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16 changes: 16 additions & 0 deletions .clang-format
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
---
Language: Cpp
BasedOnStyle: Webkit
PointerAlignment: Right
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SortIncludes: false
AlignAfterOpenBracket: Align
BreakBeforeBraces: Custom
BraceWrapping:
BeforeElse: true
AfterFunction: true
AfterClass: true
AfterStruct: true
BreakConstructorInitializers: AfterColon
NamespaceIndentation: All
13 changes: 13 additions & 0 deletions .github/workflows/clang-format.yml
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,13 @@
name: clang-format Check
on: [push, pull_request]
jobs:
formatting-check:
name: Formatting Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format style check for C/C++/Protobuf programs.
uses: jidicula/clang-format-action@v4.11.0
with:
clang-format-version: '16'
check-path: 'src'
239 changes: 127 additions & 112 deletions src/audio.cc
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
// (_||_/
// ( )
// ( )
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
Expand DownExpand Up@@ -36,155 +36,170 @@ extern int Horloge;

/*** Constructeur et Destructeur ***/
/***********************************/
Audio::Audio(void) : N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{ }
Audio::Audio(void) :
N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{
}

Audio::~Audio(void)
{
if(N) {
Mix_HaltChannel(-1);
for(int i=0;i<N;i++)
if(Son[i]) Mix_FreeChunk(Son[i]);
delete [] Son;
}
Mix_CloseAudio();
if (N) {
Mix_HaltChannel(-1);
for (int i = 0; i < N; i++)
if (Son[i])
Mix_FreeChunk(Son[i]);
delete[] Son;
}
Mix_CloseAudio();
}

/*** Initialise l'Audio ***/
/**************************/
bool Audio::Init(void)
{
char PathFile[512];

if(Mix_OpenAudio(22050,AUDIO_S16,1,1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}
/*** Allocation de la mémoire ***/
N=sFin;
Son=new Mix_Chunk* [sFin];
/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music=Mix_LoadMUS(PathFile);
return true;
char PathFile[512];

if (Mix_OpenAudio(22050,AUDIO_S16, 1, 1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}

/*** Allocation de la mémoire ***/
N = sFin;
Son = new Mix_Chunk *[sFin];

/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music = Mix_LoadMUS(PathFile);

return true;
}

/*** Charge une music 0=menu 1,2,3,4 = game ***/
/**********************************************/
void Audio::LoadMusic(int Num)
{
char Provi[512]="Sounds/jeu1.xm";

if(!N) return;

NMus=Num;

if(Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music=NULL;
}

if(Num==0) { // Si music du menu
strcpy(Provi,"Sounds/menu.mod");
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
else {
Provi[10]=(char)(Num)+'0';
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
PlayMusic();
char Provi[512] = "Sounds/jeu1.xm";

if (!N)
return;

NMus = Num;

if (Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music = NULL;
}

if (Num == 0) { // Si music du menu
strcpy(Provi, "Sounds/menu.mod");
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
else {
Provi[10] = (char)(Num) + '0';
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
PlayMusic();
}

/*** Passe à la music de jeu suivante ***/
/****************************************/
void Audio::NextMusic(void)
{
NMus++;
if(NMus>2) NMus=1;
LoadMusic(NMus);
NMus++;
if (NMus > 2)
NMus = 1;
LoadMusic(NMus);
}

/*** Fait la lecture d'un son ***/
/********************************/
void Audio::Play(eSon So) {
if(!N) return;

if(So==sClic) {
if(Horloge-MemoHorloge<=120) return;
MemoHorloge=Horloge;
}

Mix_PlayChannel(-1,Son[So],0);
void Audio::Play(eSon So)
{
if (!N)
return;

if (So == sClic) {
if (Horloge - MemoHorloge <= 120)
return;
MemoHorloge = Horloge;
}

Mix_PlayChannel(-1, Son[So], 0);
}

/*** Joue la music ***/
/*********************/
void Audio::PlayMusic(void) {
if(Music && N) {
Mix_PlayMusic(Music,-1);
DoVolume();
}
void Audio::PlayMusic(void)
{
if (Music && N) {
Mix_PlayMusic(Music, -1);
DoVolume();
}
}

void Audio::PauseMusic(bool Et)
{
if(!N) return;
if (!N)
return;

if(Et) Mix_PauseMusic();
else Mix_ResumeMusic();
if (Et)
Mix_PauseMusic();
else
Mix_ResumeMusic();
}

/*** Valide les Volumes ***/
/**************************/
void Audio::DoVolume(void)
{
if(!N) return;

Mix_Volume(-1,(int)Pref.Volume);
if(NMus) Mix_VolumeMusic((int)Pref.VolumeM);
else Mix_VolumeMusic((int)Pref.VolumeM/2);
if (!N)
return;

Mix_Volume(-1, (int)Pref.Volume);
if (NMus)
Mix_VolumeMusic((int)Pref.VolumeM);
else
Mix_VolumeMusic((int)Pref.VolumeM / 2);
}
59 changes: 30 additions & 29 deletions src/audio.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -29,43 +29,44 @@
/*** Enumération des sons ***/
/****************************/
enum eSon {
sClic=0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
sClic = 0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
};

/*** Définition de la classe Audio ***/
/*************************************/
class Audio {
public:
Audio(void);
~Audio(void);
class Audio
{
public:
Audio(void);
~Audio(void);

/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante
/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante

void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music
void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music

void PauseMusic(bool Etat); // Met ou no la music en pause
void PauseMusic(bool Etat); // Met ou no la music en pause

void DoVolume(void); // Valide les volumes audio
/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
void DoVolume(void); // Valide les volumes audio

/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
};

