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use a Event Cache to replace vec Events in deposit_event - #2228

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issue 2223 #2223
suggestion 1
use a map EventsCache to replace vec Events in deposit_event, and flush cache into Events on finalize()

issue 2223 paritytech#2223
suggestion 1
use a map `EventsCache` to replace vec `Events` in `deposit_event`, and flush cache into `Events` on `finalize()`
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It looks like @jkingdom signed our Contributor License Agreement. 👍

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@bkchr

bkchr commented Apr 8, 2019

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I still think this should be solved in parity-codec.

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I still think this should be solved in parity-codec.

Unless provide list storage for decl_storage, it's obvious that the Vec decode/encode would cast linear growth(O(n)) with more elements, no matter how to optimize it, it can't be changed to O(1).

I think substrate should not open an O(n) storage to users, for users would access it in their way which may cast performance problem just like deposit a lot events

@xlc

xlc commented Apr 8, 2019

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I agree with @jkingdom
The complexity of the old method is O(n^2) as the complexity of the insertion of new event is O(n/2) and it is performed n times, and resulting O(n*n/2), i.e. O(n^2)
This approach make it O(n).
I fail to see how how optimization of parity-codec can reduce complexity. Unless it is overheadless, make the complexity of insertion become O(1).
It is actually possible, because append item to end of vector does not need to deserialize the vector at all. All it need is append the bytes, and read the length prefix, and update the length prefix.
But again, I find it hard to image how parity-codec needs to be changed to support this optimization.

@bkchr

bkchr commented Apr 8, 2019

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I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

@atenjin

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I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

this is a nice solution, but it may modify all related interfaces, I think at least related to sr_io, storage/mod.rs, parity_code, etc...
and this solution just improve for Vec, I hope you can provide it for BTreeMap as well, thx.

It may cast a lot of time, at now, we(ChainPool, ChainX) fork substrate to do our changes for this.

@bkchr

bkchr commented Apr 9, 2019

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Yeah for BTreeMap it is probably not that easy, because you don't know if you have any duplicates. The strategy would probably look a little bit different.
Good that you have a solution for the moment, I will try to work on this and inform you when it is done.

@bkchr

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Just to give an update on this. I have made the changes to parity-codec I described above. In a benchmark I achieve a speedup of factor 366, by using my described method(benchmark is appending 1000 items to a vector like it would be done in substrate).

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Superseded by: #2282

@bkchrbkchr closed this Apr 16, 2019
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var __re = new RegExp('^' + "github\\.com" + '
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use a Event Cache to replace vec Events in deposit_event - #2228

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atenjin wants to merge 2 commits into
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use a Event Cache to replace vec Events in deposit_event#2228
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issue 2223 #2223
suggestion 1
use a map EventsCache to replace vec Events in deposit_event, and flush cache into Events on finalize()

issue 2223 paritytech#2223
suggestion 1
use a map `EventsCache` to replace vec `Events` in `deposit_event`, and flush cache into `Events` on `finalize()`
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It looks like @jkingdom signed our Contributor License Agreement. 👍

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It looks like @jkingdom signed our Contributor License Agreement. 👍

Many thanks,

Parity Technologies CLA Bot

@bkchr

bkchr commented Apr 8, 2019

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I still think this should be solved in parity-codec.

@atenjin

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I still think this should be solved in parity-codec.

Unless provide list storage for decl_storage, it's obvious that the Vec decode/encode would cast linear growth(O(n)) with more elements, no matter how to optimize it, it can't be changed to O(1).

I think substrate should not open an O(n) storage to users, for users would access it in their way which may cast performance problem just like deposit a lot events

@xlc

xlc commented Apr 8, 2019

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I agree with @jkingdom
The complexity of the old method is O(n^2) as the complexity of the insertion of new event is O(n/2) and it is performed n times, and resulting O(n*n/2), i.e. O(n^2)
This approach make it O(n).
I fail to see how how optimization of parity-codec can reduce complexity. Unless it is overheadless, make the complexity of insertion become O(1).
It is actually possible, because append item to end of vector does not need to deserialize the vector at all. All it need is append the bytes, and read the length prefix, and update the length prefix.
But again, I find it hard to image how parity-codec needs to be changed to support this optimization.

@bkchr

bkchr commented Apr 8, 2019

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I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

@atenjin

Copy link
Copy Markdown
ContributorAuthor

I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

this is a nice solution, but it may modify all related interfaces, I think at least related to sr_io, storage/mod.rs, parity_code, etc...
and this solution just improve for Vec, I hope you can provide it for BTreeMap as well, thx.

