Update copyright year - #2

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Updated year to 2026

@petitlapin

petitlapin commented Feb 22, 2026

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Hi,
thanks for the changes! I would prefer we investigate the way to have the texts directly displayed via SDL_ttf than updating the images. It's a bad design from the initial version I would get rid of for multiple reasons:

  • we have no idea on what the strings are
  • using a binary file for all the images is not the more secured way in Li-Ri. Any could put any malicious intent on the file and there would be no way to validate if the file is correct or not.

So first "easy" step could be to add the SDL_ttf library as dependency and display the copyright directly. Then a second step would be to have all the texts displayed by SDL_ttf and the last step would be to add internationalisation handling via gettext.
Another step would be to move the generation of all the images from povray in cmake too and in the original Li-Ri repository.

I created petitlapin/Li-Ri#84 which is my vision on how to handle properly the first step.

@petitlapin

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I guess there is also a mix-up between the PR (#2 and #3). Regarding "Options" vs "Mods", I would prefer to keep "Options". It could be "Configuration" or "Settings". For me, a "Mods" is when we update the initial behaviour of the game. For example, it would be if instead of a train we have a plane, more or less boosts.
Changing the language or setting the volume is part of the initial game and is not an external (not from the developers) change of the game.

@petitlapin

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The plan is to replace all the images by texts for the next release, it is just extra (useless) work to update the images now, to only replace them so I prefer to not merge it.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Update copyright year - #2

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Updated year to 2026

@petitlapin

petitlapin commented Feb 22, 2026

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Hi,
thanks for the changes! I would prefer we investigate the way to have the texts directly displayed via SDL_ttf than updating the images. It's a bad design from the initial version I would get rid of for multiple reasons:

  • we have no idea on what the strings are
  • using a binary file for all the images is not the more secured way in Li-Ri. Any could put any malicious intent on the file and there would be no way to validate if the file is correct or not.

So first "easy" step could be to add the SDL_ttf library as dependency and display the copyright directly. Then a second step would be to have all the texts displayed by SDL_ttf and the last step would be to add internationalisation handling via gettext.
Another step would be to move the generation of all the images from povray in cmake too and in the original Li-Ri repository.

I created petitlapin/Li-Ri#84 which is my vision on how to handle properly the first step.

@petitlapin

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I guess there is also a mix-up between the PR (#2 and #3). Regarding "Options" vs "Mods", I would prefer to keep "Options". It could be "Configuration" or "Settings". For me, a "Mods" is when we update the initial behaviour of the game. For example, it would be if instead of a train we have a plane, more or less boosts.
Changing the language or setting the volume is part of the initial game and is not an external (not from the developers) change of the game.

@petitlapin

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The plan is to replace all the images by texts for the next release, it is just extra (useless) work to update the images now, to only replace them so I prefer to not merge it.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Update copyright year - #2

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Updated year to 2026

@petitlapin

petitlapin commented Feb 22, 2026

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Hi,
thanks for the changes! I would prefer we investigate the way to have the texts directly displayed via SDL_ttf than updating the images. It's a bad design from the initial version I would get rid of for multiple reasons:

  • we have no idea on what the strings are
  • using a binary file for all the images is not the more secured way in Li-Ri. Any could put any malicious intent on the file and there would be no way to validate if the file is correct or not.

So first "easy" step could be to add the SDL_ttf library as dependency and display the copyright directly. Then a second step would be to have all the texts displayed by SDL_ttf and the last step would be to add internationalisation handling via gettext.
Another step would be to move the generation of all the images from povray in cmake too and in the original Li-Ri repository.

I created petitlapin/Li-Ri#84 which is my vision on how to handle properly the first step.

@petitlapin

Copy link
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Owner

I guess there is also a mix-up between the PR (#2 and #3). Regarding "Options" vs "Mods", I would prefer to keep "Options". It could be "Configuration" or "Settings". For me, a "Mods" is when we update the initial behaviour of the game. For example, it would be if instead of a train we have a plane, more or less boosts.
Changing the language or setting the volume is part of the initial game and is not an external (not from the developers) change of the game.

