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Releases: pardnchiu/go-queue

v1.1.3

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@pardnchiupardnchiu released this 01 Jan 13:31

REFACTOR

  • Replace Queue.closed bool + sync.RWMutex with atomic.Uint32 state
  • Use CAS in Start() to ensure transition from stateCreated to stateRunning only
  • Use CAS loop in Shutdown() for idempotent closure (allow multiple calls)

UPDATE

  • Change Start() return type to error for state check error reporting
  • Change Config.Timeout type from int64 to time.Duration
  • Change default Timeout from 30 to 30 * time.Second

FIX

  • Fix Enqueue() error message formatting, use %w to wrap underlying error
  • Fix Shutdown() to call cancel() after completion for context cleanup

REFACTOR

  • Queue.closed bool + sync.RWMutex 替換為 atomic.Uint32 state
  • Start() 中使用 CAS 確保只能從 stateCreated 轉換到 stateRunning
  • Shutdown() 中使用 CAS loop 確保冪等性關閉(允許多次調用)

UPDATE

  • 修改 Start() 返回型別為 error,支援狀態檢查錯誤回報
  • Config.Timeout 型別從 int64 改為 time.Duration
  • 預設 Timeout 值從 30 改為 30 * time.Second

FIX

  • 修正 Enqueue() 錯誤訊息格式化,使用 %w 包裹底層錯誤
  • 修正 Shutdown() 在完成後呼叫 cancel() 清理 context

v1.1.2

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@pardnchiupardnchiu released this 01 Jan 05:55

REFACTOR

  • task.go: Refactored taskHeap from a slice type to a struct, added tasks and minCap fields to support dynamic minimum capacity.
  • task.go: Updated Len, Less, Swap, Push, and Pop methods of taskHeap to fit the new struct structure.
  • pending.go: Fixed newPending initialization to calculate dynamic minimum capacity based on workers and size (max(16, min(size/8, size/workers))).

PERF

  • task.go: Optimized heap shrink logic, changed trigger condition from capacity > taskHeapMinCap && length < capacity/4 to capacity > minCap*4 && length < capacity/taskHeapMinCapRatio.
  • task.go: Improved shrink capacity calculation, using max(capacity/4, minCap) to ensure it does not fall below the minimum capacity.
  • pending.go: Optimized promoteLocked access efficiency by retrieving the tasks field first to avoid repeated access.

UPDATE

  • new.go: Fixed newPending call, added workers parameter.

FIX

  • new.go: Added debug log for timeout trigger (task.timeout_triggered), recording id, preset, and timeout information.

REFACTOR

  • task.go: 將 taskHeap 從 slice 型別重構為 struct,新增 tasksminCap 欄位,支援動態最小容量
  • task.go: 調整 taskHeapLenLessSwapPushPop 方法,適配新的 struct 結構
  • pending.go: 修正 newPending 初始化,根據 workerssize 計算動態最小容量(max(16, min(size/8, size/workers))

PERF

  • task.go: 優化 heap shrink 邏輯,將觸發條件由 capacity > taskHeapMinCap && length < capacity/4 改為 capacity > minCap*4 && length < capacity/taskHeapMinCapRatio
  • task.go: 改進縮減容量計算,使用 max(capacity/4, minCap) 確保不低於最小容量
  • pending.go: 優化 promoteLocked 存取效率,先取得 tasks 欄位避免重複存取

UPDATE

  • new.go: 修正 newPending 呼叫,新增 workers 參數

FIX

  • new.go: 新增 timeout 觸發時的 debug 日誌(task.timeout_triggered),記錄 id、preset、timeout 資訊

v1.1.1

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@pardnchiupardnchiu released this 30 Dec 18:47

REFACTOR

  • Changed PresetConfig.Priority from string to Priority type
  • Changed WithRetry parameter from *int to variadic ...int, supports invocation without arguments

UPDATE

  • Improved timeout calculation logic, now directly uses time.Duration operations
  • Updated priority upgrade logic to use new priority constants instead of strings

PERF

  • Added taskHeap capacity reduction mechanism: when usage drops below 1/4 of capacity, automatically shrinks to half (minimum retained is 16)

REMOVE

  • Removed getPresetPriority function
  • Set old[n-1] = nil in Pop() to avoid memory leaks

REFACTOR

  • PresetConfig.Prioritystring 改為 Priority 型別,移除字串解析邏輯
  • WithRetry 參數從 *int 改為變長參數 ...int,支援無參數調用

UPDATE

  • 改進 timeout 計算邏輯,直接使用 time.Duration 運算
  • 更新優先級升級邏輯,使用新的優先級常數替代字串

PERF

  • 新增 taskHeapcap 縮減機制,當使用量低於容量 1/4 時自動縮減至一半(最小保留 16)

REMOVE

  • 移除 getPresetPriority 函式
  • Pop() 中設置 old[n-1] = nil 避免記憶體洩漏

v1.1.0

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@pardnchiupardnchiu released this 23 Dec 14:37

Features

  • Add Retry priority level (between High and Normal)
  • Add error retry mechanism with WithRetry() option
    // Enable retry with default max (3 times)q.Enqueue(ctx, "", action, queue.WithRetry(nil))
    // Enable retry with custom maxmaxRetry:=5q.Enqueue(ctx, "", action, queue.WithRetry(&maxRetry))
    // Updated callback (success only)q.Enqueue(ctx, "", action, queue.WithCallback(func(idstring) {
    log.Printf("Task %s completed", id)
    }))

v1.0.0

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@pardnchiupardnchiu released this 23 Dec 03:38
feat: update README, add test workflow
, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
Releases · pardnchiu/go-queue · GitHub
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Releases: pardnchiu/go-queue

v1.1.3

Choose a tag to compare

@pardnchiupardnchiu released this 01 Jan 13:31

REFACTOR

  • Replace Queue.closed bool + sync.RWMutex with atomic.Uint32 state
  • Use CAS in Start() to ensure transition from stateCreated to stateRunning only
  • Use CAS loop in Shutdown() for idempotent closure (allow multiple calls)