#endif
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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16 changes: 16 additions & 0 deletions .clang-format
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
---
Language: Cpp
BasedOnStyle: Webkit
PointerAlignment: Right
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SortIncludes: false
AlignAfterOpenBracket: Align
BreakBeforeBraces: Custom
BraceWrapping:
BeforeElse: true
AfterFunction: true
AfterClass: true
AfterStruct: true
BreakConstructorInitializers: AfterColon
NamespaceIndentation: All
13 changes: 13 additions & 0 deletions .github/workflows/clang-format.yml
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,13 @@
name: clang-format Check
on: [push, pull_request]
jobs:
formatting-check:
name: Formatting Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format style check for C/C++/Protobuf programs.
uses: jidicula/clang-format-action@v4.11.0
with:
clang-format-version: '16'
check-path: 'src'
239 changes: 127 additions & 112 deletions src/audio.cc
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
// (_||_/
// ( )
// ( )
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
Expand DownExpand Up@@ -36,155 +36,170 @@ extern int Horloge;

/*** Constructeur et Destructeur ***/
/***********************************/
Audio::Audio(void) : N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{ }
Audio::Audio(void) :
N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{
}

Audio::~Audio(void)
{
if(N) {
Mix_HaltChannel(-1);
for(int i=0;i<N;i++)
if(Son[i]) Mix_FreeChunk(Son[i]);
delete [] Son;
}
Mix_CloseAudio();
if (N) {
Mix_HaltChannel(-1);
for (int i = 0; i < N; i++)
if (Son[i])
Mix_FreeChunk(Son[i]);
delete[] Son;
}
Mix_CloseAudio();
}

/*** Initialise l'Audio ***/
/**************************/
bool Audio::Init(void)
{
char PathFile[512];

if(Mix_OpenAudio(22050,AUDIO_S16,1,1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}
/*** Allocation de la mémoire ***/
N=sFin;
Son=new Mix_Chunk* [sFin];
/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music=Mix_LoadMUS(PathFile);
return true;
char PathFile[512];

if (Mix_OpenAudio(22050,AUDIO_S16, 1, 1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}

/*** Allocation de la mémoire ***/
N = sFin;
Son = new Mix_Chunk *[sFin];

/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music = Mix_LoadMUS(PathFile);

return true;
}

/*** Charge une music 0=menu 1,2,3,4 = game ***/
/**********************************************/
void Audio::LoadMusic(int Num)
{
char Provi[512]="Sounds/jeu1.xm";

if(!N) return;

NMus=Num;

if(Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music=NULL;
}

if(Num==0) { // Si music du menu
strcpy(Provi,"Sounds/menu.mod");
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
else {
Provi[10]=(char)(Num)+'0';
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
PlayMusic();
char Provi[512] = "Sounds/jeu1.xm";

if (!N)
return;

NMus = Num;

if (Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music = NULL;
}

if (Num == 0) { // Si music du menu
strcpy(Provi, "Sounds/menu.mod");
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
else {
Provi[10] = (char)(Num) + '0';
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
PlayMusic();
}

/*** Passe à la music de jeu suivante ***/
/****************************************/
void Audio::NextMusic(void)
{
NMus++;
if(NMus>2) NMus=1;
LoadMusic(NMus);
NMus++;
if (NMus > 2)
NMus = 1;
LoadMusic(NMus);
}

/*** Fait la lecture d'un son ***/
/********************************/
void Audio::Play(eSon So) {
if(!N) return;

if(So==sClic) {
if(Horloge-MemoHorloge<=120) return;
MemoHorloge=Horloge;
}

Mix_PlayChannel(-1,Son[So],0);
void Audio::Play(eSon So)
{
if (!N)
return;

if (So == sClic) {
if (Horloge - MemoHorloge <= 120)
return;
MemoHorloge = Horloge;
}

Mix_PlayChannel(-1, Son[So], 0);
}

/*** Joue la music ***/
/*********************/
void Audio::PlayMusic(void) {
if(Music && N) {
Mix_PlayMusic(Music,-1);
DoVolume();
}
void Audio::PlayMusic(void)
{
if (Music && N) {
Mix_PlayMusic(Music, -1);
DoVolume();
}
}

void Audio::PauseMusic(bool Et)
{
if(!N) return;
if (!N)
return;

if(Et) Mix_PauseMusic();
else Mix_ResumeMusic();
if (Et)
Mix_PauseMusic();
else
Mix_ResumeMusic();
}

/*** Valide les Volumes ***/
/**************************/
void Audio::DoVolume(void)
{
if(!N) return;

Mix_Volume(-1,(int)Pref.Volume);
if(NMus) Mix_VolumeMusic((int)Pref.VolumeM);
else Mix_VolumeMusic((int)Pref.VolumeM/2);
if (!N)
return;

Mix_Volume(-1, (int)Pref.Volume);
if (NMus)
Mix_VolumeMusic((int)Pref.VolumeM);
else
Mix_VolumeMusic((int)Pref.VolumeM / 2);
}
59 changes: 30 additions & 29 deletions src/audio.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -29,43 +29,44 @@
/*** Enumération des sons ***/
/****************************/
enum eSon {
sClic=0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
sClic = 0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
};

/*** Définition de la classe Audio ***/
/*************************************/
class Audio {
public:
Audio(void);
~Audio(void);
class Audio
{
public:
Audio(void);
~Audio(void);

/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante
/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante

void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music
void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music

void PauseMusic(bool Etat); // Met ou no la music en pause
void PauseMusic(bool Etat); // Met ou no la music en pause

void DoVolume(void); // Valide les volumes audio
/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
void DoVolume(void); // Valide les volumes audio

/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
};

#endif
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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16 changes: 16 additions & 0 deletions .clang-format
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
---
Language: Cpp
BasedOnStyle: Webkit
PointerAlignment: Right
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SortIncludes: false
AlignAfterOpenBracket: Align
BreakBeforeBraces: Custom
BraceWrapping:
BeforeElse: true
AfterFunction: true
AfterClass: true
AfterStruct: true
BreakConstructorInitializers: AfterColon
NamespaceIndentation: All
13 changes: 13 additions & 0 deletions .github/workflows/clang-format.yml
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,13 @@
name: clang-format Check
on: [push, pull_request]
jobs:
formatting-check:
name: Formatting Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format style check for C/C++/Protobuf programs.
uses: jidicula/clang-format-action@v4.11.0
with:
clang-format-version: '16'
check-path: 'src'
239 changes: 127 additions & 112 deletions src/audio.cc
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
// (_||_/
// ( )
// ( )
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
Expand DownExpand Up@@ -36,155 +36,170 @@ extern int Horloge;

