Repository files navigation

CXClient - Minecraft Hacked Client

History

TimeVersionoriginal publication and licensing
December 20171.0completely private
January-February 20182.0-2.1public through MediaFire and German YouTube, obfuscated
February 20182.2never released
July 20182.3no more obfuscation, still no source code
August 2018-January 20192.4-3.0GitHub source under GPLv3
September 2019-October 20203.1-3.2GitHub source under BSD 3-clause

Installing

Grab a build, extract the folder (called something like cxclient_x.y) into your Minecraft folder's subdirectory versions. Depending on your OS your Minecraft folder is different:

OSPath
Linux~/.minecraft
macOS~/Library/Application Support/minecraft
Windows%APPDATA%\.minecraft

Updating

We planned an updater and now it is technically easily possible, but...we won't do it! There are reasons, you can find them here. For pure updating you can just put the new folder there and change your profile in the launcher.

Extending CXClient

There are currently two ways of extending CXClient in development: The iAPI and the eAPI.

The iAPI is for traditional "addons"/"plugins", JARs from the subdirectory cxclient_addons of the Minecraft directory are automatically loaded on startup. In a scheme that is not stable yet, those addons are then initialized so they can hook themselves into the core of CXClient.

The eAPI rather is for extending CXClient externally, i.e. from an external program written in any programming language doing anything. It is even less done than the iAPI, but progress is quite quick right now. Previous development versions of it used a directory structure with ridiculous file I/O usage. While the current one is very similar to what Vanilla Minecraft servers do: It allows external programs to connect to an RCON server that then executes the given commands.

Custom Builds and Hacking

For instructions on how to build CXClient yourself or hack on it, you can read the according document.

About

The CXClient Minecraft Hacked Client. (O++ S++ I+ C E- M V? !PS D+)

Topics

Resources

Stars

53 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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Repository files navigation

CXClient - Minecraft Hacked Client

History

TimeVersionoriginal publication and licensing
December 20171.0completely private
January-February 20182.0-2.1public through MediaFire and German YouTube, obfuscated
February 20182.2never released
July 20182.3no more obfuscation, still no source code
August 2018-January 20192.4-3.0GitHub source under GPLv3
September 2019-October 20203.1-3.2GitHub source under BSD 3-clause

Installing

Grab a build, extract the folder (called something like cxclient_x.y) into your Minecraft folder's subdirectory versions. Depending on your OS your Minecraft folder is different:

OSPath
Linux~/.minecraft
macOS~/Library/Application Support/minecraft
Windows%APPDATA%\.minecraft

Updating

We planned an updater and now it is technically easily possible, but...we won't do it! There are reasons, you can find them here. For pure updating you can just put the new folder there and change your profile in the launcher.

Extending CXClient

There are currently two ways of extending CXClient in development: The iAPI and the eAPI.

The iAPI is for traditional "addons"/"plugins", JARs from the subdirectory cxclient_addons of the Minecraft directory are automatically loaded on startup. In a scheme that is not stable yet, those addons are then initialized so they can hook themselves into the core of CXClient.

The eAPI rather is for extending CXClient externally, i.e. from an external program written in any programming language doing anything. It is even less done than the iAPI, but progress is quite quick right now. Previous development versions of it used a directory structure with ridiculous file I/O usage. While the current one is very similar to what Vanilla Minecraft servers do: It allows external programs to connect to an RCON server that then executes the given commands.

Custom Builds and Hacking

For instructions on how to build CXClient yourself or hack on it, you can read the according document.

About

The CXClient Minecraft Hacked Client. (O++ S++ I+ C E- M V? !PS D+)

Topics

Resources

Stars

53 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

CXClient - Minecraft Hacked Client

History

TimeVersionoriginal publication and licensing
December 20171.0completely private
January-February 20182.0-2.1public through MediaFire and German YouTube, obfuscated
February 20182.2never released
July 20182.3no more obfuscation, still no source code
August 2018-January 20192.4-3.0GitHub source under GPLv3
September 2019-October 20203.1-3.2GitHub source under BSD 3-clause

Installing

Grab a build, extract the folder (called something like cxclient_x.y) into your Minecraft folder's subdirectory versions. Depending on your OS your Minecraft folder is different:

OSPath
Linux~/.minecraft
macOS~/Library/Application Support/minecraft
Windows%APPDATA%\.minecraft

Updating

We planned an updater and now it is technically easily possible, but...we won't do it! There are reasons, you can find them here. For pure updating you can just put the new folder there and change your profile in the launcher.

Extending CXClient

There are currently two ways of extending CXClient in development: The iAPI and the eAPI.

The iAPI is for traditional "addons"/"plugins", JARs from the subdirectory cxclient_addons of the Minecraft directory are automatically loaded on startup. In a scheme that is not stable yet, those addons are then initialized so they can hook themselves into the core of CXClient.

