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2 changes: 1 addition & 1 deletion index.html
Original file line numberDiff line numberDiff line change
Expand Up@@ -102,7 +102,7 @@
<option value="110">Rush</option>
</select>
</div>
<button onclick="go_full_screen()">Full Screen</button><br />
<button onclick="go_full_screen()">Full Screen</button> <div id="gamePadConnected" style="visibility: hidden;display:inline-block;margin-top:-15px;margin-left:10px;">&#127918;</div>
</div>

<!--
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88 changes: 88 additions & 0 deletions js/snake.js
Original file line numberDiff line numberDiff line change
Expand Up@@ -178,6 +178,7 @@ SNAKE.Snake = SNAKE.Snake || (function() {
me.snakeTail = me.snakeBody["b0"];
me.snakeHead.elm.className = me.snakeHead.elm.className.replace(/\bsnake-snakebody-dead\b/,'');
me.snakeHead.elm.className += " snake-snakebody-alive";
me.gamepad = null;

// ----- private methods -----

Expand DownExpand Up@@ -236,6 +237,35 @@ SNAKE.Snake = SNAKE.Snake || (function() {
return isPaused;
};

me.setCurrentDirection = function(val) {
currentDirection = val;
};
me.getCurrentDirection = function() {
return currentDirection;
};

me.getLastMove = function() {
return lastMove;
};

me.setPreMove = function(val) {
preMove = val;
};

me.getIsFirstMove = function() {
return isFirstMove;
};
me.setIsFirstMove = function(val) {
isFirstMove = val;
};

me.getIsFirstGameMove = function() {
return isFirstGameMove;
};
me.setIsFirstGameMove = function(val) {
isFirstGameMove = val;
};

/**
* This method is called when a user presses a key. It logs arrow key presses in "currentDirection", which is used when the snake needs to make its next move.
* @method handleArrowKeys
Expand DownExpand Up@@ -1068,6 +1098,64 @@ SNAKE.Board = SNAKE.Board || (function() {
handleEndCondition(elmWin);
};

me.handleGamepad = function() {
me.gamepad = navigator.getGamepads()[0];

//if (isDead || isPaused) {return;}

if (me.getBoardState() === 1) {
me.setBoardState(2);
mySnake.go();
}

let directionFound = -1;

var axLR = me.gamepad.axes[0];
var axUD = me.gamepad.axes[1];

//console.dir(axLR + "," + axUD);

if (axLR < -0.5){
directionFound = 3;
} else if (axLR > 0.5){
directionFound = 1;
}

if (axUD < -0.5){
directionFound = 0;
} else if (axUD > 0.5){
directionFound = 2;
}

if (mySnake.getCurrentDirection() !== mySnake.getLastMove()) // Allow a queue of 1 premove so you can turn again before the first turn registers
{
mySnake.setPreMove(directionFound);
}
if (Math.abs(directionFound - mySnake.getLastMove()) !== 2 && mySnake.getIsFirstMove() || mySnake.getIsFirstGameMove()) // Prevent snake from turning 180 degrees
{
mySnake.setCurrentDirection(directionFound);
mySnake.setIsFirstMove(false);
mySnake.setIsFirstGameMove(false);
}
};


window.addEventListener("gamepadconnected", function(e) {
var gamePadConnected = document.getElementById('gamePadConnected');
gamePadConnected.style.visibility = "visible";
me.gamepad = navigator.getGamepads()[0] || e.gamepad;

me.gamePadIntervall = setInterval(me.handleGamepad, 100);
});

window.addEventListener("gamepaddisconnected", function(e) {
console.log("disconnected");
var gamePadConnected = document.getElementById('gamePadConnected');
gamePadConnected.style.visibility = "hidden";
me.gamepad = null;
clearInterval(me.gamePadIntervall);
});

// ---------------------------------------------------------------------
// Initialize
// ---------------------------------------------------------------------
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