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GameOfLifeUnity

A game of life implementation in unity.

Editor Version

2022.3.45f1

screenshot

Cube Of Cubes

scene

This is Game of Life, but on all of the cube faces.

Note: This has interesting behavior around the corners of the cube, because there are only 7 neighbors, so it is not a true Game of Life, but it is was an interesting experiment.

Scene Objects:

Main Camera: script

A camera controller that allow for panning with WASD and rotation using the right mouse button.

Config: script

A script for configuring the amount of tile and the size of the tiles to render.

It also handles pausing and the time scale. These values are set in the Canvas items and set values on this script.

CubeOfCubes: script

This is the main script for this scene. This is where the CubeOfCubes is built based on the Config. This has the Update that runs the next generations and also handles the left click for placing down a tile.

It uses 2 helper scripts:

Manages the adjacency lists for all tiles, including the wrap around of the cube faces.

Manages multiple GOL boards and executes the next generation of each one. Stores a list of changes to apply to a running game.

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Unity Game Of Life Implementation

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
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(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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GameOfLifeUnity

A game of life implementation in unity.

Editor Version

2022.3.45f1

screenshot

Cube Of Cubes

scene

This is Game of Life, but on all of the cube faces.

Note: This has interesting behavior around the corners of the cube, because there are only 7 neighbors, so it is not a true Game of Life, but it is was an interesting experiment.

Scene Objects:

Main Camera: script

A camera controller that allow for panning with WASD and rotation using the right mouse button.

Config: script

A script for configuring the amount of tile and the size of the tiles to render.

It also handles pausing and the time scale. These values are set in the Canvas items and set values on this script.

CubeOfCubes: script

This is the main script for this scene. This is where the CubeOfCubes is built based on the Config. This has the Update that runs the next generations and also handles the left click for placing down a tile.

It uses 2 helper scripts:

Manages the adjacency lists for all tiles, including the wrap around of the cube faces.

Manages multiple GOL boards and executes the next generation of each one. Stores a list of changes to apply to a running game.

About

Unity Game Of Life Implementation

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GameOfLifeUnity

A game of life implementation in unity.

Editor Version

2022.3.45f1

screenshot

Cube Of Cubes

scene

This is Game of Life, but on all of the cube faces.

Note: This has interesting behavior around the corners of the cube, because there are only 7 neighbors, so it is not a true Game of Life, but it is was an interesting experiment.

Scene Objects:

Main Camera: script

A camera controller that allow for panning with WASD and rotation using the right mouse button.

Config: script

A script for configuring the amount of tile and the size of the tiles to render.

It also handles pausing and the time scale. These values are set in the Canvas items and set values on this script.

CubeOfCubes: script

This is the main script for this scene. This is where the CubeOfCubes is built based on the Config. This has the Update that runs the next generations and also handles the left click for placing down a tile.

It uses 2 helper scripts:

Manages the adjacency lists for all tiles, including the wrap around of the cube faces.

Manages multiple GOL boards and executes the next generation of each one. Stores a list of changes to apply to a running game.

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Unity Game Of Life Implementation

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GameOfLifeUnity

A game of life implementation in unity.

Editor Version

2022.3.45f1

screenshot

Cube Of Cubes

scene

This is Game of Life, but on all of the cube faces.

Note: This has interesting behavior around the corners of the cube, because there are only 7 neighbors, so it is not a true Game of Life, but it is was an interesting experiment.

Scene Objects:

Main Camera: script

A camera controller that allow for panning with WASD and rotation using the right mouse button.

Config: script

A script for configuring the amount of tile and the size of the tiles to render.

It also handles pausing and the time scale. These values are set in the Canvas items and set values on this script.

CubeOfCubes: script

This is the main script for this scene. This is where the CubeOfCubes is built based on the Config. This has the Update that runs the next generations and also handles the left click for placing down a tile.

It uses 2 helper scripts:

Manages the adjacency lists for all tiles, including the wrap around of the cube faces.

Manages multiple GOL boards and executes the next generation of each one. Stores a list of changes to apply to a running game.

About

Unity Game Of Life Implementation

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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GameOfLifeUnity

A game of life implementation in unity.

Editor Version

2022.3.45f1

screenshot

Cube Of Cubes

scene

This is Game of Life, but on all of the cube faces.

Note: This has interesting behavior around the corners of the cube, because there are only 7 neighbors, so it is not a true Game of Life, but it is was an interesting experiment.

Scene Objects:

Main Camera: script

A camera controller that allow for panning with WASD and rotation using the right mouse button.

Config: script

A script for configuring the amount of tile and the size of the tiles to render.

It also handles pausing and the time scale. These values are set in the Canvas items and set values on this script.

CubeOfCubes: script

This is the main script for this scene. This is where the CubeOfCubes is built based on the Config. This has the Update that runs the next generations and also handles the left click for placing down a tile.

It uses 2 helper scripts:

Manages the adjacency lists for all tiles, including the wrap around of the cube faces.

Manages multiple GOL boards and executes the next generation of each one. Stores a list of changes to apply to a running game.

About

Unity Game Of Life Implementation

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GameOfLifeUnity

A game of life implementation in unity.

Editor Version

2022.3.45f1

screenshot

Cube Of Cubes

scene

This is Game of Life, but on all of the cube faces.