It may cast a lot of time, at now, we(ChainPool, ChainX) fork substrate to do our changes for this.

@bkchr

bkchr commented Apr 9, 2019

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Yeah for BTreeMap it is probably not that easy, because you don't know if you have any duplicates. The strategy would probably look a little bit different.
Good that you have a solution for the moment, I will try to work on this and inform you when it is done.

@bkchr

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Member

Just to give an update on this. I have made the changes to parity-codec I described above. In a benchmark I achieve a speedup of factor 366, by using my described method(benchmark is appending 1000 items to a vector like it would be done in substrate).

@bkchr

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Superseded by: #2282

@bkchrbkchr closed this Apr 16, 2019
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This repository was archived by the owner on Nov 15, 2023. It is now read-only.

use a Event Cache to replace vec Events in deposit_event - #2228

Closed
atenjin wants to merge 2 commits into
paritytech:masterfrom
atenjin:master
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use a Event Cache to replace vec Events in deposit_event#2228
atenjin wants to merge 2 commits into
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issue 2223 #2223
suggestion 1
use a map EventsCache to replace vec Events in deposit_event, and flush cache into Events on finalize()

issue 2223 paritytech#2223
suggestion 1
use a map `EventsCache` to replace vec `Events` in `deposit_event`, and flush cache into `Events` on `finalize()`
@parity-cla-bot

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It looks like @jkingdom signed our Contributor License Agreement. 👍

Many thanks,

Parity Technologies CLA Bot

1 similar comment
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It looks like @jkingdom signed our Contributor License Agreement. 👍

Many thanks,

Parity Technologies CLA Bot

@bkchr

bkchr commented Apr 8, 2019

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I still think this should be solved in parity-codec.

@atenjin

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I still think this should be solved in parity-codec.

Unless provide list storage for decl_storage, it's obvious that the Vec decode/encode would cast linear growth(O(n)) with more elements, no matter how to optimize it, it can't be changed to O(1).

I think substrate should not open an O(n) storage to users, for users would access it in their way which may cast performance problem just like deposit a lot events

@xlc

xlc commented Apr 8, 2019

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I agree with @jkingdom
The complexity of the old method is O(n^2) as the complexity of the insertion of new event is O(n/2) and it is performed n times, and resulting O(n*n/2), i.e. O(n^2)
This approach make it O(n).
I fail to see how how optimization of parity-codec can reduce complexity. Unless it is overheadless, make the complexity of insertion become O(1).
It is actually possible, because append item to end of vector does not need to deserialize the vector at all. All it need is append the bytes, and read the length prefix, and update the length prefix.
But again, I find it hard to image how parity-codec needs to be changed to support this optimization.

@bkchr

bkchr commented Apr 8, 2019

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I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

@atenjin

Copy link
Copy Markdown
ContributorAuthor

I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

this is a nice solution, but it may modify all related interfaces, I think at least related to sr_io, storage/mod.rs, parity_code, etc...
and this solution just improve for Vec, I hope you can provide it for BTreeMap as well, thx.

It may cast a lot of time, at now, we(ChainPool, ChainX) fork substrate to do our changes for this.

@bkchr

bkchr commented Apr 9, 2019

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Yeah for BTreeMap it is probably not that easy, because you don't know if you have any duplicates. The strategy would probably look a little bit different.
Good that you have a solution for the moment, I will try to work on this and inform you when it is done.

@bkchr

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Member

Just to give an update on this. I have made the changes to parity-codec I described above. In a benchmark I achieve a speedup of factor 366, by using my described method(benchmark is appending 1000 items to a vector like it would be done in substrate).

@bkchr

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Superseded by: #2282

@bkchrbkchr closed this Apr 16, 2019
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use a Event Cache to replace vec Events in deposit_event - #2228

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atenjin wants to merge 2 commits into
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use a Event Cache to replace vec Events in deposit_event#2228
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issue 2223 #2223
suggestion 1
use a map EventsCache to replace vec Events in deposit_event, and flush cache into Events on finalize()

issue 2223 paritytech#2223
suggestion 1
use a map `EventsCache` to replace vec `Events` in `deposit_event`, and flush cache into `Events` on `finalize()`
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It looks like @jkingdom signed our Contributor License Agreement. 👍

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It looks like @jkingdom signed our Contributor License Agreement. 👍

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@bkchr

bkchr commented Apr 8, 2019

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I still think this should be solved in parity-codec.

