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Refactor Key Handling to Use Lookup Table for Arrow Keys #118

Description

@dmcote-1991

Refactor Key Handling in Snake Game to Use Lookup Table for Arrow Keys

I suggest refactoring the handleArrowKeys method to replace the current switch statement with a more maintainable and concise lookup table for handling key presses. This approach follows modern JavaScript best practices and improves code readability.

Proposed Changes:

  • Replace the switch statement with a keyToDirection object that maps key codes to movement directions.
  • Use the ?? (nullish coalescing) operator to handle invalid key presses more cleanly.
  • Ensure const and let are used for block-scoped variables to improve scoping and maintainability.

Benefits:

  • Simplifies the key handling logic, making it easier to read and maintain.
  • Enhances flexibility for future key mappings or modifications.
  • Adheres to modern JavaScript standards, leading to better performance and clarity.

Here is an example of the proposed refactor:

constkeyToDirection={37: 3,// Left arrow65: 3,// 'A' key38: 0,// Up arrow87: 0,// 'W' key39: 1,// Right arrow68: 1,// 'D' key40: 2,// Down arrow83: 2// 'S' key};constdirectionFound=keyToDirection[keyNum]??-1;

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