Skip to content

Repository files navigation

Eto.Forms

A cross platform desktop and mobile user interface framework

BuilddiscussionsGitterwikiNuGetMyGet

Description

This framework can be used to build applications that run across multiple platforms using their native toolkit, with an easy to use API. This will make your applications look and work as a native application on all platforms, using a single UI codebase.

For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.

This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, and GTK#. There is a Mobile/iOS port in the works, but is considered incomplete.

This framework was built so that using it in .NET is natural. For example, a simple hello-world application might look like:

usingEto.Forms;usingEto.Drawing;publicclassMyForm:Form{publicMyForm(){Title="My Cross-Platform App";ClientSize=newSize(200,200);Content=newLabel{Text="Hello World!"};}[STAThread]staticvoidMain(){newApplication().Run(newMyForm());}}

or in a F# script:

#load ".paket/load/eto.platform.windows.fsx"// see https://fsprojects.github.io/Paket/paket-generate-load-scripts.htmlopenEto.DrawingopenEto.FormstypeMyForm()as this =inherit Form()do
this.Title <-"My Cross-Platform App"
this.ClientSize <- Size (200,200)
this.Content <-new Label(Text ="Hello F# World!")
Eto.Platform.Initialize(Eto.Platforms.WinForms)letapp=new Application()letform=new MyForm()
form.Show()

Getting Started

To begin creating apps using Eto.Forms, follow the Quick Start Guide.

To compile or contribute to Eto.Forms, read the Contributing Guide.

Screenshots

Windows via WPF:

Mac via MonoMac:

Linux via GTK#3:

Applications

Third party libraries

Pure Eto.FormsSkiaSharp edition
ScottPlotpurePlotting library that makes it easy to interactively display large datasets.samplesample
LiveChartsskiaSimple, flexible, powerful and open source data visualization for .Net.samplesamplesample
MicrochartsskiaCreate elegant Cross-Platform simple charts.sample
OxyPlotpureskiaCross-platform plotting library for .NET.samplesamplesample
MapsuiskiaA C# map component for apps.samplesamplesample
LibVLCSharppureDisplay a video in an Eto app.samplesample
Eto.OpenTKpureOpenGL viewport control for Eto.Forms using OpenTK.
Eto.VeldridpureA control to embed the Veldrid graphics library in Eto.Forms.
Eto.CodeEditorpureA package that gives you a code editor control in Eto.Forms.
Eto.HtmlRendererpureProvides an Eto control to display HTML content.
Eto.RainbowLoadingpureskiaA control showing the Android loading indicator.sample
Eto.GifImageViewpureA control for displaying GIF's.sample
Eto.SkiaDrawpureA control enabling use of SkiaSharp in Eto.
Eto.ContainerspureSome extra Eto.Forms container controls.

👉 Note : Some packages are in the pipeline but will not appear until next release is created.

Assemblies

Your project only needs to reference Eto.dll, and include the corresponding platform assembly that you wish to target. To run on a Mac platform, you need to bundle your app.

  • Eto.dll - Eto.Forms (UI), Eto.Drawing (Graphics), and platform loading
  • Eto.Mac64.dll - Lightweight Mac platform using .NET 6+ or mono
  • Eto.macOS.dll - .NET 6+ platform for Mac (for use with the net6.0-macos target)
  • Eto.WinForms.dll - Windows Forms platform using GDI+ for graphics
  • Eto.Direct2D.dll - Windows Forms platform using Direct2D for graphics
  • Eto.Wpf.dll - Windows Presentation Foundation platform
  • Eto.Gtk.dll - Gtk+3 platform for Mac, Windows, and Linux.
  • Eto.iOS.dll - Xamarin.iOS platform
  • Eto.Android.dll - Xamarin.Android platform

Currently supported targets

  • OS X: MonoMac or net6.0-macos
  • Linux: GTK+ 3
  • Windows: Windows Forms (using GDI or Direct2D) or WPF

Under development

These platforms are currently incomplete or in development. Any eager bodies willing to help feel free to do so!

