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SlowSharp Build Status

Slow version of C# interpreter because modern JITs are too fast.
Web Playground

Pros

  • More Compatability: Brings C# scripting into WSA, iOS and WebAssembly.
  • And nothing

Zero-binding

  • No manual assembly references
  • No type or method binding

Even this can be possible:

CScript.Run(@" CScript.Run("" Console.WriteLine(""hello from inception""); "");");

Hot Reloading

Can replace methods after parsing. This also affects already instantiated objects.

varr=CScript.CreateRunner(@"class Foo { public int GiveMeNumber() => 10; }");varfoo=r.Instantiate("Foo");// should be 10foo.Invoke("GiveMeNumber");
ss.UpdateMethodsOnly(@"class Foo { public int GiveMeNumber() => 20; }");// should be 20foo.Invoke("GiveMeNumber");

Overriding (Virtual inheritance)

Supports virtual inheritance, this is useful with Unity.

classMyBehaviour:MonoBehaviour{publicvoidSayHello(){/* ... */}}
// Error, MonoBehaviour cannot be instantiated by Unity's lawss.Instantiate("MyBehaviour");// Use this when you're not able to create an object yourself.ss.Override("MyBehaviour",gameObject);

Finally, there will be two instances, but act as one derivered object.

// You can invoke methods from `MyBehaviour` which are defined in script-side.ss.Invoke("SayHello");// You can also invoke methods from `MonoBehaviour`ss.Invoke("StopAllCoroutines");

Sandboxing

Access control

Prevents malicious function call such as Threading and File.

varac=newAccessControl();ac.AddBlockedType("System.Threading.Thread");ac.AddBlockedNamespace("System.IO");newRunConfig(){accessControl=ac};

Timeout

Prevents long-running tasks with a timeout option.

newRunConfig(){timeout=1000/* ms */};

Limitations

Since SlowSharp is an interpreter, there're some differences and limitations.

Lazy semantic validation
SlowSharp does not validate whole syntaxs during the parse time. It only checks the overall form is valid or not.
As a result, some mistakes won't be detected until it's fully reached and executed.

Console.WriteLine("Hello");// There's not method `WriteLn` in `Conosle` class.// However, this will not throw an exception util SlowSharp actually // evaluates the below line.Console.WriteLn("World");
vara=1234;Console.WriteLine(a);vara=4556;// redefination

About

C# interpreter written in C#

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Stars

142 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Add copy buttons to all
 blocks\n(function() {\n function addCopyButtons() {\n document.querySelectorAll('pre code').forEach(function(codeBlock) {\n if (codeBlock.parentElement.hasAttribute('data-copy-added')) return;\n codeBlock.parentElement.setAttribute('data-copy-added', 'true');\n \n var btn = document.createElement('button');\n btn.textContent = 'Copy';\n btn.style.cssText = 'position:absolute;top:4px;right:4px;padding:2px 8px;font-size:11px;background:#4ecdc4;border:none;border-radius:4px;color:#1a1a2e;cursor:pointer;opacity:0.7;transition:opacity 0.2s;';\n btn.onmouseover = function() { this.style.opacity = '1'; };\n btn.onmouseout = function() { this.style.opacity = '0.7'; };\n btn.onclick = function() {\n navigator.clipboard.writeText(codeBlock.textContent).then(function() {\n btn.textContent = 'Copied!';\n setTimeout(function() { btn.textContent = 'Copy'; }, 1500);\n });\n };\n codeBlock.parentElement.style.position = 'relative';\n codeBlock.parentElement.appendChild(btn);\n });\n }\n \n addCopyButtons();\n \n // Re-run on dynamic content\n var observer = new MutationObserver(addCopyButtons);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Add Copy Buttons to Code Blocks");
}
} catch(__e) { console.warn('[Userscript:Add Copy Buttons to Code Blocks]', __e); }
})();
(function(){
try {
var __m = "github.com";
var __re = new RegExp('^' + "github\\.com" + '
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SlowSharp Build Status

Slow version of C# interpreter because modern JITs are too fast.
Web Playground

Pros

  • More Compatability: Brings C# scripting into WSA, iOS and WebAssembly.
  • And nothing

Zero-binding

  • No manual assembly references
  • No type or method binding

Even this can be possible:

CScript.Run(@" CScript.Run("" Console.WriteLine(""hello from inception""); "");");