UPDATE

  • Change Start() return type to error for state check error reporting
  • Change Config.Timeout type from int64 to time.Duration
  • Change default Timeout from 30 to 30 * time.Second

FIX

  • Fix Enqueue() error message formatting, use %w to wrap underlying error
  • Fix Shutdown() to call cancel() after completion for context cleanup

REFACTOR

  • Queue.closed bool + sync.RWMutex 替換為 atomic.Uint32 state
  • Start() 中使用 CAS 確保只能從 stateCreated 轉換到 stateRunning
  • Shutdown() 中使用 CAS loop 確保冪等性關閉(允許多次調用)

UPDATE

  • 修改 Start() 返回型別為 error,支援狀態檢查錯誤回報
  • Config.Timeout 型別從 int64 改為 time.Duration
  • 預設 Timeout 值從 30 改為 30 * time.Second

FIX

  • 修正 Enqueue() 錯誤訊息格式化,使用 %w 包裹底層錯誤
  • 修正 Shutdown() 在完成後呼叫 cancel() 清理 context

v1.1.2

Choose a tag to compare

@pardnchiupardnchiu released this 01 Jan 05:55

REFACTOR

  • task.go: Refactored taskHeap from a slice type to a struct, added tasks and minCap fields to support dynamic minimum capacity.
  • task.go: Updated Len, Less, Swap, Push, and Pop methods of taskHeap to fit the new struct structure.
  • pending.go: Fixed newPending initialization to calculate dynamic minimum capacity based on workers and size (max(16, min(size/8, size/workers))).

PERF

  • task.go: Optimized heap shrink logic, changed trigger condition from capacity > taskHeapMinCap && length < capacity/4 to capacity > minCap*4 && length < capacity/taskHeapMinCapRatio.
  • task.go: Improved shrink capacity calculation, using max(capacity/4, minCap) to ensure it does not fall below the minimum capacity.
  • pending.go: Optimized promoteLocked access efficiency by retrieving the tasks field first to avoid repeated access.

UPDATE

  • new.go: Fixed newPending call, added workers parameter.

FIX

  • new.go: Added debug log for timeout trigger (task.timeout_triggered), recording id, preset, and timeout information.

REFACTOR

  • task.go: 將 taskHeap 從 slice 型別重構為 struct,新增 tasksminCap 欄位,支援動態最小容量
  • task.go: 調整 taskHeapLenLessSwapPushPop 方法,適配新的 struct 結構
  • pending.go: 修正 newPending 初始化,根據 workerssize 計算動態最小容量(max(16, min(size/8, size/workers))

PERF

  • task.go: 優化 heap shrink 邏輯,將觸發條件由 capacity > taskHeapMinCap && length < capacity/4 改為 capacity > minCap*4 && length < capacity/taskHeapMinCapRatio
  • task.go: 改進縮減容量計算,使用 max(capacity/4, minCap) 確保不低於最小容量
  • pending.go: 優化 promoteLocked 存取效率,先取得 tasks 欄位避免重複存取

UPDATE

  • new.go: 修正 newPending 呼叫,新增 workers 參數

FIX

  • new.go: 新增 timeout 觸發時的 debug 日誌(task.timeout_triggered),記錄 id、preset、timeout 資訊

v1.1.1

Choose a tag to compare

@pardnchiupardnchiu released this 30 Dec 18:47

REFACTOR

  • Changed PresetConfig.Priority from string to Priority type
  • Changed WithRetry parameter from *int to variadic ...int, supports invocation without arguments

UPDATE

  • Improved timeout calculation logic, now directly uses time.Duration operations
  • Updated priority upgrade logic to use new priority constants instead of strings

PERF

  • Added taskHeap capacity reduction mechanism: when usage drops below 1/4 of capacity, automatically shrinks to half (minimum retained is 16)

REMOVE

  • Removed getPresetPriority function
  • Set old[n-1] = nil in Pop() to avoid memory leaks

REFACTOR

  • PresetConfig.Prioritystring 改為 Priority 型別,移除字串解析邏輯
  • WithRetry 參數從 *int 改為變長參數 ...int,支援無參數調用

UPDATE

  • 改進 timeout 計算邏輯,直接使用 time.Duration 運算
  • 更新優先級升級邏輯,使用新的優先級常數替代字串

PERF

  • 新增 taskHeapcap 縮減機制,當使用量低於容量 1/4 時自動縮減至一半(最小保留 16)

REMOVE

  • 移除 getPresetPriority 函式
  • Pop() 中設置 old[n-1] = nil 避免記憶體洩漏

v1.1.0

Choose a tag to compare

@pardnchiupardnchiu released this 23 Dec 14:37

Features

  • Add Retry priority level (between High and Normal)
  • Add error retry mechanism with WithRetry() option
    // Enable retry with default max (3 times)q.Enqueue(ctx, "", action, queue.WithRetry(nil))
    // Enable retry with custom maxmaxRetry:=5q.Enqueue(ctx, "", action, queue.WithRetry(&maxRetry))
    // Updated callback (success only)q.Enqueue(ctx, "", action, queue.WithCallback(func(idstring) {
    log.Printf("Task %s completed", id)
    }))

v1.0.0

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@pardnchiupardnchiu released this 23 Dec 03:38
feat: update README, add test workflow
, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Releases · pardnchiu/go-queue · GitHub
Skip to content

