Repository files navigation

⚠️⚠️⚠️ DEPRECATED ⚠️⚠️⚠️

This project is no longer maintained and is deprecated. A new version of it can be found at piured's github page.

PIURED: A Web-based Pump It Up Engine

PIURED

Installation

Install through npm:

$ npm install @piured/engine

Introduction

PIURED-engine is a Pump It Up engine that works directly on your browser. There are already a number of dance simulators for Windows and Linux, most of them being StepMania-based. Stepmania is a great choice for DDR-style rhythm games, however it lacks to capture the behaviour as well as the feel & look of a Pump It Up arcade.

Engine Review

PIURED is written in its whole in Javascript using ThreeJS. The code is organized trying to mimick the structure of any game engine. The source code can be found in this repo under the folder js.

Features

PIURED's engine features:

  1. A Stepmania SSC parser. Stepcharts can be directly read from bare Stepmania files. No need to convert them into another intermediate format. This means that all the songs that are available for Pump-style would work off-the-shelf in PIURED.
  2. A loader that supports both MP3 and OGG audio formats. These are the most common formats used in Stepmania audio files.
  3. Support for changes of BPM, SCROLL, STOPS, DELAYS, WARPS as well as changes of SPEED (Gimmicks).
  4. Pump-single, Pump-double and Pump-Halfdouble styles.
  5. VS. mode, including two or more players playing any combination of Pump-single and Pump-double styles.
  6. Remote input capabilities to create online-like battles.
  7. On-the-fly tuning of the offset parameter.
  8. Variable speed rates.
  9. A number of Noteskins to choose from (sprite-based).
  10. Game performance metrics.
  11. Visual effects close to the original arcade.
  12. A background theme which "FEELS THE BEAT".

Limitations

There are, however, some features available in Stepmania that PIURED does not support:

  1. The engine only supports a 4/4 bar.
  2. BGA in any video format is not supported.
  3. Dance pads or Joysticks are not supported as input methods.
  4. Performance metrics may not be deterministic.
  5. Only Pump-single, Pump-double and Pump-halfdouble styles are supported. Any other style may cause the engine to crash.

Contributing

Do you think everything is wrong? Don't you like what you see? I'd love to hear from you! You can always get in touch with me by dropping an e-mail at pepo_gonba@hotmail.com. If you feel like getting your hands dirty, you can also submit a pull request!

API

In the case you want to use the engine in your web application, you can learn more here. To see a working example, you can always have a look at the code of PIURED's demo web.

Online Demo

If you only care about playing pump it up and not that much about the code, just go to the demo web and play some charts!

License

This project is licensed under the terms of the GPL-3.0 license.

About

PIURED: a web-based pump it up engine!

Resources

Stars

13 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

⚠️⚠️⚠️ DEPRECATED ⚠️⚠️⚠️

This project is no longer maintained and is deprecated. A new version of it can be found at piured's github page.

PIURED: A Web-based Pump It Up Engine

PIURED

Installation

Install through npm:

$ npm install @piured/engine

Introduction

PIURED-engine is a Pump It Up engine that works directly on your browser. There are already a number of dance simulators for Windows and Linux, most of them being StepMania-based. Stepmania is a great choice for DDR-style rhythm games, however it lacks to capture the behaviour as well as the feel & look of a Pump It Up arcade.

Engine Review

PIURED is written in its whole in Javascript using ThreeJS. The code is organized trying to mimick the structure of any game engine. The source code can be found in this repo under the folder js.

Features

PIURED's engine features:

  1. A Stepmania SSC parser. Stepcharts can be directly read from bare Stepmania files. No need to convert them into another intermediate format. This means that all the songs that are available for Pump-style would work off-the-shelf in PIURED.
  2. A loader that supports both MP3 and OGG audio formats. These are the most common formats used in Stepmania audio files.
  3. Support for changes of BPM, SCROLL, STOPS, DELAYS, WARPS as well as changes of SPEED (Gimmicks).
  4. Pump-single, Pump-double and Pump-Halfdouble styles.
  5. VS. mode, including two or more players playing any combination of Pump-single and Pump-double styles.
  6. Remote input capabilities to create online-like battles.
  7. On-the-fly tuning of the offset parameter.
  8. Variable speed rates.
  9. A number of Noteskins to choose from (sprite-based).
  10. Game performance metrics.
  11. Visual effects close to the original arcade.
  12. A background theme which "FEELS THE BEAT".