  • iOS using Xamarin.iOS
  • Android using Xamarin.Android (Eto.Android)

About

Cross platform GUI framework for desktop and mobile applications in .NET

Resources

Code of conduct

Stars

4.0k stars

Watchers

126 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Add copy buttons to all
 blocks
(function() {
function addCopyButtons() {
document.querySelectorAll('pre code').forEach(function(codeBlock) {
if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;
codeBlock.parentElement.setAttribute('data-copy-added', 'true');
var btn = document.createElement('button');
btn.textContent = 'Copy';
btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';
btn.onmouseover = function() { this.style.opacity = '1'; };
btn.onmouseout = function() { this.style.opacity = '0.7'; };
btn.onclick = function() {
navigator.clipboard.writeText(codeBlock.textContent).then(function() {
btn.textContent = 'Copied!';
setTimeout(function() { btn.textContent = 'Copy'; }, 1500);
});
};
codeBlock.parentElement.style.position = 'relative';
codeBlock.parentElement.appendChild(btn);
});
}
addCopyButtons();
// Re-run on dynamic content
var observer = new MutationObserver(addCopyButtons);
observer.observe(document.body, { childList: true, subtree: true });
})();
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
GitHub - picoe/Eto: Cross platform GUI framework for desktop and mobile applications in .NET · GitHub
Skip to content

Repository files navigation

Eto.Forms

A cross platform desktop and mobile user interface framework

BuilddiscussionsGitterwikiNuGetMyGet

Description

This framework can be used to build applications that run across multiple platforms using their native toolkit, with an easy to use API. This will make your applications look and work as a native application on all platforms, using a single UI codebase.

For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.

This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, and GTK#. There is a Mobile/iOS port in the works, but is considered incomplete.

This framework was built so that using it in .NET is natural. For example, a simple hello-world application might look like:

usingEto.Forms;usingEto.Drawing;publicclassMyForm:Form{publicMyForm(){Title="My Cross-Platform App";ClientSize=newSize(200,200);Content=newLabel{Text="Hello World!"};}[STAThread]staticvoidMain(){newApplication().Run(newMyForm());}}

or in a F# script:

#load ".paket/load/eto.platform.windows.fsx"// see https://fsprojects.github.io/Paket/paket-generate-load-scripts.htmlopenEto.DrawingopenEto.FormstypeMyForm()as this =inherit Form()do
this.Title <-"My Cross-Platform App"
this.ClientSize <- Size (200,200)
this.Content <-new Label(Text ="Hello F# World!")
Eto.Platform.Initialize(Eto.Platforms.WinForms)letapp=new Application()letform=new MyForm()
form.Show()

Getting Started

To begin creating apps using Eto.Forms, follow the Quick Start Guide.

To compile or contribute to Eto.Forms, read the Contributing Guide.

Screenshots

Windows via WPF:

Mac via MonoMac:

Linux via GTK#3:

Applications

Third party libraries

Pure Eto.FormsSkiaSharp edition
ScottPlotpurePlotting library that makes it easy to interactively display large datasets.samplesample
LiveChartsskiaSimple, flexible, powerful and open source data visualization for .Net.samplesamplesample
MicrochartsskiaCreate elegant Cross-Platform simple charts.sample
OxyPlotpureskiaCross-platform plotting library for .NET.samplesamplesample
MapsuiskiaA C# map component for apps.samplesamplesample
LibVLCSharppureDisplay a video in an Eto app.samplesample
Eto.OpenTKpureOpenGL viewport control for Eto.Forms using OpenTK.
Eto.VeldridpureA control to embed the Veldrid graphics library in Eto.Forms.
Eto.CodeEditorpureA package that gives you a code editor control in Eto.Forms.
Eto.HtmlRendererpureProvides an Eto control to display HTML content.
Eto.RainbowLoadingpureskiaA control showing the Android loading indicator.sample
Eto.GifImageViewpureA control for displaying GIF's.sample
Eto.SkiaDrawpureA control enabling use of SkiaSharp in Eto.
Eto.ContainerspureSome extra Eto.Forms container controls.

👉 Note : Some packages are in the pipeline but will not appear until next release is created.

Assemblies

Your project only needs to reference Eto.dll, and include the corresponding platform assembly that you wish to target. To run on a Mac platform, you need to bundle your app.

  • Eto.dll - Eto.Forms (UI), Eto.Drawing (Graphics), and platform loading
  • Eto.Mac64.dll - Lightweight Mac platform using .NET 6+ or mono
  • Eto.macOS.dll - .NET 6+ platform for Mac (for use with the net6.0-macos target)
  • Eto.WinForms.dll - Windows Forms platform using GDI+ for graphics
  • Eto.Direct2D.dll - Windows Forms platform using Direct2D for graphics
  • Eto.Wpf.dll - Windows Presentation Foundation platform
  • Eto.Gtk.dll - Gtk+3 platform for Mac, Windows, and Linux.
  • Eto.iOS.dll - Xamarin.iOS platform
  • Eto.Android.dll - Xamarin.Android platform

Currently supported targets

  • OS X: MonoMac or net6.0-macos
  • Linux: GTK+ 3
  • Windows: Windows Forms (using GDI or Direct2D) or WPF

Under development

These platforms are currently incomplete or in development. Any eager bodies willing to help feel free to do so!