Releases: pardnchiu/go-queue

v1.1.3

Choose a tag to compare

@pardnchiupardnchiu released this 01 Jan 13:31

REFACTOR

  • Replace Queue.closed bool + sync.RWMutex with atomic.Uint32 state
  • Use CAS in Start() to ensure transition from stateCreated to stateRunning only
  • Use CAS loop in Shutdown() for idempotent closure (allow multiple calls)

UPDATE

  • Change Start() return type to error for state check error reporting
  • Change Config.Timeout type from int64 to time.Duration
  • Change default Timeout from 30 to 30 * time.Second

FIX

  • Fix Enqueue() error message formatting, use %w to wrap underlying error
  • Fix Shutdown() to call cancel() after completion for context cleanup

REFACTOR

  • Queue.closed bool + sync.RWMutex 替換為 atomic.Uint32 state
  • Start() 中使用 CAS 確保只能從 stateCreated 轉換到 stateRunning
  • Shutdown() 中使用 CAS loop 確保冪等性關閉(允許多次調用)

UPDATE

  • 修改 Start() 返回型別為 error,支援狀態檢查錯誤回報
  • Config.Timeout 型別從 int64 改為 time.Duration
  • 預設 Timeout 值從 30 改為 30 * time.Second

FIX

  • 修正 Enqueue() 錯誤訊息格式化,使用 %w 包裹底層錯誤
  • 修正 Shutdown() 在完成後呼叫 cancel() 清理 context

v1.1.2

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@pardnchiupardnchiu released this 01 Jan 05:55

REFACTOR

  • task.go: Refactored taskHeap from a slice type to a struct, added tasks and minCap fields to support dynamic minimum capacity.
  • task.go: Updated Len, Less, Swap, Push, and Pop methods of taskHeap to fit the new struct structure.
  • pending.go: Fixed newPending initialization to calculate dynamic minimum capacity based on workers and size (max(16, min(size/8, size/workers))).

PERF

  • task.go: Optimized heap shrink logic, changed trigger condition from capacity > taskHeapMinCap && length < capacity/4 to capacity > minCap*4 && length < capacity/taskHeapMinCapRatio.
  • task.go: Improved shrink capacity calculation, using max(capacity/4, minCap) to ensure it does not fall below the minimum capacity.
  • pending.go: Optimized promoteLocked access efficiency by retrieving the tasks field first to avoid repeated access.

UPDATE

  • new.go: Fixed newPending call, added workers parameter.

FIX

  • new.go: Added debug log for timeout trigger (task.timeout_triggered), recording id, preset, and timeout information.

REFACTOR

  • task.go: 將 taskHeap 從 slice 型別重構為 struct,新增 tasksminCap 欄位,支援動態最小容量
  • task.go: 調整 taskHeapLenLessSwapPushPop 方法,適配新的 struct 結構
  • pending.go: 修正 newPending 初始化,根據 workerssize 計算動態最小容量(max(16, min(size/8, size/workers))

PERF

  • task.go: 優化 heap shrink 邏輯,將觸發條件由 capacity > taskHeapMinCap && length < capacity/4 改為 capacity > minCap*4 && length < capacity/taskHeapMinCapRatio
  • task.go: 改進縮減容量計算,使用 max(capacity/4, minCap) 確保不低於最小容量
  • pending.go: 優化 promoteLocked 存取效率,先取得 tasks 欄位避免重複存取

UPDATE

  • new.go: 修正 newPending 呼叫,新增 workers 參數

FIX

  • new.go: 新增 timeout 觸發時的 debug 日誌(task.timeout_triggered),記錄 id、preset、timeout 資訊

v1.1.1

Choose a tag to compare

@pardnchiupardnchiu released this 30 Dec 18:47

REFACTOR

  • Changed PresetConfig.Priority from string to Priority type
  • Changed WithRetry parameter from *int to variadic ...int, supports invocation without arguments

UPDATE

  • Improved timeout calculation logic, now directly uses time.Duration operations
  • Updated priority upgrade logic to use new priority constants instead of strings

PERF

  • Added taskHeap capacity reduction mechanism: when usage drops below 1/4 of capacity, automatically shrinks to half (minimum retained is 16)

REMOVE

  • Removed getPresetPriority function
  • Set old[n-1] = nil in Pop() to avoid memory leaks

REFACTOR

  • PresetConfig.Prioritystring 改為 Priority 型別,移除字串解析邏輯
  • WithRetry 參數從 *int 改為變長參數 ...int,支援無參數調用

UPDATE

  • 改進 timeout 計算邏輯,直接使用 time.Duration 運算
  • 更新優先級升級邏輯,使用新的優先級常數替代字串

PERF

  • 新增 taskHeapcap 縮減機制,當使用量低於容量 1/4 時自動縮減至一半(最小保留 16)

REMOVE

  • 移除 getPresetPriority 函式
  • Pop() 中設置 old[n-1] = nil 避免記憶體洩漏

v1.1.0

Choose a tag to compare

@pardnchiupardnchiu released this 23 Dec 14:37

Features

  • Add Retry priority level (between High and Normal)
  • Add error retry mechanism with WithRetry() option
    // Enable retry with default max (3 times)q.Enqueue(ctx, "", action, queue.WithRetry(nil))
    // Enable retry with custom maxmaxRetry:=5q.Enqueue(ctx, "", action, queue.WithRetry(&maxRetry))
    // Updated callback (success only)q.Enqueue(ctx, "", action, queue.WithCallback(func(idstring) {
    log.Printf("Task %s completed", id)
    }))

v1.0.0

Choose a tag to compare

@pardnchiupardnchiu released this 23 Dec 03:38
feat: update README, add test workflow
, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Releases · pardnchiu/go-queue · GitHub
Skip to content