@petitlapin

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Owner

The plan is to replace all the images by texts for the next release, it is just extra (useless) work to update the images now, to only replace them so I prefer to not merge it.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Update copyright year - #2

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Updated year to 2026

@petitlapin

petitlapin commented Feb 22, 2026

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Hi,
thanks for the changes! I would prefer we investigate the way to have the texts directly displayed via SDL_ttf than updating the images. It's a bad design from the initial version I would get rid of for multiple reasons:

  • we have no idea on what the strings are
  • using a binary file for all the images is not the more secured way in Li-Ri. Any could put any malicious intent on the file and there would be no way to validate if the file is correct or not.

So first "easy" step could be to add the SDL_ttf library as dependency and display the copyright directly. Then a second step would be to have all the texts displayed by SDL_ttf and the last step would be to add internationalisation handling via gettext.
Another step would be to move the generation of all the images from povray in cmake too and in the original Li-Ri repository.

I created petitlapin/Li-Ri#84 which is my vision on how to handle properly the first step.

@petitlapin

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Owner

I guess there is also a mix-up between the PR (#2 and #3). Regarding "Options" vs "Mods", I would prefer to keep "Options". It could be "Configuration" or "Settings". For me, a "Mods" is when we update the initial behaviour of the game. For example, it would be if instead of a train we have a plane, more or less boosts.
Changing the language or setting the volume is part of the initial game and is not an external (not from the developers) change of the game.

@petitlapin

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Owner

The plan is to replace all the images by texts for the next release, it is just extra (useless) work to update the images now, to only replace them so I prefer to not merge it.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Update copyright year - #2

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Updated year to 2026

@petitlapin

petitlapin commented Feb 22, 2026

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Hi,
thanks for the changes! I would prefer we investigate the way to have the texts directly displayed via SDL_ttf than updating the images. It's a bad design from the initial version I would get rid of for multiple reasons:

  • we have no idea on what the strings are
  • using a binary file for all the images is not the more secured way in Li-Ri. Any could put any malicious intent on the file and there would be no way to validate if the file is correct or not.

So first "easy" step could be to add the SDL_ttf library as dependency and display the copyright directly. Then a second step would be to have all the texts displayed by SDL_ttf and the last step would be to add internationalisation handling via gettext.
Another step would be to move the generation of all the images from povray in cmake too and in the original Li-Ri repository.

I created petitlapin/Li-Ri#84 which is my vision on how to handle properly the first step.

@petitlapin

Copy link
Copy Markdown
Owner

I guess there is also a mix-up between the PR (#2 and #3). Regarding "Options" vs "Mods", I would prefer to keep "Options". It could be "Configuration" or "Settings". For me, a "Mods" is when we update the initial behaviour of the game. For example, it would be if instead of a train we have a plane, more or less boosts.
Changing the language or setting the volume is part of the initial game and is not an external (not from the developers) change of the game.

@petitlapin

Copy link
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Owner

The plan is to replace all the images by texts for the next release, it is just extra (useless) work to update the images now, to only replace them so I prefer to not merge it.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Update copyright year - #2

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Updated year to 2026

@petitlapin

petitlapin commented Feb 22, 2026

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Hi,
thanks for the changes! I would prefer we investigate the way to have the texts directly displayed via SDL_ttf than updating the images. It's a bad design from the initial version I would get rid of for multiple reasons:

  • we have no idea on what the strings are
  • using a binary file for all the images is not the more secured way in Li-Ri. Any could put any malicious intent on the file and there would be no way to validate if the file is correct or not.

So first "easy" step could be to add the SDL_ttf library as dependency and display the copyright directly. Then a second step would be to have all the texts displayed by SDL_ttf and the last step would be to add internationalisation handling via gettext.
Another step would be to move the generation of all the images from povray in cmake too and in the original Li-Ri repository.