  • iOS using Xamarin.iOS
  • Android using Xamarin.Android (Eto.Android)

About

Cross platform GUI framework for desktop and mobile applications in .NET

Resources

Code of conduct

Stars

4.0k stars

Watchers

126 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Force GitHub README to respect dark mode (function() { var style = document.createElement('style'); style.textContent = ' .markdown-body { color-scheme: dark light; } .markdown-body pre { background: #161b22 !important; } .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; } .markdown-body table th, .markdown-body table td { border-color: #30363d !important; } .markdown-body img { background: #0d1117; } .markdown-body blockquote { border-left-color: #8b949e; } .markdown-body hr { border-color: #30363d; } '; document.head.appendChild(style); })(); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - picoe/Eto: Cross platform GUI framework for desktop and mobile applications in .NET · GitHub
Skip to content

Repository files navigation

Eto.Forms

A cross platform desktop and mobile user interface framework

BuilddiscussionsGitterwikiNuGetMyGet

Description

This framework can be used to build applications that run across multiple platforms using their native toolkit, with an easy to use API. This will make your applications look and work as a native application on all platforms, using a single UI codebase.

For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.

This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, and GTK#. There is a Mobile/iOS port in the works, but is considered incomplete.

This framework was built so that using it in .NET is natural. For example, a simple hello-world application might look like:

usingEto.Forms;usingEto.Drawing;publicclassMyForm:Form{publicMyForm(){Title="My Cross-Platform App";ClientSize=newSize(200,200);Content=newLabel{Text="Hello World!"};}[STAThread]staticvoidMain(){newApplication().Run(newMyForm());}}

or in a F# script:

#load ".paket/load/eto.platform.windows.fsx"// see https://fsprojects.github.io/Paket/paket-generate-load-scripts.htmlopenEto.DrawingopenEto.FormstypeMyForm()as this =inherit Form()do
this.Title <-"My Cross-Platform App"
this.ClientSize <- Size (200,200)
this.Content <-new Label(Text ="Hello F# World!")
Eto.Platform.Initialize(Eto.Platforms.WinForms)letapp=new Application()letform=new MyForm()
form.Show()

Getting Started

To begin creating apps using Eto.Forms, follow the Quick Start Guide.

To compile or contribute to Eto.Forms, read the Contributing Guide.

Screenshots

Windows via WPF:

Mac via MonoMac:

Linux via GTK#3:

Applications

Third party libraries

Pure Eto.FormsSkiaSharp edition
ScottPlotpurePlotting library that makes it easy to interactively display large datasets.samplesample
LiveChartsskiaSimple, flexible, powerful and open source data visualization for .Net.samplesamplesample
MicrochartsskiaCreate elegant Cross-Platform simple charts.sample
OxyPlotpureskiaCross-platform plotting library for .NET.samplesamplesample
MapsuiskiaA C# map component for apps.samplesamplesample
LibVLCSharppureDisplay a video in an Eto app.samplesample
Eto.OpenTKpureOpenGL viewport control for Eto.Forms using OpenTK.
Eto.VeldridpureA control to embed the Veldrid graphics library in Eto.Forms.
Eto.CodeEditorpureA package that gives you a code editor control in Eto.Forms.
Eto.HtmlRendererpureProvides an Eto control to display HTML content.
Eto.RainbowLoadingpureskiaA control showing the Android loading indicator.sample
Eto.GifImageViewpureA control for displaying GIF's.sample
Eto.SkiaDrawpureA control enabling use of SkiaSharp in Eto.
Eto.ContainerspureSome extra Eto.Forms container controls.

👉 Note : Some packages are in the pipeline but will not appear until next release is created.

Assemblies

Your project only needs to reference Eto.dll, and include the corresponding platform assembly that you wish to target. To run on a Mac platform, you need to bundle your app.