Releases: pardnchiu/go-queue

v1.1.3

Choose a tag to compare

@pardnchiupardnchiu released this 01 Jan 13:31

REFACTOR

  • Replace Queue.closed bool + sync.RWMutex with atomic.Uint32 state
  • Use CAS in Start() to ensure transition from stateCreated to stateRunning only
  • Use CAS loop in Shutdown() for idempotent closure (allow multiple calls)

UPDATE

  • Change Start() return type to error for state check error reporting
  • Change Config.Timeout type from int64 to time.Duration
  • Change default Timeout from 30 to 30 * time.Second

FIX

  • Fix Enqueue() error message formatting, use %w to wrap underlying error
  • Fix Shutdown() to call cancel() after completion for context cleanup

REFACTOR

  • Queue.closed bool + sync.RWMutex 替換為 atomic.Uint32 state
  • Start() 中使用 CAS 確保只能從 stateCreated 轉換到 stateRunning
  • Shutdown() 中使用 CAS loop 確保冪等性關閉(允許多次調用)

UPDATE

  • 修改 Start() 返回型別為 error,支援狀態檢查錯誤回報
  • Config.Timeout 型別從 int64 改為 time.Duration
  • 預設 Timeout 值從 30 改為 30 * time.Second

FIX

  • 修正 Enqueue() 錯誤訊息格式化,使用 %w 包裹底層錯誤
  • 修正 Shutdown() 在完成後呼叫 cancel() 清理 context

v1.1.2

Choose a tag to compare

@pardnchiupardnchiu released this 01 Jan 05:55

REFACTOR

  • task.go: Refactored taskHeap from a slice type to a struct, added tasks and minCap fields to support dynamic minimum capacity.
  • task.go: Updated Len, Less, Swap, Push, and Pop methods of taskHeap to fit the new struct structure.
  • pending.go: Fixed newPending initialization to calculate dynamic minimum capacity based on workers and size (max(16, min(size/8, size/workers))).

PERF

  • task.go: Optimized heap shrink logic, changed trigger condition from capacity > taskHeapMinCap && length < capacity/4 to capacity > minCap*4 && length < capacity/taskHeapMinCapRatio.
  • task.go: Improved shrink capacity calculation, using max(capacity/4, minCap) to ensure it does not fall below the minimum capacity.
  • pending.go: Optimized promoteLocked access efficiency by retrieving the tasks field first to avoid repeated access.

UPDATE

  • new.go: Fixed newPending call, added workers parameter.

FIX

  • new.go: Added debug log for timeout trigger (task.timeout_triggered), recording id, preset, and timeout information.

REFACTOR

  • task.go: 將 taskHeap 從 slice 型別重構為 struct,新增 tasksminCap 欄位,支援動態最小容量
  • task.go: 調整 taskHeapLenLessSwapPushPop 方法,適配新的 struct 結構
  • pending.go: 修正 newPending 初始化,根據 workerssize 計算動態最小容量(max(16, min(size/8, size/workers))

PERF

  • task.go: 優化 heap shrink 邏輯,將觸發條件由 capacity > taskHeapMinCap && length < capacity/4 改為 capacity > minCap*4 && length < capacity/taskHeapMinCapRatio
  • task.go: 改進縮減容量計算,使用 max(capacity/4, minCap) 確保不低於最小容量
  • pending.go: 優化 promoteLocked 存取效率,先取得 tasks 欄位避免重複存取

UPDATE

  • new.go: 修正 newPending 呼叫,新增 workers 參數

FIX

  • new.go: 新增 timeout 觸發時的 debug 日誌(task.timeout_triggered),記錄 id、preset、timeout 資訊

v1.1.1

Choose a tag to compare

@pardnchiupardnchiu released this 30 Dec 18:47

REFACTOR

  • Changed PresetConfig.Priority from string to Priority type
  • Changed WithRetry parameter from *int to variadic ...int, supports invocation without arguments

UPDATE

  • Improved timeout calculation logic, now directly uses time.Duration operations
  • Updated priority upgrade logic to use new priority constants instead of strings

PERF

  • Added taskHeap capacity reduction mechanism: when usage drops below 1/4 of capacity, automatically shrinks to half (minimum retained is 16)

REMOVE

  • Removed getPresetPriority function
  • Set old[n-1] = nil in Pop() to avoid memory leaks

REFACTOR

  • PresetConfig.Prioritystring 改為 Priority 型別,移除字串解析邏輯
  • WithRetry 參數從 *int 改為變長參數 ...int,支援無參數調用

UPDATE

  • 改進 timeout 計算邏輯,直接使用 time.Duration 運算
  • 更新優先級升級邏輯,使用新的優先級常數替代字串

PERF

  • 新增 taskHeapcap 縮減機制,當使用量低於容量 1/4 時自動縮減至一半(最小保留 16)

REMOVE

  • 移除 getPresetPriority 函式
  • Pop() 中設置 old[n-1] = nil 避免記憶體洩漏

v1.1.0

Choose a tag to compare

@pardnchiupardnchiu released this 23 Dec 14:37

Features

  • Add Retry priority level (between High and Normal)
  • Add error retry mechanism with WithRetry() option
    // Enable retry with default max (3 times)q.Enqueue(ctx, "", action, queue.WithRetry(nil))
    // Enable retry with custom maxmaxRetry:=5q.Enqueue(ctx, "", action, queue.WithRetry(&maxRetry))
    // Updated callback (success only)q.Enqueue(ctx, "", action, queue.WithCallback(func(idstring) {
    log.Printf("Task %s completed", id)
    }))

v1.0.0

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@pardnchiupardnchiu released this 23 Dec 03:38
feat: update README, add test workflow
, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' Releases · pardnchiu/go-queue · GitHub
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Releases: pardnchiu/go-queue

v1.1.3

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@pardnchiupardnchiu released this 01 Jan 13:31