@atenjin

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I still think this should be solved in parity-codec.

Unless provide list storage for decl_storage, it's obvious that the Vec decode/encode would cast linear growth(O(n)) with more elements, no matter how to optimize it, it can't be changed to O(1).

I think substrate should not open an O(n) storage to users, for users would access it in their way which may cast performance problem just like deposit a lot events

@xlc

xlc commented Apr 8, 2019

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I agree with @jkingdom
The complexity of the old method is O(n^2) as the complexity of the insertion of new event is O(n/2) and it is performed n times, and resulting O(n*n/2), i.e. O(n^2)
This approach make it O(n).
I fail to see how how optimization of parity-codec can reduce complexity. Unless it is overheadless, make the complexity of insertion become O(1).
It is actually possible, because append item to end of vector does not need to deserialize the vector at all. All it need is append the bytes, and read the length prefix, and update the length prefix.
But again, I find it hard to image how parity-codec needs to be changed to support this optimization.

@bkchr

bkchr commented Apr 8, 2019

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I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

@atenjin

Copy link
Copy Markdown
ContributorAuthor

I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

this is a nice solution, but it may modify all related interfaces, I think at least related to sr_io, storage/mod.rs, parity_code, etc...
and this solution just improve for Vec, I hope you can provide it for BTreeMap as well, thx.

It may cast a lot of time, at now, we(ChainPool, ChainX) fork substrate to do our changes for this.

@bkchr

bkchr commented Apr 9, 2019

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Yeah for BTreeMap it is probably not that easy, because you don't know if you have any duplicates. The strategy would probably look a little bit different.
Good that you have a solution for the moment, I will try to work on this and inform you when it is done.

@bkchr

Copy link
Copy Markdown
Member

Just to give an update on this. I have made the changes to parity-codec I described above. In a benchmark I achieve a speedup of factor 366, by using my described method(benchmark is appending 1000 items to a vector like it would be done in substrate).

@bkchr

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Superseded by: #2282

@bkchrbkchr closed this Apr 16, 2019
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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use a Event Cache to replace vec Events in deposit_event - #2228

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issue 2223 #2223
suggestion 1
use a map EventsCache to replace vec Events in deposit_event, and flush cache into Events on finalize()

issue 2223 paritytech#2223
suggestion 1
use a map `EventsCache` to replace vec `Events` in `deposit_event`, and flush cache into `Events` on `finalize()`
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@bkchr

bkchr commented Apr 8, 2019

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I still think this should be solved in parity-codec.

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I still think this should be solved in parity-codec.

Unless provide list storage for decl_storage, it's obvious that the Vec decode/encode would cast linear growth(O(n)) with more elements, no matter how to optimize it, it can't be changed to O(1).

I think substrate should not open an O(n) storage to users, for users would access it in their way which may cast performance problem just like deposit a lot events

@xlc

xlc commented Apr 8, 2019

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I agree with @jkingdom
The complexity of the old method is O(n^2) as the complexity of the insertion of new event is O(n/2) and it is performed n times, and resulting O(n*n/2), i.e. O(n^2)
This approach make it O(n).
I fail to see how how optimization of parity-codec can reduce complexity. Unless it is overheadless, make the complexity of insertion become O(1).
It is actually possible, because append item to end of vector does not need to deserialize the vector at all. All it need is append the bytes, and read the length prefix, and update the length prefix.
But again, I find it hard to image how parity-codec needs to be changed to support this optimization.

@bkchr

bkchr commented Apr 8, 2019

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I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

@atenjin

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I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

this is a nice solution, but it may modify all related interfaces, I think at least related to sr_io, storage/mod.rs, parity_code, etc...
and this solution just improve for Vec, I hope you can provide it for BTreeMap as well, thx.

It may cast a lot of time, at now, we(ChainPool, ChainX) fork substrate to do our changes for this.

@bkchr

bkchr commented Apr 9, 2019

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Yeah for BTreeMap it is probably not that easy, because you don't know if you have any duplicates. The strategy would probably look a little bit different.
Good that you have a solution for the moment, I will try to work on this and inform you when it is done.

@bkchr

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Just to give an update on this. I have made the changes to parity-codec I described above. In a benchmark I achieve a speedup of factor 366, by using my described method(benchmark is appending 1000 items to a vector like it would be done in substrate).