Hot Reloading

Can replace methods after parsing. This also affects already instantiated objects.

varr=CScript.CreateRunner(@"class Foo { public int GiveMeNumber() => 10; }");varfoo=r.Instantiate("Foo");// should be 10foo.Invoke("GiveMeNumber");
ss.UpdateMethodsOnly(@"class Foo { public int GiveMeNumber() => 20; }");// should be 20foo.Invoke("GiveMeNumber");

Overriding (Virtual inheritance)

Supports virtual inheritance, this is useful with Unity.

classMyBehaviour:MonoBehaviour{publicvoidSayHello(){/* ... */}}
// Error, MonoBehaviour cannot be instantiated by Unity's lawss.Instantiate("MyBehaviour");// Use this when you're not able to create an object yourself.ss.Override("MyBehaviour",gameObject);

Finally, there will be two instances, but act as one derivered object.

// You can invoke methods from `MyBehaviour` which are defined in script-side.ss.Invoke("SayHello");// You can also invoke methods from `MonoBehaviour`ss.Invoke("StopAllCoroutines");

Sandboxing

Access control

Prevents malicious function call such as Threading and File.

varac=newAccessControl();ac.AddBlockedType("System.Threading.Thread");ac.AddBlockedNamespace("System.IO");newRunConfig(){accessControl=ac};

Timeout

Prevents long-running tasks with a timeout option.

newRunConfig(){timeout=1000/* ms */};

Limitations

Since SlowSharp is an interpreter, there're some differences and limitations.

Lazy semantic validation
SlowSharp does not validate whole syntaxs during the parse time. It only checks the overall form is valid or not.
As a result, some mistakes won't be detected until it's fully reached and executed.

Console.WriteLine("Hello");// There's not method `WriteLn` in `Conosle` class.// However, this will not throw an exception util SlowSharp actually // evaluates the below line.Console.WriteLn("World");
vara=1234;Console.WriteLine(a);vara=4556;// redefination

About

C# interpreter written in C#

Topics

Resources

Stars

142 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Force GitHub README to respect dark mode\n(function() {\n var style = document.createElement('style');\n style.textContent = '\n .markdown-body {\n color-scheme: dark light;\n }\n .markdown-body pre { background: #161b22 !important; }\n .markdown-body code { background: rgba(110, 118, 129, 0.4) !important; }\n .markdown-body table th, .markdown-body table td { border-color: #30363d !important; }\n .markdown-body img { background: #0d1117; }\n .markdown-body blockquote { border-left-color: #8b949e; }\n .markdown-body hr { border-color: #30363d; }\n ';\n document.head.appendChild(style);\n})();", "GitHub Dark Mode README Fix"); } } catch(__e) { console.warn('[Userscript:GitHub Dark Mode README Fix]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SlowSharp Build Status

Slow version of C# interpreter because modern JITs are too fast.
Web Playground

Pros

  • More Compatability: Brings C# scripting into WSA, iOS and WebAssembly.
  • And nothing

Zero-binding

  • No manual assembly references
  • No type or method binding

Even this can be possible:

CScript.Run(@" CScript.Run("" Console.WriteLine(""hello from inception""); "");");

Hot Reloading

Can replace methods after parsing. This also affects already instantiated objects.

varr=CScript.CreateRunner(@"class Foo { public int GiveMeNumber() => 10; }");varfoo=r.Instantiate("Foo");// should be 10foo.Invoke("GiveMeNumber");
ss.UpdateMethodsOnly(@"class Foo { public int GiveMeNumber() => 20; }");// should be 20foo.Invoke("GiveMeNumber");

Overriding (Virtual inheritance)

Supports virtual inheritance, this is useful with Unity.

classMyBehaviour:MonoBehaviour{publicvoidSayHello(){/* ... */}}
// Error, MonoBehaviour cannot be instantiated by Unity's lawss.Instantiate("MyBehaviour");// Use this when you're not able to create an object yourself.ss.Override("MyBehaviour",gameObject);

Finally, there will be two instances, but act as one derivered object.