REFACTOR

  • Replace Queue.closed bool + sync.RWMutex with atomic.Uint32 state
  • Use CAS in Start() to ensure transition from stateCreated to stateRunning only
  • Use CAS loop in Shutdown() for idempotent closure (allow multiple calls)

UPDATE

  • Change Start() return type to error for state check error reporting
  • Change Config.Timeout type from int64 to time.Duration
  • Change default Timeout from 30 to 30 * time.Second

FIX

  • Fix Enqueue() error message formatting, use %w to wrap underlying error
  • Fix Shutdown() to call cancel() after completion for context cleanup

REFACTOR

  • Queue.closed bool + sync.RWMutex 替換為 atomic.Uint32 state
  • Start() 中使用 CAS 確保只能從 stateCreated 轉換到 stateRunning
  • Shutdown() 中使用 CAS loop 確保冪等性關閉(允許多次調用)

UPDATE

  • 修改 Start() 返回型別為 error,支援狀態檢查錯誤回報
  • Config.Timeout 型別從 int64 改為 time.Duration
  • 預設 Timeout 值從 30 改為 30 * time.Second

FIX

  • 修正 Enqueue() 錯誤訊息格式化,使用 %w 包裹底層錯誤
  • 修正 Shutdown() 在完成後呼叫 cancel() 清理 context

v1.1.2

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@pardnchiupardnchiu released this 01 Jan 05:55

REFACTOR

  • task.go: Refactored taskHeap from a slice type to a struct, added tasks and minCap fields to support dynamic minimum capacity.
  • task.go: Updated Len, Less, Swap, Push, and Pop methods of taskHeap to fit the new struct structure.
  • pending.go: Fixed newPending initialization to calculate dynamic minimum capacity based on workers and size (max(16, min(size/8, size/workers))).

PERF

  • task.go: Optimized heap shrink logic, changed trigger condition from capacity > taskHeapMinCap && length < capacity/4 to capacity > minCap*4 && length < capacity/taskHeapMinCapRatio.
  • task.go: Improved shrink capacity calculation, using max(capacity/4, minCap) to ensure it does not fall below the minimum capacity.
  • pending.go: Optimized promoteLocked access efficiency by retrieving the tasks field first to avoid repeated access.

UPDATE

  • new.go: Fixed newPending call, added workers parameter.

FIX

  • new.go: Added debug log for timeout trigger (task.timeout_triggered), recording id, preset, and timeout information.

REFACTOR

  • task.go: 將 taskHeap 從 slice 型別重構為 struct,新增 tasksminCap 欄位,支援動態最小容量
  • task.go: 調整 taskHeapLenLessSwapPushPop 方法,適配新的 struct 結構
  • pending.go: 修正 newPending 初始化,根據 workerssize 計算動態最小容量(max(16, min(size/8, size/workers))

PERF

  • task.go: 優化 heap shrink 邏輯,將觸發條件由 capacity > taskHeapMinCap && length < capacity/4 改為 capacity > minCap*4 && length < capacity/taskHeapMinCapRatio
  • task.go: 改進縮減容量計算,使用 max(capacity/4, minCap) 確保不低於最小容量
  • pending.go: 優化 promoteLocked 存取效率,先取得 tasks 欄位避免重複存取

UPDATE

  • new.go: 修正 newPending 呼叫,新增 workers 參數

FIX

  • new.go: 新增 timeout 觸發時的 debug 日誌(task.timeout_triggered),記錄 id、preset、timeout 資訊

v1.1.1

Choose a tag to compare

@pardnchiupardnchiu released this 30 Dec 18:47

REFACTOR

  • Changed PresetConfig.Priority from string to Priority type
  • Changed WithRetry parameter from *int to variadic ...int, supports invocation without arguments

UPDATE

  • Improved timeout calculation logic, now directly uses time.Duration operations
  • Updated priority upgrade logic to use new priority constants instead of strings

PERF

  • Added taskHeap capacity reduction mechanism: when usage drops below 1/4 of capacity, automatically shrinks to half (minimum retained is 16)

REMOVE

  • Removed getPresetPriority function
  • Set old[n-1] = nil in Pop() to avoid memory leaks

REFACTOR

  • PresetConfig.Prioritystring 改為 Priority 型別,移除字串解析邏輯
  • WithRetry 參數從 *int 改為變長參數 ...int,支援無參數調用

UPDATE

  • 改進 timeout 計算邏輯,直接使用 time.Duration 運算
  • 更新優先級升級邏輯,使用新的優先級常數替代字串

PERF

  • 新增 taskHeapcap 縮減機制,當使用量低於容量 1/4 時自動縮減至一半(最小保留 16)

REMOVE

  • 移除 getPresetPriority 函式
  • Pop() 中設置 old[n-1] = nil 避免記憶體洩漏

v1.1.0

Choose a tag to compare

@pardnchiupardnchiu released this 23 Dec 14:37

Features

  • Add Retry priority level (between High and Normal)
  • Add error retry mechanism with WithRetry() option
    // Enable retry with default max (3 times)q.Enqueue(ctx, "", action, queue.WithRetry(nil))
    // Enable retry with custom maxmaxRetry:=5q.Enqueue(ctx, "", action, queue.WithRetry(&maxRetry))
    // Updated callback (success only)q.Enqueue(ctx, "", action, queue.WithCallback(func(idstring) {
    log.Printf("Task %s completed", id)
    }))

v1.0.0

Choose a tag to compare

@pardnchiupardnchiu released this 23 Dec 03:38
feat: update README, add test workflow
, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Releases · pardnchiu/go-queue · GitHub
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Releases: pardnchiu/go-queue

v1.1.3

Choose a tag to compare

@pardnchiupardnchiu released this 01 Jan 13:31

REFACTOR

  • Replace Queue.closed bool + sync.RWMutex with atomic.Uint32 state
  • Use CAS in Start() to ensure transition from stateCreated to stateRunning only
  • Use CAS loop in Shutdown() for idempotent closure (allow multiple calls)