/*** Constructeur et Destructeur ***/
/***********************************/
Audio::Audio(void) : N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{ }
Audio::Audio(void) :
N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{
}

Audio::~Audio(void)
{
if(N) {
Mix_HaltChannel(-1);
for(int i=0;i<N;i++)
if(Son[i]) Mix_FreeChunk(Son[i]);
delete [] Son;
}
Mix_CloseAudio();
if (N) {
Mix_HaltChannel(-1);
for (int i = 0; i < N; i++)
if (Son[i])
Mix_FreeChunk(Son[i]);
delete[] Son;
}
Mix_CloseAudio();
}

/*** Initialise l'Audio ***/
/**************************/
bool Audio::Init(void)
{
char PathFile[512];

if(Mix_OpenAudio(22050,AUDIO_S16,1,1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}
/*** Allocation de la mémoire ***/
N=sFin;
Son=new Mix_Chunk* [sFin];
/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music=Mix_LoadMUS(PathFile);
return true;
char PathFile[512];

if (Mix_OpenAudio(22050,AUDIO_S16, 1, 1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}

/*** Allocation de la mémoire ***/
N = sFin;
Son = new Mix_Chunk *[sFin];

/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music = Mix_LoadMUS(PathFile);

return true;
}

/*** Charge une music 0=menu 1,2,3,4 = game ***/
/**********************************************/
void Audio::LoadMusic(int Num)
{
char Provi[512]="Sounds/jeu1.xm";

if(!N) return;

NMus=Num;

if(Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music=NULL;
}

if(Num==0) { // Si music du menu
strcpy(Provi,"Sounds/menu.mod");
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
else {
Provi[10]=(char)(Num)+'0';
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
PlayMusic();
char Provi[512] = "Sounds/jeu1.xm";

if (!N)
return;

NMus = Num;

if (Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music = NULL;
}

if (Num == 0) { // Si music du menu
strcpy(Provi, "Sounds/menu.mod");
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
else {
Provi[10] = (char)(Num) + '0';
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
PlayMusic();
}

/*** Passe à la music de jeu suivante ***/
/****************************************/
void Audio::NextMusic(void)
{
NMus++;
if(NMus>2) NMus=1;
LoadMusic(NMus);
NMus++;
if (NMus > 2)
NMus = 1;
LoadMusic(NMus);
}

/*** Fait la lecture d'un son ***/
/********************************/
void Audio::Play(eSon So) {
if(!N) return;

if(So==sClic) {
if(Horloge-MemoHorloge<=120) return;
MemoHorloge=Horloge;
}

Mix_PlayChannel(-1,Son[So],0);
void Audio::Play(eSon So)
{
if (!N)
return;

if (So == sClic) {
if (Horloge - MemoHorloge <= 120)
return;
MemoHorloge = Horloge;
}

Mix_PlayChannel(-1, Son[So], 0);
}

/*** Joue la music ***/
/*********************/
void Audio::PlayMusic(void) {
if(Music && N) {
Mix_PlayMusic(Music,-1);
DoVolume();
}
void Audio::PlayMusic(void)
{
if (Music && N) {
Mix_PlayMusic(Music, -1);
DoVolume();
}
}

void Audio::PauseMusic(bool Et)
{
if(!N) return;
if (!N)
return;

if(Et) Mix_PauseMusic();
else Mix_ResumeMusic();
if (Et)
Mix_PauseMusic();
else
Mix_ResumeMusic();
}

/*** Valide les Volumes ***/
/**************************/
void Audio::DoVolume(void)
{
if(!N) return;

Mix_Volume(-1,(int)Pref.Volume);
if(NMus) Mix_VolumeMusic((int)Pref.VolumeM);
else Mix_VolumeMusic((int)Pref.VolumeM/2);
if (!N)
return;

Mix_Volume(-1, (int)Pref.Volume);
if (NMus)
Mix_VolumeMusic((int)Pref.VolumeM);
else
Mix_VolumeMusic((int)Pref.VolumeM / 2);
}
59 changes: 30 additions & 29 deletions src/audio.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -29,43 +29,44 @@
/*** Enumération des sons ***/
/****************************/
enum eSon {
sClic=0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
sClic = 0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
};

/*** Définition de la classe Audio ***/
/*************************************/
class Audio {
public:
Audio(void);
~Audio(void);
class Audio
{
public:
Audio(void);
~Audio(void);

/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante
/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante

void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music
void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music

void PauseMusic(bool Etat); // Met ou no la music en pause
void PauseMusic(bool Etat); // Met ou no la music en pause

void DoVolume(void); // Valide les volumes audio
/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
void DoVolume(void); // Valide les volumes audio

/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
};

#endif
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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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16 changes: 16 additions & 0 deletions .clang-format
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
---
Language: Cpp
BasedOnStyle: Webkit
PointerAlignment: Right
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SortIncludes: false
AlignAfterOpenBracket: Align
BreakBeforeBraces: Custom
BraceWrapping:
BeforeElse: true
AfterFunction: true
AfterClass: true
AfterStruct: true
BreakConstructorInitializers: AfterColon
NamespaceIndentation: All
13 changes: 13 additions & 0 deletions .github/workflows/clang-format.yml
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,13 @@
name: clang-format Check
on: [push, pull_request]
jobs:
formatting-check:
name: Formatting Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format style check for C/C++/Protobuf programs.
uses: jidicula/clang-format-action@v4.11.0
with:
clang-format-version: '16'
check-path: 'src'
239 changes: 127 additions & 112 deletions src/audio.cc
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
// (_||_/
// ( )
// ( )
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
Expand DownExpand Up@@ -36,155 +36,170 @@ extern int Horloge;