  • Eto.dll - Eto.Forms (UI), Eto.Drawing (Graphics), and platform loading
  • Eto.Mac64.dll - Lightweight Mac platform using .NET 6+ or mono
  • Eto.macOS.dll - .NET 6+ platform for Mac (for use with the net6.0-macos target)
  • Eto.WinForms.dll - Windows Forms platform using GDI+ for graphics
  • Eto.Direct2D.dll - Windows Forms platform using Direct2D for graphics
  • Eto.Wpf.dll - Windows Presentation Foundation platform
  • Eto.Gtk.dll - Gtk+3 platform for Mac, Windows, and Linux.
  • Eto.iOS.dll - Xamarin.iOS platform
  • Eto.Android.dll - Xamarin.Android platform

Currently supported targets

  • OS X: MonoMac or net6.0-macos
  • Linux: GTK+ 3
  • Windows: Windows Forms (using GDI or Direct2D) or WPF

Under development

These platforms are currently incomplete or in development. Any eager bodies willing to help feel free to do so!

  • iOS using Xamarin.iOS
  • Android using Xamarin.Android (Eto.Android)

About

Cross platform GUI framework for desktop and mobile applications in .NET

Resources

Code of conduct

Stars

4.0k stars

Watchers

126 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Highlight search terms from Google/DuckDuckGo/Bing referrer (function() { var ref = document.referrer; var terms = []; if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) { var url = new URL(ref); var q = url.searchParams.get('q') || url.searchParams.get('p'); if (q) { terms = q.split(/\s+/).filter(function(t) { return t.length > 2; }); } } if (terms.length === 0) return; var style = document.createElement('style'); style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }'; document.head.appendChild(style); function highlight(node) { if (node.nodeType === 3) { // text node var text = node.textContent; var found = false; terms.forEach(function(term) { var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\]\\]/g, '\\') + ')', 'gi'); if (regex.test(text)) { found = true; var frag = document.createDocumentFragment(); var parts = text.split(regex); parts.forEach(function(part, i) { if (i % 2 === 0) { frag.appendChild(document.createTextNode(part)); } else { var span = document.createElement('span'); span.className = 'userscript-highlight'; span.textContent = part; frag.appendChild(span); } }); node.parentNode.replaceChild(frag, node); } }); } else if (node.nodeType === 1 && node.childNodes) { // element var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT']; if (!skipTags.includes(node.tagName)) { Array.from(node.childNodes).forEach(highlight); } } } highlight(document.body); // Re-highlight on dynamic content var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1 || node.nodeType === 3) highlight(node); }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - picoe/Eto: Cross platform GUI framework for desktop and mobile applications in .NET · GitHub
Skip to content

Repository files navigation

Eto.Forms

A cross platform desktop and mobile user interface framework

BuilddiscussionsGitterwikiNuGetMyGet

Description

This framework can be used to build applications that run across multiple platforms using their native toolkit, with an easy to use API. This will make your applications look and work as a native application on all platforms, using a single UI codebase.

For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.

This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, and GTK#. There is a Mobile/iOS port in the works, but is considered incomplete.

This framework was built so that using it in .NET is natural. For example, a simple hello-world application might look like:

usingEto.Forms;usingEto.Drawing;publicclassMyForm:Form{publicMyForm(){Title="My Cross-Platform App";ClientSize=newSize(200,200);Content=newLabel{Text="Hello World!"};}[STAThread]staticvoidMain(){newApplication().Run(newMyForm());}}

or in a F# script:

#load ".paket/load/eto.platform.windows.fsx"// see https://fsprojects.github.io/Paket/paket-generate-load-scripts.htmlopenEto.DrawingopenEto.FormstypeMyForm()as this =inherit Form()do
this.Title <-"My Cross-Platform App"
this.ClientSize <- Size (200,200)
this.Content <-new Label(Text ="Hello F# World!")
Eto.Platform.Initialize(Eto.Platforms.WinForms)letapp=new Application()letform=new MyForm()
form.Show()

Getting Started

To begin creating apps using Eto.Forms, follow the Quick Start Guide.

To compile or contribute to Eto.Forms, read the Contributing Guide.