// You can invoke methods from `MyBehaviour` which are defined in script-side.ss.Invoke("SayHello");// You can also invoke methods from `MonoBehaviour`ss.Invoke("StopAllCoroutines");

Sandboxing

Access control

Prevents malicious function call such as Threading and File.

varac=newAccessControl();ac.AddBlockedType("System.Threading.Thread");ac.AddBlockedNamespace("System.IO");newRunConfig(){accessControl=ac};

Timeout

Prevents long-running tasks with a timeout option.

newRunConfig(){timeout=1000/* ms */};

Limitations

Since SlowSharp is an interpreter, there're some differences and limitations.

Lazy semantic validation
SlowSharp does not validate whole syntaxs during the parse time. It only checks the overall form is valid or not.
As a result, some mistakes won't be detected until it's fully reached and executed.

Console.WriteLine("Hello");// There's not method `WriteLn` in `Conosle` class.// However, this will not throw an exception util SlowSharp actually // evaluates the below line.Console.WriteLn("World");
vara=1234;Console.WriteLine(a);vara=4556;// redefination

About

C# interpreter written in C#

Topics

Resources

Stars

142 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Highlight search terms from Google/DuckDuckGo/Bing referrer\n(function() {\n var ref = document.referrer;\n var terms = [];\n \n if (ref.includes('google.com') || ref.includes('duckduckgo.com') || ref.includes('bing.com')) {\n var url = new URL(ref);\n var q = url.searchParams.get('q') || url.searchParams.get('p');\n if (q) {\n terms = q.split(/\\s+/).filter(function(t) { return t.length > 2; });\n }\n }\n \n if (terms.length === 0) return;\n \n var style = document.createElement('style');\n style.textContent = '.userscript-highlight { background: #fbbf24; color: #1a1a2e; padding: 1px 3px; border-radius: 2px; }';\n document.head.appendChild(style);\n \n function highlight(node) {\n if (node.nodeType === 3) { // text node\n var text = node.textContent;\n var found = false;\n terms.forEach(function(term) {\n var regex = new RegExp('(' + term.replace(/[.*+?^${}()|[\\]\\\\]/g, '\\\\') + ')', 'gi');\n if (regex.test(text)) {\n found = true;\n var frag = document.createDocumentFragment();\n var parts = text.split(regex);\n parts.forEach(function(part, i) {\n if (i % 2 === 0) {\n frag.appendChild(document.createTextNode(part));\n } else {\n var span = document.createElement('span');\n span.className = 'userscript-highlight';\n span.textContent = part;\n frag.appendChild(span);\n }\n });\n node.parentNode.replaceChild(frag, node);\n }\n });\n } else if (node.nodeType === 1 && node.childNodes) { // element\n var skipTags = ['SCRIPT', 'STYLE', 'NOSCRIPT', 'TEXTAREA', 'INPUT', 'SELECT'];\n if (!skipTags.includes(node.tagName)) {\n Array.from(node.childNodes).forEach(highlight);\n }\n }\n }\n \n highlight(document.body);\n \n // Re-highlight on dynamic content\n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1 || node.nodeType === 3) highlight(node);\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Highlight Search Terms"); } } catch(__e) { console.warn('[Userscript:Highlight Search Terms]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SlowSharp Build Status

Slow version of C# interpreter because modern JITs are too fast.
Web Playground

Pros

  • More Compatability: Brings C# scripting into WSA, iOS and WebAssembly.
  • And nothing

Zero-binding

  • No manual assembly references
  • No type or method binding

Even this can be possible:

CScript.Run(@" CScript.Run("" Console.WriteLine(""hello from inception""); "");");

Hot Reloading

Can replace methods after parsing. This also affects already instantiated objects.

varr=CScript.CreateRunner(@"class Foo { public int GiveMeNumber() => 10; }");varfoo=r.Instantiate("Foo");// should be 10foo.Invoke("GiveMeNumber");
ss.UpdateMethodsOnly(@"class Foo { public int GiveMeNumber() => 20; }");// should be 20foo.Invoke("GiveMeNumber");

Overriding (Virtual inheritance)

Supports virtual inheritance, this is useful with Unity.

classMyBehaviour:MonoBehaviour{publicvoidSayHello(){/* ... */}}
// Error, MonoBehaviour cannot be instantiated by Unity's lawss.Instantiate("MyBehaviour");// Use this when you're not able to create an object yourself.ss.Override("MyBehaviour",gameObject);

Finally, there will be two instances, but act as one derivered object.