UPDATE

  • Change Start() return type to error for state check error reporting
  • Change Config.Timeout type from int64 to time.Duration
  • Change default Timeout from 30 to 30 * time.Second

FIX

  • Fix Enqueue() error message formatting, use %w to wrap underlying error
  • Fix Shutdown() to call cancel() after completion for context cleanup

REFACTOR

  • Queue.closed bool + sync.RWMutex 替換為 atomic.Uint32 state
  • Start() 中使用 CAS 確保只能從 stateCreated 轉換到 stateRunning
  • Shutdown() 中使用 CAS loop 確保冪等性關閉(允許多次調用)

UPDATE

  • 修改 Start() 返回型別為 error,支援狀態檢查錯誤回報
  • Config.Timeout 型別從 int64 改為 time.Duration
  • 預設 Timeout 值從 30 改為 30 * time.Second

FIX

  • 修正 Enqueue() 錯誤訊息格式化,使用 %w 包裹底層錯誤
  • 修正 Shutdown() 在完成後呼叫 cancel() 清理 context

v1.1.2

Choose a tag to compare

@pardnchiupardnchiu released this 01 Jan 05:55

REFACTOR

  • task.go: Refactored taskHeap from a slice type to a struct, added tasks and minCap fields to support dynamic minimum capacity.
  • task.go: Updated Len, Less, Swap, Push, and Pop methods of taskHeap to fit the new struct structure.
  • pending.go: Fixed newPending initialization to calculate dynamic minimum capacity based on workers and size (max(16, min(size/8, size/workers))).

PERF

  • task.go: Optimized heap shrink logic, changed trigger condition from capacity > taskHeapMinCap && length < capacity/4 to capacity > minCap*4 && length < capacity/taskHeapMinCapRatio.
  • task.go: Improved shrink capacity calculation, using max(capacity/4, minCap) to ensure it does not fall below the minimum capacity.
  • pending.go: Optimized promoteLocked access efficiency by retrieving the tasks field first to avoid repeated access.

UPDATE

  • new.go: Fixed newPending call, added workers parameter.

FIX

  • new.go: Added debug log for timeout trigger (task.timeout_triggered), recording id, preset, and timeout information.

REFACTOR

  • task.go: 將 taskHeap 從 slice 型別重構為 struct,新增 tasksminCap 欄位,支援動態最小容量
  • task.go: 調整 taskHeapLenLessSwapPushPop 方法,適配新的 struct 結構
  • pending.go: 修正 newPending 初始化,根據 workerssize 計算動態最小容量(max(16, min(size/8, size/workers))

PERF

  • task.go: 優化 heap shrink 邏輯,將觸發條件由 capacity > taskHeapMinCap && length < capacity/4 改為 capacity > minCap*4 && length < capacity/taskHeapMinCapRatio
  • task.go: 改進縮減容量計算,使用 max(capacity/4, minCap) 確保不低於最小容量
  • pending.go: 優化 promoteLocked 存取效率,先取得 tasks 欄位避免重複存取

UPDATE

  • new.go: 修正 newPending 呼叫,新增 workers 參數

FIX

  • new.go: 新增 timeout 觸發時的 debug 日誌(task.timeout_triggered),記錄 id、preset、timeout 資訊

v1.1.1

Choose a tag to compare

@pardnchiupardnchiu released this 30 Dec 18:47

REFACTOR

  • Changed PresetConfig.Priority from string to Priority type
  • Changed WithRetry parameter from *int to variadic ...int, supports invocation without arguments

UPDATE

  • Improved timeout calculation logic, now directly uses time.Duration operations
  • Updated priority upgrade logic to use new priority constants instead of strings

PERF

  • Added taskHeap capacity reduction mechanism: when usage drops below 1/4 of capacity, automatically shrinks to half (minimum retained is 16)

REMOVE

  • Removed getPresetPriority function
  • Set old[n-1] = nil in Pop() to avoid memory leaks

REFACTOR

  • PresetConfig.Prioritystring 改為 Priority 型別,移除字串解析邏輯
  • WithRetry 參數從 *int 改為變長參數 ...int,支援無參數調用

UPDATE

  • 改進 timeout 計算邏輯,直接使用 time.Duration 運算
  • 更新優先級升級邏輯,使用新的優先級常數替代字串

PERF

  • 新增 taskHeapcap 縮減機制,當使用量低於容量 1/4 時自動縮減至一半(最小保留 16)

REMOVE

  • 移除 getPresetPriority 函式
  • Pop() 中設置 old[n-1] = nil 避免記憶體洩漏

v1.1.0

Choose a tag to compare

@pardnchiupardnchiu released this 23 Dec 14:37

Features

  • Add Retry priority level (between High and Normal)
  • Add error retry mechanism with WithRetry() option
    // Enable retry with default max (3 times)q.Enqueue(ctx, "", action, queue.WithRetry(nil))
    // Enable retry with custom maxmaxRetry:=5q.Enqueue(ctx, "", action, queue.WithRetry(&maxRetry))
    // Updated callback (success only)q.Enqueue(ctx, "", action, queue.WithCallback(func(idstring) {
    log.Printf("Task %s completed", id)
    }))

v1.0.0

Choose a tag to compare

@pardnchiupardnchiu released this 23 Dec 03:38
feat: update README, add test workflow
, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' Releases · pardnchiu/go-queue · GitHub
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Releases: pardnchiu/go-queue

v1.1.3

Choose a tag to compare

@pardnchiupardnchiu released this 01 Jan 13:31

REFACTOR

  • Replace Queue.closed bool + sync.RWMutex with atomic.Uint32 state
  • Use CAS in Start() to ensure transition from stateCreated to stateRunning only
  • Use CAS loop in Shutdown() for idempotent closure (allow multiple calls)