Screenshots

Windows via WPF:

Mac via MonoMac:

Linux via GTK#3:

Applications

Third party libraries

Pure Eto.FormsSkiaSharp edition
ScottPlotpurePlotting library that makes it easy to interactively display large datasets.samplesample
LiveChartsskiaSimple, flexible, powerful and open source data visualization for .Net.samplesamplesample
MicrochartsskiaCreate elegant Cross-Platform simple charts.sample
OxyPlotpureskiaCross-platform plotting library for .NET.samplesamplesample
MapsuiskiaA C# map component for apps.samplesamplesample
LibVLCSharppureDisplay a video in an Eto app.samplesample
Eto.OpenTKpureOpenGL viewport control for Eto.Forms using OpenTK.
Eto.VeldridpureA control to embed the Veldrid graphics library in Eto.Forms.
Eto.CodeEditorpureA package that gives you a code editor control in Eto.Forms.
Eto.HtmlRendererpureProvides an Eto control to display HTML content.
Eto.RainbowLoadingpureskiaA control showing the Android loading indicator.sample
Eto.GifImageViewpureA control for displaying GIF's.sample
Eto.SkiaDrawpureA control enabling use of SkiaSharp in Eto.
Eto.ContainerspureSome extra Eto.Forms container controls.

👉 Note : Some packages are in the pipeline but will not appear until next release is created.

Assemblies

Your project only needs to reference Eto.dll, and include the corresponding platform assembly that you wish to target. To run on a Mac platform, you need to bundle your app.

  • Eto.dll - Eto.Forms (UI), Eto.Drawing (Graphics), and platform loading
  • Eto.Mac64.dll - Lightweight Mac platform using .NET 6+ or mono
  • Eto.macOS.dll - .NET 6+ platform for Mac (for use with the net6.0-macos target)
  • Eto.WinForms.dll - Windows Forms platform using GDI+ for graphics
  • Eto.Direct2D.dll - Windows Forms platform using Direct2D for graphics
  • Eto.Wpf.dll - Windows Presentation Foundation platform
  • Eto.Gtk.dll - Gtk+3 platform for Mac, Windows, and Linux.
  • Eto.iOS.dll - Xamarin.iOS platform
  • Eto.Android.dll - Xamarin.Android platform

Currently supported targets

  • OS X: MonoMac or net6.0-macos
  • Linux: GTK+ 3
  • Windows: Windows Forms (using GDI or Direct2D) or WPF

Under development

These platforms are currently incomplete or in development. Any eager bodies willing to help feel free to do so!

  • iOS using Xamarin.iOS
  • Android using Xamarin.Android (Eto.Android)

About

Cross platform GUI framework for desktop and mobile applications in .NET

Resources

Code of conduct

Stars

4.0k stars

Watchers

126 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Strip utm_, fbclid, gclid, etc. from all links on page (function() { var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content', 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid', 'ref', 'ref_src', 'source', 'medium', 'campaign']; function cleanUrl(url) { try { var u = new URL(url, window.location.origin); var changed = false; trackingParams.forEach(function(p) { if (u.searchParams.has(p)) { u.searchParams.delete(p); changed = true; } }); return changed ? u.toString() : url; } catch (e) { return url; } } function cleanLinks() { document.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } cleanLinks(); var observer = new MutationObserver(function(mutations) { mutations.forEach(function(m) { m.addedNodes.forEach(function(node) { if (node.nodeType === 1) { if (node.tagName === 'A') cleanLinks(); node.querySelectorAll('a[href]').forEach(function(a) { var clean = cleanUrl(a.href); if (clean !== a.href) a.href = clean; }); } }); }); }); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + ' GitHub - picoe/Eto: Cross platform GUI framework for desktop and mobile applications in .NET · GitHub
Skip to content

Repository files navigation

Eto.Forms

A cross platform desktop and mobile user interface framework

BuilddiscussionsGitterwikiNuGetMyGet

Description

This framework can be used to build applications that run across multiple platforms using their native toolkit, with an easy to use API. This will make your applications look and work as a native application on all platforms, using a single UI codebase.

For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.

This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, and GTK#. There is a Mobile/iOS port in the works, but is considered incomplete.

This framework was built so that using it in .NET is natural. For example, a simple hello-world application might look like:

usingEto.Forms;usingEto.Drawing;publicclassMyForm:Form{publicMyForm(){Title="My Cross-Platform App";ClientSize=newSize(200,200);Content=newLabel{Text="Hello World!"};}[STAThread]staticvoidMain(){newApplication().Run(newMyForm());}}

or in a F# script:

#load ".paket/load/eto.platform.windows.fsx"// see https://fsprojects.github.io/Paket/paket-generate-load-scripts.htmlopenEto.DrawingopenEto.FormstypeMyForm()as this =inherit Form()do
this.Title <-"My Cross-Platform App"
this.ClientSize <- Size (200,200)
this.Content <-new Label(Text ="Hello F# World!")
Eto.Platform.Initialize(Eto.Platforms.WinForms)letapp=new Application()letform=new MyForm()
form.Show()

Getting Started

To begin creating apps using Eto.Forms, follow the Quick Start Guide.