The eAPI rather is for extending CXClient externally, i.e. from an external program written in any programming language doing anything. It is even less done than the iAPI, but progress is quite quick right now. Previous development versions of it used a directory structure with ridiculous file I/O usage. While the current one is very similar to what Vanilla Minecraft servers do: It allows external programs to connect to an RCON server that then executes the given commands.

Custom Builds and Hacking

For instructions on how to build CXClient yourself or hack on it, you can read the according document.

About

The CXClient Minecraft Hacked Client. (O++ S++ I+ C E- M V? !PS D+)

Topics

Resources

Stars

53 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
Skip to content

Repository files navigation

CXClient - Minecraft Hacked Client

History

TimeVersionoriginal publication and licensing
December 20171.0completely private
January-February 20182.0-2.1public through MediaFire and German YouTube, obfuscated
February 20182.2never released
July 20182.3no more obfuscation, still no source code
August 2018-January 20192.4-3.0GitHub source under GPLv3
September 2019-October 20203.1-3.2GitHub source under BSD 3-clause

Installing

Grab a build, extract the folder (called something like cxclient_x.y) into your Minecraft folder's subdirectory versions. Depending on your OS your Minecraft folder is different:

OSPath
Linux~/.minecraft
macOS~/Library/Application Support/minecraft
Windows%APPDATA%\.minecraft

Updating

We planned an updater and now it is technically easily possible, but...we won't do it! There are reasons, you can find them here. For pure updating you can just put the new folder there and change your profile in the launcher.

Extending CXClient

There are currently two ways of extending CXClient in development: The iAPI and the eAPI.

The iAPI is for traditional "addons"/"plugins", JARs from the subdirectory cxclient_addons of the Minecraft directory are automatically loaded on startup. In a scheme that is not stable yet, those addons are then initialized so they can hook themselves into the core of CXClient.

The eAPI rather is for extending CXClient externally, i.e. from an external program written in any programming language doing anything. It is even less done than the iAPI, but progress is quite quick right now. Previous development versions of it used a directory structure with ridiculous file I/O usage. While the current one is very similar to what Vanilla Minecraft servers do: It allows external programs to connect to an RCON server that then executes the given commands.

Custom Builds and Hacking

For instructions on how to build CXClient yourself or hack on it, you can read the according document.

About

The CXClient Minecraft Hacked Client. (O++ S++ I+ C E- M V? !PS D+)

Topics

Resources

Stars

53 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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Repository files navigation

CXClient - Minecraft Hacked Client

History

TimeVersionoriginal publication and licensing
December 20171.0completely private
January-February 20182.0-2.1public through MediaFire and German YouTube, obfuscated
February 20182.2never released
July 20182.3no more obfuscation, still no source code
August 2018-January 20192.4-3.0GitHub source under GPLv3
September 2019-October 20203.1-3.2GitHub source under BSD 3-clause

Installing

Grab a build, extract the folder (called something like cxclient_x.y) into your Minecraft folder's subdirectory versions. Depending on your OS your Minecraft folder is different:

OSPath
Linux~/.minecraft
macOS~/Library/Application Support/minecraft
Windows%APPDATA%\.minecraft

Updating

We planned an updater and now it is technically easily possible, but...we won't do it! There are reasons, you can find them here. For pure updating you can just put the new folder there and change your profile in the launcher.

Extending CXClient

There are currently two ways of extending CXClient in development: The iAPI and the eAPI.

The iAPI is for traditional "addons"/"plugins", JARs from the subdirectory cxclient_addons of the Minecraft directory are automatically loaded on startup. In a scheme that is not stable yet, those addons are then initialized so they can hook themselves into the core of CXClient.

The eAPI rather is for extending CXClient externally, i.e. from an external program written in any programming language doing anything. It is even less done than the iAPI, but progress is quite quick right now. Previous development versions of it used a directory structure with ridiculous file I/O usage. While the current one is very similar to what Vanilla Minecraft servers do: It allows external programs to connect to an RCON server that then executes the given commands.

Custom Builds and Hacking

For instructions on how to build CXClient yourself or hack on it, you can read the according document.

About

The CXClient Minecraft Hacked Client. (O++ S++ I+ C E- M V? !PS D+)

Topics

Resources

Stars

53 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

CXClient - Minecraft Hacked Client

History

TimeVersionoriginal publication and licensing
December 20171.0completely private
January-February 20182.0-2.1public through MediaFire and German YouTube, obfuscated
February 20182.2never released
July 20182.3no more obfuscation, still no source code
August 2018-January 20192.4-3.0GitHub source under GPLv3
September 2019-October 20203.1-3.2GitHub source under BSD 3-clause

Installing

Grab a build, extract the folder (called something like cxclient_x.y) into your Minecraft folder's subdirectory versions. Depending on your OS your Minecraft folder is different:

OSPath
Linux~/.minecraft
macOS~/Library/Application Support/minecraft
Windows%APPDATA%\.minecraft

Updating

We planned an updater and now it is technically easily possible, but...we won't do it! There are reasons, you can find them here. For pure updating you can just put the new folder there and change your profile in the launcher.