/*** Constructeur et Destructeur ***/
/***********************************/
Audio::Audio(void) : N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{ }
Audio::Audio(void) :
N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{
}

Audio::~Audio(void)
{
if(N) {
Mix_HaltChannel(-1);
for(int i=0;i<N;i++)
if(Son[i]) Mix_FreeChunk(Son[i]);
delete [] Son;
}
Mix_CloseAudio();
if (N) {
Mix_HaltChannel(-1);
for (int i = 0; i < N; i++)
if (Son[i])
Mix_FreeChunk(Son[i]);
delete[] Son;
}
Mix_CloseAudio();
}

/*** Initialise l'Audio ***/
/**************************/
bool Audio::Init(void)
{
char PathFile[512];

if(Mix_OpenAudio(22050,AUDIO_S16,1,1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}
/*** Allocation de la mémoire ***/
N=sFin;
Son=new Mix_Chunk* [sFin];
/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music=Mix_LoadMUS(PathFile);
return true;
char PathFile[512];

if (Mix_OpenAudio(22050,AUDIO_S16, 1, 1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}

/*** Allocation de la mémoire ***/
N = sFin;
Son = new Mix_Chunk *[sFin];

/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music = Mix_LoadMUS(PathFile);

return true;
}

/*** Charge une music 0=menu 1,2,3,4 = game ***/
/**********************************************/
void Audio::LoadMusic(int Num)
{
char Provi[512]="Sounds/jeu1.xm";

if(!N) return;

NMus=Num;

if(Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music=NULL;
}

if(Num==0) { // Si music du menu
strcpy(Provi,"Sounds/menu.mod");
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
else {
Provi[10]=(char)(Num)+'0';
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
PlayMusic();
char Provi[512] = "Sounds/jeu1.xm";

if (!N)
return;

NMus = Num;

if (Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music = NULL;
}

if (Num == 0) { // Si music du menu
strcpy(Provi, "Sounds/menu.mod");
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
else {
Provi[10] = (char)(Num) + '0';
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
PlayMusic();
}

/*** Passe à la music de jeu suivante ***/
/****************************************/
void Audio::NextMusic(void)
{
NMus++;
if(NMus>2) NMus=1;
LoadMusic(NMus);
NMus++;
if (NMus > 2)
NMus = 1;
LoadMusic(NMus);
}

/*** Fait la lecture d'un son ***/
/********************************/
void Audio::Play(eSon So) {
if(!N) return;

if(So==sClic) {
if(Horloge-MemoHorloge<=120) return;
MemoHorloge=Horloge;
}

Mix_PlayChannel(-1,Son[So],0);
void Audio::Play(eSon So)
{
if (!N)
return;

if (So == sClic) {
if (Horloge - MemoHorloge <= 120)
return;
MemoHorloge = Horloge;
}

Mix_PlayChannel(-1, Son[So], 0);
}

/*** Joue la music ***/
/*********************/
void Audio::PlayMusic(void) {
if(Music && N) {
Mix_PlayMusic(Music,-1);
DoVolume();
}
void Audio::PlayMusic(void)
{
if (Music && N) {
Mix_PlayMusic(Music, -1);
DoVolume();
}
}

void Audio::PauseMusic(bool Et)
{
if(!N) return;
if (!N)
return;

if(Et) Mix_PauseMusic();
else Mix_ResumeMusic();
if (Et)
Mix_PauseMusic();
else
Mix_ResumeMusic();
}

/*** Valide les Volumes ***/
/**************************/
void Audio::DoVolume(void)
{
if(!N) return;

Mix_Volume(-1,(int)Pref.Volume);
if(NMus) Mix_VolumeMusic((int)Pref.VolumeM);
else Mix_VolumeMusic((int)Pref.VolumeM/2);
if (!N)
return;

Mix_Volume(-1, (int)Pref.Volume);
if (NMus)
Mix_VolumeMusic((int)Pref.VolumeM);
else
Mix_VolumeMusic((int)Pref.VolumeM / 2);
}
59 changes: 30 additions & 29 deletions src/audio.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -29,43 +29,44 @@
/*** Enumération des sons ***/
/****************************/
enum eSon {
sClic=0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
sClic = 0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
};

/*** Définition de la classe Audio ***/
/*************************************/
class Audio {
public:
Audio(void);
~Audio(void);
class Audio
{
public:
Audio(void);
~Audio(void);

/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante
/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante

void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music
void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music

void PauseMusic(bool Etat); // Met ou no la music en pause
void PauseMusic(bool Etat); // Met ou no la music en pause

void DoVolume(void); // Valide les volumes audio
/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
void DoVolume(void); // Valide les volumes audio

/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
};

#endif
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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16 changes: 16 additions & 0 deletions .clang-format
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
---
Language: Cpp
BasedOnStyle: Webkit
PointerAlignment: Right
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SortIncludes: false
AlignAfterOpenBracket: Align
BreakBeforeBraces: Custom
BraceWrapping:
BeforeElse: true
AfterFunction: true
AfterClass: true
AfterStruct: true
BreakConstructorInitializers: AfterColon
NamespaceIndentation: All
13 changes: 13 additions & 0 deletions .github/workflows/clang-format.yml
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,13 @@
name: clang-format Check
on: [push, pull_request]
jobs:
formatting-check:
name: Formatting Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format style check for C/C++/Protobuf programs.
uses: jidicula/clang-format-action@v4.11.0
with:
clang-format-version: '16'
check-path: 'src'
239 changes: 127 additions & 112 deletions src/audio.cc
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
// (_||_/
// ( )
// ( )
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
Expand DownExpand Up@@ -36,155 +36,170 @@ extern int Horloge;

/*** Constructeur et Destructeur ***/
/***********************************/
Audio::Audio(void) : N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{ }
Audio::Audio(void) :
N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{
}