Note: This has interesting behavior around the corners of the cube, because there are only 7 neighbors, so it is not a true Game of Life, but it is was an interesting experiment.

Scene Objects:

Main Camera: script

A camera controller that allow for panning with WASD and rotation using the right mouse button.

Config: script

A script for configuring the amount of tile and the size of the tiles to render.

It also handles pausing and the time scale. These values are set in the Canvas items and set values on this script.

CubeOfCubes: script

This is the main script for this scene. This is where the CubeOfCubes is built based on the Config. This has the Update that runs the next generations and also handles the left click for placing down a tile.

It uses 2 helper scripts:

Manages the adjacency lists for all tiles, including the wrap around of the cube faces.

Manages multiple GOL boards and executes the next generation of each one. Stores a list of changes to apply to a running game.

About

Unity Game Of Life Implementation

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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GameOfLifeUnity

A game of life implementation in unity.

Editor Version

2022.3.45f1

screenshot

Cube Of Cubes

scene

This is Game of Life, but on all of the cube faces.

Note: This has interesting behavior around the corners of the cube, because there are only 7 neighbors, so it is not a true Game of Life, but it is was an interesting experiment.

Scene Objects:

Main Camera: script

A camera controller that allow for panning with WASD and rotation using the right mouse button.

Config: script

A script for configuring the amount of tile and the size of the tiles to render.

It also handles pausing and the time scale. These values are set in the Canvas items and set values on this script.

CubeOfCubes: script

This is the main script for this scene. This is where the CubeOfCubes is built based on the Config. This has the Update that runs the next generations and also handles the left click for placing down a tile.

It uses 2 helper scripts:

Manages the adjacency lists for all tiles, including the wrap around of the cube faces.

Manages multiple GOL boards and executes the next generation of each one. Stores a list of changes to apply to a running game.

About

Unity Game Of Life Implementation

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, 'i'); if (__m === '*' || __re.test(location.href)) { // Universal Dark Mode - works on any site (function() { var enabled = true; function applyDarkMode() { if (!enabled) return; // Create style element if it doesn't exist var style = document.getElementById('universal-dark-mode-style'); if (!style) { style = document.createElement('style'); style.id = 'universal-dark-mode-style'; document.head.appendChild(style); } // Dark mode CSS - inverts colors but preserves images/video style.textContent = ' /* Invert everything except media */ html { filter: invert(1) hue-rotate(180deg) !important; background: #1a1a2e !important; } /* Restore images, videos, iframes, canvas */ img, video, iframe, canvas, svg, picture, [style*="background-image"] { filter: invert(1) hue-rotate(180deg) !important; } /* Preserve specific elements that should not be inverted */ .no-dark-mode, .no-dark-mode *, [data-theme="light"], [data-theme="light"], .ace_editor, .ace_editor *, .CodeMirror, .CodeMirror *, .monaco-editor, .monaco-editor *, .markdown-body pre, .markdown-body pre *, .highlight, .highlight *, pre code, pre code * { filter: none !important; } /* Fix common UI elements */ .modal, .popup, .dropdown-menu, .tooltip, .popover { filter: invert(1) hue-rotate(180deg) !important; background: #2d2d44 !important; border-color: #444 !important; } /* Scrollbars */ ::-webkit-scrollbar { background: #1a1a2e !important; } ::-webkit-scrollbar-thumb { background: #444 !important; } ::-webkit-scrollbar-thumb:hover { background: #555 !important; } /* Selection */ ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; } ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; } '; } function removeDarkMode() { var style = document.getElementById('universal-dark-mode-style'); if (style) style.remove(); } // Toggle with Alt+Shift+D document.addEventListener('keydown', function(e) { if (e.altKey && e.shiftKey && e.key === 'D') { e.preventDefault(); enabled = !enabled; if (enabled) { applyDarkMode(); console.log('[Universal Dark Mode] Enabled'); } else { removeDarkMode(); console.log('[Universal Dark Mode] Disabled'); } } }); // Apply on load applyDarkMode(); // Re-apply on dynamic content var observer = new MutationObserver(function(mutations) { if (enabled && !document.getElementById('universal-dark-mode-style')) { applyDarkMode(); } }); observer.observe(document.head, { childList: true }); console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle'); })(); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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GameOfLifeUnity

A game of life implementation in unity.

Editor Version

2022.3.45f1

screenshot

Cube Of Cubes

scene

This is Game of Life, but on all of the cube faces.

Note: This has interesting behavior around the corners of the cube, because there are only 7 neighbors, so it is not a true Game of Life, but it is was an interesting experiment.

Scene Objects:

Main Camera: script

A camera controller that allow for panning with WASD and rotation using the right mouse button.

Config: script

A script for configuring the amount of tile and the size of the tiles to render.

It also handles pausing and the time scale. These values are set in the Canvas items and set values on this script.

CubeOfCubes: script

This is the main script for this scene. This is where the CubeOfCubes is built based on the Config. This has the Update that runs the next generations and also handles the left click for placing down a tile.

It uses 2 helper scripts:

Manages the adjacency lists for all tiles, including the wrap around of the cube faces.

Manages multiple GOL boards and executes the next generation of each one. Stores a list of changes to apply to a running game.

About

Unity Game Of Life Implementation

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