5

  6. ShaderFunction-ExtrasShaderFunction-ExtrasPublic

    An addon with a lot of helpful functions for Godot 4.0 to use in custom written shaders

    119 6