Limitations

There are, however, some features available in Stepmania that PIURED does not support:

  1. The engine only supports a 4/4 bar.
  2. BGA in any video format is not supported.
  3. Dance pads or Joysticks are not supported as input methods.
  4. Performance metrics may not be deterministic.
  5. Only Pump-single, Pump-double and Pump-halfdouble styles are supported. Any other style may cause the engine to crash.

Contributing

Do you think everything is wrong? Don't you like what you see? I'd love to hear from you! You can always get in touch with me by dropping an e-mail at pepo_gonba@hotmail.com. If you feel like getting your hands dirty, you can also submit a pull request!

API

In the case you want to use the engine in your web application, you can learn more here. To see a working example, you can always have a look at the code of PIURED's demo web.

Online Demo

If you only care about playing pump it up and not that much about the code, just go to the demo web and play some charts!

License

This project is licensed under the terms of the GPL-3.0 license.

About

PIURED: a web-based pump it up engine!

Resources

Stars

13 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

⚠️⚠️⚠️ DEPRECATED ⚠️⚠️⚠️

This project is no longer maintained and is deprecated. A new version of it can be found at piured's github page.

PIURED: A Web-based Pump It Up Engine

PIURED

Installation

Install through npm:

$ npm install @piured/engine

Introduction

PIURED-engine is a Pump It Up engine that works directly on your browser. There are already a number of dance simulators for Windows and Linux, most of them being StepMania-based. Stepmania is a great choice for DDR-style rhythm games, however it lacks to capture the behaviour as well as the feel & look of a Pump It Up arcade.

Engine Review

PIURED is written in its whole in Javascript using ThreeJS. The code is organized trying to mimick the structure of any game engine. The source code can be found in this repo under the folder js.

Features

PIURED's engine features:

  1. A Stepmania SSC parser. Stepcharts can be directly read from bare Stepmania files. No need to convert them into another intermediate format. This means that all the songs that are available for Pump-style would work off-the-shelf in PIURED.
  2. A loader that supports both MP3 and OGG audio formats. These are the most common formats used in Stepmania audio files.
  3. Support for changes of BPM, SCROLL, STOPS, DELAYS, WARPS as well as changes of SPEED (Gimmicks).
  4. Pump-single, Pump-double and Pump-Halfdouble styles.
  5. VS. mode, including two or more players playing any combination of Pump-single and Pump-double styles.
  6. Remote input capabilities to create online-like battles.
  7. On-the-fly tuning of the offset parameter.
  8. Variable speed rates.
  9. A number of Noteskins to choose from (sprite-based).
  10. Game performance metrics.
  11. Visual effects close to the original arcade.
  12. A background theme which "FEELS THE BEAT".

Limitations

There are, however, some features available in Stepmania that PIURED does not support:

  1. The engine only supports a 4/4 bar.
  2. BGA in any video format is not supported.
  3. Dance pads or Joysticks are not supported as input methods.
  4. Performance metrics may not be deterministic.
  5. Only Pump-single, Pump-double and Pump-halfdouble styles are supported. Any other style may cause the engine to crash.

Contributing

Do you think everything is wrong? Don't you like what you see? I'd love to hear from you! You can always get in touch with me by dropping an e-mail at pepo_gonba@hotmail.com. If you feel like getting your hands dirty, you can also submit a pull request!

API

In the case you want to use the engine in your web application, you can learn more here. To see a working example, you can always have a look at the code of PIURED's demo web.

Online Demo

If you only care about playing pump it up and not that much about the code, just go to the demo web and play some charts!

License

This project is licensed under the terms of the GPL-3.0 license.

About

PIURED: a web-based pump it up engine!

Resources

Stars

13 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

⚠️⚠️⚠️ DEPRECATED ⚠️⚠️⚠️

This project is no longer maintained and is deprecated. A new version of it can be found at piured's github page.

PIURED: A Web-based Pump It Up Engine

PIURED

Installation

Install through npm:

$ npm install @piured/engine

Introduction

PIURED-engine is a Pump It Up engine that works directly on your browser. There are already a number of dance simulators for Windows and Linux, most of them being StepMania-based. Stepmania is a great choice for DDR-style rhythm games, however it lacks to capture the behaviour as well as the feel & look of a Pump It Up arcade.