Audio::~Audio(void)
{
if(N) {
Mix_HaltChannel(-1);
for(int i=0;i<N;i++)
if(Son[i]) Mix_FreeChunk(Son[i]);
delete [] Son;
}
Mix_CloseAudio();
if (N) {
Mix_HaltChannel(-1);
for (int i = 0; i < N; i++)
if (Son[i])
Mix_FreeChunk(Son[i]);
delete[] Son;
}
Mix_CloseAudio();
}

/*** Initialise l'Audio ***/
/**************************/
bool Audio::Init(void)
{
char PathFile[512];

if(Mix_OpenAudio(22050,AUDIO_S16,1,1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}
/*** Allocation de la mémoire ***/
N=sFin;
Son=new Mix_Chunk* [sFin];
/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music=Mix_LoadMUS(PathFile);
return true;
char PathFile[512];

if (Mix_OpenAudio(22050,AUDIO_S16, 1, 1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}

/*** Allocation de la mémoire ***/
N = sFin;
Son = new Mix_Chunk *[sFin];

/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music = Mix_LoadMUS(PathFile);

return true;
}

/*** Charge une music 0=menu 1,2,3,4 = game ***/
/**********************************************/
void Audio::LoadMusic(int Num)
{
char Provi[512]="Sounds/jeu1.xm";

if(!N) return;

NMus=Num;

if(Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music=NULL;
}

if(Num==0) { // Si music du menu
strcpy(Provi,"Sounds/menu.mod");
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
else {
Provi[10]=(char)(Num)+'0';
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
PlayMusic();
char Provi[512] = "Sounds/jeu1.xm";

if (!N)
return;

NMus = Num;

if (Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music = NULL;
}

if (Num == 0) { // Si music du menu
strcpy(Provi, "Sounds/menu.mod");
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
else {
Provi[10] = (char)(Num) + '0';
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
PlayMusic();
}

/*** Passe à la music de jeu suivante ***/
/****************************************/
void Audio::NextMusic(void)
{
NMus++;
if(NMus>2) NMus=1;
LoadMusic(NMus);
NMus++;
if (NMus > 2)
NMus = 1;
LoadMusic(NMus);
}

/*** Fait la lecture d'un son ***/
/********************************/
void Audio::Play(eSon So) {
if(!N) return;

if(So==sClic) {
if(Horloge-MemoHorloge<=120) return;
MemoHorloge=Horloge;
}

Mix_PlayChannel(-1,Son[So],0);
void Audio::Play(eSon So)
{
if (!N)
return;

if (So == sClic) {
if (Horloge - MemoHorloge <= 120)
return;
MemoHorloge = Horloge;
}

Mix_PlayChannel(-1, Son[So], 0);
}

/*** Joue la music ***/
/*********************/
void Audio::PlayMusic(void) {
if(Music && N) {
Mix_PlayMusic(Music,-1);
DoVolume();
}
void Audio::PlayMusic(void)
{
if (Music && N) {
Mix_PlayMusic(Music, -1);
DoVolume();
}
}

void Audio::PauseMusic(bool Et)
{
if(!N) return;
if (!N)
return;

if(Et) Mix_PauseMusic();
else Mix_ResumeMusic();
if (Et)
Mix_PauseMusic();
else
Mix_ResumeMusic();
}

/*** Valide les Volumes ***/
/**************************/
void Audio::DoVolume(void)
{
if(!N) return;

Mix_Volume(-1,(int)Pref.Volume);
if(NMus) Mix_VolumeMusic((int)Pref.VolumeM);
else Mix_VolumeMusic((int)Pref.VolumeM/2);
if (!N)
return;

Mix_Volume(-1, (int)Pref.Volume);
if (NMus)
Mix_VolumeMusic((int)Pref.VolumeM);
else
Mix_VolumeMusic((int)Pref.VolumeM / 2);
}
59 changes: 30 additions & 29 deletions src/audio.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -29,43 +29,44 @@
/*** Enumération des sons ***/
/****************************/
enum eSon {
sClic=0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
sClic = 0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
};

/*** Définition de la classe Audio ***/
/*************************************/
class Audio {
public:
Audio(void);
~Audio(void);
class Audio
{
public:
Audio(void);
~Audio(void);

/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante
/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante

void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music
void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music

void PauseMusic(bool Etat); // Met ou no la music en pause
void PauseMusic(bool Etat); // Met ou no la music en pause

void DoVolume(void); // Valide les volumes audio
/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
void DoVolume(void); // Valide les volumes audio

/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
};

#endif
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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16 changes: 16 additions & 0 deletions .clang-format
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
---
Language: Cpp
BasedOnStyle: Webkit
PointerAlignment: Right
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SortIncludes: false
AlignAfterOpenBracket: Align
BreakBeforeBraces: Custom
BraceWrapping:
BeforeElse: true
AfterFunction: true
AfterClass: true
AfterStruct: true
BreakConstructorInitializers: AfterColon
NamespaceIndentation: All
13 changes: 13 additions & 0 deletions .github/workflows/clang-format.yml
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,13 @@
name: clang-format Check
on: [push, pull_request]
jobs:
formatting-check:
name: Formatting Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format style check for C/C++/Protobuf programs.
uses: jidicula/clang-format-action@v4.11.0
with:
clang-format-version: '16'
check-path: 'src'
239 changes: 127 additions & 112 deletions src/audio.cc
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
// (_||_/
// ( )
// ( )
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
Expand DownExpand Up@@ -36,155 +36,170 @@ extern int Horloge;

/*** Constructeur et Destructeur ***/
/***********************************/
Audio::Audio(void) : N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{ }
Audio::Audio(void) :
N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{
}

Audio::~Audio(void)
{
if(N) {
Mix_HaltChannel(-1);
for(int i=0;i<N;i++)
if(Son[i]) Mix_FreeChunk(Son[i]);
delete [] Son;
}
Mix_CloseAudio();
if (N) {
Mix_HaltChannel(-1);
for (int i = 0; i < N; i++)
if (Son[i])
Mix_FreeChunk(Son[i]);
delete[] Son;
}
Mix_CloseAudio();
}