I created petitlapin/Li-Ri#84 which is my vision on how to handle properly the first step.

@petitlapin

Copy link
Copy Markdown
Owner

I guess there is also a mix-up between the PR (#2 and #3). Regarding "Options" vs "Mods", I would prefer to keep "Options". It could be "Configuration" or "Settings". For me, a "Mods" is when we update the initial behaviour of the game. For example, it would be if instead of a train we have a plane, more or less boosts.
Changing the language or setting the volume is part of the initial game and is not an external (not from the developers) change of the game.

@petitlapin

Copy link
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Owner

The plan is to replace all the images by texts for the next release, it is just extra (useless) work to update the images now, to only replace them so I prefer to not merge it.

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@zabidenhtf@petitlapin
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Update copyright year - #2

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Updated year to 2026

@petitlapin

petitlapin commented Feb 22, 2026

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Hi,
thanks for the changes! I would prefer we investigate the way to have the texts directly displayed via SDL_ttf than updating the images. It's a bad design from the initial version I would get rid of for multiple reasons:

  • we have no idea on what the strings are
  • using a binary file for all the images is not the more secured way in Li-Ri. Any could put any malicious intent on the file and there would be no way to validate if the file is correct or not.

So first "easy" step could be to add the SDL_ttf library as dependency and display the copyright directly. Then a second step would be to have all the texts displayed by SDL_ttf and the last step would be to add internationalisation handling via gettext.
Another step would be to move the generation of all the images from povray in cmake too and in the original Li-Ri repository.

I created petitlapin/Li-Ri#84 which is my vision on how to handle properly the first step.

@petitlapin

Copy link
Copy Markdown
Owner

I guess there is also a mix-up between the PR (#2 and #3). Regarding "Options" vs "Mods", I would prefer to keep "Options". It could be "Configuration" or "Settings". For me, a "Mods" is when we update the initial behaviour of the game. For example, it would be if instead of a train we have a plane, more or less boosts.
Changing the language or setting the volume is part of the initial game and is not an external (not from the developers) change of the game.

@petitlapin

Copy link
Copy Markdown
Owner

The plan is to replace all the images by texts for the next release, it is just extra (useless) work to update the images now, to only replace them so I prefer to not merge it.

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Update copyright year - #2

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Update copyright year#2
zabidenhtf wants to merge 3 commits into
petitlapin:mainfrom
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Updated year to 2026

@petitlapin

petitlapin commented Feb 22, 2026

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Hi,
thanks for the changes! I would prefer we investigate the way to have the texts directly displayed via SDL_ttf than updating the images. It's a bad design from the initial version I would get rid of for multiple reasons:

  • we have no idea on what the strings are
  • using a binary file for all the images is not the more secured way in Li-Ri. Any could put any malicious intent on the file and there would be no way to validate if the file is correct or not.

So first "easy" step could be to add the SDL_ttf library as dependency and display the copyright directly. Then a second step would be to have all the texts displayed by SDL_ttf and the last step would be to add internationalisation handling via gettext.
Another step would be to move the generation of all the images from povray in cmake too and in the original Li-Ri repository.

I created petitlapin/Li-Ri#84 which is my vision on how to handle properly the first step.

@petitlapin

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I guess there is also a mix-up between the PR (#2 and #3). Regarding "Options" vs "Mods", I would prefer to keep "Options". It could be "Configuration" or "Settings". For me, a "Mods" is when we update the initial behaviour of the game. For example, it would be if instead of a train we have a plane, more or less boosts.
Changing the language or setting the volume is part of the initial game and is not an external (not from the developers) change of the game.

@petitlapin

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The plan is to replace all the images by texts for the next release, it is just extra (useless) work to update the images now, to only replace them so I prefer to not merge it.

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@zabidenhtf@petitlapin