Engine Review

PIURED is written in its whole in Javascript using ThreeJS. The code is organized trying to mimick the structure of any game engine. The source code can be found in this repo under the folder js.

Features

PIURED's engine features:

  1. A Stepmania SSC parser. Stepcharts can be directly read from bare Stepmania files. No need to convert them into another intermediate format. This means that all the songs that are available for Pump-style would work off-the-shelf in PIURED.
  2. A loader that supports both MP3 and OGG audio formats. These are the most common formats used in Stepmania audio files.
  3. Support for changes of BPM, SCROLL, STOPS, DELAYS, WARPS as well as changes of SPEED (Gimmicks).
  4. Pump-single, Pump-double and Pump-Halfdouble styles.
  5. VS. mode, including two or more players playing any combination of Pump-single and Pump-double styles.
  6. Remote input capabilities to create online-like battles.
  7. On-the-fly tuning of the offset parameter.
  8. Variable speed rates.
  9. A number of Noteskins to choose from (sprite-based).
  10. Game performance metrics.
  11. Visual effects close to the original arcade.
  12. A background theme which "FEELS THE BEAT".

Limitations

There are, however, some features available in Stepmania that PIURED does not support:

  1. The engine only supports a 4/4 bar.
  2. BGA in any video format is not supported.
  3. Dance pads or Joysticks are not supported as input methods.
  4. Performance metrics may not be deterministic.
  5. Only Pump-single, Pump-double and Pump-halfdouble styles are supported. Any other style may cause the engine to crash.

Contributing

Do you think everything is wrong? Don't you like what you see? I'd love to hear from you! You can always get in touch with me by dropping an e-mail at pepo_gonba@hotmail.com. If you feel like getting your hands dirty, you can also submit a pull request!

API

In the case you want to use the engine in your web application, you can learn more here. To see a working example, you can always have a look at the code of PIURED's demo web.

Online Demo

If you only care about playing pump it up and not that much about the code, just go to the demo web and play some charts!

License

This project is licensed under the terms of the GPL-3.0 license.

About

PIURED: a web-based pump it up engine!

Resources

Stars

13 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
Skip to content

Repository files navigation

⚠️⚠️⚠️ DEPRECATED ⚠️⚠️⚠️

This project is no longer maintained and is deprecated. A new version of it can be found at piured's github page.

PIURED: A Web-based Pump It Up Engine

PIURED

Installation

Install through npm:

$ npm install @piured/engine

Introduction

PIURED-engine is a Pump It Up engine that works directly on your browser. There are already a number of dance simulators for Windows and Linux, most of them being StepMania-based. Stepmania is a great choice for DDR-style rhythm games, however it lacks to capture the behaviour as well as the feel & look of a Pump It Up arcade.

Engine Review

PIURED is written in its whole in Javascript using ThreeJS. The code is organized trying to mimick the structure of any game engine. The source code can be found in this repo under the folder js.

Features

PIURED's engine features:

  1. A Stepmania SSC parser. Stepcharts can be directly read from bare Stepmania files. No need to convert them into another intermediate format. This means that all the songs that are available for Pump-style would work off-the-shelf in PIURED.
  2. A loader that supports both MP3 and OGG audio formats. These are the most common formats used in Stepmania audio files.
  3. Support for changes of BPM, SCROLL, STOPS, DELAYS, WARPS as well as changes of SPEED (Gimmicks).
  4. Pump-single, Pump-double and Pump-Halfdouble styles.
  5. VS. mode, including two or more players playing any combination of Pump-single and Pump-double styles.
  6. Remote input capabilities to create online-like battles.
  7. On-the-fly tuning of the offset parameter.
  8. Variable speed rates.
  9. A number of Noteskins to choose from (sprite-based).
  10. Game performance metrics.
  11. Visual effects close to the original arcade.
  12. A background theme which "FEELS THE BEAT".

Limitations

There are, however, some features available in Stepmania that PIURED does not support:

  1. The engine only supports a 4/4 bar.
  2. BGA in any video format is not supported.
  3. Dance pads or Joysticks are not supported as input methods.
  4. Performance metrics may not be deterministic.
  5. Only Pump-single, Pump-double and Pump-halfdouble styles are supported. Any other style may cause the engine to crash.

