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pittabio/README.md

Fabio Pittaccio Portfolio Banner

Fabio Pittaccio · Gameplay Developer (UE5 & C++) 👋

  • 🕹️ Gameplay Developer specialized in UE5 & C++
    • Master in Unreal C++ @ Rainbow Academy (95/100 | 100/100 in C++ Programming)
    • Git Certified Specialist through GitKraken Learn
    • Focus on Technical Gameplay Architecture and full-cycle development
  • 📍 Based in Rome, Italy, you can find me everywhere online as @pittabio.
  • 📫 Explore my full projects and technical deep-dives at pittabio.github.io.
  • ❤️ I am a Tomb Raider enthusiast – the saga that sparked my passion for game development.
  • 🌍 Available for remote work, national relocation, and international relocation with company support.

Quick info

🔍 Tools & Technologies

C++Unreal EngineJetBrains RiderGitGitHubGitLab

🔗 Connect with me

💼 Professional Profiles🌍 Community & Social

📊 Fun Stats

GitHub StatsTop Languages

Projects

🔥 Featured Projects

Impactful gameplay development projects focused on UE5 and technical scalability.

An action-adventure framework showcasing a custom third-person movement system (climbing, ledge navigation, swimming) and tactical combat AI. Built with a modular C++ component-based architecture and Level Streaming for a seamless, load-free experience.

🔗GitLab || 🔗itch.io || 🔗GameJolt

A 3D platformer built with a hybrid C++/Blueprint framework. Key technical features include a robust local leaderboard system, asynchronous loading screens, and custom data persistence for collect-a-thon mechanics.

🔗GitHub || 🔗itch.io

Collaborative Tower Defense created for the Rookie Awards 2024. Responsible for systemic mechanics engineering, including spatial placement validation, modular C++ portal systems, and an event-driven survivor rescue framework.

🔗Hosted on Contributor's itch.io

Mobile survival action prototype. Focused on C++ performance optimization for Android, high-density enemy spawning, and a polymorphic meta-progression shop system driven by data tables.

🔗GitHub || 🔗itch.io

A technical study on cross-platform deployment and event-driven architecture. Implementation of Dynamic Multicast Delegates to decouple gameplay logic from UI and Audio systems in a 3D environment.

🔗GitHub || 🔗itch.io


🔬 Technical Research & Deep-Dives

Experimental projects dedicated to mastering advanced Unreal Engine frameworks.

Technical deep-dive into Unreal's most powerful framework. Focused on implementing attribute management, complex gameplay effects, and modular ability mechanics for scalable combat systems.

Research into modern AI decision-making, leveraging Unreal's State Tree system for high-performance, event-driven NPC behaviors and mission logic.


📁 Technical Archive

Projects from my growth process and collaborations that never shipped or are currently on hold.

  • Project Pyramid: Designed and implemented the full Gameplay AI system using C++ World Subsystems, perception ghosting (Dummy System), and EQS search patterns.
  • Echoes of the Witch Wood: Focused on modular save system pipelines and decoupled interface-based communication between characters and environment.

☕ Support my work

If you appreciate my projects and want to help me continue developing technical tools and gameplay experiments 💖

GitHub SponsorsKo-fiPayPal

Pinned Loading

  1. ZombieSiegeZombieSiegePublic

    Collaborative Strategic Tower Defense built in UE5 for the 2024 Rookie Awards. Features modular mechanics engineering, C++ gameplay logic, and a technical UI/Economy architecture

    C++ 1

  2. GoblinJrAdventureGoblinJrAdventurePublic

    Goblin Jr. Adventure is a charming platformer where players guide a brave little goblin through stylized cube worlds filled with coins, traps, and secrets. Designed for casual players and kids, the…

    C++ 1

  3. WizardScapeWizardScapePublic

    Lightweight survival demo for Android, built with Unreal Engine. Control a young wizard who auto-casts spells while dodging waves of enemy mages and collecting magical diamonds. Designed as a techn…

    C++ 2

  4. Flying_BirdFlying_BirdPublic

    Flying Bird is a 3D remake of the iconic Flappy Bird, developed in Unreal Engine 5.4 for both Windows and Android. It preserves the original's addictive gameplay with simple one-touch controls, now…

    C++ 1

  5. GasAbilitiesGasAbilitiesPublic

    Experimental Unreal Engine project for learning and testing the Gameplay Ability System (GAS). A practical showcase of GAS implementation, abilities, attributes, and gameplay effects.

    C++ 1

  6. StateTreesStateTreesPublic

    Experimental Unreal Engine project for learning and testing Tree State systems, A practical showcase of State Tree implementation, AI, quest etc...

    C++ 2 1