UPDATE

  • Change Start() return type to error for state check error reporting
  • Change Config.Timeout type from int64 to time.Duration
  • Change default Timeout from 30 to 30 * time.Second

FIX

  • Fix Enqueue() error message formatting, use %w to wrap underlying error
  • Fix Shutdown() to call cancel() after completion for context cleanup

REFACTOR

  • Queue.closed bool + sync.RWMutex 替換為 atomic.Uint32 state
  • Start() 中使用 CAS 確保只能從 stateCreated 轉換到 stateRunning
  • Shutdown() 中使用 CAS loop 確保冪等性關閉(允許多次調用)

UPDATE

  • 修改 Start() 返回型別為 error,支援狀態檢查錯誤回報
  • Config.Timeout 型別從 int64 改為 time.Duration
  • 預設 Timeout 值從 30 改為 30 * time.Second

FIX

  • 修正 Enqueue() 錯誤訊息格式化,使用 %w 包裹底層錯誤
  • 修正 Shutdown() 在完成後呼叫 cancel() 清理 context

v1.1.2

Choose a tag to compare

@pardnchiupardnchiu released this 01 Jan 05:55

REFACTOR

  • task.go: Refactored taskHeap from a slice type to a struct, added tasks and minCap fields to support dynamic minimum capacity.
  • task.go: Updated Len, Less, Swap, Push, and Pop methods of taskHeap to fit the new struct structure.
  • pending.go: Fixed newPending initialization to calculate dynamic minimum capacity based on workers and size (max(16, min(size/8, size/workers))).

PERF

  • task.go: Optimized heap shrink logic, changed trigger condition from capacity > taskHeapMinCap && length < capacity/4 to capacity > minCap*4 && length < capacity/taskHeapMinCapRatio.
  • task.go: Improved shrink capacity calculation, using max(capacity/4, minCap) to ensure it does not fall below the minimum capacity.
  • pending.go: Optimized promoteLocked access efficiency by retrieving the tasks field first to avoid repeated access.

UPDATE

  • new.go: Fixed newPending call, added workers parameter.

FIX

  • new.go: Added debug log for timeout trigger (task.timeout_triggered), recording id, preset, and timeout information.

REFACTOR

  • task.go: 將 taskHeap 從 slice 型別重構為 struct,新增 tasksminCap 欄位,支援動態最小容量
  • task.go: 調整 taskHeapLenLessSwapPushPop 方法,適配新的 struct 結構
  • pending.go: 修正 newPending 初始化,根據 workerssize 計算動態最小容量(max(16, min(size/8, size/workers))

PERF

  • task.go: 優化 heap shrink 邏輯,將觸發條件由 capacity > taskHeapMinCap && length < capacity/4 改為 capacity > minCap*4 && length < capacity/taskHeapMinCapRatio
  • task.go: 改進縮減容量計算,使用 max(capacity/4, minCap) 確保不低於最小容量
  • pending.go: 優化 promoteLocked 存取效率,先取得 tasks 欄位避免重複存取

UPDATE

  • new.go: 修正 newPending 呼叫,新增 workers 參數

FIX

  • new.go: 新增 timeout 觸發時的 debug 日誌(task.timeout_triggered),記錄 id、preset、timeout 資訊

v1.1.1

Choose a tag to compare

@pardnchiupardnchiu released this 30 Dec 18:47

REFACTOR

  • Changed PresetConfig.Priority from string to Priority type
  • Changed WithRetry parameter from *int to variadic ...int, supports invocation without arguments

UPDATE

  • Improved timeout calculation logic, now directly uses time.Duration operations
  • Updated priority upgrade logic to use new priority constants instead of strings

PERF

  • Added taskHeap capacity reduction mechanism: when usage drops below 1/4 of capacity, automatically shrinks to half (minimum retained is 16)

REMOVE

  • Removed getPresetPriority function
  • Set old[n-1] = nil in Pop() to avoid memory leaks

REFACTOR

  • PresetConfig.Prioritystring 改為 Priority 型別,移除字串解析邏輯
  • WithRetry 參數從 *int 改為變長參數 ...int,支援無參數調用

UPDATE

  • 改進 timeout 計算邏輯,直接使用 time.Duration 運算
  • 更新優先級升級邏輯,使用新的優先級常數替代字串

PERF

  • 新增 taskHeapcap 縮減機制,當使用量低於容量 1/4 時自動縮減至一半(最小保留 16)

REMOVE

  • 移除 getPresetPriority 函式
  • Pop() 中設置 old[n-1] = nil 避免記憶體洩漏

v1.1.0

Choose a tag to compare

@pardnchiupardnchiu released this 23 Dec 14:37

Features

  • Add Retry priority level (between High and Normal)
  • Add error retry mechanism with WithRetry() option
    // Enable retry with default max (3 times)q.Enqueue(ctx, "", action, queue.WithRetry(nil))
    // Enable retry with custom maxmaxRetry:=5q.Enqueue(ctx, "", action, queue.WithRetry(&maxRetry))
    // Updated callback (success only)q.Enqueue(ctx, "", action, queue.WithCallback(func(idstring) {
    log.Printf("Task %s completed", id)
    }))

v1.0.0

Choose a tag to compare

@pardnchiupardnchiu released this 23 Dec 03:38
feat: update README, add test workflow
, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })(); Releases · pardnchiu/go-queue · GitHub
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Releases: pardnchiu/go-queue

v1.1.3

Choose a tag to compare

@pardnchiupardnchiu released this 01 Jan 13:31

REFACTOR

  • Replace Queue.closed bool + sync.RWMutex with atomic.Uint32 state
  • Use CAS in Start() to ensure transition from stateCreated to stateRunning only
  • Use CAS loop in Shutdown() for idempotent closure (allow multiple calls)