Contributing

Do you think everything is wrong? Don't you like what you see? I'd love to hear from you! You can always get in touch with me by dropping an e-mail at pepo_gonba@hotmail.com. If you feel like getting your hands dirty, you can also submit a pull request!

API

In the case you want to use the engine in your web application, you can learn more here. To see a working example, you can always have a look at the code of PIURED's demo web.

Online Demo

If you only care about playing pump it up and not that much about the code, just go to the demo web and play some charts!

License

This project is licensed under the terms of the GPL-3.0 license.

About

PIURED: a web-based pump it up engine!

Resources

Stars

13 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

⚠️⚠️⚠️ DEPRECATED ⚠️⚠️⚠️

This project is no longer maintained and is deprecated. A new version of it can be found at piured's github page.

PIURED: A Web-based Pump It Up Engine

PIURED

Installation

Install through npm:

$ npm install @piured/engine

Introduction

PIURED-engine is a Pump It Up engine that works directly on your browser. There are already a number of dance simulators for Windows and Linux, most of them being StepMania-based. Stepmania is a great choice for DDR-style rhythm games, however it lacks to capture the behaviour as well as the feel & look of a Pump It Up arcade.

Engine Review

PIURED is written in its whole in Javascript using ThreeJS. The code is organized trying to mimick the structure of any game engine. The source code can be found in this repo under the folder js.

Features

PIURED's engine features:

  1. A Stepmania SSC parser. Stepcharts can be directly read from bare Stepmania files. No need to convert them into another intermediate format. This means that all the songs that are available for Pump-style would work off-the-shelf in PIURED.
  2. A loader that supports both MP3 and OGG audio formats. These are the most common formats used in Stepmania audio files.
  3. Support for changes of BPM, SCROLL, STOPS, DELAYS, WARPS as well as changes of SPEED (Gimmicks).
  4. Pump-single, Pump-double and Pump-Halfdouble styles.
  5. VS. mode, including two or more players playing any combination of Pump-single and Pump-double styles.
  6. Remote input capabilities to create online-like battles.
  7. On-the-fly tuning of the offset parameter.
  8. Variable speed rates.
  9. A number of Noteskins to choose from (sprite-based).
  10. Game performance metrics.
  11. Visual effects close to the original arcade.
  12. A background theme which "FEELS THE BEAT".

Limitations

There are, however, some features available in Stepmania that PIURED does not support:

  1. The engine only supports a 4/4 bar.
  2. BGA in any video format is not supported.
  3. Dance pads or Joysticks are not supported as input methods.
  4. Performance metrics may not be deterministic.
  5. Only Pump-single, Pump-double and Pump-halfdouble styles are supported. Any other style may cause the engine to crash.

Contributing

Do you think everything is wrong? Don't you like what you see? I'd love to hear from you! You can always get in touch with me by dropping an e-mail at pepo_gonba@hotmail.com. If you feel like getting your hands dirty, you can also submit a pull request!

API

In the case you want to use the engine in your web application, you can learn more here. To see a working example, you can always have a look at the code of PIURED's demo web.

Online Demo

If you only care about playing pump it up and not that much about the code, just go to the demo web and play some charts!

License

This project is licensed under the terms of the GPL-3.0 license.

About

PIURED: a web-based pump it up engine!

Resources

Stars

13 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

⚠️⚠️⚠️ DEPRECATED ⚠️⚠️⚠️

This project is no longer maintained and is deprecated. A new version of it can be found at piured's github page.

PIURED: A Web-based Pump It Up Engine

PIURED

Installation

Install through npm:

$ npm install @piured/engine

Introduction

PIURED-engine is a Pump It Up engine that works directly on your browser. There are already a number of dance simulators for Windows and Linux, most of them being StepMania-based. Stepmania is a great choice for DDR-style rhythm games, however it lacks to capture the behaviour as well as the feel & look of a Pump It Up arcade.

Engine Review

PIURED is written in its whole in Javascript using ThreeJS. The code is organized trying to mimick the structure of any game engine. The source code can be found in this repo under the folder js.