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Superseded by: #2282

@bkchrbkchr closed this Apr 16, 2019
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use a Event Cache to replace vec Events in deposit_event - #2228

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atenjin wants to merge 2 commits into
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use a Event Cache to replace vec Events in deposit_event#2228
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issue 2223 #2223
suggestion 1
use a map EventsCache to replace vec Events in deposit_event, and flush cache into Events on finalize()

issue 2223 paritytech#2223
suggestion 1
use a map `EventsCache` to replace vec `Events` in `deposit_event`, and flush cache into `Events` on `finalize()`
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It looks like @jkingdom signed our Contributor License Agreement. 👍

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It looks like @jkingdom signed our Contributor License Agreement. 👍

Many thanks,

Parity Technologies CLA Bot

@bkchr

bkchr commented Apr 8, 2019

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I still think this should be solved in parity-codec.

@atenjin

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I still think this should be solved in parity-codec.

Unless provide list storage for decl_storage, it's obvious that the Vec decode/encode would cast linear growth(O(n)) with more elements, no matter how to optimize it, it can't be changed to O(1).

I think substrate should not open an O(n) storage to users, for users would access it in their way which may cast performance problem just like deposit a lot events

@xlc

xlc commented Apr 8, 2019

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I agree with @jkingdom
The complexity of the old method is O(n^2) as the complexity of the insertion of new event is O(n/2) and it is performed n times, and resulting O(n*n/2), i.e. O(n^2)
This approach make it O(n).
I fail to see how how optimization of parity-codec can reduce complexity. Unless it is overheadless, make the complexity of insertion become O(1).
It is actually possible, because append item to end of vector does not need to deserialize the vector at all. All it need is append the bytes, and read the length prefix, and update the length prefix.
But again, I find it hard to image how parity-codec needs to be changed to support this optimization.

@bkchr

bkchr commented Apr 8, 2019

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I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

@atenjin

Copy link
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ContributorAuthor

I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

this is a nice solution, but it may modify all related interfaces, I think at least related to sr_io, storage/mod.rs, parity_code, etc...
and this solution just improve for Vec, I hope you can provide it for BTreeMap as well, thx.

It may cast a lot of time, at now, we(ChainPool, ChainX) fork substrate to do our changes for this.

@bkchr

bkchr commented Apr 9, 2019

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Yeah for BTreeMap it is probably not that easy, because you don't know if you have any duplicates. The strategy would probably look a little bit different.
Good that you have a solution for the moment, I will try to work on this and inform you when it is done.

@bkchr

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Member

Just to give an update on this. I have made the changes to parity-codec I described above. In a benchmark I achieve a speedup of factor 366, by using my described method(benchmark is appending 1000 items to a vector like it would be done in substrate).

@bkchr

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Superseded by: #2282

@bkchrbkchr closed this Apr 16, 2019
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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use a Event Cache to replace vec Events in deposit_event - #2228

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atenjin wants to merge 2 commits into
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use a Event Cache to replace vec Events in deposit_event#2228
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issue 2223 #2223
suggestion 1
use a map EventsCache to replace vec Events in deposit_event, and flush cache into Events on finalize()

issue 2223 paritytech#2223
suggestion 1
use a map `EventsCache` to replace vec `Events` in `deposit_event`, and flush cache into `Events` on `finalize()`
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It looks like @jkingdom signed our Contributor License Agreement. 👍

Many thanks,

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1 similar comment
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It looks like @jkingdom signed our Contributor License Agreement. 👍

Many thanks,

Parity Technologies CLA Bot

@bkchr

bkchr commented Apr 8, 2019

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I still think this should be solved in parity-codec.

@atenjin

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I still think this should be solved in parity-codec.

Unless provide list storage for decl_storage, it's obvious that the Vec decode/encode would cast linear growth(O(n)) with more elements, no matter how to optimize it, it can't be changed to O(1).

I think substrate should not open an O(n) storage to users, for users would access it in their way which may cast performance problem just like deposit a lot events

@xlc

xlc commented Apr 8, 2019

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I agree with @jkingdom
The complexity of the old method is O(n^2) as the complexity of the insertion of new event is O(n/2) and it is performed n times, and resulting O(n*n/2), i.e. O(n^2)
This approach make it O(n).
I fail to see how how optimization of parity-codec can reduce complexity. Unless it is overheadless, make the complexity of insertion become O(1).
It is actually possible, because append item to end of vector does not need to deserialize the vector at all. All it need is append the bytes, and read the length prefix, and update the length prefix.
But again, I find it hard to image how parity-codec needs to be changed to support this optimization.