Extending CXClient

There are currently two ways of extending CXClient in development: The iAPI and the eAPI.

The iAPI is for traditional "addons"/"plugins", JARs from the subdirectory cxclient_addons of the Minecraft directory are automatically loaded on startup. In a scheme that is not stable yet, those addons are then initialized so they can hook themselves into the core of CXClient.

The eAPI rather is for extending CXClient externally, i.e. from an external program written in any programming language doing anything. It is even less done than the iAPI, but progress is quite quick right now. Previous development versions of it used a directory structure with ridiculous file I/O usage. While the current one is very similar to what Vanilla Minecraft servers do: It allows external programs to connect to an RCON server that then executes the given commands.

Custom Builds and Hacking

For instructions on how to build CXClient yourself or hack on it, you can read the according document.

About

The CXClient Minecraft Hacked Client. (O++ S++ I+ C E- M V? !PS D+)

Topics

Resources

Stars

53 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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Repository files navigation

CXClient - Minecraft Hacked Client

History

TimeVersionoriginal publication and licensing
December 20171.0completely private
January-February 20182.0-2.1public through MediaFire and German YouTube, obfuscated
February 20182.2never released
July 20182.3no more obfuscation, still no source code
August 2018-January 20192.4-3.0GitHub source under GPLv3
September 2019-October 20203.1-3.2GitHub source under BSD 3-clause

Installing

Grab a build, extract the folder (called something like cxclient_x.y) into your Minecraft folder's subdirectory versions. Depending on your OS your Minecraft folder is different:

OSPath
Linux~/.minecraft
macOS~/Library/Application Support/minecraft
Windows%APPDATA%\.minecraft

Updating

We planned an updater and now it is technically easily possible, but...we won't do it! There are reasons, you can find them here. For pure updating you can just put the new folder there and change your profile in the launcher.

Extending CXClient

There are currently two ways of extending CXClient in development: The iAPI and the eAPI.

The iAPI is for traditional "addons"/"plugins", JARs from the subdirectory cxclient_addons of the Minecraft directory are automatically loaded on startup. In a scheme that is not stable yet, those addons are then initialized so they can hook themselves into the core of CXClient.

The eAPI rather is for extending CXClient externally, i.e. from an external program written in any programming language doing anything. It is even less done than the iAPI, but progress is quite quick right now. Previous development versions of it used a directory structure with ridiculous file I/O usage. While the current one is very similar to what Vanilla Minecraft servers do: It allows external programs to connect to an RCON server that then executes the given commands.

Custom Builds and Hacking

For instructions on how to build CXClient yourself or hack on it, you can read the according document.

About

The CXClient Minecraft Hacked Client. (O++ S++ I+ C E- M V? !PS D+)

Topics

Resources

Stars

53 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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Repository files navigation

CXClient - Minecraft Hacked Client

History

TimeVersionoriginal publication and licensing
December 20171.0completely private
January-February 20182.0-2.1public through MediaFire and German YouTube, obfuscated
February 20182.2never released
July 20182.3no more obfuscation, still no source code
August 2018-January 20192.4-3.0GitHub source under GPLv3
September 2019-October 20203.1-3.2GitHub source under BSD 3-clause

Installing

Grab a build, extract the folder (called something like cxclient_x.y) into your Minecraft folder's subdirectory versions. Depending on your OS your Minecraft folder is different:

OSPath
Linux~/.minecraft
macOS~/Library/Application Support/minecraft
Windows%APPDATA%\.minecraft

Updating

We planned an updater and now it is technically easily possible, but...we won't do it! There are reasons, you can find them here. For pure updating you can just put the new folder there and change your profile in the launcher.

Extending CXClient

There are currently two ways of extending CXClient in development: The iAPI and the eAPI.

The iAPI is for traditional "addons"/"plugins", JARs from the subdirectory cxclient_addons of the Minecraft directory are automatically loaded on startup. In a scheme that is not stable yet, those addons are then initialized so they can hook themselves into the core of CXClient.

The eAPI rather is for extending CXClient externally, i.e. from an external program written in any programming language doing anything. It is even less done than the iAPI, but progress is quite quick right now. Previous development versions of it used a directory structure with ridiculous file I/O usage. While the current one is very similar to what Vanilla Minecraft servers do: It allows external programs to connect to an RCON server that then executes the given commands.

Custom Builds and Hacking

For instructions on how to build CXClient yourself or hack on it, you can read the according document.

About

The CXClient Minecraft Hacked Client. (O++ S++ I+ C E- M V? !PS D+)

Topics

Resources

Stars

53 stars

Watchers

1 watching

Forks

Releases

Packages

Used by

Contributors

Languages