To compile or contribute to Eto.Forms, read the Contributing Guide.

Screenshots

Windows via WPF:

Mac via MonoMac:

Linux via GTK#3:

Applications

Third party libraries

Pure Eto.FormsSkiaSharp edition
ScottPlotpurePlotting library that makes it easy to interactively display large datasets.samplesample
LiveChartsskiaSimple, flexible, powerful and open source data visualization for .Net.samplesamplesample
MicrochartsskiaCreate elegant Cross-Platform simple charts.sample
OxyPlotpureskiaCross-platform plotting library for .NET.samplesamplesample
MapsuiskiaA C# map component for apps.samplesamplesample
LibVLCSharppureDisplay a video in an Eto app.samplesample
Eto.OpenTKpureOpenGL viewport control for Eto.Forms using OpenTK.
Eto.VeldridpureA control to embed the Veldrid graphics library in Eto.Forms.
Eto.CodeEditorpureA package that gives you a code editor control in Eto.Forms.
Eto.HtmlRendererpureProvides an Eto control to display HTML content.
Eto.RainbowLoadingpureskiaA control showing the Android loading indicator.sample
Eto.GifImageViewpureA control for displaying GIF's.sample
Eto.SkiaDrawpureA control enabling use of SkiaSharp in Eto.
Eto.ContainerspureSome extra Eto.Forms container controls.

👉 Note : Some packages are in the pipeline but will not appear until next release is created.

Assemblies

Your project only needs to reference Eto.dll, and include the corresponding platform assembly that you wish to target. To run on a Mac platform, you need to bundle your app.

  • Eto.dll - Eto.Forms (UI), Eto.Drawing (Graphics), and platform loading
  • Eto.Mac64.dll - Lightweight Mac platform using .NET 6+ or mono
  • Eto.macOS.dll - .NET 6+ platform for Mac (for use with the net6.0-macos target)
  • Eto.WinForms.dll - Windows Forms platform using GDI+ for graphics
  • Eto.Direct2D.dll - Windows Forms platform using Direct2D for graphics
  • Eto.Wpf.dll - Windows Presentation Foundation platform
  • Eto.Gtk.dll - Gtk+3 platform for Mac, Windows, and Linux.
  • Eto.iOS.dll - Xamarin.iOS platform
  • Eto.Android.dll - Xamarin.Android platform

Currently supported targets

  • OS X: MonoMac or net6.0-macos
  • Linux: GTK+ 3
  • Windows: Windows Forms (using GDI or Direct2D) or WPF

Under development

These platforms are currently incomplete or in development. Any eager bodies willing to help feel free to do so!

  • iOS using Xamarin.iOS
  • Android using Xamarin.Android (Eto.Android)

About

Cross platform GUI framework for desktop and mobile applications in .NET

Resources

Code of conduct

Stars

4.0k stars

Watchers

126 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Auto-enable theater mode on YouTube (function() { function tryTheater() { var btn = document.querySelector('button[aria-label="Theater mode"], ytd-player #player button[title="Theater mode"]'); if (btn && !btn.classList.contains('activated')) { btn.click(); } } // Try immediately tryTheater(); // Try after navigation (SPA) var lastUrl = location.href; setInterval(function() { if (location.href !== lastUrl) { lastUrl = location.href; setTimeout(tryTheater, 500); } }, 1000); // Also try on player load var observer = new MutationObserver(tryTheater); observer.observe(document.body, { childList: true, subtree: true }); })(); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + ' GitHub - picoe/Eto: Cross platform GUI framework for desktop and mobile applications in .NET · GitHub
Skip to content

Repository files navigation

Eto.Forms

A cross platform desktop and mobile user interface framework

BuilddiscussionsGitterwikiNuGetMyGet

Description

This framework can be used to build applications that run across multiple platforms using their native toolkit, with an easy to use API. This will make your applications look and work as a native application on all platforms, using a single UI codebase.

For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.

This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, and GTK#. There is a Mobile/iOS port in the works, but is considered incomplete.

