GDDB is a superfast in-memory database designed for use in Godot.
This database aims to provide an easy frontend to an efficient in-memory database, that can be saved and reloaded.
GDDB saves a Godot dictionary and provides an interface to create, update, retrieve (either single results or all items matching the search) and destroy records.
GDDB started as a fork of TinyDB with added functionality and a Godot wrapper.
- git clone https://github.com/patchfx/gddb.git
- cd gddb
- cargo build
- Copy the libgddb.(dll|so) to your Godot project
- Create a new GDNativeLibrary and link to the lib
- Create a new GDNativeScript filed with a class name of 'GDDB'
- Attach the GDNativeLibrary to the GDNativeScript
- Autoload the GDNativeScript
extendsNodefunc_ready():
vardata= { "name": "Joe Bloggs" }
varplayer_uuid=Database.create("Player", data)
print(player_uuid)
varrecord=Database.find(player_uuid)
print(record.name)
record.name="John Doe"Database.update(record.uuid, record.model, record.attributes)
varupdated=Database.find(player_uuid)
print(updated.name)