// You can invoke methods from `MyBehaviour` which are defined in script-side.ss.Invoke("SayHello");// You can also invoke methods from `MonoBehaviour`ss.Invoke("StopAllCoroutines");

Sandboxing

Access control

Prevents malicious function call such as Threading and File.

varac=newAccessControl();ac.AddBlockedType("System.Threading.Thread");ac.AddBlockedNamespace("System.IO");newRunConfig(){accessControl=ac};

Timeout

Prevents long-running tasks with a timeout option.

newRunConfig(){timeout=1000/* ms */};

Limitations

Since SlowSharp is an interpreter, there're some differences and limitations.

Lazy semantic validation
SlowSharp does not validate whole syntaxs during the parse time. It only checks the overall form is valid or not.
As a result, some mistakes won't be detected until it's fully reached and executed.

Console.WriteLine("Hello");// There's not method `WriteLn` in `Conosle` class.// However, this will not throw an exception util SlowSharp actually // evaluates the below line.Console.WriteLn("World");
vara=1234;Console.WriteLine(a);vara=4556;// redefination

About

C# interpreter written in C#

Topics

Resources

Stars

142 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Strip utm_, fbclid, gclid, etc. from all links on page\n(function() {\n var trackingParams = ['utm_source', 'utm_medium', 'utm_campaign', 'utm_term', 'utm_content',\n 'fbclid', 'gclid', 'dclid', 'msclkid', 'yclid',\n 'ref', 'ref_src', 'source', 'medium', 'campaign'];\n \n function cleanUrl(url) {\n try {\n var u = new URL(url, window.location.origin);\n var changed = false;\n trackingParams.forEach(function(p) {\n if (u.searchParams.has(p)) {\n u.searchParams.delete(p);\n changed = true;\n }\n });\n return changed ? u.toString() : url;\n } catch (e) {\n return url;\n }\n }\n \n function cleanLinks() {\n document.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n \n cleanLinks();\n \n var observer = new MutationObserver(function(mutations) {\n mutations.forEach(function(m) {\n m.addedNodes.forEach(function(node) {\n if (node.nodeType === 1) {\n if (node.tagName === 'A') cleanLinks();\n node.querySelectorAll('a[href]').forEach(function(a) {\n var clean = cleanUrl(a.href);\n if (clean !== a.href) a.href = clean;\n });\n }\n });\n });\n });\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "Remove Tracking Parameters from Links"); } } catch(__e) { console.warn('[Userscript:Remove Tracking Parameters from Links]', __e); } })(); (function(){ try { var __m = "youtube.com"; var __re = new RegExp('^' + "youtube\\.com" + '
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SlowSharp Build Status

Slow version of C# interpreter because modern JITs are too fast.
Web Playground

Pros

  • More Compatability: Brings C# scripting into WSA, iOS and WebAssembly.
  • And nothing

Zero-binding

  • No manual assembly references
  • No type or method binding

Even this can be possible:

CScript.Run(@" CScript.Run("" Console.WriteLine(""hello from inception""); "");");

Hot Reloading

Can replace methods after parsing. This also affects already instantiated objects.

varr=CScript.CreateRunner(@"class Foo { public int GiveMeNumber() => 10; }");varfoo=r.Instantiate("Foo");// should be 10foo.Invoke("GiveMeNumber");
ss.UpdateMethodsOnly(@"class Foo { public int GiveMeNumber() => 20; }");// should be 20foo.Invoke("GiveMeNumber");

Overriding (Virtual inheritance)

Supports virtual inheritance, this is useful with Unity.

classMyBehaviour:MonoBehaviour{publicvoidSayHello(){/* ... */}}
// Error, MonoBehaviour cannot be instantiated by Unity's lawss.Instantiate("MyBehaviour");// Use this when you're not able to create an object yourself.ss.Override("MyBehaviour",gameObject);

Finally, there will be two instances, but act as one derivered object.

// You can invoke methods from `MyBehaviour` which are defined in script-side.ss.Invoke("SayHello");// You can also invoke methods from `MonoBehaviour`ss.Invoke("StopAllCoroutines");

Sandboxing

Access control

Prevents malicious function call such as Threading and File.

varac=newAccessControl();ac.AddBlockedType("System.Threading.Thread");ac.AddBlockedNamespace("System.IO");newRunConfig(){accessControl=ac};

Timeout

Prevents long-running tasks with a timeout option.

newRunConfig(){timeout=1000/* ms */};

Limitations

Since SlowSharp is an interpreter, there're some differences and limitations.