/*** Initialise l'Audio ***/
/**************************/
bool Audio::Init(void)
{
char PathFile[512];

if(Mix_OpenAudio(22050,AUDIO_S16,1,1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}
/*** Allocation de la mémoire ***/
N=sFin;
Son=new Mix_Chunk* [sFin];
/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music=Mix_LoadMUS(PathFile);
return true;
char PathFile[512];

if (Mix_OpenAudio(22050,AUDIO_S16, 1, 1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}

/*** Allocation de la mémoire ***/
N = sFin;
Son = new Mix_Chunk *[sFin];

/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music = Mix_LoadMUS(PathFile);

return true;
}

/*** Charge une music 0=menu 1,2,3,4 = game ***/
/**********************************************/
void Audio::LoadMusic(int Num)
{
char Provi[512]="Sounds/jeu1.xm";

if(!N) return;

NMus=Num;

if(Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music=NULL;
}

if(Num==0) { // Si music du menu
strcpy(Provi,"Sounds/menu.mod");
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
else {
Provi[10]=(char)(Num)+'0';
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
PlayMusic();
char Provi[512] = "Sounds/jeu1.xm";

if (!N)
return;

NMus = Num;

if (Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music = NULL;
}

if (Num == 0) { // Si music du menu
strcpy(Provi, "Sounds/menu.mod");
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
else {
Provi[10] = (char)(Num) + '0';
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
PlayMusic();
}

/*** Passe à la music de jeu suivante ***/
/****************************************/
void Audio::NextMusic(void)
{
NMus++;
if(NMus>2) NMus=1;
LoadMusic(NMus);
NMus++;
if (NMus > 2)
NMus = 1;
LoadMusic(NMus);
}

/*** Fait la lecture d'un son ***/
/********************************/
void Audio::Play(eSon So) {
if(!N) return;

if(So==sClic) {
if(Horloge-MemoHorloge<=120) return;
MemoHorloge=Horloge;
}

Mix_PlayChannel(-1,Son[So],0);
void Audio::Play(eSon So)
{
if (!N)
return;

if (So == sClic) {
if (Horloge - MemoHorloge <= 120)
return;
MemoHorloge = Horloge;
}

Mix_PlayChannel(-1, Son[So], 0);
}

/*** Joue la music ***/
/*********************/
void Audio::PlayMusic(void) {
if(Music && N) {
Mix_PlayMusic(Music,-1);
DoVolume();
}
void Audio::PlayMusic(void)
{
if (Music && N) {
Mix_PlayMusic(Music, -1);
DoVolume();
}
}

void Audio::PauseMusic(bool Et)
{
if(!N) return;
if (!N)
return;

if(Et) Mix_PauseMusic();
else Mix_ResumeMusic();
if (Et)
Mix_PauseMusic();
else
Mix_ResumeMusic();
}

/*** Valide les Volumes ***/
/**************************/
void Audio::DoVolume(void)
{
if(!N) return;

Mix_Volume(-1,(int)Pref.Volume);
if(NMus) Mix_VolumeMusic((int)Pref.VolumeM);
else Mix_VolumeMusic((int)Pref.VolumeM/2);
if (!N)
return;

Mix_Volume(-1, (int)Pref.Volume);
if (NMus)
Mix_VolumeMusic((int)Pref.VolumeM);
else
Mix_VolumeMusic((int)Pref.VolumeM / 2);
}
59 changes: 30 additions & 29 deletions src/audio.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -29,43 +29,44 @@
/*** Enumération des sons ***/
/****************************/
enum eSon {
sClic=0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
sClic = 0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
};

/*** Définition de la classe Audio ***/
/*************************************/
class Audio {
public:
Audio(void);
~Audio(void);
class Audio
{
public:
Audio(void);
~Audio(void);

/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante
/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante

void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music
void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music

void PauseMusic(bool Etat); // Met ou no la music en pause
void PauseMusic(bool Etat); // Met ou no la music en pause

void DoVolume(void); // Valide les volumes audio
/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
void DoVolume(void); // Valide les volumes audio

/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
};

#endif
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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16 changes: 16 additions & 0 deletions .clang-format
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
---
Language: Cpp
BasedOnStyle: Webkit
PointerAlignment: Right
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SortIncludes: false
AlignAfterOpenBracket: Align
BreakBeforeBraces: Custom
BraceWrapping:
BeforeElse: true
AfterFunction: true
AfterClass: true
AfterStruct: true
BreakConstructorInitializers: AfterColon
NamespaceIndentation: All
13 changes: 13 additions & 0 deletions .github/workflows/clang-format.yml
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,13 @@
name: clang-format Check
on: [push, pull_request]
jobs:
formatting-check:
name: Formatting Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format style check for C/C++/Protobuf programs.
uses: jidicula/clang-format-action@v4.11.0
with:
clang-format-version: '16'
check-path: 'src'
239 changes: 127 additions & 112 deletions src/audio.cc
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
// (_||_/
// ( )
// ( )
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
Expand DownExpand Up@@ -36,155 +36,170 @@ extern int Horloge;

/*** Constructeur et Destructeur ***/
/***********************************/
Audio::Audio(void) : N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{ }
Audio::Audio(void) :
N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{
}

Audio::~Audio(void)
{
if(N) {
Mix_HaltChannel(-1);
for(int i=0;i<N;i++)
if(Son[i]) Mix_FreeChunk(Son[i]);
delete [] Son;
}
Mix_CloseAudio();
if (N) {
Mix_HaltChannel(-1);
for (int i = 0; i < N; i++)
if (Son[i])
Mix_FreeChunk(Son[i]);
delete[] Son;
}
Mix_CloseAudio();
}

/*** Initialise l'Audio ***/
/**************************/
bool Audio::Init(void)
{
char PathFile[512];

if(Mix_OpenAudio(22050,AUDIO_S16,1,1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}
/*** Allocation de la mémoire ***/
N=sFin;
Son=new Mix_Chunk* [sFin];
/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music=Mix_LoadMUS(PathFile);
return true;
char PathFile[512];

if (Mix_OpenAudio(22050,AUDIO_S16, 1, 1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}