Features

PIURED's engine features:

  1. A Stepmania SSC parser. Stepcharts can be directly read from bare Stepmania files. No need to convert them into another intermediate format. This means that all the songs that are available for Pump-style would work off-the-shelf in PIURED.
  2. A loader that supports both MP3 and OGG audio formats. These are the most common formats used in Stepmania audio files.
  3. Support for changes of BPM, SCROLL, STOPS, DELAYS, WARPS as well as changes of SPEED (Gimmicks).
  4. Pump-single, Pump-double and Pump-Halfdouble styles.
  5. VS. mode, including two or more players playing any combination of Pump-single and Pump-double styles.
  6. Remote input capabilities to create online-like battles.
  7. On-the-fly tuning of the offset parameter.
  8. Variable speed rates.
  9. A number of Noteskins to choose from (sprite-based).
  10. Game performance metrics.
  11. Visual effects close to the original arcade.
  12. A background theme which "FEELS THE BEAT".

Limitations

There are, however, some features available in Stepmania that PIURED does not support:

  1. The engine only supports a 4/4 bar.
  2. BGA in any video format is not supported.
  3. Dance pads or Joysticks are not supported as input methods.
  4. Performance metrics may not be deterministic.
  5. Only Pump-single, Pump-double and Pump-halfdouble styles are supported. Any other style may cause the engine to crash.

Contributing

Do you think everything is wrong? Don't you like what you see? I'd love to hear from you! You can always get in touch with me by dropping an e-mail at pepo_gonba@hotmail.com. If you feel like getting your hands dirty, you can also submit a pull request!

API

In the case you want to use the engine in your web application, you can learn more here. To see a working example, you can always have a look at the code of PIURED's demo web.

Online Demo

If you only care about playing pump it up and not that much about the code, just go to the demo web and play some charts!

License

This project is licensed under the terms of the GPL-3.0 license.

About

PIURED: a web-based pump it up engine!

Resources

Stars

13 stars

Watchers

3 watching

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Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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⚠️⚠️⚠️ DEPRECATED ⚠️⚠️⚠️

This project is no longer maintained and is deprecated. A new version of it can be found at piured's github page.

PIURED: A Web-based Pump It Up Engine

PIURED

Installation

Install through npm:

$ npm install @piured/engine

Introduction

PIURED-engine is a Pump It Up engine that works directly on your browser. There are already a number of dance simulators for Windows and Linux, most of them being StepMania-based. Stepmania is a great choice for DDR-style rhythm games, however it lacks to capture the behaviour as well as the feel & look of a Pump It Up arcade.

Engine Review

PIURED is written in its whole in Javascript using ThreeJS. The code is organized trying to mimick the structure of any game engine. The source code can be found in this repo under the folder js.

Features

PIURED's engine features:

  1. A Stepmania SSC parser. Stepcharts can be directly read from bare Stepmania files. No need to convert them into another intermediate format. This means that all the songs that are available for Pump-style would work off-the-shelf in PIURED.
  2. A loader that supports both MP3 and OGG audio formats. These are the most common formats used in Stepmania audio files.
  3. Support for changes of BPM, SCROLL, STOPS, DELAYS, WARPS as well as changes of SPEED (Gimmicks).
  4. Pump-single, Pump-double and Pump-Halfdouble styles.
  5. VS. mode, including two or more players playing any combination of Pump-single and Pump-double styles.
  6. Remote input capabilities to create online-like battles.
  7. On-the-fly tuning of the offset parameter.
  8. Variable speed rates.
  9. A number of Noteskins to choose from (sprite-based).
  10. Game performance metrics.
  11. Visual effects close to the original arcade.
  12. A background theme which "FEELS THE BEAT".

Limitations

There are, however, some features available in Stepmania that PIURED does not support:

  1. The engine only supports a 4/4 bar.
  2. BGA in any video format is not supported.
  3. Dance pads or Joysticks are not supported as input methods.
  4. Performance metrics may not be deterministic.
  5. Only Pump-single, Pump-double and Pump-halfdouble styles are supported. Any other style may cause the engine to crash.

Contributing

Do you think everything is wrong? Don't you like what you see? I'd love to hear from you! You can always get in touch with me by dropping an e-mail at pepo_gonba@hotmail.com. If you feel like getting your hands dirty, you can also submit a pull request!

API

In the case you want to use the engine in your web application, you can learn more here. To see a working example, you can always have a look at the code of PIURED's demo web.

Online Demo

If you only care about playing pump it up and not that much about the code, just go to the demo web and play some charts!

License

This project is licensed under the terms of the GPL-3.0 license.

About

PIURED: a web-based pump it up engine!

Resources

Stars

13 stars

Watchers

3 watching

Forks

Releases

Packages

Used by

Contributors

Languages