Lazy semantic validation
SlowSharp does not validate whole syntaxs during the parse time. It only checks the overall form is valid or not.
As a result, some mistakes won't be detected until it's fully reached and executed.

Console.WriteLine("Hello");// There's not method `WriteLn` in `Conosle` class.// However, this will not throw an exception util SlowSharp actually // evaluates the below line.Console.WriteLn("World");
vara=1234;Console.WriteLine(a);vara=4556;// redefination

About

C# interpreter written in C#

Topics

Resources

Stars

142 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Auto-enable theater mode on YouTube\n(function() {\n function tryTheater() {\n var btn = document.querySelector('button[aria-label=\"Theater mode\"], ytd-player #player button[title=\"Theater mode\"]');\n if (btn && !btn.classList.contains('activated')) {\n btn.click();\n }\n }\n \n // Try immediately\n tryTheater();\n \n // Try after navigation (SPA)\n var lastUrl = location.href;\n setInterval(function() {\n if (location.href !== lastUrl) {\n lastUrl = location.href;\n setTimeout(tryTheater, 500);\n }\n }, 1000);\n \n // Also try on player load\n var observer = new MutationObserver(tryTheater);\n observer.observe(document.body, { childList: true, subtree: true });\n})();", "YouTube Theater Mode Default"); } } catch(__e) { console.warn('[Userscript:YouTube Theater Mode Default]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SlowSharp Build Status

Slow version of C# interpreter because modern JITs are too fast.
Web Playground

Pros

  • More Compatability: Brings C# scripting into WSA, iOS and WebAssembly.
  • And nothing

Zero-binding

  • No manual assembly references
  • No type or method binding

Even this can be possible:

CScript.Run(@" CScript.Run("" Console.WriteLine(""hello from inception""); "");");

Hot Reloading

Can replace methods after parsing. This also affects already instantiated objects.

varr=CScript.CreateRunner(@"class Foo { public int GiveMeNumber() => 10; }");varfoo=r.Instantiate("Foo");// should be 10foo.Invoke("GiveMeNumber");
ss.UpdateMethodsOnly(@"class Foo { public int GiveMeNumber() => 20; }");// should be 20foo.Invoke("GiveMeNumber");

Overriding (Virtual inheritance)

Supports virtual inheritance, this is useful with Unity.

classMyBehaviour:MonoBehaviour{publicvoidSayHello(){/* ... */}}
// Error, MonoBehaviour cannot be instantiated by Unity's lawss.Instantiate("MyBehaviour");// Use this when you're not able to create an object yourself.ss.Override("MyBehaviour",gameObject);

Finally, there will be two instances, but act as one derivered object.

// You can invoke methods from `MyBehaviour` which are defined in script-side.ss.Invoke("SayHello");// You can also invoke methods from `MonoBehaviour`ss.Invoke("StopAllCoroutines");

Sandboxing

Access control

Prevents malicious function call such as Threading and File.

varac=newAccessControl();ac.AddBlockedType("System.Threading.Thread");ac.AddBlockedNamespace("System.IO");newRunConfig(){accessControl=ac};

Timeout

Prevents long-running tasks with a timeout option.

newRunConfig(){timeout=1000/* ms */};

Limitations

Since SlowSharp is an interpreter, there're some differences and limitations.

Lazy semantic validation
SlowSharp does not validate whole syntaxs during the parse time. It only checks the overall form is valid or not.
As a result, some mistakes won't be detected until it's fully reached and executed.

Console.WriteLine("Hello");// There's not method `WriteLn` in `Conosle` class.// However, this will not throw an exception util SlowSharp actually // evaluates the below line.Console.WriteLn("World");
vara=1234;Console.WriteLine(a);vara=4556;// redefination