@bkchr

bkchr commented Apr 8, 2019

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I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

@atenjin

Copy link
Copy Markdown
ContributorAuthor

I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

this is a nice solution, but it may modify all related interfaces, I think at least related to sr_io, storage/mod.rs, parity_code, etc...
and this solution just improve for Vec, I hope you can provide it for BTreeMap as well, thx.

It may cast a lot of time, at now, we(ChainPool, ChainX) fork substrate to do our changes for this.

@bkchr

bkchr commented Apr 9, 2019

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Yeah for BTreeMap it is probably not that easy, because you don't know if you have any duplicates. The strategy would probably look a little bit different.
Good that you have a solution for the moment, I will try to work on this and inform you when it is done.

@bkchr

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Member

Just to give an update on this. I have made the changes to parity-codec I described above. In a benchmark I achieve a speedup of factor 366, by using my described method(benchmark is appending 1000 items to a vector like it would be done in substrate).

@bkchr

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Superseded by: #2282

@bkchrbkchr closed this Apr 16, 2019
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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use a Event Cache to replace vec Events in deposit_event - #2228

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issue 2223 #2223
suggestion 1
use a map EventsCache to replace vec Events in deposit_event, and flush cache into Events on finalize()

issue 2223 paritytech#2223
suggestion 1
use a map `EventsCache` to replace vec `Events` in `deposit_event`, and flush cache into `Events` on `finalize()`
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It looks like @jkingdom signed our Contributor License Agreement. 👍

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It looks like @jkingdom signed our Contributor License Agreement. 👍

Many thanks,

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@bkchr

bkchr commented Apr 8, 2019

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I still think this should be solved in parity-codec.

@atenjin

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I still think this should be solved in parity-codec.

Unless provide list storage for decl_storage, it's obvious that the Vec decode/encode would cast linear growth(O(n)) with more elements, no matter how to optimize it, it can't be changed to O(1).

I think substrate should not open an O(n) storage to users, for users would access it in their way which may cast performance problem just like deposit a lot events

@xlc

xlc commented Apr 8, 2019

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I agree with @jkingdom
The complexity of the old method is O(n^2) as the complexity of the insertion of new event is O(n/2) and it is performed n times, and resulting O(n*n/2), i.e. O(n^2)
This approach make it O(n).
I fail to see how how optimization of parity-codec can reduce complexity. Unless it is overheadless, make the complexity of insertion become O(1).
It is actually possible, because append item to end of vector does not need to deserialize the vector at all. All it need is append the bytes, and read the length prefix, and update the length prefix.
But again, I find it hard to image how parity-codec needs to be changed to support this optimization.

@bkchr

bkchr commented Apr 8, 2019

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I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

@atenjin

Copy link
Copy Markdown
ContributorAuthor

I would provide a function append or similar for some encoded types (as an extra trait). Each object that implements this new trait, supports appending of data. In the case of the Vec it would work in the following way:

  1. Decode just the length of the vector.
  2. Length + 1 and encode it.
  3. Check if new_length_encoded_len = old_length_encoded_len
    4a) If 3 is true, overwrite the length at the beginning of the blob and add the encoded new data at the end of the blob.
    4b) If 3 is false, allocate new_lenght_encoded_len + rest_blob_len + new_data_encoded_len, and write all data into this new allocated space.

So we will require just one database access for the event data. If we expect database accesses to cost more than allocating space. My solution should be fast than the current presented one.

this is a nice solution, but it may modify all related interfaces, I think at least related to sr_io, storage/mod.rs, parity_code, etc...
and this solution just improve for Vec, I hope you can provide it for BTreeMap as well, thx.

It may cast a lot of time, at now, we(ChainPool, ChainX) fork substrate to do our changes for this.

@bkchr

bkchr commented Apr 9, 2019

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Yeah for BTreeMap it is probably not that easy, because you don't know if you have any duplicates. The strategy would probably look a little bit different.
Good that you have a solution for the moment, I will try to work on this and inform you when it is done.

@bkchr

Copy link
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Member

Just to give an update on this. I have made the changes to parity-codec I described above. In a benchmark I achieve a speedup of factor 366, by using my described method(benchmark is appending 1000 items to a vector like it would be done in substrate).

@bkchr

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Superseded by: #2282

@bkchrbkchr closed this Apr 16, 2019
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@atenjin@parity-cla-bot@bkchr@xlc@devops-parity