This framework was built so that using it in .NET is natural. For example, a simple hello-world application might look like:

usingEto.Forms;usingEto.Drawing;publicclassMyForm:Form{publicMyForm(){Title="My Cross-Platform App";ClientSize=newSize(200,200);Content=newLabel{Text="Hello World!"};}[STAThread]staticvoidMain(){newApplication().Run(newMyForm());}}

or in a F# script:

#load ".paket/load/eto.platform.windows.fsx"// see https://fsprojects.github.io/Paket/paket-generate-load-scripts.htmlopenEto.DrawingopenEto.FormstypeMyForm()as this =inherit Form()do
this.Title <-"My Cross-Platform App"
this.ClientSize <- Size (200,200)
this.Content <-new Label(Text ="Hello F# World!")
Eto.Platform.Initialize(Eto.Platforms.WinForms)letapp=new Application()letform=new MyForm()
form.Show()

Getting Started

To begin creating apps using Eto.Forms, follow the Quick Start Guide.

To compile or contribute to Eto.Forms, read the Contributing Guide.

Screenshots

Windows via WPF:

Mac via MonoMac:

Linux via GTK#3:

Applications

Third party libraries

Pure Eto.FormsSkiaSharp edition
ScottPlotpurePlotting library that makes it easy to interactively display large datasets.samplesample
LiveChartsskiaSimple, flexible, powerful and open source data visualization for .Net.samplesamplesample
MicrochartsskiaCreate elegant Cross-Platform simple charts.sample
OxyPlotpureskiaCross-platform plotting library for .NET.samplesamplesample
MapsuiskiaA C# map component for apps.samplesamplesample
LibVLCSharppureDisplay a video in an Eto app.samplesample
Eto.OpenTKpureOpenGL viewport control for Eto.Forms using OpenTK.
Eto.VeldridpureA control to embed the Veldrid graphics library in Eto.Forms.
Eto.CodeEditorpureA package that gives you a code editor control in Eto.Forms.
Eto.HtmlRendererpureProvides an Eto control to display HTML content.
Eto.RainbowLoadingpureskiaA control showing the Android loading indicator.sample
Eto.GifImageViewpureA control for displaying GIF's.sample
Eto.SkiaDrawpureA control enabling use of SkiaSharp in Eto.
Eto.ContainerspureSome extra Eto.Forms container controls.

👉 Note : Some packages are in the pipeline but will not appear until next release is created.

Assemblies

Your project only needs to reference Eto.dll, and include the corresponding platform assembly that you wish to target. To run on a Mac platform, you need to bundle your app.

  • Eto.dll - Eto.Forms (UI), Eto.Drawing (Graphics), and platform loading
  • Eto.Mac64.dll - Lightweight Mac platform using .NET 6+ or mono
  • Eto.macOS.dll - .NET 6+ platform for Mac (for use with the net6.0-macos target)
  • Eto.WinForms.dll - Windows Forms platform using GDI+ for graphics
  • Eto.Direct2D.dll - Windows Forms platform using Direct2D for graphics
  • Eto.Wpf.dll - Windows Presentation Foundation platform
  • Eto.Gtk.dll - Gtk+3 platform for Mac, Windows, and Linux.
  • Eto.iOS.dll - Xamarin.iOS platform
  • Eto.Android.dll - Xamarin.Android platform

Currently supported targets

  • OS X: MonoMac or net6.0-macos
  • Linux: GTK+ 3
  • Windows: Windows Forms (using GDI or Direct2D) or WPF

Under development

These platforms are currently incomplete or in development. Any eager bodies willing to help feel free to do so!

  • iOS using Xamarin.iOS
  • Android using Xamarin.Android (Eto.Android)

About

Cross platform GUI framework for desktop and mobile applications in .NET

Resources

Code of conduct

Stars

4.0k stars

Watchers

126 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { // Remove or un-stick sticky/fixed headers that block content (function() { function unstick() { document.querySelectorAll('header, nav, [role="banner"], .header, .navbar, .sticky, .fixed-top, [style*="position: fixed"], [style*="position:sticky"]').forEach(function(el) { if (el.style.position === 'fixed' || el.style.position === 'sticky' || getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') { el.style.position = 'static'; el.style.top = 'auto'; el.style.zIndex = 'auto'; } }); } unstick(); var observer = new MutationObserver(unstick); observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] }); })(); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); })(); GitHub - picoe/Eto: Cross platform GUI framework for desktop and mobile applications in .NET · GitHub
Skip to content

Repository files navigation

Eto.Forms

A cross platform desktop and mobile user interface framework

BuilddiscussionsGitterwikiNuGetMyGet

Description

This framework can be used to build applications that run across multiple platforms using their native toolkit, with an easy to use API. This will make your applications look and work as a native application on all platforms, using a single UI codebase.