About

C# interpreter written in C#

Topics

Resources

Stars

142 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

Contributors

Languages

, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Remove or un-stick sticky/fixed headers that block content\n(function() {\n function unstick() {\n document.querySelectorAll('header, nav, [role=\"banner\"], .header, .navbar, .sticky, .fixed-top, [style*=\"position: fixed\"], [style*=\"position:sticky\"]').forEach(function(el) {\n if (el.style.position === 'fixed' || el.style.position === 'sticky' || \n getComputedStyle(el).position === 'fixed' || getComputedStyle(el).position === 'sticky') {\n el.style.position = 'static';\n el.style.top = 'auto';\n el.style.zIndex = 'auto';\n }\n });\n }\n \n unstick();\n \n var observer = new MutationObserver(unstick);\n observer.observe(document.body, { childList: true, subtree: true, attributes: true, attributeFilter: ['style', 'class'] });\n})();", "Kill Sticky Headers"); } } catch(__e) { console.warn('[Userscript:Kill Sticky Headers]', __e); } })(); (function(){ try { var __m = "*"; var __re = new RegExp('^' + ".*" + '
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SlowSharp Build Status

Slow version of C# interpreter because modern JITs are too fast.
Web Playground

Pros

  • More Compatability: Brings C# scripting into WSA, iOS and WebAssembly.
  • And nothing

Zero-binding

  • No manual assembly references
  • No type or method binding

Even this can be possible:

CScript.Run(@" CScript.Run("" Console.WriteLine(""hello from inception""); "");");

Hot Reloading

Can replace methods after parsing. This also affects already instantiated objects.

varr=CScript.CreateRunner(@"class Foo { public int GiveMeNumber() => 10; }");varfoo=r.Instantiate("Foo");// should be 10foo.Invoke("GiveMeNumber");
ss.UpdateMethodsOnly(@"class Foo { public int GiveMeNumber() => 20; }");// should be 20foo.Invoke("GiveMeNumber");

Overriding (Virtual inheritance)

Supports virtual inheritance, this is useful with Unity.

classMyBehaviour:MonoBehaviour{publicvoidSayHello(){/* ... */}}
// Error, MonoBehaviour cannot be instantiated by Unity's lawss.Instantiate("MyBehaviour");// Use this when you're not able to create an object yourself.ss.Override("MyBehaviour",gameObject);

Finally, there will be two instances, but act as one derivered object.

// You can invoke methods from `MyBehaviour` which are defined in script-side.ss.Invoke("SayHello");// You can also invoke methods from `MonoBehaviour`ss.Invoke("StopAllCoroutines");

Sandboxing

Access control

Prevents malicious function call such as Threading and File.

varac=newAccessControl();ac.AddBlockedType("System.Threading.Thread");ac.AddBlockedNamespace("System.IO");newRunConfig(){accessControl=ac};

Timeout

Prevents long-running tasks with a timeout option.

newRunConfig(){timeout=1000/* ms */};

Limitations

Since SlowSharp is an interpreter, there're some differences and limitations.

Lazy semantic validation
SlowSharp does not validate whole syntaxs during the parse time. It only checks the overall form is valid or not.
As a result, some mistakes won't be detected until it's fully reached and executed.

Console.WriteLine("Hello");// There's not method `WriteLn` in `Conosle` class.// However, this will not throw an exception util SlowSharp actually // evaluates the below line.Console.WriteLn("World");
vara=1234;Console.WriteLine(a);vara=4556;// redefination