/*** Allocation de la mémoire ***/
N = sFin;
Son = new Mix_Chunk *[sFin];

/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music = Mix_LoadMUS(PathFile);

return true;
}

/*** Charge une music 0=menu 1,2,3,4 = game ***/
/**********************************************/
void Audio::LoadMusic(int Num)
{
char Provi[512]="Sounds/jeu1.xm";

if(!N) return;

NMus=Num;

if(Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music=NULL;
}

if(Num==0) { // Si music du menu
strcpy(Provi,"Sounds/menu.mod");
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
else {
Provi[10]=(char)(Num)+'0';
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
PlayMusic();
char Provi[512] = "Sounds/jeu1.xm";

if (!N)
return;

NMus = Num;

if (Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music = NULL;
}

if (Num == 0) { // Si music du menu
strcpy(Provi, "Sounds/menu.mod");
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
else {
Provi[10] = (char)(Num) + '0';
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
PlayMusic();
}

/*** Passe à la music de jeu suivante ***/
/****************************************/
void Audio::NextMusic(void)
{
NMus++;
if(NMus>2) NMus=1;
LoadMusic(NMus);
NMus++;
if (NMus > 2)
NMus = 1;
LoadMusic(NMus);
}

/*** Fait la lecture d'un son ***/
/********************************/
void Audio::Play(eSon So) {
if(!N) return;

if(So==sClic) {
if(Horloge-MemoHorloge<=120) return;
MemoHorloge=Horloge;
}

Mix_PlayChannel(-1,Son[So],0);
void Audio::Play(eSon So)
{
if (!N)
return;

if (So == sClic) {
if (Horloge - MemoHorloge <= 120)
return;
MemoHorloge = Horloge;
}

Mix_PlayChannel(-1, Son[So], 0);
}

/*** Joue la music ***/
/*********************/
void Audio::PlayMusic(void) {
if(Music && N) {
Mix_PlayMusic(Music,-1);
DoVolume();
}
void Audio::PlayMusic(void)
{
if (Music && N) {
Mix_PlayMusic(Music, -1);
DoVolume();
}
}

void Audio::PauseMusic(bool Et)
{
if(!N) return;
if (!N)
return;

if(Et) Mix_PauseMusic();
else Mix_ResumeMusic();
if (Et)
Mix_PauseMusic();
else
Mix_ResumeMusic();
}

/*** Valide les Volumes ***/
/**************************/
void Audio::DoVolume(void)
{
if(!N) return;

Mix_Volume(-1,(int)Pref.Volume);
if(NMus) Mix_VolumeMusic((int)Pref.VolumeM);
else Mix_VolumeMusic((int)Pref.VolumeM/2);
if (!N)
return;

Mix_Volume(-1, (int)Pref.Volume);
if (NMus)
Mix_VolumeMusic((int)Pref.VolumeM);
else
Mix_VolumeMusic((int)Pref.VolumeM / 2);
}
59 changes: 30 additions & 29 deletions src/audio.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -29,43 +29,44 @@
/*** Enumération des sons ***/
/****************************/
enum eSon {
sClic=0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
sClic = 0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
};

/*** Définition de la classe Audio ***/
/*************************************/
class Audio {
public:
Audio(void);
~Audio(void);
class Audio
{
public:
Audio(void);
~Audio(void);

/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante
/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante

void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music
void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music

void PauseMusic(bool Etat); // Met ou no la music en pause
void PauseMusic(bool Etat); // Met ou no la music en pause

void DoVolume(void); // Valide les volumes audio
/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
void DoVolume(void); // Valide les volumes audio

/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
};

#endif
Loading
, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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16 changes: 16 additions & 0 deletions .clang-format
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
---
Language: Cpp
BasedOnStyle: Webkit
PointerAlignment: Right
SpaceBeforeParens: ControlStatements
SpaceBeforeRangeBasedForLoopColon: false
SortIncludes: false
AlignAfterOpenBracket: Align
BreakBeforeBraces: Custom
BraceWrapping:
BeforeElse: true
AfterFunction: true
AfterClass: true
AfterStruct: true
BreakConstructorInitializers: AfterColon
NamespaceIndentation: All
13 changes: 13 additions & 0 deletions .github/workflows/clang-format.yml
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,13 @@
name: clang-format Check
on: [push, pull_request]
jobs:
formatting-check:
name: Formatting Check
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Run clang-format style check for C/C++/Protobuf programs.
uses: jidicula/clang-format-action@v4.11.0
with:
clang-format-version: '16'
check-path: 'src'
239 changes: 127 additions & 112 deletions src/audio.cc
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
// (_||_/
// ( )
// ( )
// ( o 0 )
//-OOO°--(_)---°OOO---------------------------------------
// Copyright (C) 2006 By Dominique Roux-Serret
Expand DownExpand Up@@ -36,155 +36,170 @@ extern int Horloge;

/*** Constructeur et Destructeur ***/
/***********************************/
Audio::Audio(void) : N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{ }
Audio::Audio(void) :
N(0), NMus(0), MemoHorloge(0), Son(NULL), Music(NULL)
{
}

Audio::~Audio(void)
{
if(N) {
Mix_HaltChannel(-1);
for(int i=0;i<N;i++)
if(Son[i]) Mix_FreeChunk(Son[i]);
delete [] Son;
}
Mix_CloseAudio();
if (N) {
Mix_HaltChannel(-1);
for (int i = 0; i < N; i++)
if (Son[i])
Mix_FreeChunk(Son[i]);
delete[] Son;
}
Mix_CloseAudio();
}