For advanced scenarios, you can take advantage of each platform's capabilities by wrapping your common UI in a larger application, or even create your own high-level controls with a custom implementations per platform.

This framework currently supports creating Desktop applications that work across Windows Forms, WPF, MonoMac, and GTK#. There is a Mobile/iOS port in the works, but is considered incomplete.

This framework was built so that using it in .NET is natural. For example, a simple hello-world application might look like:

usingEto.Forms;usingEto.Drawing;publicclassMyForm:Form{publicMyForm(){Title="My Cross-Platform App";ClientSize=newSize(200,200);Content=newLabel{Text="Hello World!"};}[STAThread]staticvoidMain(){newApplication().Run(newMyForm());}}

or in a F# script:

#load ".paket/load/eto.platform.windows.fsx"// see https://fsprojects.github.io/Paket/paket-generate-load-scripts.htmlopenEto.DrawingopenEto.FormstypeMyForm()as this =inherit Form()do
this.Title <-"My Cross-Platform App"
this.ClientSize <- Size (200,200)
this.Content <-new Label(Text ="Hello F# World!")
Eto.Platform.Initialize(Eto.Platforms.WinForms)letapp=new Application()letform=new MyForm()
form.Show()

Getting Started

To begin creating apps using Eto.Forms, follow the Quick Start Guide.

To compile or contribute to Eto.Forms, read the Contributing Guide.

Screenshots

Windows via WPF:

Mac via MonoMac:

Linux via GTK#3:

Applications

Third party libraries

Pure Eto.FormsSkiaSharp edition
ScottPlotpurePlotting library that makes it easy to interactively display large datasets.samplesample
LiveChartsskiaSimple, flexible, powerful and open source data visualization for .Net.samplesamplesample
MicrochartsskiaCreate elegant Cross-Platform simple charts.sample
OxyPlotpureskiaCross-platform plotting library for .NET.samplesamplesample
MapsuiskiaA C# map component for apps.samplesamplesample
LibVLCSharppureDisplay a video in an Eto app.samplesample
Eto.OpenTKpureOpenGL viewport control for Eto.Forms using OpenTK.
Eto.VeldridpureA control to embed the Veldrid graphics library in Eto.Forms.
Eto.CodeEditorpureA package that gives you a code editor control in Eto.Forms.
Eto.HtmlRendererpureProvides an Eto control to display HTML content.
Eto.RainbowLoadingpureskiaA control showing the Android loading indicator.sample
Eto.GifImageViewpureA control for displaying GIF's.sample
Eto.SkiaDrawpureA control enabling use of SkiaSharp in Eto.
Eto.ContainerspureSome extra Eto.Forms container controls.

👉 Note : Some packages are in the pipeline but will not appear until next release is created.

Assemblies

Your project only needs to reference Eto.dll, and include the corresponding platform assembly that you wish to target. To run on a Mac platform, you need to bundle your app.

  • Eto.dll - Eto.Forms (UI), Eto.Drawing (Graphics), and platform loading
  • Eto.Mac64.dll - Lightweight Mac platform using .NET 6+ or mono
  • Eto.macOS.dll - .NET 6+ platform for Mac (for use with the net6.0-macos target)
  • Eto.WinForms.dll - Windows Forms platform using GDI+ for graphics
  • Eto.Direct2D.dll - Windows Forms platform using Direct2D for graphics
  • Eto.Wpf.dll - Windows Presentation Foundation platform
  • Eto.Gtk.dll - Gtk+3 platform for Mac, Windows, and Linux.
  • Eto.iOS.dll - Xamarin.iOS platform
  • Eto.Android.dll - Xamarin.Android platform

Currently supported targets

  • OS X: MonoMac or net6.0-macos
  • Linux: GTK+ 3
  • Windows: Windows Forms (using GDI or Direct2D) or WPF

Under development

These platforms are currently incomplete or in development. Any eager bodies willing to help feel free to do so!

  • iOS using Xamarin.iOS
  • Android using Xamarin.Android (Eto.Android)

About

Cross platform GUI framework for desktop and mobile applications in .NET

Resources

Code of conduct

Stars

4.0k stars

Watchers

126 watching

Forks

Releases

Sponsor this project

Packages

Used by

Contributors

Languages