About

C# interpreter written in C#

Topics

Resources

Stars

142 stars

Watchers

7 watching

Forks

Releases

Packages

Used by

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, 'i'); if (__m === '*' || __re.test(location.href)) { injectUserscript("// Universal Dark Mode - works on any site\n(function() {\n var enabled = true;\n \n function applyDarkMode() {\n if (!enabled) return;\n \n // Create style element if it doesn't exist\n var style = document.getElementById('universal-dark-mode-style');\n if (!style) {\n style = document.createElement('style');\n style.id = 'universal-dark-mode-style';\n document.head.appendChild(style);\n }\n \n // Dark mode CSS - inverts colors but preserves images/video\n style.textContent = '\n /* Invert everything except media */\n html {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #1a1a2e !important;\n }\n \n /* Restore images, videos, iframes, canvas */\n img, video, iframe, canvas, svg, picture, [style*=\"background-image\"] {\n filter: invert(1) hue-rotate(180deg) !important;\n }\n \n /* Preserve specific elements that should not be inverted */\n .no-dark-mode, .no-dark-mode *,\n [data-theme=\"light\"], [data-theme=\"light\"],\n .ace_editor, .ace_editor *,\n .CodeMirror, .CodeMirror *,\n .monaco-editor, .monaco-editor *,\n .markdown-body pre, .markdown-body pre *,\n .highlight, .highlight *,\n pre code, pre code * {\n filter: none !important;\n }\n \n /* Fix common UI elements */\n .modal, .popup, .dropdown-menu, .tooltip, .popover {\n filter: invert(1) hue-rotate(180deg) !important;\n background: #2d2d44 !important;\n border-color: #444 !important;\n }\n \n /* Scrollbars */\n ::-webkit-scrollbar { background: #1a1a2e !important; }\n ::-webkit-scrollbar-thumb { background: #444 !important; }\n ::-webkit-scrollbar-thumb:hover { background: #555 !important; }\n \n /* Selection */\n ::selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ::-moz-selection { background: #4ecdc4 !important; color: #1a1a2e !important; }\n ';\n }\n \n function removeDarkMode() {\n var style = document.getElementById('universal-dark-mode-style');\n if (style) style.remove();\n }\n \n // Toggle with Alt+Shift+D\n document.addEventListener('keydown', function(e) {\n if (e.altKey && e.shiftKey && e.key === 'D') {\n e.preventDefault();\n enabled = !enabled;\n if (enabled) {\n applyDarkMode();\n console.log('[Universal Dark Mode] Enabled');\n } else {\n removeDarkMode();\n console.log('[Universal Dark Mode] Disabled');\n }\n }\n });\n \n // Apply on load\n applyDarkMode();\n \n // Re-apply on dynamic content\n var observer = new MutationObserver(function(mutations) {\n if (enabled && !document.getElementById('universal-dark-mode-style')) {\n applyDarkMode();\n }\n });\n observer.observe(document.head, { childList: true });\n \n console.log('[Universal Dark Mode] Loaded - Press Alt+Shift+D to toggle');\n})();", "Universal Dark Mode"); } } catch(__e) { console.warn('[Userscript:Universal Dark Mode]', __e); } })(); })();
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SlowSharp Build Status

Slow version of C# interpreter because modern JITs are too fast.
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Pros

  • More Compatability: Brings C# scripting into WSA, iOS and WebAssembly.
  • And nothing

Zero-binding

  • No manual assembly references
  • No type or method binding

Even this can be possible:

CScript.Run(@" CScript.Run("" Console.WriteLine(""hello from inception""); "");");

Hot Reloading

Can replace methods after parsing. This also affects already instantiated objects.

varr=CScript.CreateRunner(@"class Foo { public int GiveMeNumber() => 10; }");varfoo=r.Instantiate("Foo");// should be 10foo.Invoke("GiveMeNumber");
ss.UpdateMethodsOnly(@"class Foo { public int GiveMeNumber() => 20; }");// should be 20foo.Invoke("GiveMeNumber");

Overriding (Virtual inheritance)

Supports virtual inheritance, this is useful with Unity.

classMyBehaviour:MonoBehaviour{publicvoidSayHello(){/* ... */}}
// Error, MonoBehaviour cannot be instantiated by Unity's lawss.Instantiate("MyBehaviour");// Use this when you're not able to create an object yourself.ss.Override("MyBehaviour",gameObject);

Finally, there will be two instances, but act as one derivered object.

// You can invoke methods from `MyBehaviour` which are defined in script-side.ss.Invoke("SayHello");// You can also invoke methods from `MonoBehaviour`ss.Invoke("StopAllCoroutines");

Sandboxing

Access control

Prevents malicious function call such as Threading and File.

varac=newAccessControl();ac.AddBlockedType("System.Threading.Thread");ac.AddBlockedNamespace("System.IO");newRunConfig(){accessControl=ac};

Timeout

Prevents long-running tasks with a timeout option.

newRunConfig(){timeout=1000/* ms */};

Limitations

Since SlowSharp is an interpreter, there're some differences and limitations.

Lazy semantic validation
SlowSharp does not validate whole syntaxs during the parse time. It only checks the overall form is valid or not.
As a result, some mistakes won't be detected until it's fully reached and executed.

Console.WriteLine("Hello");// There's not method `WriteLn` in `Conosle` class.// However, this will not throw an exception util SlowSharp actually // evaluates the below line.Console.WriteLn("World");
vara=1234;Console.WriteLine(a);vara=4556;// redefination

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C# interpreter written in C#

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