UPDATE

  • Change Start() return type to error for state check error reporting
  • Change Config.Timeout type from int64 to time.Duration
  • Change default Timeout from 30 to 30 * time.Second

FIX

  • Fix Enqueue() error message formatting, use %w to wrap underlying error
  • Fix Shutdown() to call cancel() after completion for context cleanup

REFACTOR

  • Queue.closed bool + sync.RWMutex 替換為 atomic.Uint32 state
  • Start() 中使用 CAS 確保只能從 stateCreated 轉換到 stateRunning
  • Shutdown() 中使用 CAS loop 確保冪等性關閉(允許多次調用)

UPDATE

  • 修改 Start() 返回型別為 error,支援狀態檢查錯誤回報
  • Config.Timeout 型別從 int64 改為 time.Duration
  • 預設 Timeout 值從 30 改為 30 * time.Second

FIX

  • 修正 Enqueue() 錯誤訊息格式化,使用 %w 包裹底層錯誤
  • 修正 Shutdown() 在完成後呼叫 cancel() 清理 context

v1.1.2

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@pardnchiupardnchiu released this 01 Jan 05:55

REFACTOR

  • task.go: Refactored taskHeap from a slice type to a struct, added tasks and minCap fields to support dynamic minimum capacity.
  • task.go: Updated Len, Less, Swap, Push, and Pop methods of taskHeap to fit the new struct structure.
  • pending.go: Fixed newPending initialization to calculate dynamic minimum capacity based on workers and size (max(16, min(size/8, size/workers))).

PERF

  • task.go: Optimized heap shrink logic, changed trigger condition from capacity > taskHeapMinCap && length < capacity/4 to capacity > minCap*4 && length < capacity/taskHeapMinCapRatio.
  • task.go: Improved shrink capacity calculation, using max(capacity/4, minCap) to ensure it does not fall below the minimum capacity.
  • pending.go: Optimized promoteLocked access efficiency by retrieving the tasks field first to avoid repeated access.

UPDATE

  • new.go: Fixed newPending call, added workers parameter.

FIX

  • new.go: Added debug log for timeout trigger (task.timeout_triggered), recording id, preset, and timeout information.

REFACTOR

  • task.go: 將 taskHeap 從 slice 型別重構為 struct,新增 tasksminCap 欄位,支援動態最小容量
  • task.go: 調整 taskHeapLenLessSwapPushPop 方法,適配新的 struct 結構
  • pending.go: 修正 newPending 初始化,根據 workerssize 計算動態最小容量(max(16, min(size/8, size/workers))

PERF

  • task.go: 優化 heap shrink 邏輯,將觸發條件由 capacity > taskHeapMinCap && length < capacity/4 改為 capacity > minCap*4 && length < capacity/taskHeapMinCapRatio
  • task.go: 改進縮減容量計算,使用 max(capacity/4, minCap) 確保不低於最小容量
  • pending.go: 優化 promoteLocked 存取效率,先取得 tasks 欄位避免重複存取

UPDATE

  • new.go: 修正 newPending 呼叫,新增 workers 參數

FIX

  • new.go: 新增 timeout 觸發時的 debug 日誌(task.timeout_triggered),記錄 id、preset、timeout 資訊

v1.1.1

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@pardnchiupardnchiu released this 30 Dec 18:47

REFACTOR

  • Changed PresetConfig.Priority from string to Priority type
  • Changed WithRetry parameter from *int to variadic ...int, supports invocation without arguments

UPDATE

  • Improved timeout calculation logic, now directly uses time.Duration operations
  • Updated priority upgrade logic to use new priority constants instead of strings

PERF

  • Added taskHeap capacity reduction mechanism: when usage drops below 1/4 of capacity, automatically shrinks to half (minimum retained is 16)

REMOVE

  • Removed getPresetPriority function
  • Set old[n-1] = nil in Pop() to avoid memory leaks

REFACTOR

  • PresetConfig.Prioritystring 改為 Priority 型別,移除字串解析邏輯
  • WithRetry 參數從 *int 改為變長參數 ...int,支援無參數調用

UPDATE

  • 改進 timeout 計算邏輯,直接使用 time.Duration 運算
  • 更新優先級升級邏輯,使用新的優先級常數替代字串

PERF

  • 新增 taskHeapcap 縮減機制,當使用量低於容量 1/4 時自動縮減至一半(最小保留 16)

REMOVE

  • 移除 getPresetPriority 函式
  • Pop() 中設置 old[n-1] = nil 避免記憶體洩漏

v1.1.0

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@pardnchiupardnchiu released this 23 Dec 14:37

Features

  • Add Retry priority level (between High and Normal)
  • Add error retry mechanism with WithRetry() option
    // Enable retry with default max (3 times)q.Enqueue(ctx, "", action, queue.WithRetry(nil))
    // Enable retry with custom maxmaxRetry:=5q.Enqueue(ctx, "", action, queue.WithRetry(&maxRetry))
    // Updated callback (success only)q.Enqueue(ctx, "", action, queue.WithCallback(func(idstring) {
    log.Printf("Task %s completed", id)
    }))

v1.0.0

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@pardnchiupardnchiu released this 23 Dec 03:38
feat: update README, add test workflow