/*** Initialise l'Audio ***/
/**************************/
bool Audio::Init(void)
{
char PathFile[512];

if(Mix_OpenAudio(22050,AUDIO_S16,1,1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}
/*** Allocation de la mémoire ***/
N=sFin;
Son=new Mix_Chunk* [sFin];
/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive]=Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music=Mix_LoadMUS(PathFile);
return true;
char PathFile[512];

if (Mix_OpenAudio(22050,AUDIO_S16, 1, 1024)) {
SDL_LogInfo(SDL_LOG_CATEGORY_APPLICATION, "Enable to init Sound card: %s", SDL_GetError());
return false;
}

/*** Allocation de la mémoire ***/
N = sFin;
Son = new Mix_Chunk *[sFin];

/*** Chargement des sons ***/
strcpy(PathFile,"Sounds/clic.wav");
Utils::GetPath(PathFile);
Son[sClic] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/speed.wav");
Utils::GetPath(PathFile);
Son[sSpeed] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/crash.wav");
Utils::GetPath(PathFile);
Son[sCrash] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/end.wav");
Utils::GetPath(PathFile);
Son[sEnd] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/lose.wav");
Utils::GetPath(PathFile);
Son[sLose] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/etire.wav");
Utils::GetPath(PathFile);
Son[sEtire] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/wagon.wav");
Utils::GetPath(PathFile);
Son[sWagon] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/reduit.wav");
Utils::GetPath(PathFile);
Son[sReduit] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/live.wav");
Utils::GetPath(PathFile);
Son[sLive] = Mix_LoadWAV(PathFile);

strcpy(PathFile,"Sounds/menu.mod");
Utils::GetPath(PathFile);
Music = Mix_LoadMUS(PathFile);

return true;
}

/*** Charge une music 0=menu 1,2,3,4 = game ***/
/**********************************************/
void Audio::LoadMusic(int Num)
{
char Provi[512]="Sounds/jeu1.xm";

if(!N) return;

NMus=Num;

if(Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music=NULL;
}

if(Num==0) { // Si music du menu
strcpy(Provi,"Sounds/menu.mod");
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
else {
Provi[10]=(char)(Num)+'0';
Utils::GetPath(Provi);
Music=Mix_LoadMUS(Provi);
}
PlayMusic();
char Provi[512] = "Sounds/jeu1.xm";

if (!N)
return;

NMus = Num;

if (Music) {
PauseMusic(true);
Mix_HaltMusic(); // Arrete la music
Mix_FreeMusic(Music);
Music = NULL;
}

if (Num == 0) { // Si music du menu
strcpy(Provi, "Sounds/menu.mod");
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
else {
Provi[10] = (char)(Num) + '0';
Utils::GetPath(Provi);
Music = Mix_LoadMUS(Provi);
}
PlayMusic();
}

/*** Passe à la music de jeu suivante ***/
/****************************************/
void Audio::NextMusic(void)
{
NMus++;
if(NMus>2) NMus=1;
LoadMusic(NMus);
NMus++;
if (NMus > 2)
NMus = 1;
LoadMusic(NMus);
}

/*** Fait la lecture d'un son ***/
/********************************/
void Audio::Play(eSon So) {
if(!N) return;

if(So==sClic) {
if(Horloge-MemoHorloge<=120) return;
MemoHorloge=Horloge;
}

Mix_PlayChannel(-1,Son[So],0);
void Audio::Play(eSon So)
{
if (!N)
return;

if (So == sClic) {
if (Horloge - MemoHorloge <= 120)
return;
MemoHorloge = Horloge;
}

Mix_PlayChannel(-1, Son[So], 0);
}

/*** Joue la music ***/
/*********************/
void Audio::PlayMusic(void) {
if(Music && N) {
Mix_PlayMusic(Music,-1);
DoVolume();
}
void Audio::PlayMusic(void)
{
if (Music && N) {
Mix_PlayMusic(Music, -1);
DoVolume();
}
}

void Audio::PauseMusic(bool Et)
{
if(!N) return;
if (!N)
return;

if(Et) Mix_PauseMusic();
else Mix_ResumeMusic();
if (Et)
Mix_PauseMusic();
else
Mix_ResumeMusic();
}

/*** Valide les Volumes ***/
/**************************/
void Audio::DoVolume(void)
{
if(!N) return;

Mix_Volume(-1,(int)Pref.Volume);
if(NMus) Mix_VolumeMusic((int)Pref.VolumeM);
else Mix_VolumeMusic((int)Pref.VolumeM/2);
if (!N)
return;

Mix_Volume(-1, (int)Pref.Volume);
if (NMus)
Mix_VolumeMusic((int)Pref.VolumeM);
else
Mix_VolumeMusic((int)Pref.VolumeM / 2);
}
59 changes: 30 additions & 29 deletions src/audio.h
Original file line numberDiff line numberDiff line change
Expand Up@@ -29,43 +29,44 @@
/*** Enumération des sons ***/
/****************************/
enum eSon {
sClic=0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
sClic = 0,
sSpeed,
sCrash,
sEnd,
sLose,
sEtire,
sWagon,
sReduit,
sLive,
sFin
};

/*** Définition de la classe Audio ***/
/*************************************/
class Audio {
public:
Audio(void);
~Audio(void);
class Audio
{
public:
Audio(void);
~Audio(void);

/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante
/*** Fonctions ***/
bool Init(void); // Initialise et charge les fichiers audio
void LoadMusic(int Num); // Charge une music, 0 = music du menu 1,2,3,4=Jeu
void NextMusic(void); // Passe à la music suivante

void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music
void Play(eSon); // Joue un son
void PlayMusic(void); // Joue la music

void PauseMusic(bool Etat); // Met ou no la music en pause
void PauseMusic(bool Etat); // Met ou no la music en pause

void DoVolume(void); // Valide les volumes audio
/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
void DoVolume(void); // Valide les volumes audio

/*** Variables ***/
int N; // Nombre d'échantillon audio
int NMus; // Numéro de la music en cours
int MemoHorloge; // Mémorise l'horloge pour les clics
Mix_Chunk **Son; // Pointe sur les sons
Mix_Music *Music; // Pointe sur les musics
};

#endif
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